#include #include #include #include #include #include using std::cout, std::cin, std::endl, std::string; int main() { struct Message { string content; string username; string toString() { return "User '" + username + "' wrote:\n" + content; } }; int clientSocket = socket(AF_INET, SOCK_STREAM, 0); sockaddr_in serverAdress; serverAdress.sin_family = AF_INET; serverAdress.sin_port = htons(8080); serverAdress.sin_addr.s_addr = inet_addr("127.0.0.50"); int connectStatus = connect(clientSocket, (struct sockaddr *)&serverAdress, sizeof(serverAdress)); if (connectStatus != 0) { cout << "Failed to connect"; return connectStatus; } else { cout << "CONNECTED!" << endl; } while (true) { Message message; cout << "Type message to server: "; cin >> message.content; if (strcmp(message.content, "exit") == 0) { break; } cout << endl; message.username = "Client 1"; send(clientSocket, message.toString().data(), strlen(message.toString().data()), 0); } close(clientSocket); return 0; }