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199
conf/Mascot.xsd
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199
conf/Mascot.xsd
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<?xml version="1.0" encoding="UTF-8"?>
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<schema targetNamespace="http://www.group-finity.com/Mascot" elementFormDefault="qualified" xmlns="http://www.w3.org/2001/XMLSchema" xmlns:tns="http://www.group-finity.com/Mascot">
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<element name="Mascot" type="tns:Mascot" />
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<complexType name="Mascot">
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<sequence>
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<element name="ActionList" type="tns:ActionList" maxOccurs="unbounded" minOccurs="0" />
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<element name="BehaviorList" type="tns:BehaviorList" maxOccurs="unbounded" minOccurs="0" />
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</sequence>
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</complexType>
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<complexType name="ActionList">
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<choice maxOccurs="unbounded" minOccurs="0" >
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<element name="Action" type="tns:TopAction" />
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</choice>
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</complexType>
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<complexType name="ActionArguments" abstract="true">
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<attribute name="Condition" type="tns:Parameter" />
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<attribute name="Duration" type="tns:Parameter" />
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<attribute name="TargetX" type="tns:Parameter" />
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<attribute name="TargetY" type="tns:Parameter" />
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<attribute name="InitialVX" type="tns:Parameter" />
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<attribute name="InitialVY" type="tns:Parameter" />
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<attribute name="X" type="tns:Parameter" />
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<attribute name="Y" type="tns:Parameter" />
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<attribute name="LookRight" type="tns:Parameter" />
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<attribute name="IeOffsetX" type="tns:Parameter" />
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<attribute name="IeOffsetY" type="tns:Parameter" />
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<attribute name="Gap" type="tns:Parameter" />
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<attribute name="BornX" type="tns:Parameter" />
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<attribute name="BornY" type="tns:Parameter" />
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<attribute name="BornBehavior" type="tns:Parameter" />
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<attribute name="VelocityParam" type="tns:Parameter" />
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<attribute name="RegistanceX" type="tns:Parameter" />
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<attribute name="RegistanceY" type="tns:Parameter" />
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<attribute name="Gravity" type="tns:Parameter" />
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</complexType>
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<complexType name="Action">
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<complexContent>
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<extension base="tns:ActionArguments">
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<choice>
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<element name="Animation" type="tns:Animation" maxOccurs="unbounded" minOccurs="0" />
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<sequence>
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<choice maxOccurs="unbounded" minOccurs="0" >
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<element name="ActionReference" type="tns:ActionReference"/>
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<element name="Action" type="tns:LowerAction" />
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</choice>
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</sequence>
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</choice>
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<attribute name="Type" use="required">
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<simpleType>
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<restriction base="string">
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<enumeration value="Embedded"></enumeration>
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<enumeration value="Move"></enumeration>
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<enumeration value="Pause"></enumeration>
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<enumeration value="Fixed"></enumeration>
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<enumeration value="Composite"></enumeration>
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<enumeration value="Select"></enumeration>
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="Class">
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<simpleType>
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<restriction base="string">
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<pattern value="com\.group_finity\.mascot\.action\.[a-zA-Z][a-zA-Z0-9]+" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="BorderType">
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<simpleType>
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<restriction base="string">
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<enumeration value="Floor"></enumeration>
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<enumeration value="Wall"></enumeration>
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<enumeration value="Ceiling"></enumeration>
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="Loop" type="tns:Parameter" />
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</extension>
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</complexContent>
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</complexType>
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<complexType name="TopAction">
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<complexContent>
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<extension base="tns:Action">
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<attribute name="Name" type="string" use="required" />
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</extension>
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</complexContent>
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</complexType>
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<complexType name="LowerAction">
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<complexContent>
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<extension base="tns:Action" />
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</complexContent>
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</complexType>
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<complexType name="Animation">
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<sequence>
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<element name="Pose" type="tns:Pose" maxOccurs="unbounded" minOccurs="1" />
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</sequence>
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<attribute name="Condition" type="string" />
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</complexType>
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<complexType name="Pose">
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<attribute name="Image" use="required">
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<simpleType>
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<restriction base="string">
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<pattern value=".+\.(png|gif|jpeg|jpg|bmp|PNG|GIF|JPEG|JPG|BMP)" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="ImageAnchor" use="required">
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<simpleType>
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<restriction base="string">
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<pattern value="-?\d+,-?\d+" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="Velocity" use="required">
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<simpleType>
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<restriction base="string">
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<pattern value="-?\d+,-?\d+" />
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</restriction>
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</simpleType>
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</attribute>
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<attribute name="Duration" type="int" use="required" />
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</complexType>
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<complexType name="ActionReference">
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<complexContent>
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<extension base="tns:ActionArguments">
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<attribute name="Name" type="string" use="required" />
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</extension>
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</complexContent>
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</complexType>
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<complexType name="BehaviorList">
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<sequence>
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<choice maxOccurs="unbounded" minOccurs="1" >
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<element name="Behavior" type="tns:Behavior" />
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<element name="Condition" type="tns:BehaviorCondition" />
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</choice>
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</sequence>
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</complexType>
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<complexType name="Behavior">
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<sequence>
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<choice maxOccurs="1" minOccurs="0" >
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<element name="NextBehaviorList" type="tns:NextBehaviorList" />
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</choice>
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</sequence>
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<attribute name="Name" type="string" use="required" />
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<attribute name="Frequency" type="int" use="required" />
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<attribute name="Condition" type="tns:Parameter" />
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<attribute name="Hidden" type="boolean" />
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</complexType>
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<complexType name="NextBehaviorList">
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<sequence>
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<choice maxOccurs="unbounded" minOccurs="1" >
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<element name="BehaviorReference" type="tns:BehaviorReference" />
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<element name="Condition" type="tns:BehaviorReferenceCondition" />
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</choice>
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</sequence>
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<attribute name="Add" type="boolean" use="required" />
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</complexType>
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<complexType name="BehaviorReferenceCondition">
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<complexContent>
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<extension base="tns:NextBehaviorList">
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<attribute name="Condition" type="string" />
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</extension>
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</complexContent>
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</complexType>
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<complexType name="BehaviorReference">
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<attribute name="Name" type="string" use="required" />
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<attribute name="Frequency" type="int" use="required" />
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<attribute name="Condition" type="tns:Parameter" />
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</complexType>
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<complexType name="BehaviorCondition">
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<complexContent>
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<extension base="tns:BehaviorList">
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<attribute name="Condition" type="tns:Parameter" />
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</extension>
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</complexContent>
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</complexType>
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<simpleType name="Parameter">
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<restriction base="string">
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<pattern value="([$#]\{.+\})|(\-?[0-9]+(\.[0-9]+)?)|true|false" />
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</restriction>
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</simpleType>
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</schema>
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727
conf/actions.xml
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727
conf/actions.xml
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<?xml version="1.0" encoding="UTF-8" ?>
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<Mascot xmlns="http://www.group-finity.com/Mascot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.group-finity.com/Mascot Mascot.xsd">
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<ActionList>
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<Action Name="Look" Type="Embedded" Class="com.group_finity.mascot.action.Look" />
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<Action Name="Offset" Type="Embedded" Class="com.group_finity.mascot.action.Offset" />
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<!-- Standing -->
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<Action Name="Stand" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="Walk" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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<Pose Image="/shime2.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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<Pose Image="/shime3.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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</Animation>
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</Action>
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<Action Name="Run" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
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<Pose Image="/shime2.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
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<Pose Image="/shime3.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
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</Animation>
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</Action>
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<Action Name="Dash" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
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<Pose Image="/shime2.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
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<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
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<Pose Image="/shime3.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
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</Animation>
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</Action>
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<!-- Sitting -->
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<Action Name="Sit" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime11.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitAndLookUp" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime26.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitAndLookAtMouse" Type="Stay" BorderType="Floor">
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<Animation Condition="#{mascot.environment.cursor.y < mascot.environment.screen.height/2}">
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<Pose Image="/shime26.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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<Animation>
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<Pose Image="/shime11.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitAndSpinHeadAction" Type="Animate" BorderType="Floor">
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<Animation>
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<Pose Image="/shime26.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime15.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime27.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime16.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime28.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime17.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime29.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime11.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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</Animation>
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</Action>
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<Action Name="SitWithLegsUp" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime30.png" ImageAnchor="64,112" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitWithLegsDown" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime31.png" ImageAnchor="64,112" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitAndDangleLegs" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime31.png" ImageAnchor="64,112" Velocity="0,0" Duration="5" />
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<Pose Image="/shime32.png" ImageAnchor="64,112" Velocity="0,0" Duration="15" />
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<Pose Image="/shime31.png" ImageAnchor="64,112" Velocity="0,0" Duration="5" />
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<Pose Image="/shime33.png" ImageAnchor="64,112" Velocity="0,0" Duration="15" />
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</Animation>
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</Action>
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<!-- Laying -->
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<Action Name="Sprawl" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
|
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</Action>
|
||||
|
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<Action Name="Creep" Type="Move" BorderType="Floor">
|
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<Animation>
|
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<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="0,0" Duration="28" />
|
||||
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
|
||||
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
|
||||
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="-1,0" Duration="4" />
|
||||
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="0,0" Duration="24" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<!-- Ceiling -->
|
||||
|
||||
<Action Name="GrabCeiling" Type="Stay" BorderType="Ceiling">
|
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<Animation>
|
||||
<Pose Image="/shime23.png" ImageAnchor="64,48" Velocity="0,0" Duration="250" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<Action Name="ClimbCeiling" Type="Move" BorderType="Ceiling">
|
||||
<Animation>
|
||||
<Pose Image="/shime25.png" ImageAnchor="64,48" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime25.png" ImageAnchor="64,48" Velocity="-1,0" Duration="4" />
|
||||
<Pose Image="/shime23.png" ImageAnchor="64,48" Velocity="-1,0" Duration="4" />
|
||||
<Pose Image="/shime24.png" ImageAnchor="64,48" Velocity="-1,0" Duration="4" />
|
||||
<Pose Image="/shime24.png" ImageAnchor="64,48" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime24.png" ImageAnchor="64,48" Velocity="-2,0" Duration="4" />
|
||||
<Pose Image="/shime23.png" ImageAnchor="64,48" Velocity="-2,0" Duration="4" />
|
||||
<Pose Image="/shime25.png" ImageAnchor="64,48" Velocity="-2,0" Duration="4" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<!-- Wall -->
|
||||
|
||||
<Action Name="GrabWall" Type="Stay" BorderType="Wall">
|
||||
<Animation>
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="ClimbWall" Type="Move" BorderType="Wall">
|
||||
<Animation Condition="#{TargetY < mascot.anchor.y}">
|
||||
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,-1" Duration="4" />
|
||||
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,-1" Duration="4" />
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,-1" Duration="4" />
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,-2" Duration="4" />
|
||||
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,-2" Duration="4" />
|
||||
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,-2" Duration="4" />
|
||||
</Animation>
|
||||
|
||||
<Animation Condition="#{TargetY >= mascot.anchor.y}">
|
||||
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,2" Duration="4" />
|
||||
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,2" Duration="4" />
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,2" Duration="4" />
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,1" Duration="4" />
|
||||
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,1" Duration="4" />
|
||||
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,1" Duration="4" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<!-- IE -->
|
||||
|
||||
<Action Name="FallWithIe" Type="Embedded" Class="com.group_finity.mascot.action.FallWithIE"
|
||||
IeOffsetX="0" IeOffsetY="-64">
|
||||
<Animation>
|
||||
<Pose Image="/shime36.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="WalkWithIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.WalkWithIE"
|
||||
IeOffsetX="0" IeOffsetY="-64">
|
||||
<Animation>
|
||||
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
|
||||
<Pose Image="/shime35.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
|
||||
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
|
||||
<Pose Image="/shime36.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="RunWithIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.WalkWithIE"
|
||||
IeOffsetX="0" IeOffsetY="-64">
|
||||
<Animation>
|
||||
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
|
||||
<Pose Image="/shime35.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
|
||||
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
|
||||
<Pose Image="/shime36.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="ThrowIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.ThrowIE"
|
||||
InitialVX="32" InitialVY="-10" Gravity="0.5">
|
||||
<Animation>
|
||||
<Pose Image="/shime37.png" ImageAnchor="64,128" Velocity="0,0" Duration="40" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<!-- Falling -->
|
||||
|
||||
<Action Name="Jumping" Type="Embedded" Class="com.group_finity.mascot.action.Jump"
|
||||
VelocityParam="20">
|
||||
<Animation>
|
||||
<Pose Image="/shime22.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<Action Name="Falling" Type="Embedded" Class="com.group_finity.mascot.action.Fall"
|
||||
RegistanceX="0.05" RegistanceY="0.1" Gravity="2">
|
||||
<Animation>
|
||||
<Pose Image="/shime4.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<Action Name="Bouncing" Type="Animate" BorderType="Floor">
|
||||
<Animation>
|
||||
<Pose Image="/shime18.png" ImageAnchor="64,128" Velocity="0,0" Duration="4" />
|
||||
<Pose Image="/shime19.png" ImageAnchor="64,128" Velocity="0,0" Duration="4" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
<Action Name="Tripping" Type="Animate" BorderType="Floor">
|
||||
<Animation>
|
||||
<Pose Image="/shime19.png" ImageAnchor="64,128" Velocity="-8,0" Duration="8" />
|
||||
<Pose Image="/shime18.png" ImageAnchor="64,128" Velocity="-4,0" Duration="4" />
|
||||
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
|
||||
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="0,0" Duration="10" />
|
||||
<Pose Image="/shime19.png" ImageAnchor="64,104" Velocity="-4,0" Duration="4" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
|
||||
<!-- Dragging -->
|
||||
|
||||
<Action Name="Pinched" Type="Embedded" Class="com.group_finity.mascot.action.Dragged">
|
||||
<Animation Condition="#{FootX < mascot.environment.cursor.x-50}">
|
||||
<Pose Image="/shime9.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
</Animation>
|
||||
<Animation Condition="#{FootX < mascot.environment.cursor.x-30}">
|
||||
<Pose Image="/shime7.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
</Animation>
|
||||
<Animation Condition="#{FootX < mascot.environment.cursor.x}">
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
</Animation>
|
||||
<Animation Condition="#{FootX > mascot.environment.cursor.x-10 && FootX < mascot.environment.cursor.x+10}">
|
||||
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
</Animation>
|
||||
<Animation Condition="#{FootX < mascot.environment.cursor.x+30}">
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5"/>
|
||||
</Animation>
|
||||
<Animation Condition="#{FootX < mascot.environment.cursor.x+50}">
|
||||
<Pose Image="/shime8.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
</Animation>
|
||||
<Animation Condition="#{FootX >= mascot.environment.cursor.x+30}">
|
||||
<Pose Image="/shime10.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="Resisting" Type="Embedded" Class="com.group_finity.mascot.action.Regist">
|
||||
<Animation>
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="50" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="100" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
</Animation>
|
||||
</Action>
|
||||
|
||||
</ActionList>
|
||||
|
||||
<!-- Actual Behavior -->
|
||||
<ActionList>
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Action Name="Fall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Falling"/>
|
||||
<Action Type="Select">
|
||||
<Action Type="Sequence" Condition="${mascot.environment.floor.isOn(mascot.anchor) ||
|
||||
mascot.environment.activeIE.topBorder.isOn(mascot.anchor) }">
|
||||
<ActionReference Name="Bouncing"/>
|
||||
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
<ActionReference Name="GrabWall" Duration="100" />
|
||||
</Action>
|
||||
</Action>
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Action Name="Dragged" Type="Sequence" Loop="true">
|
||||
<ActionReference Name="Pinched"/>
|
||||
<ActionReference Name="Resisting" />
|
||||
</Action>
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Action Name="Thrown" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Falling" InitialVX="${mascot.environment.cursor.dx}" InitialVY="${mascot.environment.cursor.dy}"/>
|
||||
<Action Type="Select">
|
||||
<Action Type="Sequence" Condition="${mascot.environment.floor.isOn(mascot.anchor) || mascot.environment.activeIE.topBorder.isOn(mascot.anchor) }">
|
||||
<ActionReference Name="Bouncing"/>
|
||||
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
<ActionReference Name="GrabWall" Duration="100" />
|
||||
</Action>
|
||||
</Action>
|
||||
|
||||
<Action Name="StandUp" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Stand" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="SitDown" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="LieDown" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Sprawl" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="SitWhileDanglingLegs" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="SitWithLegsUp" Duration="10" />
|
||||
<ActionReference Name="SitWithLegsDown" Duration="${100+Math.random()*100}" />
|
||||
<ActionReference Name="SitAndDangleLegs" Duration="${500+Math.random()*100}" />
|
||||
<ActionReference Name="SitWithLegsDown" Duration="${100+Math.random()*100}" />
|
||||
<ActionReference Name="SitWithLegsUp" Duration="10" />
|
||||
</Action>
|
||||
|
||||
<Action Name="HoldOntoWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="GrabWall" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="FallFromWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Offset" X="${mascot.lookRight ? -1 : 1}" />
|
||||
<ActionReference Name="Stand" />
|
||||
</Action>
|
||||
|
||||
<Action Name="HoldOntoCeiling" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="GrabCeiling" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="FallFromCeiling" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Offset" Y="1" />
|
||||
<ActionReference Name="Stand" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkAlongWorkAreaFloor" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="RunAlongWorkAreaFloor" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="CrawlAlongWorkAreaFloor" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Creep" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkLeftAlongFloorAndSit" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.left+100+Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Look" LookRight="true" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkRightAlongFloorAndSit" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.right-100-Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Look" LookRight="false" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="GrabWorkAreaBottomLeftWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="#{mascot.environment.workArea.left}" />
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="GrabWorkAreaBottomRightWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="#{mascot.environment.workArea.right}" />
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkLeftAndSit" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+100+Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Look" LookRight="true" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkRightAndSit" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.right-100-Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Look" LookRight="false" />
|
||||
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkAndGrabBottomLeftWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="#{mascot.environment.workArea.left}" />
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkAndGrabBottomRightWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="#{mascot.environment.workArea.right}" />
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpFromBottomOfIE" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${(mascot.anchor.x*3+mascot.environment.activeIE.left+Math.random()*mascot.environment.activeIE.width)/4}"
|
||||
TargetY="${mascot.environment.activeIE.bottom}" />
|
||||
<ActionReference Name="GrabCeiling" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ClimbHalfwayAlongWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbWall" TargetY="${mascot.environment.workArea.top+64 + Math.random()*(mascot.environment.workArea.height-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ClimbAlongWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.top+64}" />
|
||||
<ActionReference Name="Offset" Y="-64" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="ClimbCeiling" TargetX="${mascot.lookRight ? mascot.environment.workArea.left+Math.random()*100 : mascot.environment.workArea.right-Math.random*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ClimbAlongCeiling" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbCeiling" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkAlongIECeiling" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="RunAlongIECeiling" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="CrawlAlongIECeiling" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Creep" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="SitOnTheLeftEdgeOfIE" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+100+Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="SitOnTheRightEdgeOfIE" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.right-100-Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpFromLeftEdgeOfIE" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+Math.random()*50}" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
<ActionReference Name="Falling" InitialVX="${-15-Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpFromRightEdgeOfIE" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.right-Math.random()*50}" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
<ActionReference Name="Falling" InitialVX="${15+Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkLeftAlongIEAndSit" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+100+Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkRightAlongIEAndSit" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.right-100-Math.random()*300}" />
|
||||
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
||||
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkLeftAlongIEAndJump" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+Math.random()*50}" />
|
||||
<ActionReference Name="Falling" InitialVX="${-15-Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
|
||||
<Action Name="WalkRightAlongIEAndJump" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.right-Math.random()*50}" />
|
||||
<ActionReference Name="Falling" InitialVX="${15+Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
|
||||
<Action Name="DashIeCeilingLeftEdgeFromJump" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Dash" TargetX="${mascot.environment.activeIE.left+Math.random()*20+20}" />
|
||||
<ActionReference Name="Falling" InitialVX="${-5-Math.random()*2}" InitialVY="${-20-Math.random()*5}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
|
||||
<Action Name="DashIeCeilingRightEdgeFromJump" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Dash" TargetX="${mascot.environment.activeIE.right-Math.random()*20-20}" />
|
||||
<ActionReference Name="Falling" InitialVX="${5+Math.random()*2}" InitialVY="${-20-Math.random()*5}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
|
||||
<Action Name="HoldOntoIEWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbWall" TargetY="${mascot.environment.activeIE.top+64 + Math.random()*(mascot.environment.activeIE.height-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ClimbIEWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.top+64}" />
|
||||
<ActionReference Name="Offset" Y="-64" />
|
||||
<ActionReference Name="Sit" Duration="5" />
|
||||
<ActionReference Name="Stand" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Walk" TargetX="${mascot.lookRight ? mascot.environment.activeIE.left+Math.random()*100 : mascot.environment.activeIE.right-Math.random*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ClimbIEBottom" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbCeiling" TargetX="${mascot.environment.activeIE.left+64+(Math.random()*mascot.environment.activeIE.width-128)}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="GrabIEBottomLeftWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbCeiling" TargetX="#{mascot.environment.activeIE.left}" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.bottom-64}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="GrabIEBottomRightWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="ClimbCeiling" TargetX="#{mascot.environment.activeIE.right}" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.bottom-64}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpFromLeftWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.workArea.left}" TargetY="${mascot.environment.workArea.bottom-Math.random()*mascot.environment.workArea.height/4}" />
|
||||
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpFromRightWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.workArea.right}" TargetY="${mascot.environment.workArea.bottom-Math.random()*mascot.environment.workArea.height/4}" />
|
||||
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpOnIELeftWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom-Math.random()*mascot.environment.activeIE.height/4}" />
|
||||
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="JumpOnIERightWall" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom-Math.random()*mascot.environment.activeIE.height/4}" />
|
||||
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ThrowIEFromLeft" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
||||
<ActionReference Name="FallWithIe" />
|
||||
<ActionReference Name="WalkWithIe" TargetX="#{mascot.environment.workArea.right-400}" />
|
||||
<ActionReference Name="ThrowIe" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
</Action>
|
||||
<Action Name="ThrowIEFromRight" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
||||
<ActionReference Name="FallWithIe" />
|
||||
<ActionReference Name="WalkWithIe" TargetX="#{mascot.environment.workArea.left+400}" />
|
||||
<ActionReference Name="ThrowIe" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
</Action>
|
||||
<Action Name="WalkAndThrowIEFromRight" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
||||
<ActionReference Name="FallWithIe" />
|
||||
<ActionReference Name="RunWithIe" TargetX="#{mascot.environment.workArea.right-400}" />
|
||||
<ActionReference Name="ThrowIe" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
</Action>
|
||||
<Action Name="WalkAndThrowIEFromLeft" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
||||
<ActionReference Name="FallWithIe" />
|
||||
<ActionReference Name="RunWithIe" TargetX="#{mascot.environment.workArea.left+400}" />
|
||||
<ActionReference Name="ThrowIe" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="ChaseMouse" Type="Sequence" Loop="false">
|
||||
<Action Type="Sequence" Condition="${mascot.environment.ceiling.isOn(mascot.anchor) || mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
|
||||
<ActionReference Name="Offset" Y="1" />
|
||||
<ActionReference Name="Falling"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
<Action Type="Sequence" Condition="${mascot.environment.workArea.leftBorder.isOn(mascot.anchor) || mascot.environment.activeIE.rightBorder.isOn(mascot.anchor)}">
|
||||
<ActionReference Name="Offset" X="1" />
|
||||
<ActionReference Name="Falling"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
<Action Type="Sequence" Condition="${mascot.environment.workArea.rightBorder.isOn(mascot.anchor) || mascot.environment.activeIE.leftBorder.isOn(mascot.anchor)}">
|
||||
<ActionReference Name="Offset" X="-1" />
|
||||
<ActionReference Name="Falling"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
<Action Type="Select">
|
||||
<ActionReference Name="DashIeCeilingLeftEdgeFromJump"
|
||||
Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor) &&
|
||||
mascot.anchor.x < (mascot.environment.activeIE.left+mascot.environment.activeIE.right)/2}"/>
|
||||
<ActionReference Name="DashIeCeilingRightEdgeFromJump"
|
||||
Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor) &&
|
||||
mascot.anchor.x >= (mascot.environment.activeIE.left+mascot.environment.activeIE.right)/2}" />
|
||||
</Action>
|
||||
<ActionReference Name="Dash" TargetX="${ mascot.anchor.x+(mascot.environment.cursor.x-mascot.anchor.x)*Math.random()/2 }" />
|
||||
<ActionReference Name="Tripping" Condition="${Math.random() < 0.05}" />
|
||||
<ActionReference Name="Dash" TargetX="${ mascot.anchor.x+(mascot.environment.cursor.x-mascot.anchor.x)*Math.random() }" />
|
||||
<ActionReference Name="Tripping" Condition="${Math.random() < 0.05}" />
|
||||
<ActionReference Name="Dash" TargetX="#{mascot.environment.cursor.x+Gap}"
|
||||
Gap="${ mascot.anchor.x < mascot.environment.cursor.x ?
|
||||
-Math.min( mascot.environment.cursor.x-mascot.anchor.x, Math.random()*200) :
|
||||
Math.min( mascot.anchor.x-mascot.environment.cursor.x, Math.random()*200 ) }" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
</Action>
|
||||
|
||||
<Action Name="SitAndFaceMouse" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
||||
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
||||
</Action>
|
||||
<Action Name="SitAndSpinHead" Type="Sequence" Loop="false">
|
||||
<ActionReference Name="SitAndSpinHeadAction" />
|
||||
</Action>
|
||||
|
||||
<Action Name="PullUpShimeji1" Type="Embedded" Class="com.group_finity.mascot.action.Breed"
|
||||
BornX="-32" BornY="96" BornBehavior="PullUp">
|
||||
<Animation>
|
||||
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
|
||||
<Pose Image="/shime38.png" ImageAnchor="96,128" Velocity="0,0" Duration="4" />
|
||||
<Pose Image="/shime39.png" ImageAnchor="96,128" Velocity="0,0" Duration="40" />
|
||||
<Pose Image="/shime40.png" ImageAnchor="96,128" Velocity="0,0" Duration="40" />
|
||||
<Pose Image="/shime41.png" ImageAnchor="96,128" Velocity="0,0" Duration="40" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="PullUpShimeji2" Type="Animate">
|
||||
<Animation>
|
||||
<Pose Image="/shime9.png" ImageAnchor="32,128" Velocity="20,-20" Duration="1" />
|
||||
<Pose Image="/shime9.png" ImageAnchor="32,128" Velocity="20,-10" Duration="1" />
|
||||
<Pose Image="/shime9.png" ImageAnchor="32,128" Velocity="20,-5" Duration="1" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="PullUpShimeji" Type="Sequence">
|
||||
<ActionReference Name="PullUpShimeji1" />
|
||||
<ActionReference Name="PullUpShimeji2" />
|
||||
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? -20 : 20}"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
<ActionReference Name="Sprawl" Duration="40" />
|
||||
</Action>
|
||||
|
||||
<Action Name="PullUp" Type="Sequence">
|
||||
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? 10 : -10}" InitialVY="-40"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
<Action Name="Divide1" Type="Embedded" Class="com.group_finity.mascot.action.Breed"
|
||||
BornX="-16" BornY="0" BornBehavior="Divided">
|
||||
<Animation>
|
||||
<Pose Image="/shime42.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime43.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime44.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
||||
<Pose Image="/shime45.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
||||
<Pose Image="/shime46.png" ImageAnchor="64,128" Velocity="0,0" Duration="20" />
|
||||
</Animation>
|
||||
</Action>
|
||||
<Action Name="SplitIntoTwo" Type="Sequence">
|
||||
<ActionReference Name="Divide1" />
|
||||
<ActionReference Name="Offset" X="16" />
|
||||
<ActionReference Name="Look" />
|
||||
<ActionReference Name="Divided" />
|
||||
</Action>
|
||||
<Action Name="Divided" Type="Sequence">
|
||||
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? 10 : -10}" InitialVY="-5"/>
|
||||
<ActionReference Name="Bouncing" />
|
||||
</Action>
|
||||
</ActionList>
|
||||
|
||||
</Mascot>
|
173
conf/behaviors.xml
Normal file
173
conf/behaviors.xml
Normal file
|
@ -0,0 +1,173 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<Mascot xmlns="http://www.group-finity.com/Mascot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://www.group-finity.com/Mascot Mascot.xsd">
|
||||
|
||||
<BehaviorList>
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Behavior Name="ChaseMouse" Frequency="15" Hidden="true">
|
||||
<NextBehavior Add="false">
|
||||
<BehaviorReference Name="SitAndFaceMouse" Frequency="100" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
|
||||
<Behavior Name="SitAndFaceMouse" Frequency="20">
|
||||
<NextBehavior Add="false">
|
||||
<BehaviorReference Name="SitAndFaceMouse" Frequency="100" />
|
||||
<BehaviorReference Name="SitAndSpinHead" Frequency="30" />
|
||||
<BehaviorReference Name="SitWhileDanglingLegs" Frequency="30" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
|
||||
<Behavior Name="SitAndSpinHead" Frequency="20">
|
||||
<NextBehavior Add="false">
|
||||
<BehaviorReference Name="SitAndFaceMouse" Frequency="30" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Behavior Name="Fall" Frequency="0" Hidden="true" />
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Behavior Name="Dragged" Frequency="0" Hidden="true" />
|
||||
|
||||
<!-- ALWAYS REQUIRED -->
|
||||
<Behavior Name="Thrown" Frequency="0" Hidden="true" />
|
||||
|
||||
<Behavior Name="PullUp" Frequency="0" Hidden="true" />
|
||||
<Behavior Name="Divided" Frequency="0" Hidden="true" />
|
||||
|
||||
<!-- On the Floor -->
|
||||
<Condition Condition="#{mascot.environment.floor.isOn(mascot.anchor) || mascot.environment.activeIE.topBorder.isOn(mascot.anchor)}">
|
||||
<Behavior Name="StandUp" Frequency="200" Hidden="true" />
|
||||
<Behavior Name="SitDown" Frequency="200">
|
||||
<NextBehavior Add="true">
|
||||
<BehaviorReference Name="SitWhileDanglingLegs" Frequency="100" />
|
||||
<BehaviorReference Name="LieDown" Frequency="100" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
<Behavior Name="SitWhileDanglingLegs" Frequency="20" />
|
||||
<Behavior Name="LieDown" Frequency="30">
|
||||
<NextBehavior Add="false">
|
||||
<BehaviorReference Name="SitDown" Frequency="100" />
|
||||
<BehaviorReference Name="CrawlAlongIECeiling" Frequency="100" Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor)}" Hidden="true" />
|
||||
<BehaviorReference Name="CrawlAlongWorkAreaFloor" Frequency="100" Condition="${mascot.environment.floor.isOn(mascot.anchor)}" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
|
||||
<Behavior Name="SplitIntoTwo" Frequency="50" Condition="#{mascot.totalCount < 50}" />
|
||||
</Condition>
|
||||
|
||||
<!-- On the Wall -->
|
||||
<Condition Condition="#{ mascot.lookRight ? (
|
||||
mascot.environment.workArea.rightBorder.isOn(mascot.anchor) ||
|
||||
mascot.environment.activeIE.leftBorder.isOn(mascot.anchor) ) : (
|
||||
mascot.environment.workArea.leftBorder.isOn(mascot.anchor) ||
|
||||
mascot.environment.activeIE.rightBorder.isOn(mascot.anchor) ) }">
|
||||
<Behavior Name="HoldOntoWall" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="FallFromWall" Frequency="50" Condition="${!mascot.environment.floor.isOn(mascot.anchor)}" Hidden="true" />
|
||||
</Condition>
|
||||
|
||||
<!-- On the Ceiling -->
|
||||
<Condition Condition="#{mascot.environment.ceiling.isOn(mascot.anchor) || mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
|
||||
<Behavior Name="HoldOntoCeiling" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="FallFromCeiling" Frequency="50" Hidden="true" />
|
||||
</Condition>
|
||||
|
||||
<!-- On Work Area Floor -->
|
||||
<Condition Condition="#{mascot.environment.floor.isOn(mascot.anchor)}">
|
||||
<Behavior Name="WalkAlongWorkAreaFloor" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="RunAlongWorkAreaFloor" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="CrawlAlongWorkAreaFloor" Frequency="10">
|
||||
<NextBehavior Add="false">
|
||||
<!-- Finished Crawling -->
|
||||
<BehaviorReference Name="LieDown" Frequency="15" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
<Behavior Name="WalkLeftAlongFloorAndSit" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkRightAlongFloorAndSit" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="GrabWorkAreaBottomLeftWall" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="GrabWorkAreaBottomRightWall" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkLeftAndSit" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkRightAndSit" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkAndGrabBottomLeftWall" Frequency="100" />
|
||||
<Behavior Name="WalkAndGrabBottomRightWall" Frequency="100" />
|
||||
<Behavior Name="JumpFromBottomOfIE" Frequency="50" Condition="#{mascot.anchor.x >= mascot.environment.activeIE.left &&
|
||||
mascot.anchor.x < mascot.environment.activeIE.right}" />
|
||||
|
||||
<Behavior Name="PullUpShimeji" Frequency="50" Condition="#{mascot.totalCount < 50}" />
|
||||
</Condition>
|
||||
|
||||
<!-- On Work Area Facing the Wall -->
|
||||
<Condition Condition="#{mascot.lookRight ? mascot.environment.workArea.rightBorder.isOn(mascot.anchor) :
|
||||
mascot.environment.workArea.leftBorder.isOn(mascot.anchor)}">
|
||||
<Behavior Name="ClimbHalfwayAlongWall" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="ClimbAlongWall" Frequency="100" />
|
||||
</Condition>
|
||||
|
||||
<!-- On Work Area Top Facing -->
|
||||
<Condition Condition="#{mascot.environment.ceiling.isOn(mascot.anchor)}">
|
||||
<Behavior Name="ClimbAlongCeiling" Frequency="100" />
|
||||
</Condition>
|
||||
|
||||
<!-- On Top of IE -->
|
||||
<Condition Condition="#{mascot.environment.activeIE.topBorder.isOn(mascot.anchor)}">
|
||||
<Behavior Name="WalkAlongIECeiling" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="RunAlongIECeiling" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="CrawlAlongIECeiling" Frequency="10" Hidden="true">
|
||||
<NextBehavior Add="false">
|
||||
<!-- Finished Crawling -->
|
||||
<BehaviorReference Name="LieDown" Frequency="1" />
|
||||
</NextBehavior>
|
||||
</Behavior>
|
||||
<Behavior Name="SitOnTheLeftEdgeOfIE" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="SitOnTheRightEdgeOfIE" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="JumpFromLeftEdgeOfIE" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="JumpFromRightEdgeOfIE" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkLeftAlongIEAndSit" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkRightAlongIEAndSit" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkLeftAlongIEAndJump" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="WalkRightAlongIEAndJump" Frequency="100" Hidden="true" />
|
||||
</Condition>
|
||||
|
||||
<!-- On IE's Side -->
|
||||
<Condition Condition="#{mascot.lookRight ? mascot.environment.activeIE.leftBorder.isOn(mascot.anchor) :
|
||||
mascot.environment.activeIE.rightBorder.isOn(mascot.anchor)}">
|
||||
<Behavior Name="HoldOntoIEWall" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="ClimbIEWall" Frequency="100" Hidden="true" />
|
||||
|
||||
</Condition>
|
||||
|
||||
<!-- On the Bottom of IE -->
|
||||
<Condition Condition="#{mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
|
||||
<Behavior Name="ClimbIEBottom" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="GrabIEBottomLeftWall" Frequency="100" Hidden="true" />
|
||||
<Behavior Name="GrabIEBottomRightWall" Frequency="100" Hidden="true" />
|
||||
</Condition>
|
||||
|
||||
<Behavior Name="JumpFromLeftWall" Frequency="50" Condition="#{!mascot.environment.workArea.leftBorder.isOn(mascot.anchor) &&
|
||||
mascot.anchor.x < mascot.environment.workArea.left+400 &&
|
||||
Math.abs(mascot.environment.workArea.bottom-mascot.anchor.y) <mascot.environment.workArea.height/4}" Hidden="true" />
|
||||
<Behavior Name="JumpFromRightWall" Frequency="50" Condition="#{!mascot.environment.workArea.rightBorder.isOn(mascot.anchor) &&
|
||||
mascot.anchor.x >= mascot.environment.workArea.right-400 &&
|
||||
Math.abs(mascot.environment.workArea.bottom-mascot.anchor.y) <mascot.environment.workArea.height/4}" Hidden="true" />
|
||||
|
||||
<!-- IE Is Visible -->
|
||||
<Condition Condition="#{mascot.environment.activeIE.visible}">
|
||||
<Behavior Name="JumpOnIELeftWall" Frequency="50" Condition="#{mascot.anchor.x < mascot.environment.activeIE.left &&
|
||||
Math.abs(mascot.environment.activeIE.bottom-mascot.anchor.y) <mascot.environment.activeIE.height/4}" Hidden="true" />
|
||||
<Behavior Name="JumpOnIERightWall" Frequency="50" Condition="#{mascot.anchor.x > mascot.environment.activeIE.right &&
|
||||
Math.abs(mascot.environment.activeIE.bottom-mascot.anchor.y) <mascot.environment.activeIE.height/4}" Hidden="true" />
|
||||
|
||||
<Behavior Name="ThrowIEFromLeft" Frequency="20" Condition="#{mascot.environment.activeIE.bottom < mascot.anchor.y-64 &&
|
||||
mascot.anchor.x < mascot.environment.activeIE.left}" />
|
||||
<Behavior Name="ThrowIEFromRight" Frequency="20" Condition="#{mascot.environment.activeIE.bottom < mascot.anchor.y-64 &&
|
||||
mascot.anchor.x > mascot.environment.activeIE.right}" />
|
||||
<Behavior Name="WalkAndThrowIEFromRight" Frequency="20" Condition="#{mascot.environment.activeIE.bottom < mascot.anchor.y-64 &&
|
||||
mascot.anchor.x < mascot.environment.activeIE.left}" />
|
||||
<Behavior Name="WalkAndThrowIEFromLeft" Frequency="20" Condition="#{mascot.environment.activeIE.bottom < mascot.anchor.y-64 &&
|
||||
mascot.anchor.x > mascot.environment.activeIE.right}" />
|
||||
</Condition>
|
||||
|
||||
</BehaviorList>
|
||||
</Mascot>
|
140
conf/language.properties
Normal file
140
conf/language.properties
Normal file
|
@ -0,0 +1,140 @@
|
|||
# default language file
|
||||
# by Kilkakon
|
||||
Behaviour = Behaviour
|
||||
ShimejiX = Shimeji X
|
||||
ShimejiY = Shimeji Y
|
||||
WindowX = Window X
|
||||
WindowY = Window Y
|
||||
WindowWidth = Window Width
|
||||
WindowHeight = Window Height
|
||||
Error = Error
|
||||
FailedLoadConfigErrorMessage = Failed to load configuration files.
|
||||
SeeLogForDetails = See log for more details.
|
||||
CallShimeji = Call Shimeji
|
||||
FollowCursor = Follow Cursor
|
||||
ReduceToOne = Reduce to One
|
||||
RestoreWindows = Restore Windows
|
||||
DismissAll = Dismiss All
|
||||
ChooseShimeji = Choose Shimeji...
|
||||
ChooseInteractiveWindows = Choose Interactive Windows...
|
||||
BreedingCloning = Breeding/Cloning
|
||||
ThrowingWindows = Throwing Windows
|
||||
SoundEffects = Sound Effects
|
||||
AllowedBehaviours = Allowed Behaviours
|
||||
Settings = Settings
|
||||
CloseMenu = Close Menu
|
||||
Shimeji = Shimeji
|
||||
ShimejiEE = Shimeji-ee
|
||||
FailedDisplaySystemTrayErrorMessage = Failed to display system tray.
|
||||
FailedInitialiseFirstActionErrorMessage = Failed to initialise first action.
|
||||
CouldNotCreateShimejiErrorMessage = Could not create
|
||||
FailedSetBehaviourErrorMessage = Failed to set behaviour.
|
||||
SevereShimejiErrorErrorMessage = Severe Shimeji error.
|
||||
CallAnother = Call Another
|
||||
Dismiss = Dismiss
|
||||
DismissOthers = Dismiss Others
|
||||
SetBehaviour = Set Behaviour
|
||||
RevealStatistics = Reveal Statistics
|
||||
CouldNotSetBehaviourErrorMessage = Could not set behaviour.
|
||||
CouldNotGetNextBehaviourErrorMessage = Could not get next behaviour.
|
||||
FailedCreateNewShimejiErrorMessage = Failed to create new Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Failed to initialise the following behaviour.
|
||||
VariableEvaluationErrorMessage = An error occurred in the evaluation of the variable.
|
||||
FailedDragActionInitialiseErrorMessage = Failed to initialise the "Dragged" action.
|
||||
FailedDropActionInitialiseErrorMessage = Failed to initialise the "Thrown" action.
|
||||
FailedFallingActionInitialiseErrorMessage = Failed to initialise the "Fall" action.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Failed to initialise the following actions.
|
||||
FailedClassActionInitialiseErrorMessage = Failed to initialise the class action
|
||||
CannotAccessClassActionErrorMessage = Can not access the class action
|
||||
ClassNotFoundErrorMessage = Class not found
|
||||
UnknownActionTypeErrorMessage = Unknown Type of Action
|
||||
FailedCreateAnimationErrorMessage = Failed to create an animation
|
||||
FailedParameterEvaluationErrorMessage = Failed to evaluate the parameter
|
||||
NoBehaviourFoundErrorMessage = There is no corresponding behaviour
|
||||
NoActionFoundErrorMessage = There is no corresponding action
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Failed to initialise the corresponding action
|
||||
FailedConditionEvaluationErrorMessage = Failed to evaluate the condition
|
||||
FailedLoadSoundErrorMessage = Failed to load sound
|
||||
FailedLoadImageErrorMessage = Failed to load image
|
||||
DuplicateActionErrorMessage = Duplicate Action Found
|
||||
NoCorrespondingActionFoundErrorMessage = Could not find the corresponding action
|
||||
ShimejiImageSetChooser = Shimeji-ee Image Set Chooser
|
||||
SelectImageSetsToUse = Select Image Sets to Use
|
||||
UseSelected = Use Selected
|
||||
UseAll = Use All
|
||||
Cancel = Cancel
|
||||
ClearAll = Clear All
|
||||
SelectAll = Select All
|
||||
More = More...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount and interval must be greater than 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount and bottomFixedCount cannot be negative
|
||||
IntervalBelowZeroErrorMessage = interval must be greater than 0
|
||||
ScrollCountErrorMessage = scrollCount must be greater than 0
|
||||
ScriptCompilationErrorMessage = An error occurred in compiling a script
|
||||
ScriptEvaluationErrorMessage = An error occurred in script evaluation
|
||||
SetValueNotSupportedErrorMessage = setValue is not supported
|
||||
InteractiveWindows = Interactive Windows
|
||||
InteractiveWindowHintMessage = Enter your caption text. No / character please!
|
||||
AddInteractiveWindow = Add Interactive Window
|
||||
Add = Add
|
||||
Remove = Remove
|
||||
Done = Done
|
||||
Language = Language
|
||||
ChaseMouse = Chase Mouse
|
||||
SitAndFaceMouse = Sit and Face Mouse
|
||||
SitAndSpinHead = Sit and Spin Head
|
||||
Fall = Fall
|
||||
Dragged = Dragged
|
||||
Thrown = Thrown
|
||||
PullUp = Pull Up
|
||||
Divided = Divided
|
||||
StandUp = Stand Up
|
||||
SitDown = Sit Down
|
||||
SitWhileDanglingLegs = Sit While Dangling Legs
|
||||
LieDown = Lie Down
|
||||
SplitIntoTwo = Split into Two
|
||||
HoldOntoWall = Hold onto Wall
|
||||
FallFromWall = Fall from Wall
|
||||
HoldOntoCeiling = Hold onto Ceiling
|
||||
FallFromCeiling = Fall from Ceiling
|
||||
WalkAlongWorkAreaFloor = Walk Along Work Area Floor
|
||||
RunAlongWorkAreaFloor = Run Along Work Area Floor
|
||||
CrawlAlongWorkAreaFloor = Crawl Along Work Area Floor
|
||||
WalkLeftAlongFloorAndSit = Walk Left Along Floor and Sit
|
||||
WalkRightAlongFloorAndSit = Walk Right Along Floor and Sit
|
||||
GrabWorkAreaBottomLeftWall = Grab Work Area Bottom Left Wall
|
||||
GrabWorkAreaBottomRightWall = Grab Work Area Bottom Right Wall
|
||||
WalkLeftAndSit = Walk Left and Sit
|
||||
WalkRightAndSit = Walk Right and Sit
|
||||
WalkAndGrabBottomLeftWall = Walk and Grab Bottom Left Wall
|
||||
WalkAndGrabBottomRightWall = Walk and Grab Bottom Right Wall
|
||||
JumpFromBottomOfIE = Jump from Bottom of Window
|
||||
PullUpShimeji = Pull Up Shimeji
|
||||
ClimbHalfwayAlongWall = Climb Halfway Along Wall
|
||||
ClimbAlongWall = Climb Along Wall
|
||||
ClimbAlongCeiling = Climb Along Ceiling
|
||||
WalkAlongIECeiling = Walk Along Window Ceiling
|
||||
RunAlongIECeiling = Run Along Window Ceiling
|
||||
CrawlAlongIECeiling = Crawl Along Window Ceiling
|
||||
SitOnTheLeftEdgeOfIE = Sit on the Left Edge of Window
|
||||
SitOnTheRightEdgeOfIE = Sit on the Right Edge of Window
|
||||
JumpFromLeftEdgeOfIE = Jump from Left Edge of Window
|
||||
JumpFromRightEdgeOfIE = Jump from Right Edge of Window
|
||||
WalkLeftAlongIEAndSit = Walk Left Along Window and Sit
|
||||
WalkRightAlongIEAndSit = Walk Right Along Window and Sit
|
||||
WalkLeftAlongIEAndJump = Walk Left Along Window and Jump
|
||||
WalkRightAlongIEAndJump = Walk Right Along Window and Jump
|
||||
HoldOntoIEWall = Hold onto Window Wall
|
||||
ClimbIEWall = Climb Window Wall
|
||||
ClimbIEBottom = Climb Window Bottom
|
||||
GrabIEBottomLeftWall = Grab Window Bottom Left Wall
|
||||
GrabIEBottomRightWall = Grab Window Bottom Right Wall
|
||||
JumpFromLeftWall = Jump from Left Wall
|
||||
JumpFromRightWall = Jump from Right Wall
|
||||
JumpOnIELeftWall = Jump on Window Left Wall
|
||||
JumpOnIERightWall = Jump on Window Right Wall
|
||||
ThrowIEFromLeft = Throw Window from Left
|
||||
ThrowIEFromRight = Throw Window from Right
|
||||
WalkAndThrowIEFromLeft = Walk and Throw Window from Left
|
||||
WalkAndThrowIEFromRight = Walk and Throw Window from Right
|
||||
Scaling = Scaling
|
134
conf/language_ca.properties
Normal file
134
conf/language_ca.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# catalan language file
|
||||
# by Cachomon
|
||||
Behaviour = Comportament
|
||||
WindowX = Finestra X
|
||||
WindowY = Finestra Y
|
||||
WindowWidth = Finestra W
|
||||
WindowHeight = Finestra H
|
||||
FailedLoadConfigErrorMessage = Error en carregar els fitxers de configuració
|
||||
SeeLogForDetails = Mira l'arxiu Log per a més detalls
|
||||
CallShimeji = Crida un Shimeji
|
||||
FollowCursor = Segueix el cursor
|
||||
ReduceToOne = Redueix a un
|
||||
RestoreWindows = Restaura finestres
|
||||
DismissAll = Descartar tots
|
||||
ChooseShimeji = Tria un Shimeji...
|
||||
ChooseInteractiveWindows = Tria les Finestres Interactives...
|
||||
BreedingCloning = Cria/Clonació
|
||||
ThrowingWindows = llançant finestres
|
||||
SoundEffects = Efectes de so
|
||||
AllowedBehaviours = Comportaments permesos
|
||||
Settings = Ajusts
|
||||
CloseMenu = Tancar menú
|
||||
FailedDisplaySystemTrayErrorMessage = Error en mostrar la safata del sistema.
|
||||
FailedInitialiseFirstActionErrorMessage = Error en inicialitzar la primera acció.
|
||||
CouldNotCreateShimejiErrorMessage = No s'ha pogut crear
|
||||
FailedSetBehaviourErrorMessage = Error en establir comportament.
|
||||
SevereShimejiErrorErrorMessage = Error sever de Shimeji.
|
||||
CallAnother = Crida un altre
|
||||
Dismiss = Descartar
|
||||
DismissOthers = Descartar als altres
|
||||
SetBehaviour = Aplicar Comportament
|
||||
RevealStatistics = Revelar estadístiques
|
||||
CouldNotSetBehaviourErrorMessage = No s'ha pogut establir comportament.
|
||||
CouldNotGetNextBehaviourErrorMessage = No s'ha pogut obtenir el següent comportament.
|
||||
FailedCreateNewShimejiErrorMessage = No s'ha pogut crear un nou Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Error al inicialitzar el següent comportament.
|
||||
VariableEvaluationErrorMessage = S'ha produït un error en l'avaluació de la variable.
|
||||
FailedDragActionInitialiseErrorMessage = Error en inicialitzar l'acció "Dragged"
|
||||
FailedDropActionInitialiseErrorMessage = Error en inicialitzar l'acció "Thrown"
|
||||
FailedFallingActionInitialiseErrorMessage = Error en inicialitzar l'acció "Fall"
|
||||
FailedInitialiseFollowingActionsErrorMessage = Error en inicialitzar les següents accions.
|
||||
FailedClassActionInitialiseErrorMessage = Error en inicialitzar l'acció de classe
|
||||
CannotAccessClassActionErrorMessage = No es pot accedir a l'acció de classe
|
||||
ClassNotFoundErrorMessage = Classe no trobada
|
||||
UnknownActionTypeErrorMessage = Tipus d'acció desconegut
|
||||
FailedCreateAnimationErrorMessage = Error en crear una animació
|
||||
FailedParameterEvaluationErrorMessage = Error en avaluar el paràmetre
|
||||
NoBehaviourFoundErrorMessage = No hi ha un comportament corresponent
|
||||
NoActionFoundErrorMessage = No hi ha acció corresponent
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Error en inicialitzar l'acció corresponent
|
||||
FailedConditionEvaluationErrorMessage = Error en avaluar la condició
|
||||
FailedLoadSoundErrorMessage = Error en carregar el so
|
||||
FailedLoadImageErrorMessage = Error en carregar la imatge
|
||||
DuplicateActionErrorMessage = S'ha trobat una acció duplicada
|
||||
NoCorrespondingActionFoundErrorMessage = No s'ha pogut trobar l'acció corresponent
|
||||
ShimejiImageSetChooser = Selector de conjunt d'imatges de Shimeji-ee
|
||||
SelectImageSetsToUse = Seleccionar conjunts d'imatges per utilitzar
|
||||
UseSelected = Utilitza el seleccionat
|
||||
UseAll = Utilitza'ls tots
|
||||
Cancel = Cancel·lar
|
||||
ClearAll = Netejar tot
|
||||
SelectAll = Seleccionar-ho tot
|
||||
More = Més...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount i interval han de ser més grans que 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount i bottomFixedCount no poden ser negatius
|
||||
IntervalBelowZeroErrorMessage = interval ha de ser més gran que 0
|
||||
ScrollCountErrorMessage = scrollCount ha de ser més gran que 0
|
||||
ScriptCompilationErrorMessage = S'ha produït un error en compilar l'script
|
||||
ScriptEvaluationErrorMessage = S'ha produït un error en l'avaluació de l'script
|
||||
SetValueNotSupportedErrorMessage = setValue no és compatible
|
||||
InteractiveWindows = Finestres Interactives
|
||||
InteractiveWindowHintMessage = Escriu el teu text de llegenda. No / personatge si us plau!
|
||||
AddInteractiveWindow = Afegir Finestra Interactiva
|
||||
Add = Afegir
|
||||
Remove = Eliminar
|
||||
Done = Fet
|
||||
Language = Idioma
|
||||
ChaseMouse = Persegueix el cursor
|
||||
SitAndFaceMouse = Seu i mira el cursor
|
||||
SitAndSpinHead = Seu i gira el cap
|
||||
Fall = Cau-te
|
||||
Dragged = arrossegat
|
||||
Thrown = llançat
|
||||
PullUp = Tira cap amunt
|
||||
Divided = Divideix-te
|
||||
StandUp = Aixeca't
|
||||
SitDown = Seu
|
||||
SitWhileDanglingLegs = Seu penjant de cames
|
||||
LieDown = Tomba't
|
||||
SplitIntoTwo = Parteix-te en dos
|
||||
HoldOntoWall = Agafa't a la paret
|
||||
FallFromWall = Cau-te de la paret
|
||||
HoldOntoCeiling = Agafa't al sostre
|
||||
FallFromCeiling = Cau-te del sostre
|
||||
WalkAlongWorkAreaFloor = Camina al llarg de l'àrea de treball
|
||||
RunAlongWorkAreaFloor = Corre al llarg de l'àrea de treball
|
||||
CrawlAlongWorkAreaFloor = Gateja al llarg de l'àrea de treball
|
||||
WalkLeftAlongFloorAndSit = Camina cap a l'esquerra per terra i seu
|
||||
WalkRightAlongFloorAndSit = Camina cap a la dreta per terra i seu
|
||||
GrabWorkAreaBottomLeftWall = Agafa l'àrea inferior esquerra de l'àrea de treball
|
||||
GrabWorkAreaBottomRightWall = Agafa l'àrea inferior dreta de l'àrea de treball
|
||||
WalkLeftAndSit = Camina cap a l'esquerra i seu
|
||||
WalkRightAndSit = Camina cap a la dreta i seu
|
||||
WalkAndGrabBottomLeftWall = Camina i agafa't a la paret inferior esquerra
|
||||
WalkAndGrabBottomRightWall = Camina i agafa't a la paret inferior dreta
|
||||
JumpFromBottomOfIE = Salta des de la part inferior de la finestra
|
||||
PullUpShimeji = Tira un Shimeji cap amunt
|
||||
ClimbHalfwayAlongWall = Escala fins a mitja paret
|
||||
ClimbAlongWall = Escala al llarg de la paret
|
||||
ClimbAlongCeiling = Escala al llarg del sostre
|
||||
WalkAlongIECeiling = Camina al llarg del sostre de la finestra
|
||||
RunAlongIECeiling = Corre al llarg del sostre de la finestra
|
||||
CrawlAlongIECeiling = Gateja al llarg del sostre de la finestra
|
||||
SitOnTheLeftEdgeOfIE = Seu a la vora esquerra de la finestra
|
||||
SitOnTheRightEdgeOfIE = Seu a la vora dreta de la finestra
|
||||
JumpFromLeftEdgeOfIE = Salta des de la vora esquerra de la finestra
|
||||
JumpFromRightEdgeOfIE = Salta des de la vora dreta de la finestra
|
||||
WalkLeftAlongIEAndSit = Camina cap a l'esquerra al llarg de la finestra i seu
|
||||
WalkRightAlongIEAndSit = Camina cap a la dreta al llarg de la finestra i seu
|
||||
WalkLeftAlongIEAndJump = Camina cap a l'esquerra al llarg de la finestra i salta
|
||||
WalkRightAlongIEAndJump = Camina cap a la dreta al llarg de la finestra i salta
|
||||
HoldOntoIEWall = Agafa't a la paret de la finestra
|
||||
ClimbIEWall = Escala la paret de la finestra
|
||||
ClimbIEBottom = Escala la part inferior de la finestra
|
||||
GrabIEBottomLeftWall = Escala la paret inferior esquerra de la finestra
|
||||
GrabIEBottomRightWall = Escala la paret inferior dreta de la finestra
|
||||
JumpFromLeftWall = Salta des de la paret esquerra
|
||||
JumpFromRightWall = Salta des de la paret dreta
|
||||
JumpOnIELeftWall = Salta a la paret esquerra de la finestra
|
||||
JumpOnIERightWall = Salta a la paret dreta de la finestra
|
||||
ThrowIEFromLeft = Tira la finestra des de l'esquerra
|
||||
ThrowIEFromRight = Tira la finestra des de la dreta
|
||||
WalkAndThrowIEFromLeft = Camina i llença la finestra des de l'esquerra
|
||||
WalkAndThrowIEFromRight = Camina i llença la finestra des de la dreta
|
134
conf/language_de.properties
Normal file
134
conf/language_de.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# German language file
|
||||
# by Alphaman3342
|
||||
Behaviour = Verhalten
|
||||
WindowX = Fenster X
|
||||
WindowY = Fenster Y
|
||||
WindowWidth = Fenster W
|
||||
WindowHeight = Fenster H
|
||||
FailedLoadConfigErrorMessage = Fehler beim Laden der Konfigurationsdateien
|
||||
SeeLogForDetails = Siehe Protokoll (Log) für weitere Details
|
||||
CallShimeji = Rufe Shimeji
|
||||
FollowCursor = Folge dem Cursor
|
||||
ReduceToOne = Reduziere zu Eins
|
||||
RestoreWindows = Fenster wiederherstellen
|
||||
DismissAll = Entlasse alle
|
||||
ChooseShimeji = Wähle Shimeji...
|
||||
ChooseInteractiveWindows = Wähle interaktive Fenster...
|
||||
BreedingCloning = Züchten/Klonen
|
||||
ThrowingWindows = Fenster werfen
|
||||
SoundEffects = Sound Effekte
|
||||
AllowedBehaviours = Erlaubte Verhaltensweise
|
||||
Settings = Optionen
|
||||
CloseMenu = Menü schließen
|
||||
FailedDisplaySystemTrayErrorMessage = Fehler beim Anzeigen der Taskleiste.
|
||||
FailedInitialiseFirstActionErrorMessage = Die erste Aktion konnte nicht initialisiert werden.
|
||||
#CouldNotCreateShimejiErrorMessage = Konnte kein XXX kreieren
|
||||
FailedSetBehaviourErrorMessage = Konnte keine Verhaltensweise einstellen.
|
||||
SevereShimejiErrorErrorMessage = Schwerer Shimeji Fehler.
|
||||
CallAnother = Rufe einen anderen
|
||||
Dismiss = Entlassen
|
||||
DismissOthers = Entlasse Andere
|
||||
SetBehaviour = Verhalten festlegen
|
||||
RevealStatistics = Statistiken aufrufen
|
||||
CouldNotSetBehaviourErrorMessage = Konnte keine Verhaltensweise einstellen.
|
||||
CouldNotGetNextBehaviourErrorMessage = Konnte die nächste Verhaltensweise nicht erhalten.
|
||||
FailedCreateNewShimejiErrorMessage = Konnte kein neues Shimeji erstellen.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Das folgende Verhalten konnte nicht initialisiert werden.
|
||||
VariableEvaluationErrorMessage = Bei der Auswertung der Variablen ist ein Fehler aufgetreten.
|
||||
FailedDragActionInitialiseErrorMessage = Die Aktion "Dragged" konnte nicht initialisiert werden.
|
||||
FailedDropActionInitialiseErrorMessage = Die Aktion "Thrown" konnte nicht initialisiert werden.
|
||||
FailedFallingActionInitialiseErrorMessage = Die Aktion "Fall" konnte nicht initialisiert werden.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Die folgenden Aktionen konnten nicht initialisiert werden.
|
||||
FailedClassActionInitialiseErrorMessage = Fehler beim Initialisieren der Sammelaktion
|
||||
CannotAccessClassActionErrorMessage = Auf folgende Klassenaktion konnte nicht zugegriffen werden
|
||||
ClassNotFoundErrorMessage = Klasse nicht gefunden
|
||||
UnknownActionTypeErrorMessage = Unbekannter Aktionstyp
|
||||
FailedCreateAnimationErrorMessage = Fehler beim Erstellen einer Animation
|
||||
FailedParameterEvaluationErrorMessage = Fehler beim Auswerten des Parameters
|
||||
NoBehaviourFoundErrorMessage = Es gibt kein entsprechendes Verhalten
|
||||
NoActionFoundErrorMessage = Es gibt keine entsprechende Aktion
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Fehler beim Initialisieren der entsprechenden Aktion
|
||||
FailedConditionEvaluationErrorMessage = Fehler beim Bewerten der Bedingung
|
||||
FailedLoadSoundErrorMessage = Sound konnte nicht geladen werden
|
||||
FailedLoadImageErrorMessage = Das Bild konnte nicht geladen werden
|
||||
DuplicateActionErrorMessage = Doppelte Aktion gefunden
|
||||
NoCorrespondingActionFoundErrorMessage = Folgende Aktion konnte nicht gefunden werden
|
||||
ShimejiImageSetChooser = Shimeji-ee Bildauswahl
|
||||
SelectImageSetsToUse = Wählen Sie zu verwendende Bildsätze aus
|
||||
UseSelected = Verwende Ausgewähltes
|
||||
UseAll = Nutze alles
|
||||
Cancel = Abbrechen
|
||||
ClearAll = Alles löschen
|
||||
SelectAll = Wählen Sie Alle
|
||||
More = Mehr...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount und interval müssen größer als 0 sein
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount und bottomFixedCount können nicht negativ sein
|
||||
IntervalBelowZeroErrorMessage = Intervall muss größer als 0 sein
|
||||
ScrollCountErrorMessage = scrollCount muss größer als 0 sein
|
||||
ScriptCompilationErrorMessage = Beim Kompilieren eines Skripts ist ein Fehler aufgetreten
|
||||
ScriptEvaluationErrorMessage = Bei der Skriptauswertung ist ein Fehler aufgetreten
|
||||
SetValueNotSupportedErrorMessage = setValue wird nicht unterstützt
|
||||
InteractiveWindows = Interaktives Fenster
|
||||
InteractiveWindowHintMessage = Geben Sie Ihren Beschriftungstext ein. Nein / Charakter bitte!
|
||||
AddInteractiveWindow = Interaktives Fenster hinzufügen
|
||||
Add = Hinzufügen
|
||||
Remove = Wiederrufen
|
||||
Done = Fertig
|
||||
Language = Sprache
|
||||
ChaseMouse = Mauszeiger verfolgen
|
||||
SitAndFaceMouse = Sitzen und in Richtung der Maus blicken
|
||||
SitAndSpinHead = Sitzen und den Kopf drehen
|
||||
Fall = Fallen
|
||||
Dragged = Getragen
|
||||
Thrown = Geworfen
|
||||
PullUp = Aus Boden ziehen
|
||||
Divided = Geteilt
|
||||
StandUp = Aufstehen
|
||||
SitDown = Sitzen
|
||||
SitWhileDanglingLegs = Sitzen, während die Beine baumeln
|
||||
LieDown = Hinlegen
|
||||
SplitIntoTwo = In zwei Teile spalten
|
||||
HoldOntoWall = An Wand festhalten
|
||||
FallFromWall = Von der Wand fallen
|
||||
HoldOntoCeiling = An Decke festhalten
|
||||
FallFromCeiling = Von der Decke fallen
|
||||
WalkAlongWorkAreaFloor = Entlang dem Arbeitsbereichbodens gehen
|
||||
RunAlongWorkAreaFloor = Entlang des Arbeitsbereichbodens
|
||||
CrawlAlongWorkAreaFloor = Entlang des Arbeitsbereichbodens kriechen
|
||||
WalkLeftAlongFloorAndSit = Gehe links entlang des Bodens und sitze
|
||||
WalkRightAlongFloorAndSit = Gehe rechts entlang des Bodens und sitze
|
||||
GrabWorkAreaBottomLeftWall = Greife die untere linke Wand des Arbeitsbereiches
|
||||
GrabWorkAreaBottomRightWall = Greife die untere rechte Wand des Arbeitsbereichs
|
||||
WalkLeftAndSit = Gehe nach links und setz dich
|
||||
WalkRightAndSit = Gehe nach rechts und setz dich
|
||||
WalkAndGrabBottomLeftWall = Gehen Sie und greife die untere linke Wand
|
||||
WalkAndGrabBottomRightWall = Gehen Sie und greife die untere rechte Wand
|
||||
JumpFromBottomOfIE = Springe von unten vom Fenster
|
||||
PullUpShimeji = Ziehen Sie Shimeji hoch
|
||||
ClimbHalfwayAlongWall = Halbwegs entlang der Wand klettern
|
||||
ClimbAlongWall = Klettere entlang der Wand
|
||||
ClimbAlongCeiling = Klettere entlang der Decke
|
||||
WalkAlongIECeiling = Entlang der Fenster-decke gehen
|
||||
RunAlongIECeiling = Entlang der Fenster-decke laufen
|
||||
CrawlAlongIECeiling = Entlang der Fenster-decke kriechen
|
||||
SitOnTheLeftEdgeOfIE = Sitze auf der linken Kante vom Fenster
|
||||
SitOnTheRightEdgeOfIE = Sitze auf der rechten Kante vom Fenster
|
||||
JumpFromLeftEdgeOfIE = Springe vom linken Rand des Fensters
|
||||
JumpFromRightEdgeOfIE = Springe vom rechten Rand des Fensters
|
||||
WalkLeftAlongIEAndSit = Gehe links entlang des Fensters und sitze
|
||||
WalkRightAlongIEAndSit = Gehe rechts entlang des Fensters und sitze
|
||||
WalkLeftAlongIEAndJump = Gehe links entlang des Fensters und springe
|
||||
WalkRightAlongIEAndJump = Gehe rechts entlang des Fensters und springen
|
||||
HoldOntoIEWall = An Fenster-wand festhalten
|
||||
ClimbIEWall = Auf Fenster-wand steigen
|
||||
ClimbIEBottom = Steige auf Unterseite des Fensters
|
||||
GrabIEBottomLeftWall = Steige auf Untere linke Wand des Fensters
|
||||
GrabIEBottomRightWall = Steige auf untere rechte Wand des Fensters
|
||||
JumpFromLeftWall = Springe von der linken Wand
|
||||
JumpFromRightWall = Springe von der rechten Wand
|
||||
JumpOnIELeftWall = Springe auf linke Wand des Fensters
|
||||
JumpOnIERightWall = Springe auf rechte Wand des Fensters
|
||||
ThrowIEFromLeft = Fenster von links werfen
|
||||
ThrowIEFromRight = Fenster von rechts werfen
|
||||
WalkAndThrowIEFromLeft = Gehe und werfe das Fenster von links
|
||||
WalkAndThrowIEFromRight = Gehe und werfe das Fenster von rechts
|
140
conf/language_en.properties
Normal file
140
conf/language_en.properties
Normal file
|
@ -0,0 +1,140 @@
|
|||
# default language file
|
||||
# by Kilkakon
|
||||
Behaviour = Behaviour
|
||||
ShimejiX = Shimeji X
|
||||
ShimejiY = Shimeji Y
|
||||
WindowX = Window X
|
||||
WindowY = Window Y
|
||||
WindowWidth = Window Width
|
||||
WindowHeight = Window Height
|
||||
Error = Error
|
||||
FailedLoadConfigErrorMessage = Failed to load configuration files.
|
||||
SeeLogForDetails = See log for more details.
|
||||
CallShimeji = Call Shimeji
|
||||
FollowCursor = Follow Cursor
|
||||
ReduceToOne = Reduce to One
|
||||
RestoreWindows = Restore Windows
|
||||
DismissAll = Dismiss All
|
||||
ChooseShimeji = Choose Shimeji...
|
||||
ChooseInteractiveWindows = Choose Interactive Windows...
|
||||
BreedingCloning = Breeding/Cloning
|
||||
ThrowingWindows = Throwing Windows
|
||||
SoundEffects = Sound Effects
|
||||
AllowedBehaviours = Allowed Behaviours
|
||||
Settings = Settings
|
||||
CloseMenu = Close Menu
|
||||
Shimeji = Shimeji
|
||||
ShimejiEE = Shimeji-ee
|
||||
FailedDisplaySystemTrayErrorMessage = Failed to display system tray.
|
||||
FailedInitialiseFirstActionErrorMessage = Failed to initialise first action.
|
||||
CouldNotCreateShimejiErrorMessage = Could not create
|
||||
FailedSetBehaviourErrorMessage = Failed to set behaviour.
|
||||
SevereShimejiErrorErrorMessage = Severe Shimeji error.
|
||||
CallAnother = Call Another
|
||||
Dismiss = Dismiss
|
||||
DismissOthers = Dismiss Others
|
||||
SetBehaviour = Set Behaviour
|
||||
RevealStatistics = Reveal Statistics
|
||||
CouldNotSetBehaviourErrorMessage = Could not set behaviour.
|
||||
CouldNotGetNextBehaviourErrorMessage = Could not get next behaviour.
|
||||
FailedCreateNewShimejiErrorMessage = Failed to create new Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Failed to initialise the following behaviour.
|
||||
VariableEvaluationErrorMessage = An error occurred in the evaluation of the variable.
|
||||
FailedDragActionInitialiseErrorMessage = Failed to initialise the "Dragged" action.
|
||||
FailedDropActionInitialiseErrorMessage = Failed to initialise the "Thrown" action.
|
||||
FailedFallingActionInitialiseErrorMessage = Failed to initialise the "Fall" action.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Failed to initialise the following actions.
|
||||
FailedClassActionInitialiseErrorMessage = Failed to initialise the class action
|
||||
CannotAccessClassActionErrorMessage = Can not access the class action
|
||||
ClassNotFoundErrorMessage = Class not found
|
||||
UnknownActionTypeErrorMessage = Unknown Type of Action
|
||||
FailedCreateAnimationErrorMessage = Failed to create an animation
|
||||
FailedParameterEvaluationErrorMessage = Failed to evaluate the parameter
|
||||
NoBehaviourFoundErrorMessage = There is no corresponding behaviour
|
||||
NoActionFoundErrorMessage = There is no corresponding action
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Failed to initialise the corresponding action
|
||||
FailedConditionEvaluationErrorMessage = Failed to evaluate the condition
|
||||
FailedLoadSoundErrorMessage = Failed to load sound
|
||||
FailedLoadImageErrorMessage = Failed to load image
|
||||
DuplicateActionErrorMessage = Duplicate Action Found
|
||||
NoCorrespondingActionFoundErrorMessage = Could not find the corresponding action
|
||||
ShimejiImageSetChooser = Shimeji-ee Image Set Chooser
|
||||
SelectImageSetsToUse = Select Image Sets to Use
|
||||
UseSelected = Use Selected
|
||||
UseAll = Use All
|
||||
Cancel = Cancel
|
||||
ClearAll = Clear All
|
||||
SelectAll = Select All
|
||||
More = More...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount and interval must be greater than 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount and bottomFixedCount cannot be negative
|
||||
IntervalBelowZeroErrorMessage = interval must be greater than 0
|
||||
ScrollCountErrorMessage = scrollCount must be greater than 0
|
||||
ScriptCompilationErrorMessage = An error occurred in compiling a script
|
||||
ScriptEvaluationErrorMessage = An error occurred in script evaluation
|
||||
SetValueNotSupportedErrorMessage = setValue is not supported
|
||||
InteractiveWindows = Interactive Windows
|
||||
InteractiveWindowHintMessage = Enter your caption text. No / character please!
|
||||
AddInteractiveWindow = Add Interactive Window
|
||||
Add = Add
|
||||
Remove = Remove
|
||||
Done = Done
|
||||
Language = Language
|
||||
ChaseMouse = Chase Mouse
|
||||
SitAndFaceMouse = Sit and Face Mouse
|
||||
SitAndSpinHead = Sit and Spin Head
|
||||
Fall = Fall
|
||||
Dragged = Dragged
|
||||
Thrown = Thrown
|
||||
PullUp = Pull Up
|
||||
Divided = Divided
|
||||
StandUp = Stand Up
|
||||
SitDown = Sit Down
|
||||
SitWhileDanglingLegs = Sit While Dangling Legs
|
||||
LieDown = Lie Down
|
||||
SplitIntoTwo = Split into Two
|
||||
HoldOntoWall = Hold onto Wall
|
||||
FallFromWall = Fall from Wall
|
||||
HoldOntoCeiling = Hold onto Ceiling
|
||||
FallFromCeiling = Fall from Ceiling
|
||||
WalkAlongWorkAreaFloor = Walk Along Work Area Floor
|
||||
RunAlongWorkAreaFloor = Run Along Work Area Floor
|
||||
CrawlAlongWorkAreaFloor = Crawl Along Work Area Floor
|
||||
WalkLeftAlongFloorAndSit = Walk Left Along Floor and Sit
|
||||
WalkRightAlongFloorAndSit = Walk Right Along Floor and Sit
|
||||
GrabWorkAreaBottomLeftWall = Grab Work Area Bottom Left Wall
|
||||
GrabWorkAreaBottomRightWall = Grab Work Area Bottom Right Wall
|
||||
WalkLeftAndSit = Walk Left and Sit
|
||||
WalkRightAndSit = Walk Right and Sit
|
||||
WalkAndGrabBottomLeftWall = Walk and Grab Bottom Left Wall
|
||||
WalkAndGrabBottomRightWall = Walk and Grab Bottom Right Wall
|
||||
JumpFromBottomOfIE = Jump from Bottom of Window
|
||||
PullUpShimeji = Pull Up Shimeji
|
||||
ClimbHalfwayAlongWall = Climb Halfway Along Wall
|
||||
ClimbAlongWall = Climb Along Wall
|
||||
ClimbAlongCeiling = Climb Along Ceiling
|
||||
WalkAlongIECeiling = Walk Along Window Ceiling
|
||||
RunAlongIECeiling = Run Along Window Ceiling
|
||||
CrawlAlongIECeiling = Crawl Along Window Ceiling
|
||||
SitOnTheLeftEdgeOfIE = Sit on the Left Edge of Window
|
||||
SitOnTheRightEdgeOfIE = Sit on the Right Edge of Window
|
||||
JumpFromLeftEdgeOfIE = Jump from Left Edge of Window
|
||||
JumpFromRightEdgeOfIE = Jump from Right Edge of Window
|
||||
WalkLeftAlongIEAndSit = Walk Left Along Window and Sit
|
||||
WalkRightAlongIEAndSit = Walk Right Along Window and Sit
|
||||
WalkLeftAlongIEAndJump = Walk Left Along Window and Jump
|
||||
WalkRightAlongIEAndJump = Walk Right Along Window and Jump
|
||||
HoldOntoIEWall = Hold onto Window Wall
|
||||
ClimbIEWall = Climb Window Wall
|
||||
ClimbIEBottom = Climb Window Bottom
|
||||
GrabIEBottomLeftWall = Grab Window Bottom Left Wall
|
||||
GrabIEBottomRightWall = Grab Window Bottom Right Wall
|
||||
JumpFromLeftWall = Jump from Left Wall
|
||||
JumpFromRightWall = Jump from Right Wall
|
||||
JumpOnIELeftWall = Jump on Window Left Wall
|
||||
JumpOnIERightWall = Jump on Window Right Wall
|
||||
ThrowIEFromLeft = Throw Window from Left
|
||||
ThrowIEFromRight = Throw Window from Right
|
||||
WalkAndThrowIEFromLeft = Walk and Throw Window from Left
|
||||
WalkAndThrowIEFromRight = Walk and Throw Window from Right
|
||||
Scaling = Scaling
|
134
conf/language_es.properties
Normal file
134
conf/language_es.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# Spanish language file
|
||||
# by Cachomon
|
||||
Behaviour = Comportamiento
|
||||
WindowX = Ventana X
|
||||
WindowY = Ventana Y
|
||||
WindowWidth = Ventana W
|
||||
WindowHeight = Ventana H
|
||||
FailedLoadConfigErrorMessage = Error al cargar los archivos de configuración
|
||||
SeeLogForDetails = Mira el archivo Log para más detalles
|
||||
CallShimeji = Llama un Shimeji
|
||||
FollowCursor = Sigue el cursor
|
||||
ReduceToOne = Reduce a uno
|
||||
RestoreWindows = Restaura ventanas
|
||||
DismissAll = Descartar todos
|
||||
ChooseShimeji = Elige un Shimeji...
|
||||
ChooseInteractiveWindows = Elige las Ventanas Interactivas...
|
||||
BreedingCloning = Cría/Clonación
|
||||
ThrowingWindows = Arrojando ventanas
|
||||
SoundEffects = Efectos de Sonido
|
||||
AllowedBehaviours = Comportamientos Permitidos
|
||||
Settings = Ajustes
|
||||
CloseMenu = Cerrar menú
|
||||
FailedDisplaySystemTrayErrorMessage = Error al mostrar la bandeja del sistema.
|
||||
FailedInitialiseFirstActionErrorMessage = Error al inicializar la primera acción.
|
||||
CouldNotCreateShimejiErrorMessage = No se pudo crear
|
||||
FailedSetBehaviourErrorMessage = Error al establecer comportamiento.
|
||||
SevereShimejiErrorErrorMessage = Error severo de Shimeji.
|
||||
CallAnother = Llama a otro
|
||||
Dismiss = Descartar
|
||||
DismissOthers = Descartar a los demás
|
||||
SetBehaviour = Aplicar Comportamiento
|
||||
RevealStatistics = Revelar estadísticas
|
||||
CouldNotSetBehaviourErrorMessage = No se pudo establecer comportamiento.
|
||||
CouldNotGetNextBehaviourErrorMessage = No se pudo obtener el siguiente comportamiento.
|
||||
FailedCreateNewShimejiErrorMessage = No se pudo crear un nuevo Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Error al inicializar el siguiente comportamiento.
|
||||
VariableEvaluationErrorMessage = Se produjo un error en la evaluación de la variable.
|
||||
FailedDragActionInitialiseErrorMessage = Error al inicializar la acción "Dragged"
|
||||
FailedDropActionInitialiseErrorMessage = Error al inicializar la acción "Thrown"
|
||||
FailedFallingActionInitialiseErrorMessage = Error al inicializar la acción "Fall"
|
||||
FailedInitialiseFollowingActionsErrorMessage = Error al inicializar las siguientes acciones.
|
||||
FailedClassActionInitialiseErrorMessage = Error al inicializar la acción de clase
|
||||
CannotAccessClassActionErrorMessage = No se puede acceder a la acción de clase
|
||||
ClassNotFoundErrorMessage = Clase no encontrada
|
||||
UnknownActionTypeErrorMessage = Tipo de acción desconocido
|
||||
FailedCreateAnimationErrorMessage = Error al crear una animación
|
||||
FailedParameterEvaluationErrorMessage = Error al evaluar el parámetro
|
||||
NoBehaviourFoundErrorMessage = No hay un comportamiento correspondiente
|
||||
NoActionFoundErrorMessage = No hay acción correspondiente
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Error al inicializar la acción correspondiente
|
||||
FailedConditionEvaluationErrorMessage = Error al evaluar la condición
|
||||
FailedLoadSoundErrorMessage = Error al cargar el sonido
|
||||
FailedLoadImageErrorMessage = Error al cargar la imagen
|
||||
DuplicateActionErrorMessage = Se ha encontrado una acción duplicada
|
||||
NoCorrespondingActionFoundErrorMessage = No se pudo encontrar la acción correspondiente
|
||||
ShimejiImageSetChooser = Selector de conjunto de imágenes Shimeji-ee
|
||||
SelectImageSetsToUse = Seleccionar conjuntos de imágenes para usar
|
||||
UseSelected = Usar el seleccionado
|
||||
UseAll = Usarlos todos
|
||||
Cancel = Cancelar
|
||||
ClearAll = Limpiar todo
|
||||
SelectAll = Seleccionar todo
|
||||
More = Más...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount y interval deben ser mayores que 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount y bottomFixedCount no pueden ser negativos
|
||||
IntervalBelowZeroErrorMessage = interval debe ser mayor que 0
|
||||
ScrollCountErrorMessage = scrollCount debe ser mayor que 0
|
||||
ScriptCompilationErrorMessage = Se produjo un error al compilar el script
|
||||
ScriptEvaluationErrorMessage = Se produjo un error en la evaluación del script
|
||||
SetValueNotSupportedErrorMessage = setValue no es compatible
|
||||
InteractiveWindows = Ventanas Interactivas
|
||||
InteractiveWindowHintMessage = Ingrese su texto de leyenda. No / personaje por favor!
|
||||
AddInteractiveWindow = Añadir Ventana Interactiva
|
||||
Add = Añadir
|
||||
Remove = Eliminar
|
||||
Done = Hecho
|
||||
Language = Idioma
|
||||
ChaseMouse = Persigue el cursor
|
||||
SitAndFaceMouse = Siéntate y mira el cursor
|
||||
SitAndSpinHead = Siéntate y gira la cabeza
|
||||
Fall = Cáete
|
||||
Dragged = Arrastrado
|
||||
Thrown = Arrojado
|
||||
PullUp = Tira hacia arriba
|
||||
Divided = Divídete
|
||||
StandUp = Levántate
|
||||
SitDown = Siéntate
|
||||
SitWhileDanglingLegs = Siéntate colgando de piernas
|
||||
LieDown = Túmbate
|
||||
SplitIntoTwo = Pártete en dos
|
||||
HoldOntoWall = Agárrate en la pared
|
||||
FallFromWall = Cáete de la pared
|
||||
HoldOntoCeiling = Agárrate al techo
|
||||
FallFromCeiling = Cáete del techo
|
||||
WalkAlongWorkAreaFloor = Camina a lo largo del área de trabajo
|
||||
RunAlongWorkAreaFloor = Corre a lo largo del área de trabajo
|
||||
CrawlAlongWorkAreaFloor = Gatea a lo largo del área de trabajo
|
||||
WalkLeftAlongFloorAndSit = Camina hacia la izquierda por el suelo y siéntate
|
||||
WalkRightAlongFloorAndSit = Camina hacia la derecha por el suelo y siéntate
|
||||
GrabWorkAreaBottomLeftWall = Agarra el área inferior izquierda del área de trabajo
|
||||
GrabWorkAreaBottomRightWall = Agarra el área inferior derecha del área de trabajo
|
||||
WalkLeftAndSit = Camina hacia la izquierda y siéntate
|
||||
WalkRightAndSit = Camina hacia la derecha y siéntate
|
||||
WalkAndGrabBottomLeftWall = Camina y agárrate a la pared inferior izquierda
|
||||
WalkAndGrabBottomRightWall = Camina y agárrate a la pared inferior derecha
|
||||
JumpFromBottomOfIE = Salta desde la parte inferior de la ventana
|
||||
PullUpShimeji = Tira un Shimeji hacia arriba
|
||||
ClimbHalfwayAlongWall = Escala hasta media pared
|
||||
ClimbAlongWall = Escala a lo largo de la pared
|
||||
ClimbAlongCeiling = Escala a lo largo del techo
|
||||
WalkAlongIECeiling = Camina a lo largo del techo de la ventana
|
||||
RunAlongIECeiling = Corre a lo largo del techo de la ventana
|
||||
CrawlAlongIECeiling = Gatea a lo largo del techo de la ventana
|
||||
SitOnTheLeftEdgeOfIE = Siéntate en el borde izquierdo de la ventana
|
||||
SitOnTheRightEdgeOfIE = Siéntate en el borde derecho de la ventana
|
||||
JumpFromLeftEdgeOfIE = Salta desde el borde izquierdo de la ventana
|
||||
JumpFromRightEdgeOfIE = Salta desde el borde derecho de la ventana
|
||||
WalkLeftAlongIEAndSit = Camina hacia la izquierda a lo largo de la ventana y siéntate
|
||||
WalkRightAlongIEAndSit = Camina hacia la derecha a lo largo de la ventana y siéntate
|
||||
WalkLeftAlongIEAndJump = Camina hacia la izquierda a lo largo de la ventana y salta
|
||||
WalkRightAlongIEAndJump = Camina hacia la derecha a lo largo de la ventana y salta
|
||||
HoldOntoIEWall = Agárrate a la pared de la ventana
|
||||
ClimbIEWall = Escala la pared de la ventana
|
||||
ClimbIEBottom = Escala la parte inferior de la ventana
|
||||
GrabIEBottomLeftWall = Escala la pared inferior izquierda de la ventana
|
||||
GrabIEBottomRightWall = Escala la pared inferior derecha de la ventana
|
||||
JumpFromLeftWall = Salta desde la pared izquierda
|
||||
JumpFromRightWall = Salta desde la pared derecha
|
||||
JumpOnIELeftWall = Salta en la pared izquierda de la ventana
|
||||
JumpOnIERightWall = Salta en la pared derecha de la ventana
|
||||
ThrowIEFromLeft = Tira la ventana desde la izquierda
|
||||
ThrowIEFromRight = Tira la ventana desde la derecha
|
||||
WalkAndThrowIEFromLeft = Camina y tira la ventana desde la izquierda
|
||||
WalkAndThrowIEFromRight = Camina y tira la ventana desde la derecha
|
130
conf/language_fi.properties
Normal file
130
conf/language_fi.properties
Normal file
|
@ -0,0 +1,130 @@
|
|||
# Finnish language file
|
||||
# by Amelia-the-killer
|
||||
Behaviour = Käytös
|
||||
WindowX = Ikkuna X
|
||||
WindowY = Ikkuna Y
|
||||
WindowWidth = Ikkuna W
|
||||
WindowHeight = Ikkuna H
|
||||
Error = Virhe
|
||||
FailedLoadConfigErrorMessage = Aseman tietojen lataus epäonnistui.
|
||||
SeeLogForDetails = Katso lisää tietoja logista.
|
||||
CallShimeji = Kutsu Shimeji
|
||||
FollowCursor = Seuraa kursoria
|
||||
ReduceToOne = Vähenny yhteen
|
||||
RestoreWindows = Palauta Windows
|
||||
DismissAll = Kadota kaikki
|
||||
ChooseShimeji = Valitse Shimeji...
|
||||
ChooseInteractiveWindows = Valitse Windows...
|
||||
BreedingCloning = Lisääntyminen/Kloonaus
|
||||
ThrowingWindows = Heittoikkuna
|
||||
SoundEffects = Ääni effektit
|
||||
AllowedBehaviours = Sallitut käyttäytymiset
|
||||
Settings = Asetukset
|
||||
CloseMenu = Sulje valikko
|
||||
FailedDisplaySystemTrayErrorMessage = Järjestelmän näyttö epäonnistui.
|
||||
FailedInitialiseFirstActionErrorMessage = Ensimmäisen toimenpiteen alustaminen epäonnistui.
|
||||
CouldNotCreateShimejiErrorMessage = Ei voi luoda
|
||||
FailedSetBehaviourErrorMessage = Käytöksen laitto epäonnistui.
|
||||
SevereShimejiErrorErrorMessage = Raju Shimeji virhe.
|
||||
CallAnother = Kutsu toinen
|
||||
Dismiss = Kadota
|
||||
DismissOthers = Kadota kaikki
|
||||
SetBehaviour = Aseta käytös
|
||||
RevealStatistics = Näytä tilastotiedot
|
||||
CouldNotSetBehaviourErrorMessage = Käyttäytymistä ei voitu asettaa.
|
||||
CouldNotGetNextBehaviourErrorMessage = Seuraavaa käyttäytymistä ei voitu saada.
|
||||
FailedCreateNewShimejiErrorMessage = Uuden Shimejin luonti epäonnistui.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Seuraavan käytöksen alustaminen epäonnistui.
|
||||
VariableEvaluationErrorMessage = Muuttujan arviointi epäonnistui.
|
||||
FailedDragActionInitialiseErrorMessage = Toimenpiteen "Dragged" alustaminen epäonnistu.
|
||||
FailedDropActionInitialiseErrorMessage = Toimenpiteen "Thrown" alustaminen epäonnistui.
|
||||
FailedFallingActionInitialiseErrorMessage = Toimenpiteen "Fall" alustaminen epäonnistui.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Seuraavien toimintojen alustaminen epäonnistui.
|
||||
ClassNotFoundErrorMessage = Classia ei löytynyt
|
||||
UnknownActionTypeErrorMessage = Tuntematon toiminta tyyppi
|
||||
FailedCreateAnimationErrorMessage = Animaation luominen epäonnistui
|
||||
FailedParameterEvaluationErrorMessage = Muuttujan arviointi epäonnistui
|
||||
FailedConditionEvaluationErrorMessage = Ehtoa ei voitu arvioida
|
||||
FailedLoadSoundErrorMessage = Äänen lataus epäonnistui
|
||||
FailedLoadImageErrorMessage = Kuvan lataus epäonnistui
|
||||
DuplicateActionErrorMessage = Tupla toiminta löydetty
|
||||
NoCorrespondingActionFoundErrorMessage = Vastaavan toimenpiteen alustaminen epäonnistui
|
||||
ShimejiImageSetChooser = Shimeji-ee kuvasetin valinta
|
||||
SelectImageSetsToUse = Valitse kuvasetit käyttöön
|
||||
UseSelected = Käytä valittua
|
||||
UseAll = Käytä kaikkia
|
||||
Cancel = Peruuta
|
||||
ClearAll = Poista kaikki
|
||||
SelectAll = Valitse kaikki
|
||||
More = Lisää...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount ja interval on oltava isompi, kuin 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount ja bottomFixedCount eivät voi olla negatiivisiä
|
||||
IntervalBelowZeroErrorMessage = interval on oltava isompi, kuin 0
|
||||
ScrollCountErrorMessage = scrollCount on oltava isompi kuin 0
|
||||
ScriptCompilationErrorMessage = Ongelma koodin kääntämisessä
|
||||
ScriptEvaluationErrorMessage = Ongelma Koodin arvioimisessa
|
||||
SetValueNotSupportedErrorMessage = setValue ei ole tuettavissa
|
||||
InteractiveWindows = Vuorovaikutteinen Windows
|
||||
InteractiveWindowHintMessage = Kirjoita sinun otsikko teksti. No / Hahmo kiitos!
|
||||
AddInteractiveWindow = Valitse vuorovaikutteinen Ikkuna
|
||||
Add = Lisää
|
||||
Remove = Poista
|
||||
Done = Valmis
|
||||
Language = Kieli
|
||||
ChaseMouse = Jahtaa hiirtä
|
||||
SitAndFaceMouse = Istu ja katso hiirtä
|
||||
SitAndSpinHead = Istu ja pyörittele päätä
|
||||
Fall = Putoa
|
||||
Dragged = Roikkua hiiressä/vedetään mukana
|
||||
Thrown = Heitetty
|
||||
PullUp = Nousta ylös
|
||||
Divided = Jakautua
|
||||
StandUp = Nousta seisomaan
|
||||
SitDown = Istua alas
|
||||
SitWhileDanglingLegs = Istu ja heiluttele jalkoja
|
||||
LieDown = Käy makaamaan
|
||||
SplitIntoTwo = Jakaudu kahteen
|
||||
HoldOntoWall = Pidä kiinni seinästä
|
||||
FallFromWall = Putoa seinältä
|
||||
HoldOntoCeiling = Pidä kiinni katosta
|
||||
FallFromCeiling = Putoa katosta
|
||||
WalkAlongWorkAreaFloor = Kävele työpöydän lattialla
|
||||
RunAlongWorkAreaFloor = Juokse työpöydän lattialla
|
||||
CrawlAlongWorkAreaFloor = Ryömi työpöydän lattialla
|
||||
WalkLeftAlongFloorAndSit = Kävele vasemmalle lattiaa pitkin ja istu
|
||||
WalkRightAlongFloorAndSit = Kävele oikealle lattiaa pitkin ja istu
|
||||
GrabWorkAreaBottomLeftWall = Tartu työpöydän vasemmasta seinästä
|
||||
GrabWorkAreaBottomRightWall = Tartu työpöydän oikeasta seinästä
|
||||
WalkLeftAndSit = Kävele vasemmalle ja istu
|
||||
WalkRightAndSit = Kävele oikealle ja istu
|
||||
WalkAndGrabBottomLeftWall = Kävele ja tartu vasemmasta seinästä
|
||||
WalkAndGrabBottomRightWall = Kävele ja tartu oikeasta seinästä
|
||||
JumpFromBottomOfIE = Hyppää Ikkunan alta
|
||||
PullUpShimeji = Nosta Shimeji
|
||||
ClimbHalfwayAlongWall = Kiipeä puoleen väliin seinää
|
||||
ClimbAlongWall = Kiipeä seinää pitkin
|
||||
ClimbAlongCeiling = Kiipeä kattoa pitkin
|
||||
WalkAlongIECeiling = Kävele Ikkunan päällä
|
||||
RunAlongIECeiling = Juokse ikkunan päällä
|
||||
CrawlAlongIECeiling = Ryömi ikkunan päällä
|
||||
SitOnTheLeftEdgeOfIE = Istu ikkunan vasemmalla reunalla
|
||||
SitOnTheRightEdgeOfIE = Istu ikkunan oikealla reunalla
|
||||
JumpFromLeftEdgeOfIE = Hyppää ikkunan vasemmalta reunalta
|
||||
JumpFromRightEdgeOfIE = Hppää ikkunan oikealta reunalta.
|
||||
WalkLeftAlongIEAndSit = Kävele vasemmalle ikkunaa pitkin ja istu
|
||||
WalkRightAlongIEAndSit = Kävele oikealle ikkunaa pitkin ja istu
|
||||
WalkLeftAlongIEAndJump = Kävele vasemmalle ikkunaa pitkin ja hyppää
|
||||
WalkRightAlongIEAndJump = Kävele oikealle ikkunaa pitkin ja hyppää
|
||||
HoldOntoIEWall = Pidä kiinni ikkunan seinästä
|
||||
ClimbIEWall = Kiipeä ikkunan seinää pitkin
|
||||
ClimbIEBottom = Kiipeä ikkunan ala-osaa pitkin
|
||||
GrabIEBottomLeftWall = Kiipeä ikkunan vasenta seinää
|
||||
GrabIEBottomRightWall = Kiipeä ikkunan oikeaa seinää
|
||||
JumpFromLeftWall = Hyppää vasemmalta seinältä
|
||||
JumpFromRightWall = Hyppää oikealta seinältä
|
||||
JumpOnIELeftWall = Hyppää ikkunan vasempaan seinään
|
||||
JumpOnIERightWall = Hyppää ikkunan oikeaan seinään
|
||||
ThrowIEFromLeft = Heitä ikkuna vasemmalle
|
||||
ThrowIEFromRight = Heitä ikkuna oikealle
|
||||
WalkAndThrowIEFromLeft = Kävele ja heitä ikkuna vasemmalle
|
||||
WalkAndThrowIEFromRight = Kävele ja heitä ikkuna oikealle
|
135
conf/language_fr.properties
Normal file
135
conf/language_fr.properties
Normal file
|
@ -0,0 +1,135 @@
|
|||
# French language file
|
||||
# by papolux
|
||||
Behaviour = Comportement
|
||||
WindowX = Fenêtre X
|
||||
WindowY = Fenêtre Y
|
||||
WindowWidth = Fenêtre G
|
||||
WindowHeight = Fenêtre H
|
||||
Error = Erreur
|
||||
FailedLoadConfigErrorMessage = Échouement de l'initialization du fichier de configuration
|
||||
SeeLogForDetails = Voir le registre pour plus de détails
|
||||
CallShimeji = Appeler Shimeji
|
||||
FollowCursor = Suivre Curseur
|
||||
ReduceToOne = Réduire a un
|
||||
RestoreWindows = Restaurer Fenêtre
|
||||
DismissAll = Renvoyer Tous
|
||||
ChooseShimeji = Choisir Shimeji...
|
||||
ChooseInteractiveWindows = Choisir Fenêtres Interactives...
|
||||
BreedingCloning = Reproduction/Clônage
|
||||
ThrowingWindows = Lancement de Fenêtres
|
||||
SoundEffects = Effets Sonore
|
||||
AllowedBehaviours = Comportements Permis
|
||||
Settings = Paramètres
|
||||
CloseMenu = Fermer le menu
|
||||
FailedDisplaySystemTrayErrorMessage = Échec d'affichage de la barre d'état système.
|
||||
FailedInitialiseFirstActionErrorMessage = Échec de l'initialzation de la première action.
|
||||
CouldNotCreateShimejiErrorMessage = Peut pas créer
|
||||
FailedSetBehaviourErrorMessage = Échec de reglage des comportements.
|
||||
SevereShimejiErrorErrorMessage = Erreur sévère du Shimeji.
|
||||
CallAnother = Appeller un Autre
|
||||
Dismiss = Renvoyer
|
||||
DismissOthers = Renvoyer Autres
|
||||
SetBehaviour = Définir le comportement
|
||||
RevealStatistics = Révéler Statistiques
|
||||
CouldNotSetBehaviourErrorMessage = Incapable de regler ce comportment.
|
||||
CouldNotGetNextBehaviourErrorMessage = Incapable de prendre le prochain comportment.
|
||||
FailedCreateNewShimejiErrorMessage = Échec de création d'un autre Shimeji
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Échec d'initialization du comportment suivant.
|
||||
VariableEvaluationErrorMessage = Un erreur s'est produite durant l'évaluation de la variable.
|
||||
FailedDragActionInitialiseErrorMessage = Échec d'initialization de l'action "Dragged".
|
||||
FailedDropActionInitialiseErrorMessage = Échec d'initialization de l'action "Thrown".
|
||||
FailedFallingActionInitialiseErrorMessage = Échec d'initialization de l'action "Fall".
|
||||
FailedInitialiseFollowingActionsErrorMessage = Échec d'initialization des actions suivantes.
|
||||
FailedClassActionInitialiseErrorMessage = Échec d'initialization de l'action de classe
|
||||
CannotAccessClassActionErrorMessage = Aucun access à la classes d'action
|
||||
ClassNotFoundErrorMessage = Classe non-trouvée
|
||||
UnknownActionTypeErrorMessage = Action inconnue
|
||||
FailedCreateAnimationErrorMessage = Échec de création d'une animation
|
||||
FailedParameterEvaluationErrorMessage = Échec d'évaluation du paramètre
|
||||
NoBehaviourFoundErrorMessage = Aucun comportement correspondant
|
||||
NoActionFoundErrorMessage = Aucune action correspondant
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Échec d'initialization de l'action correspondante
|
||||
FailedConditionEvaluationErrorMessage = Échec d'évaluation de la condition
|
||||
FailedLoadSoundErrorMessage = Échec de chargement du son
|
||||
FailedLoadImageErrorMessage = Échec de chargement d'image
|
||||
DuplicateActionErrorMessage = Action dupliquée detectée
|
||||
NoCorrespondingActionFoundErrorMessage = Action correspondante non-trouvée
|
||||
ShimejiImageSetChooser = Sélecteur d'ensembles d'images Shimeji-ee
|
||||
SelectImageSetsToUse = Sélectionnez les ensembles d'images à utiliser
|
||||
UseSelected = Utiliser Sélectionnment
|
||||
UseAll = Utiliser tous
|
||||
Cancel = Cancellez
|
||||
ClearAll = Effacer tous
|
||||
SelectAll = Sélectionner tous
|
||||
More = Plus...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount et interval doit être plus que 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount et bottomFixedCount ne peuvent pas être négatifs.
|
||||
IntervalBelowZeroErrorMessage = interval doit être plus que 0
|
||||
ScrollCountErrorMessage = scrollcount doit être plus que 0
|
||||
ScriptCompilationErrorMessage = Erreur de compilation d'un scripte
|
||||
ScriptEvaluationErrorMessage = Erreur d'évaluation d'un scripte
|
||||
SetValueNotSupportedErrorMessage = setValue n'est pas supporté
|
||||
InteractiveWindows = Fenêtres interactives
|
||||
InteractiveWindowHintMessage = Entrez votre texte de caption. Aucun charactère / S.V.P.!
|
||||
AddInteractiveWindow = Ajoutez une fenêtre interactive.
|
||||
Add = Ajouter
|
||||
Remove = Ôtez
|
||||
Done = Fin
|
||||
Language = Langage
|
||||
ChaseMouse = Chasse La Souris
|
||||
SitAndFaceMouse = Assis-toi Et Fait Face À Souris
|
||||
SitAndSpinHead = Assis-toi Et Tourne Ta Tête
|
||||
Fall = Tombe
|
||||
Dragged = Traine
|
||||
Thrown = Lance
|
||||
PullUp = Remonte
|
||||
Divided = Divise
|
||||
StandUp = Debout
|
||||
SitDown = Assis
|
||||
SitWhileDanglingLegs = Assis En Blançant Les Jambes
|
||||
LieDown = Couche-Toi
|
||||
SplitIntoTwo = Divise-Toi En Deux
|
||||
HoldOntoWall = Tiens Le Mur
|
||||
FallFromWall = Tombe Du Mur
|
||||
HoldOntoCeiling = Tiens Le Plafond
|
||||
FallFromCeiling = Tombe Du Plafond
|
||||
WalkAlongWorkAreaFloor = Floor Marche Autour Du Plancher De Travail
|
||||
RunAlongWorkAreaFloor = Cours Autour Du Plancher De Travail
|
||||
CrawlAlongWorkAreaFloor = Rampe Autour Du Plancher De Travail
|
||||
WalkLeftAlongFloorAndSit = Marche À Gauche Autour Du Plancher Et Assois-Toi
|
||||
WalkRightAlongFloorAndSit = Marche À Droite Autour Du Plancher Et Assois-Toi
|
||||
GrabWorkAreaBottomLeftWall = Accroche-Toi au Mur Bas-Gauche De L'Aire Du Travail
|
||||
GrabWorkAreaBottomRightWall = Accroche-Toi au Mur Bas-Droite De L'Aire Du Travail
|
||||
WalkLeftAndSit = Marche À Gauche Et Assois-Toi
|
||||
WalkRightAndSit = Marche À Droite Et Assois-Toi
|
||||
WalkAndGrabBottomLeftWall = Marche Et Accroche-toi Au Mur Gauche
|
||||
WalkAndGrabBottomRightWall = Marche Et Accroche-toi Au Mur Droite
|
||||
JumpFromBottomOfIE = Saute Du Bas De La Fenêtre
|
||||
PullUpShimeji = Remonte Shimeji
|
||||
ClimbHalfwayAlongWall = Monte La Moîté du Mur
|
||||
ClimbAlongWall = Monte Le Mur
|
||||
ClimbAlongCeiling = Monte Au Plafond
|
||||
WalkAlongIECeiling = Marche Sur Le Plafond De La Fenêtre
|
||||
RunAlongIECeiling = Cours Sur Le Plafond De La Fenêtre
|
||||
CrawlAlongIECeiling = Rampe Sur Le Plafond De La Fenêtre
|
||||
SitOnTheLeftEdgeOfIE = Assis-toi Sur Le Coin Gauche De La Fenêtre
|
||||
SitOnTheRightEdgeOfIE = Assis-toi Sur Le Coin Droite De La Fenêtre
|
||||
JumpFromLeftEdgeOfIE = Saute Du Bord Gauche De La Fenêtre
|
||||
JumpFromRightEdgeOfIE = Saute Du Bord Droite De La Fenêtre
|
||||
WalkLeftAlongIEAndSit = Marche À Gauche Le Long De La Fenêtre
|
||||
WalkRightAlongIEAndSit = Marche À Droite Le Long De La Fenêtre
|
||||
WalkLeftAlongIEAndJump = Marche À Gauche Le Long De La Fenêtre Et Saute
|
||||
WalkRightAlongIEAndJump = Marche À Droite Le Long De La Fenêtre Et Saute
|
||||
HoldOntoIEWall = Tiens Le Côté De La Fenêtre
|
||||
ClimbIEWall = Monte Le Côté De La Fenêtre
|
||||
ClimbIEBottom = Monte Le Bas De La Fenêtre
|
||||
GrabIEBottomLeftWall = Monte Le Bas-Gauche De La Fenêtre
|
||||
GrabIEBottomRightWall = Monte Le Bas-Droite De La Fenêtre
|
||||
JumpFromLeftWall = Saute Du Mur Gauche
|
||||
JumpFromRightWall = Saute Du Mur Droite
|
||||
JumpOnIELeftWall = Saute Sur Le Mur Gauche De La Fenêtre
|
||||
JumpOnIERightWall = Saute Sur Le Mur Droite De La Fenêtre
|
||||
ThrowIEFromLeft = Lance La Fenêtre De La Gauche
|
||||
ThrowIEFromRight = Lance La Fenêtre De La Droite
|
||||
WalkAndThrowIEFromLeft = Marche Et Lance La Fenêtre De La Gauche
|
||||
WalkAndThrowIEFromRight = Marche Et Lance La Fenêtre De La Droite
|
130
conf/language_hr.properties
Normal file
130
conf/language_hr.properties
Normal file
|
@ -0,0 +1,130 @@
|
|||
# Croatian language file
|
||||
# by anaake
|
||||
Behaviour = Ponašanje
|
||||
WindowX = Prozor X
|
||||
WindowY = Prozor Y
|
||||
WindowWidth = Širina Prozora
|
||||
WindowHeight = Visina Prozora
|
||||
Error = Greška
|
||||
FailedLoadConfigErrorMessage = Učitavanje konfiguracijskih datoteka nije uspjelo.
|
||||
SeeLogForDetails = Za više detalja pogledajte zapisnik.
|
||||
CallShimeji = Zovi Shimeji
|
||||
FollowCursor = Prati Kursor
|
||||
ReduceToOne = Smanji na Jedan
|
||||
RestoreWindows = Vrati Prozore
|
||||
DismissAll = Odbaci sve
|
||||
ChooseShimeji = Odaberi Shimeji...
|
||||
ChooseInteractiveWindows = Odaberi Interaktivne Prozore...
|
||||
BreedingCloning = Uzgajanje/Kloniranje
|
||||
ThrowingWindows = Bacanje Prozora
|
||||
SoundEffects = Zvučni Efekti
|
||||
AllowedBehaviours = Dopuštena Ponašanja
|
||||
Settings = Postavke
|
||||
CloseMenu = Zatvaranje Izbornika
|
||||
FailedDisplaySystemTrayErrorMessage = Nije uspjelo prikazivanje programske trake s ikonama.
|
||||
FailedInitialiseFirstActionErrorMessage = Nije uspjelo pokretanje prve radnje.
|
||||
CouldNotCreateShimejiErrorMessage = Nije moguće stvoriti
|
||||
FailedSetBehaviourErrorMessage = Nije uspjelo postavljanje ponašanja.
|
||||
SevereShimejiErrorErrorMessage = Ozbiljna Shimeji greška.
|
||||
CallAnother = Zovi Još Jednog
|
||||
Dismiss = Odbaci
|
||||
DismissOthers = Obaci Druge
|
||||
SetBehaviour = Postavke Ponašanja
|
||||
RevealStatistics = Prikaži Statističke Podatake
|
||||
CouldNotSetBehaviourErrorMessage = Nije moguće postaviti ponašanje.
|
||||
CouldNotGetNextBehaviourErrorMessage = Nije moguće dobiti sljedeće ponašanje.
|
||||
FailedCreateNewShimejiErrorMessage = Nije uspjelo stvoriti novi Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Pokretanje sljedećeg ponašanja nije uspjelo.
|
||||
VariableEvaluationErrorMessage = Došlo je do pogreške prilikom procjene varijable.
|
||||
FailedDragActionInitialiseErrorMessage = Pokretanje radnje "Dragged" nije uspjelo.
|
||||
FailedDropActionInitialiseErrorMessage = Pokretanje radnje "Thrown" nije uspjelo.
|
||||
FailedFallingActionInitialiseErrorMessage = Pokretanje radnje "Fall" nije uspjelo.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Nije uspjelo pokretanje sljedeće radnje.
|
||||
FailedClassActionInitialiseErrorMessage = Nije uspjelo pokretanje klasne radnje
|
||||
CannotAccessClassActionErrorMessage = Nije moguće pristupiti klasnoj radnji
|
||||
ClassNotFoundErrorMessage = Klasa nije pronađena
|
||||
UnknownActionTypeErrorMessage = Nepoznata vrsta radnje
|
||||
FailedCreateAnimationErrorMessage = Izrada animacije nije uspjela
|
||||
FailedParameterEvaluationErrorMessage = Procjena parametra nije uspjela
|
||||
NoBehaviourFoundErrorMessage = Nema odgovarajućeg ponašanja
|
||||
NoActionFoundErrorMessage = Nema odgovarajuće radnje
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Pokretanje odgovarajuće radnje nije uspjelo
|
||||
FailedConditionEvaluationErrorMessage = Procijena stanja nije uspjela
|
||||
FailedLoadSoundErrorMessage = Učitavanje zvuka nije uspjelo
|
||||
FailedLoadImageErrorMessage = Učitavanje slike nije uspjelo
|
||||
DuplicateActionErrorMessage = Pronađena je kopija radnje
|
||||
NoCorrespondingActionFoundErrorMessage = Nije moguće pronaći odgovarajuću radnju
|
||||
ShimejiImageSetChooser = Shimeji-ee Odabir Set-a
|
||||
SelectImageSetsToUse = Odabir Set-a za Korištenje
|
||||
UseSelected = Koristi Odabrano
|
||||
UseAll = Koristi Sve
|
||||
Cancel = Odustani
|
||||
ClearAll = Očisti Sve
|
||||
SelectAll = Odaberi Sve
|
||||
More = Više...
|
||||
ScriptCompilationErrorMessage = Došlo je do pogreške prilikom sastavljanja skripta
|
||||
ScriptEvaluationErrorMessage = Došlo je do pogreške prilikom procjene skripte
|
||||
InteractiveWindows = Interaktivni Prozori
|
||||
InteractiveWindowHintMessage = Unesiti Naslov. Molim bez / znaka!
|
||||
AddInteractiveWindow = Dodaj Interaktivni Prozor
|
||||
Add = Dodaj
|
||||
Remove = Izbriši
|
||||
Done = Uredu
|
||||
Language = Jezik
|
||||
ChaseMouse = Lovi Miš
|
||||
SitAndFaceMouse = Sjedanjeni i Gledaj Miš
|
||||
SitAndSpinHead = Sjedni i Okreći Glavu
|
||||
Fall = Padati
|
||||
Dragged = Vući
|
||||
Thrown = Baciti
|
||||
PullUp = Povuci Gore
|
||||
Divided = Umnoži
|
||||
StandUp = Ustani
|
||||
SitDown = Sjedni
|
||||
SitWhileDanglingLegs = Sjedni i ljuljaj nogama
|
||||
LieDown = Legni
|
||||
SplitIntoTwo = Podjeli u Dva
|
||||
HoldOntoWall = Drži se za Zid
|
||||
FallFromWall = Padni sa Zida
|
||||
HoldOntoCeiling = Drži se za Strop
|
||||
FallFromCeiling = Padni sa Stropa
|
||||
WalkAlongWorkAreaFloor = Hodaj po Radnoj Površini
|
||||
RunAlongWorkAreaFloor = Trči po Radnoj Površini
|
||||
CrawlAlongWorkAreaFloor = Puzi po Radnoj Površini
|
||||
WalkLeftAlongFloorAndSit = Hodaj Lijevo po Radnoj Površini i Sjedni
|
||||
WalkRightAlongFloorAndSit = Hodaj Desno po Radnoj Površini i Sjedni
|
||||
GrabWorkAreaBottomLeftWall = Uhvati Donji Lijevi Zid Radne Površine
|
||||
GrabWorkAreaBottomRightWall = Uhvati Donji Desni Zid Radne Površine
|
||||
WalkLeftAndSit = Hodaj Lijevo i Sjedni
|
||||
WalkRightAndSit = Hodaj Desno i Sjedni
|
||||
WalkAndGrabBottomLeftWall = Hodaj i Uhvati Donji Lijevi Zid
|
||||
WalkAndGrabBottomRightWall = Hodaj i Uhvati Donji Desni Zid
|
||||
JumpFromBottomOfIE = Skoči s Donje Strane Prozora
|
||||
PullUpShimeji = Povuci Shimeji
|
||||
ClimbHalfwayAlongWall = Popni se Pola Puta uz Zid
|
||||
ClimbAlongWall = Popni se uz Zid
|
||||
ClimbAlongCeiling = Popni se po Stropu
|
||||
WalkAlongIECeiling = Hodaj po Stropu Prozora
|
||||
RunAlongIECeiling = Trči po Stropu Prozora
|
||||
CrawlAlongIECeiling = Puži po Stropu Prozora
|
||||
SitOnTheLeftEdgeOfIE = Sjedni na Lijevi Rub Prozora
|
||||
SitOnTheRightEdgeOfIE = Sjedni na Desni Rub Prozora
|
||||
JumpFromLeftEdgeOfIE = Skoči s Lijevog Ruba Prozora
|
||||
JumpFromRightEdgeOfIE = Skoči s Desnog Ruba Prozora
|
||||
WalkLeftAlongIEAndSit = Hodaj Lijevo na Prozoru i Sjedni
|
||||
WalkRightAlongIEAndSit = Hodaj Desno na Prozoru i Sjedni
|
||||
WalkLeftAlongIEAndJump = Hodaj Lijevo na Prozoru i Skoči
|
||||
WalkRightAlongIEAndJump = Hodaj Desno na Prozoru i Skoči
|
||||
HoldOntoIEWall = Drži se za Zid Prozora
|
||||
ClimbIEWall = Popni se po Zidu Prozora
|
||||
ClimbIEBottom = Popni se po Dnu Prozora
|
||||
GrabIEBottomLeftWall = Primi Donji Lijevi Zid Prozora
|
||||
GrabIEBottomRightWall = Primi Donji Desni Zid Prozora
|
||||
JumpFromLeftWall = Skoči sa Lijevog Zida
|
||||
JumpFromRightWall = Skoči sa Desnog Zida
|
||||
JumpOnIELeftWall = Skoči na Lijevi Zid Prozora
|
||||
JumpOnIERightWall = Skoči na Desni Zid Prozora
|
||||
ThrowIEFromLeft = Baci Prozor s Lijeve Strane
|
||||
ThrowIEFromRight = Baci Prozor s Desne Strane
|
||||
WalkAndThrowIEFromLeft = Hodaj i Baci Prozor s Lijeve Strane
|
||||
WalkAndThrowIEFromRight = Hodaj i Baci Prozor s Desne Strane
|
135
conf/language_it.properties
Normal file
135
conf/language_it.properties
Normal file
|
@ -0,0 +1,135 @@
|
|||
# Italian language file
|
||||
# by skelet0nne
|
||||
Behaviour = Comportamento
|
||||
WindowX = Finestra X
|
||||
WindowY = Finestra Y
|
||||
WindowWidth = Larghezza finestra
|
||||
WindowHeight = Altezza finestra
|
||||
Error = Errore
|
||||
FailedLoadConfigErrorMessage = Caricamento dei file di configurazione fallito.
|
||||
SeeLogForDetails = Vedi log per ulteriori dettagli.
|
||||
CallShimeji = Chiama uno Shimeji
|
||||
FollowCursor = Segui cursore
|
||||
ReduceToOne = Riduci a uno solo
|
||||
RestoreWindows = Ripristina finestre
|
||||
DismissAll = Rimuovi tutto
|
||||
ChooseShimeji = Scegli Shimeji...
|
||||
ChooseInteractiveWindows = Scegli finestra interattiva...
|
||||
BreedingCloning = Riproduzione/Clonazione
|
||||
ThrowingWindows = Lanciare finestre
|
||||
SoundEffects = Effetti sonori
|
||||
AllowedBehaviours = Comportamenti permessi
|
||||
Settings = Impostazioni
|
||||
CloseMenu = Chiudi il menu
|
||||
FailedDisplaySystemTrayErrorMessage = Visualizzazione del menu a tendina fallito.
|
||||
FailedInitialiseFirstActionErrorMessage = Inizializzazione della prima azione fallita.
|
||||
CouldNotCreateShimejiErrorMessage = Creazione fallita
|
||||
FailedSetBehaviourErrorMessage = Impostazione comportamento fallita.
|
||||
SevereShimejiErrorErrorMessage = Grave errore dello Shimeji.
|
||||
CallAnother = Chiama altro Shimeji
|
||||
Dismiss = Rimuovi
|
||||
DismissOthers = Rimuovi gli altri
|
||||
SetBehaviour = Imposta comportamento
|
||||
RevealStatistics = Mostra statistiche
|
||||
CouldNotSetBehaviourErrorMessage = Impostazione dei comportamenti fallita.
|
||||
CouldNotGetNextBehaviourErrorMessage = Impostazione di un altro comportamento fallita.
|
||||
FailedCreateNewShimejiErrorMessage = Creazione di un nuovo Shimeji fallita.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Inizializzazione di questo comportamento fallita.
|
||||
VariableEvaluationErrorMessage = Si è verificato un errore nella creazione della variabile.
|
||||
FailedDragActionInitialiseErrorMessage = Inizializzazione dell'azione "Dragged" fallita.
|
||||
FailedDropActionInitialiseErrorMessage = Inizializzazione dell'azione "Thrown" fallita.
|
||||
FailedFallingActionInitialiseErrorMessage = Inizializzazione dell'azione "Fall" fallita.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Inizializzazione di queste azioni fallite.
|
||||
FailedClassActionInitialiseErrorMessage = Inizializzazione dell'azione della classe fallita
|
||||
CannotAccessClassActionErrorMessage = Accesso all'azione della classe fallito
|
||||
ClassNotFoundErrorMessage = Classe non trovata
|
||||
UnknownActionTypeErrorMessage = Azione di tipo sconosciuto
|
||||
FailedCreateAnimationErrorMessage = Creazione animazione fallita
|
||||
FailedParameterEvaluationErrorMessage = Valutazione parametri fallira
|
||||
NoBehaviourFoundErrorMessage = Non esiste un comportamento corrispondente
|
||||
NoActionFoundErrorMessage = Non esiste un'azione corrispondente
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Inizializzazione dell'azione corrispondente fallita
|
||||
FailedConditionEvaluationErrorMessage = Valutazione condizione fallita
|
||||
FailedLoadSoundErrorMessage = Caricamento effetto sonoro fallito
|
||||
FailedLoadImageErrorMessage = Caricamento immagine fallito
|
||||
DuplicateActionErrorMessage = Trovata azione duplicata
|
||||
NoCorrespondingActionFoundErrorMessage = Impossibile trovare azione corrispondente
|
||||
ShimejiImageSetChooser = Scelta di set immagini per Shimeji-ee
|
||||
SelectImageSetsToUse = Scegli un set immagini da usare
|
||||
UseSelected = Usa selezionato
|
||||
UseAll = Usa tutto
|
||||
Cancel = Indietro
|
||||
ClearAll = Cancella tutto
|
||||
SelectAll = Seleziona tutto
|
||||
More = Di più...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount e interval devono essere maggiori di 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount e bottomFixedCount non possono essere negativi
|
||||
IntervalBelowZeroErrorMessage = interval deve essere maggiore di 0
|
||||
ScrollCountErrorMessage = scrollCount deve essere maggiore di 0
|
||||
ScriptCompilationErrorMessage = Si è verificato un errore nel compilare una script
|
||||
ScriptEvaluationErrorMessage = Si è verificato un errore nella valutazione della script
|
||||
SetValueNotSupportedErrorMessage = setValue non è supportato
|
||||
InteractiveWindows = Finestre interattive
|
||||
InteractiveWindowHintMessage = Inserisci il tuo testo qui. Non mettere / character !
|
||||
AddInteractiveWindow = Aggiungi finestra interattiva
|
||||
Add = Aggiungi
|
||||
Remove = Togli
|
||||
Done = Fatto
|
||||
Language = Lingua
|
||||
ChaseMouse = Rincorri il cursore
|
||||
SitAndFaceMouse = Siediti e guarda il cursore
|
||||
SitAndSpinHead = Siediti e gira la testa
|
||||
Fall = Cadi
|
||||
Dragged = Trascinato
|
||||
Thrown = Lanciato
|
||||
PullUp = Tira su
|
||||
Divided = Diviso
|
||||
StandUp = Alzati
|
||||
SitDown = Siediti
|
||||
SitWhileDanglingLegs = Siediti con gambe penzolanti
|
||||
LieDown = Sdraiati
|
||||
SplitIntoTwo = Dividiti in due
|
||||
HoldOntoWall = Aggrappati al muro
|
||||
FallFromWall = Cadi dal muro
|
||||
HoldOntoCeiling = Aggrappati al soffitto
|
||||
FallFromCeiling = Cadi dal soffitto
|
||||
WalkAlongWorkAreaFloor = Cammina lungo l'area di lavoro
|
||||
RunAlongWorkAreaFloor = Corri lungo l'area di lavoro
|
||||
CrawlAlongWorkAreaFloor = Striscia lungo l'area di lavoro
|
||||
WalkLeftAlongFloorAndSit = Cammina a sinistra sul pavimento e siediti
|
||||
WalkRightAlongFloorAndSit = Cammina a destra sul pavimento e siediti
|
||||
GrabWorkAreaBottomLeftWall = Afferra il muro in basso a sinistra dell'area di lavoro
|
||||
GrabWorkAreaBottomRightWall = Afferra il muro in basso a destra dell'area di lavoro
|
||||
WalkLeftAndSit = Cammina a sinistra e siediti
|
||||
WalkRightAndSit = Cammina a destra e siediti
|
||||
WalkAndGrabBottomLeftWall = Cammina e afferra il muro in basso a sinistra
|
||||
WalkAndGrabBottomRightWall = Cammina e afferra il muro in basso a destra
|
||||
JumpFromBottomOfIE = Salta dal lato in basso della finestra
|
||||
PullUpShimeji = Tira su lo Shimeji
|
||||
ClimbHalfwayAlongWall = Arrampicati a metà parete
|
||||
ClimbAlongWall = Arrampicati sulla parete
|
||||
ClimbAlongCeiling = Arrampicati sul soffitto
|
||||
WalkAlongIECeiling = Cammina lungo il soffitto della finestra
|
||||
RunAlongIECeiling = Corri lungo il soffitto della finestra
|
||||
CrawlAlongIECeiling = Striscia lungo il soffitto della finestra
|
||||
SitOnTheLeftEdgeOfIE = Siediti sul bordo sinistro della finestra
|
||||
SitOnTheRightEdgeOfIE = Siediti sul bordo destro della finestra
|
||||
JumpFromLeftEdgeOfIE = Salta dal bordo sinistro della finestra
|
||||
JumpFromRightEdgeOfIE = Salta dal bordo destro della finestra
|
||||
WalkLeftAlongIEAndSit = Cammina a sinistra lungo la finestra e siediti
|
||||
WalkRightAlongIEAndSit = Cammina a destra lungo la finestra e siediti
|
||||
WalkLeftAlongIEAndJump = Cammina a sinistra lungo la finestra e salta
|
||||
WalkRightAlongIEAndJump = Cammina a destra lungo la finestra e salta
|
||||
HoldOntoIEWall = Aggrappati alla parete della finestra
|
||||
ClimbIEWall = Arrampicati sulla parete della finestra
|
||||
ClimbIEBottom = Arrampicati sul pavimento della finestra
|
||||
GrabIEBottomLeftWall = Afferra la parete in basso a sinistra della finestra
|
||||
GrabIEBottomRightWall = Afferra la parete in basso a destra della finestra
|
||||
JumpFromLeftWall = Salta dalla parete sinistra
|
||||
JumpFromRightWall = Salta dalla parete destra
|
||||
JumpOnIELeftWall = Salta sulla parete sinistra della finestra
|
||||
JumpOnIERightWall = Salta sulla parete destra della finestra
|
||||
ThrowIEFromLeft = Lancia la finestra da sinistra
|
||||
ThrowIEFromRight = Lancia la finestra da destra
|
||||
WalkAndThrowIEFromLeft = Cammina e lancia la finestra da sinistra
|
||||
WalkAndThrowIEFromRight = Cammina e lancia la finestra da destra
|
141
conf/language_ko.properties
Normal file
141
conf/language_ko.properties
Normal file
|
@ -0,0 +1,141 @@
|
|||
# Korean language file
|
||||
# by Favmir
|
||||
#Language = 한국어(Korean)
|
||||
Behaviour = 행동
|
||||
ShimejiX = 시메지 X
|
||||
ShimejiY = 시메지 Y
|
||||
WindowX = 창 X
|
||||
WindowY = 창 Y
|
||||
WindowWidth = 창 너비
|
||||
WindowHeight = 창 높이
|
||||
Error = 에러
|
||||
FailedLoadConfigErrorMessage = 설정 파일 불러오기를 실패했습니다.
|
||||
SeeLogForDetails = 더 자세한 내용에 관해서는 로그를 참조하세요.
|
||||
CallShimeji = 시메지 부르기
|
||||
FollowCursor = 마우스 향하기
|
||||
ReduceToOne = 한 개로 줄이기
|
||||
RestoreWindows = 창 복원
|
||||
DismissAll = 전부 해산
|
||||
ChooseShimeji = 시메지를 골라주세요...
|
||||
ChooseInteractiveWindows = 상호작용 창을 골라주세요...
|
||||
BreedingCloning = 번식/복제하기
|
||||
ThrowingWindows = 창 던지기
|
||||
SoundEffects = 음향 효과
|
||||
AllowedBehaviours = 허용된 행동들
|
||||
Settings = 설정
|
||||
CloseMenu = 메뉴 닫기
|
||||
Shimeji = 시메지
|
||||
ShimejiEE = 시메지 인핸스드 에디션
|
||||
FailedDisplaySystemTrayErrorMessage = 시스템 트레이에 나타내기를 실패했습니다.
|
||||
FailedInitialiseFirstActionErrorMessage = 첫 동작의 초기화를 실패했습니다.
|
||||
CouldNotCreateShimejiErrorMessage = 생성할 수 없습니다
|
||||
FailedSetBehaviourErrorMessage = 행동 설정에 실패했습니다.
|
||||
SevereShimejiErrorErrorMessage = 심각한 에러 발생.
|
||||
CallAnother = 하나 더 부르기
|
||||
Dismiss = 해산
|
||||
DismissOthers = 제외하고 전부 해산
|
||||
SetBehaviour = 행동 설정
|
||||
RevealStatistics = 통계 보기
|
||||
CouldNotSetBehaviourErrorMessage = 행동을 설정할 수 없습니다.
|
||||
CouldNotGetNextBehaviourErrorMessage = 다음 행동을 찾지 못했습니다.
|
||||
FailedCreateNewShimejiErrorMessage = 새로운 시메지 생성에 실패했습니다.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = 다음 행동의 초기화를 실패했습니다.
|
||||
VariableEvaluationErrorMessage = 변수 계산중 에러가 발생했습니다.
|
||||
FailedDragActionInitialiseErrorMessage = "Dragged" 행동의 초기화를 실패했습니다.
|
||||
FailedDropActionInitialiseErrorMessage = "Thrown" 행동의 초기화를 실패했습니다.
|
||||
FailedFallingActionInitialiseErrorMessage = "Fall" 행동의 초기화를 실패했습니다.
|
||||
FailedInitialiseFollowingActionsErrorMessage = 다음 동작의 초기화를 실패했습니다.
|
||||
FailedClassActionInitialiseErrorMessage = 클래스 동작의 초기화를 실패했습니다
|
||||
CannotAccessClassActionErrorMessage = 클래스 동작에 접근할 수 없습니다
|
||||
ClassNotFoundErrorMessage = 클래스를 찾을 수 없습니다
|
||||
UnknownActionTypeErrorMessage = 알 수 없는 동작입니다
|
||||
FailedCreateAnimationErrorMessage = 애니메이션 생성에 실패했습니다
|
||||
FailedParameterEvaluationErrorMessage = 매개 변수 계산을 실패했습니다
|
||||
NoBehaviourFoundErrorMessage = 해당하는 행동이 없습니다
|
||||
NoActionFoundErrorMessage = 해당하는 동작이 없습니다
|
||||
FailedInitialiseCorrespondingActionErrorMessage = 해당하는 동작의 초기화를 실패했습니다
|
||||
FailedConditionEvaluationErrorMessage = 조건 계산에 실패했습니다.
|
||||
FailedLoadSoundErrorMessage = 소리 불러오기를 실패했습니다.
|
||||
FailedLoadImageErrorMessage = 이미지 불러오기를 실패했습니다.
|
||||
DuplicateActionErrorMessage = 중복되는 동작이 있습니다.
|
||||
NoCorrespondingActionFoundErrorMessage = 해당하는 동작을 찾을 수 없습니다.
|
||||
ShimejiImageSetChooser = 시메지EE 이미지 세트 고르기
|
||||
SelectImageSetsToUse = 사용할 이미지 세트를 골라주세요.
|
||||
UseSelected = 고른 항목 사용
|
||||
UseAll = 전부 사용
|
||||
Cancel = 취소
|
||||
ClearAll = 전부 선택 취소
|
||||
SelectAll = 전부 선택
|
||||
More = 더 보기...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = "scrollCount"와 "interval"는 0보다 커야 합니다.
|
||||
CountsCannotBeNegativeErrorMessage = "topFixedCount"와 "bottomFixedCount"는 음수일 수 없습니다.
|
||||
IntervalBelowZeroErrorMessage = "interval"은 0보다 커야 합니다.
|
||||
ScrollCountErrorMessage = "scrollCount"는 0보다 커야 합니다.
|
||||
ScriptCompilationErrorMessage = 스크립트 컴파일 중 오류가 발생했습니다.
|
||||
ScriptEvaluationErrorMessage = 스크립트 계산 중 오류가 발생했습니다.
|
||||
SetValueNotSupportedErrorMessage = 지원하지 않는 setValue입니다.
|
||||
InteractiveWindows = 상호작용 창
|
||||
InteractiveWindowHintMessage = 설명문을 입력해 주세요. / 는 넣지 마세요!
|
||||
AddInteractiveWindow = 상호작용 창 추가
|
||||
Add = 추가
|
||||
Remove = 제거
|
||||
Done = 완료
|
||||
Language = 언어
|
||||
ChaseMouse = 마우스 쫓아가기
|
||||
SitAndFaceMouse = 앉아서 마우스 향하기
|
||||
SitAndSpinHead = 앉아서 머리 돌리기
|
||||
Fall = 추락
|
||||
Dragged = 끌기
|
||||
Thrown = 던져짐
|
||||
PullUp = 끌어올리기
|
||||
Divided = 분열됨
|
||||
StandUp = 일어서기
|
||||
SitDown = 앉기
|
||||
SitWhileDanglingLegs = 걸터앉기
|
||||
LieDown = 눕기
|
||||
SplitIntoTwo = 둘로 분열
|
||||
HoldOntoWall = 벽 붙잡기
|
||||
FallFromWall = 벽에서 떨어지기
|
||||
HoldOntoCeiling = 천장 붙잡기
|
||||
FallFromCeiling = 천장에서 떨어지기
|
||||
WalkAlongWorkAreaFloor = 작업 공간 바닥 걷기
|
||||
RunAlongWorkAreaFloor = 작업 공간 바닥 달리기
|
||||
CrawlAlongWorkAreaFloor = 작업 공간 바닥 기어가기
|
||||
WalkLeftAlongFloorAndSit = 왼쪽으로 걷다가 앉기
|
||||
WalkRightAlongFloorAndSit = 오른쪽으로 걷다가 앉기
|
||||
GrabWorkAreaBottomLeftWall = 작업 공간 왼쪽 아래 벽 붙잡기
|
||||
GrabWorkAreaBottomRightWall = 작업 공간 오른쪽 아래 벽 붙잡기
|
||||
WalkLeftAndSit = 왼쪽으로 걷다가 앉기
|
||||
WalkRightAndSit = 오른쪽으로 걷다가 앉기
|
||||
WalkAndGrabBottomLeftWall = 걷다가 왼쪽 아래 벽 붙잡기
|
||||
WalkAndGrabBottomRightWall = 걷다가 오른쪽 아래 벽 붙잡기
|
||||
JumpFromBottomOfIE = 창 아래에서 뛰어오르기
|
||||
PullUpShimeji = 시메지 끌어올리기
|
||||
ClimbHalfwayAlongWall = 벽 따라 일부 오르기
|
||||
ClimbAlongWall = 벽 따라 오르기
|
||||
ClimbAlongCeiling = 천장 따라 오르기
|
||||
WalkAlongIECeiling = 창 천장 따라 걷기
|
||||
RunAlongIECeiling = 창 천장 따라 달리기
|
||||
CrawlAlongIECeiling = 창 천장 따라 기어가기
|
||||
SitOnTheLeftEdgeOfIE = 창 왼쪽 가장자리에 앉기
|
||||
SitOnTheRightEdgeOfIE = 창 오른쪽 가장자리에 앉기
|
||||
JumpFromLeftEdgeOfIE = 창 왼쪽 가장자리에서 뛰기
|
||||
JumpFromRightEdgeOfIE = 창 오른쪽 가장자리에서 뛰기
|
||||
WalkLeftAlongIEAndSit = 창 따라 왼쪽으로 걷다가 앉기
|
||||
WalkRightAlongIEAndSit = 창 따라 오른쪽으로 걷다가 앉기
|
||||
WalkLeftAlongIEAndJump = 창 따라 왼쪽으로 걷다가 뛰기
|
||||
WalkRightAlongIEAndJump = 창 따라 오른쪽으로 걷다가 뛰기
|
||||
HoldOntoIEWall = 창 벽 붙잡기
|
||||
ClimbIEWall = 창 벽 오르기
|
||||
ClimbIEBottom = 창 바닥 오르기
|
||||
GrabIEBottomLeftWall = 창 왼쪽 아래 벽 붙잡기
|
||||
GrabIEBottomRightWall = 창 오른쪽 아래 벽 붙잡기
|
||||
JumpFromLeftWall = 왼쪽 벽에서 뛰기
|
||||
JumpFromRightWall = 오른쪽 벽에서 뛰기
|
||||
JumpOnIELeftWall = 창 왼쪽 벽에 뛰기
|
||||
JumpOnIERightWall = 창 오른쪽 벽에 뛰기
|
||||
ThrowIEFromLeft = 창 왼쪽에서 던지기
|
||||
ThrowIEFromRight = 창 오른쪽에서 던지기
|
||||
WalkAndThrowIEFromLeft = 걷다가 창 왼쪽에서 던지기
|
||||
WalkAndThrowIEFromRight = 걷다가 창 오른쪽에서 던지기
|
||||
Scaling = 크기 조절
|
134
conf/language_nl.properties
Normal file
134
conf/language_nl.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# Dutch language file
|
||||
# by Themyjava
|
||||
Behaviour = Gedrag
|
||||
WindowX = Venster X
|
||||
WindowY = Venster Y
|
||||
WindowWidth = Breedte Venster
|
||||
WindowHeight = Hoogte Venster
|
||||
Error = Fout
|
||||
FailedLoadConfigErrorMessage = Laden van configuratiebestand mislukt
|
||||
SeeLogForDetails = ie de log voor meer details
|
||||
CallShimeji = Roep Shimeji
|
||||
FollowCursor = Volg de Cursor
|
||||
ReduceToOne = Verminder tot één
|
||||
RestoreWindows = Herstel Vensters
|
||||
DismissAll = Stuur Iedereen Weg
|
||||
ChooseShimeji = Kies Shimeji...
|
||||
ChooseInteractiveWindows = Kies Interactieve Vensters...
|
||||
BreedingCloning = Vermeerderen/Splitsen
|
||||
ThrowingWindows = Vensters Gooien
|
||||
SoundEffects = Geluidseffecten
|
||||
AllowedBehaviours = Toegestane Gedragingen
|
||||
Settings = Instellingen
|
||||
FailedDisplaySystemTrayErrorMessage = Kan systeemvak niet weergeven
|
||||
FailedInitialiseFirstActionErrorMessage = Initialiseren eerste actie is mislukt
|
||||
CouldNotCreateShimejiErrorMessage = Maken niet gelukt
|
||||
FailedSetBehaviourErrorMessage = Instellen gedrag is mislukt
|
||||
SevereShimejiErrorErrorMessage = Ernstige Shimeji fout
|
||||
CallAnother = Roep er nog een
|
||||
Dismiss = Stuur Weg
|
||||
DismissOthers = Stuur Anderen Weg
|
||||
SetBehaviour = Kies Gedragingen
|
||||
RevealStatistics = Toon Informatie
|
||||
CouldNotSetBehaviourErrorMessage = Kon gedrag niet instellen
|
||||
CouldNotGetNextBehaviourErrorMessage = Volgende gedraging kon niet bekomen worden
|
||||
FailedCreateNewShimejiErrorMessage = Maken van nieuwe Shimeji is mislukt
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Het initialiseren van de volgende gedragingen is mislukt
|
||||
VariableEvaluationErrorMessage = Er is een probleem ontstaan in de evaluatie van de volgende variabel
|
||||
FailedDragActionInitialiseErrorMessage = Initialiseren van de "dragged" actie is mislukt
|
||||
FailedDropActionInitialiseErrorMessage = Initialiseren van de "thrown" action is mislukt
|
||||
FailedFallingActionInitialiseErrorMessage = Initialiseren van de "fall" action is mislukt
|
||||
FailedInitialiseFollowingActionsErrorMessage = Initialiseren van de volgende acties is mislukt
|
||||
FailedClassActionInitialiseErrorMessage = Fout met initialiseren van actie klasse XXX
|
||||
CannotAccessClassActionErrorMessage = Geen toegang tot actie klasse XXX
|
||||
ClassNotFoundErrorMessage = Klasse niet gevonden
|
||||
UnknownActionTypeErrorMessage = Onbekend Type Actie
|
||||
FailedCreateAnimationErrorMessage = Fout in het maken van een animatie
|
||||
FailedParameterEvaluationErrorMessage = Fout in evaluatie van parameter
|
||||
NoBehaviourFoundErrorMessage = Er is geen bijbehorend gedrag
|
||||
NoActionFoundErrorMessage = Er is geen bijbehorende actie
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Fout in het initialiseren van de bijbehorende actie
|
||||
FailedConditionEvaluationErrorMessage = Statusevaluatie is mislukt
|
||||
FailedLoadSoundErrorMessage = Laden van geluid is mislukt
|
||||
FailedLoadImageErrorMessage = Laden van afbeelding is mislukt
|
||||
DuplicateActionErrorMessage = Duplicaat Actie Gevonden
|
||||
NoCorrespondingActionFoundErrorMessage = De bijbehorende actie is niet gevonden
|
||||
ShimejiImageSetChooser = Shimeji-ee Afbeeldingsreeks Selectieveld
|
||||
SelectImageSetsToUse = Kies Afbeeldingsreeksen om te Gebruiken
|
||||
UseSelected = Gebruik Selectie
|
||||
UseAll = Gebruik Alles
|
||||
Cancel = Annuleren
|
||||
ClearAll = Deselecteer Alles
|
||||
SelectAll = Selecteer Alles
|
||||
More = Meer...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = Scrollcount en interval moeten groter zijn dan 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount en bottomFixedCount mogen niet negatief zijn
|
||||
IntervalBelowZeroErrorMessage = interval moet groter zijn dan 0
|
||||
ScrollCountErrorMessage = scrollCount moet groter zijn dan 0
|
||||
ScriptCompilationErrorMessage = Er is een fout opgetreden bij het compileren van een script
|
||||
ScriptEvaluationErrorMessage = Er is een fout opgetreden in scriptevaluatie
|
||||
SetValueNotSupportedErrorMessage = setValue wordt niet ondersteund
|
||||
InteractiveWindows = Interactieve Vensters
|
||||
InteractiveWindowHintMessage = Voer bijschrift text in. Geen / teken alstublieft!
|
||||
AddInteractiveWindow = Interactief Venster Toevoegen
|
||||
Add = Toevoegen
|
||||
Remove = Verwijderen
|
||||
Done = Klaar
|
||||
Language = Taal
|
||||
ChaseMouse = Volg de Muis
|
||||
SitAndFaceMouse = Zet en Kijk naar de Muis
|
||||
SitAndSpinHead = Zit en Beweeg Hoofd
|
||||
Fall = Vallen
|
||||
Dragged = Slepen
|
||||
Thrown = Gooien
|
||||
PullUp = Optrekken
|
||||
Divided = Opdelen
|
||||
StandUp = Sta Op
|
||||
SitDown = Ga Zitten
|
||||
SitWhileDanglingLegs = Ga zitten met Bengelende Benen
|
||||
LieDown = Ga liggen
|
||||
SplitIntoTwo = Deel op in Twee
|
||||
HoldOntoWall = Hou de Muur Vast
|
||||
FallFromWall = Val van de Muur
|
||||
HoldOntoCeiling = Hou het Plafond Vast
|
||||
FallFromCeiling = Val van het Plafond
|
||||
WalkAlongWorkAreaFloor = Loop Over de Desktop Bodem
|
||||
RunAlongWorkAreaFloor = Ren Over de Desktop Bodem
|
||||
CrawlAlongWorkAreaFloor = Kruip Over de Desktop Bodem
|
||||
WalkLeftAlongFloorAndSit = Loop Links Over de Vloer en Ga Zitten
|
||||
WalkRightAlongFloorAndSit = Loop Rechts Over de Vloer en Ga Zitten
|
||||
GrabWorkAreaBottomLeftWall = Pak de Linker Muur van de Desktop Bodem
|
||||
GrabWorkAreaBottomRightWall = Pak de Linker Muur van de Desktop Bodem
|
||||
WalkLeftAndSit = Loop Links en Zit
|
||||
WalkRightAndSit = Loop Rechts en Zit
|
||||
WalkAndGrabBottomLeftWall = Loop en Pak de Linker Muur
|
||||
WalkAndGrabBottomRightWall = Loop en Pak de Rechter Muur
|
||||
JumpFromBottomOfIE = Spring Vanaf de Onderkant Van Het Venster
|
||||
PullUpShimeji = Trek Een Shimeji Op
|
||||
ClimbHalfwayAlongWall = Klim Tot Halverwege De Muur
|
||||
ClimbAlongWall = Klim Langs De Muur
|
||||
ClimbAlongCeiling = Klim Langs Het Plafond
|
||||
WalkAlongIECeiling = Loop Over Venster Dak
|
||||
RunAlongIECeiling = Ren Over Venster Dak
|
||||
CrawlAlongIECeiling = Kruip Over Venster Dak
|
||||
SitOnTheLeftEdgeOfIE = Zit op de Linker Rand van het Venster
|
||||
SitOnTheRightEdgeOfIE = Zit op de Rechter Rand van het Venster
|
||||
JumpFromLeftEdgeOfIE = Spring van de Linker Rand van het Venster
|
||||
JumpFromRightEdgeOfIE = Spring van de Rechter Rand van het Venster
|
||||
WalkLeftAlongIEAndSit = Loop Links Over het Venster en Zit
|
||||
WalkRightAlongIEAndSit = Loop Rechts Over het Venster en Zit
|
||||
WalkLeftAlongIEAndJump = Loop Links Over het Venster en Spring
|
||||
WalkRightAlongIEAndJump = Loop Rechts Over het Venster en Spring
|
||||
HoldOntoIEWall = Houd Vensterwand Vast
|
||||
ClimbIEWall = Klim Langs Vensterwand
|
||||
ClimbIEBottom = Klim Langs Onderzijde Venster
|
||||
GrabIEBottomLeftWall = Pak de Linker Muur van het Venster
|
||||
GrabIEBottomRightWall = Pak de Rechter Muur van het Venster
|
||||
JumpFromLeftWall = Spring van de Linker Muur
|
||||
JumpFromRightWall = Spring van de Rechter Muur
|
||||
JumpOnIELeftWall = Spring op Linker Muur Venster
|
||||
JumpOnIERightWall = Spring op Rechter Muur Venster
|
||||
ThrowIEFromLeft = Gooi Venster vanaf Links
|
||||
ThrowIEFromRight = Gooi Venster vanaf Rechts
|
||||
WalkAndThrowIEFromLeft = Loop en Gooi Venster vanaf Links
|
||||
WalkAndThrowIEFromRight = Loop en Gooi Venster vanaf Rechts
|
135
conf/language_pl.properties
Normal file
135
conf/language_pl.properties
Normal file
|
@ -0,0 +1,135 @@
|
|||
# Polish language file
|
||||
# by Tetsumon
|
||||
Behaviour = Zachowanie
|
||||
WindowX = Okno X
|
||||
WindowY = Okno Y
|
||||
WindowWidth = Szerokość okna
|
||||
WindowHeight = Wysokość okna
|
||||
Error = Błąd
|
||||
FailedLoadConfigErrorMessage = Nie udało się załadować plików konfiguracyjnych.
|
||||
SeeLogForDetails = Zobacz log, aby uzyskać więcej informacji.
|
||||
CallShimeji = Zawołaj Shimeji
|
||||
FollowCursor = Śledź kursor
|
||||
ReduceToOne = Odwołaj innych
|
||||
RestoreWindows = Przywróć okno
|
||||
DismissAll = Odwołaj wszystkie
|
||||
ChooseShimeji = Wybierz Shimeji...
|
||||
ChooseInteractiveWindows = Wybierz interaktywne okna...
|
||||
BreedingCloning = Hodowla/Klonowanie
|
||||
ThrowingWindows = Rzucanie okna
|
||||
SoundEffects = Efekty dźwiękowe
|
||||
AllowedBehaviours = Dozwolone zachowania
|
||||
Settings = Ustawienia
|
||||
CloseMenu = Zamknij menu
|
||||
FailedDisplaySystemTrayErrorMessage = Nie udało się wyświetlić paska zadań.
|
||||
FailedInitialiseFirstActionErrorMessage = Nie udało się zainicjować pierwszej akcji.
|
||||
CouldNotCreateShimejiErrorMessage = Nie można stworzyć
|
||||
FailedSetBehaviourErrorMessage = Nie można ustawić zachowania.
|
||||
SevereShimejiErrorErrorMessage = Poważny błąd Shimeji.
|
||||
CallAnother = Zawołaj kolejnego
|
||||
Dismiss = Odwołaj
|
||||
DismissOthers = Odwołaj innych
|
||||
SetBehaviour = Ustaw zachowanie
|
||||
RevealStatistics = Pokaż statystyki
|
||||
CouldNotSetBehaviourErrorMessage = Nie można ustawić zachowania.
|
||||
CouldNotGetNextBehaviourErrorMessage = Nie można uzyskać następnego zachowania.
|
||||
FailedCreateNewShimejiErrorMessage = Nie udało się stworzyć nowego Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Nie można zainicjować następującego zachowania.
|
||||
VariableEvaluationErrorMessage = Wystąpił błąd w ocenie zmiennej.
|
||||
FailedDragActionInitialiseErrorMessage = Nie udało się zainicjować akcji "Dragged".
|
||||
FailedDropActionInitialiseErrorMessage = Nie udało się zainicjować akcji "Thrown".
|
||||
FailedFallingActionInitialiseErrorMessage = Nie udało się zainicjować akcji "Fall".
|
||||
FailedInitialiseFollowingActionsErrorMessage = Nie można zainicjować następujących działań.
|
||||
FailedClassActionInitialiseErrorMessage = Nie udało się zainicjować działania klasy
|
||||
CannotAccessClassActionErrorMessage = Nie można uzyskać dostępu do działania w klasie
|
||||
ClassNotFoundErrorMessage = Klasa nie została znaleziona
|
||||
UnknownActionTypeErrorMessage = Nieznany typ akcji
|
||||
FailedCreateAnimationErrorMessage = Nie udało się utworzyć animacji
|
||||
FailedParameterEvaluationErrorMessage = Nie udało się ocenić parametru
|
||||
NoBehaviourFoundErrorMessage = Nie ma odpowiadającego zachowania
|
||||
NoActionFoundErrorMessage = Nie ma odpowiedniej akcji
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Nie udało się zainicjować odpowiadającej czynności
|
||||
FailedConditionEvaluationErrorMessage = Nie udało się ocenić warunku
|
||||
FailedLoadSoundErrorMessage = Nie udało się załadować dźwięku
|
||||
FailedLoadImageErrorMessage = Nie udało się załadować obrazu
|
||||
DuplicateActionErrorMessage = Znaleziono zduplikowaną akcję
|
||||
NoCorrespondingActionFoundErrorMessage = Nie można znaleźć odpowiedniej akcji
|
||||
ShimejiImageSetChooser = Wybór Zestawu Obrazów Shimeji-ee
|
||||
SelectImageSetsToUse = Wybierz zestawy obrazów do użycia
|
||||
UseSelected = Użyj wybranych
|
||||
UseAll = Użyj wszystkich
|
||||
Cancel = Anuluj
|
||||
ClearAll = Wyczyść wszystko
|
||||
SelectAll = Zaznacz wszystko
|
||||
More = Więcej...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount i interval muszą być większe niż 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount i bottomFixedCount nie mogą być ujemne
|
||||
IntervalBelowZeroErrorMessage = interval musi być większy niż 0
|
||||
ScrollCountErrorMessage = scrollCount musi być większy od 0
|
||||
ScriptCompilationErrorMessage = Wystąpił błąd podczas kompilowania skryptu
|
||||
ScriptEvaluationErrorMessage = Wystąpił błąd podczas oceny skryptu
|
||||
SetValueNotSupportedErrorMessage = setValue nie jest wspomagany
|
||||
InteractiveWindows = Interaktywne okna
|
||||
InteractiveWindowHintMessage = Wprowadź tekst podpisu. Nie używaj następującego znaku /
|
||||
AddInteractiveWindow = Dodaj interaktywne okno
|
||||
Add = Dodaj
|
||||
Remove = Usuń
|
||||
Done = Gotowe
|
||||
Language = Język
|
||||
ChaseMouse = Goń za kursorem
|
||||
SitAndFaceMouse = Usiądź i śledź kursor
|
||||
SitAndSpinHead = Usiądź i obróć głowę
|
||||
Fall = Upadek
|
||||
Dragged = Przeciąganie
|
||||
Thrown = Rzucenie
|
||||
PullUp = Wyciągnij
|
||||
Divided = Podziel
|
||||
StandUp = Wstań
|
||||
SitDown = Usiądź
|
||||
SitWhileDanglingLegs = Usiądź z wiszącymi nogami
|
||||
LieDown = Połóż się
|
||||
SplitIntoTwo = Podziel się na dwa
|
||||
HoldOntoWall = Trzymaj się ściany
|
||||
FallFromWall = Spadek ze ściany
|
||||
HoldOntoCeiling = Trzymaj się sufitu
|
||||
FallFromCeiling = Spadek z sufitu
|
||||
WalkAlongWorkAreaFloor = Spacer wzdłuż obszaru roboczego
|
||||
RunAlongWorkAreaFloor = Biegnij wzdłuż obszaru roboczego
|
||||
CrawlAlongWorkAreaFloor = Czołgaj się wzdłuż obszaru roboczego
|
||||
WalkLeftAlongFloorAndSit = Idź w lewo wzdłuż podłogi i usiądź
|
||||
WalkRightAlongFloorAndSit = Idź w prawo wzdłuż podłogi i usiądź
|
||||
GrabWorkAreaBottomLeftWall = Chwyć dolną lewą ścianę obszaru roboczego
|
||||
GrabWorkAreaBottomRightWall = Chwyć dolną prawą ścianę obszaru roboczego
|
||||
WalkLeftAndSit = Idź w lewo i usiądź
|
||||
WalkRightAndSit = Idź w prawo i usiądź
|
||||
WalkAndGrabBottomLeftWall = Idź i chwyć dolną lewą ścianę
|
||||
WalkAndGrabBottomRightWall = Idź i chwyć prawą dolną ścianę
|
||||
JumpFromBottomOfIE = Skacz z dołu okna
|
||||
PullUpShimeji = Wyciągnij Shimeji
|
||||
ClimbHalfwayAlongWall = Wspinaczka do połowy ściany
|
||||
ClimbAlongWall = Wspinaj się wzdłuż ściany
|
||||
ClimbAlongCeiling = Wspinaj się wzdłuż sufitu
|
||||
WalkAlongIECeiling = Idź wzdłuż sufitu okna
|
||||
RunAlongIECeiling = Biegnij wzdłuż sufitu okna
|
||||
CrawlAlongIECeiling = Czołgaj się wzdłuż sufitu okna
|
||||
SitOnTheLeftEdgeOfIE = Usiądź na lewej krawędzi okna
|
||||
SitOnTheRightEdgeOfIE = Usiądź na prawej krawędzi okna
|
||||
JumpFromLeftEdgeOfIE = Przeskocz z lewej krawędzi okna
|
||||
JumpFromRightEdgeOfIE = Przeskocz z prawej krawędzi okna
|
||||
WalkLeftAlongIEAndSit = Idź w lewo wzdłuż okna i usiądź
|
||||
WalkRightAlongIEAndSit = Idź w prawo wzdłuż okna i usiądź
|
||||
WalkLeftAlongIEAndJump = Idź w lewo wzdłuż okna i skacz
|
||||
WalkRightAlongIEAndJump = Idź w prawo wzdłuż okna i skacz
|
||||
HoldOntoIEWall = Trzymaj się ściany okna
|
||||
ClimbIEWall = Wspinaj się po ścianie okna
|
||||
ClimbIEBottom = Wspinaj się po dolnej części okna
|
||||
GrabIEBottomLeftWall = Chwyć dolną lewą ściankę okna
|
||||
GrabIEBottomRightWall = Chwyć prawą dolną ścianę okna
|
||||
JumpFromLeftWall = Skacz z lewej ściany
|
||||
JumpFromRightWall = Skacz z prawej ściany
|
||||
JumpOnIELeftWall = Przeskocz na lewą ścianę okna
|
||||
JumpOnIERightWall = Przeskocz na prawą ścianę okna
|
||||
ThrowIEFromLeft = Rzuć okno od lewej
|
||||
ThrowIEFromRight = Rzuć okno od prawej
|
||||
WalkAndThrowIEFromLeft = Idź i rzuć okno od lewej
|
||||
WalkAndThrowIEFromRight = Idź i rzuć okno od prawej
|
140
conf/language_pt_BR.properties
Normal file
140
conf/language_pt_BR.properties
Normal file
|
@ -0,0 +1,140 @@
|
|||
# Brazilian Portuguese language file
|
||||
# by Malurine
|
||||
#Language = Português Brasileiro
|
||||
Behaviour = Comportamento
|
||||
ShimejiX = Shimeji X
|
||||
ShimejiY = Shimeji Y
|
||||
WindowX = Janela X
|
||||
WindowY = Janela Y
|
||||
WindowWidth = Largura da janela
|
||||
WindowHeight = Altura da janela
|
||||
Error = Erro
|
||||
FailedLoadConfigErrorMessage = Falha ao carregar arquivos de configuração.
|
||||
SeeLogForDetails = Consulte o log para mais detalhes.
|
||||
CallShimeji = Chamar Shimeji
|
||||
FollowCursor = Seguir o cursor
|
||||
ReduceToOne = Reduzir para um
|
||||
RestoreWindows = Restaurar janelas
|
||||
DismissAll = Dispensar todos
|
||||
ChooseShimeji = Escolher Shimeji...
|
||||
ChooseInteractiveWindows = Escolher janelas interativas...
|
||||
BreedingCloning = Reprodução/Clonagem
|
||||
ThrowingWindows = Jogar janelas
|
||||
SoundEffects = Efeitos sonoros
|
||||
AllowedBehaviours = Comportamentos permitidos
|
||||
Settings = Configurações
|
||||
CloseMenu = Fechar menu
|
||||
Shimeji = Shimeji
|
||||
ShimejiEE = Shimeji-ee
|
||||
FailedDisplaySystemTrayErrorMessage = Falha ao exibir a bandeja do sistema.
|
||||
FailedInitialiseFirstActionErrorMessage = Falha ao inicializar a primeira ação.
|
||||
CouldNotCreateShimejiErrorMessage = Não foi possível criar
|
||||
FailedSetBehaviourErrorMessage = Falha ao definir o comportamento.
|
||||
SevereShimejiErrorErrorMessage = Erro grave no Shimeji.
|
||||
CallAnother = Chamar outro
|
||||
Dismiss = Dispensar
|
||||
DismissOthers = Dispensar os outros
|
||||
SetBehaviour = Definir comportamento
|
||||
RevealStatistics = Revelar Estatísticas
|
||||
CouldNotSetBehaviourErrorMessage = Não foi possível definir o comportamento.
|
||||
CouldNotGetNextBehaviourErrorMessage = Não foi possível realizar o próximo comportamento.
|
||||
FailedCreateNewShimejiErrorMessage = Falha ao criar novo Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Falha ao inicializar o comportamento seguinte.
|
||||
VariableEvaluationErrorMessage = Ocorreu um erro na avaliação da variável.
|
||||
FailedDragActionInitialiseErrorMessage = Falha ao inicializar a ação "Dragged".
|
||||
FailedDropActionInitialiseErrorMessage = Falha ao inicializar a ação "Thrown".
|
||||
FailedFallingActionInitialiseErrorMessage = Falha ao inicializar a ação "Fall".
|
||||
FailedInitialiseFollowingActionsErrorMessage = Falha ao inicializar as seguintes ações.
|
||||
FailedClassActionInitialiseErrorMessage = Falha ao inicializar ação coletiva
|
||||
CannotAccessClassActionErrorMessage = Não é possível acessar a ação coletiva
|
||||
ClassNotFoundErrorMessage = Classe não encontrada
|
||||
UnknownActionTypeErrorMessage = Tipo de ação desconhecido
|
||||
FailedCreateAnimationErrorMessage = Falha ao criar uma animação
|
||||
FailedParameterEvaluationErrorMessage = Falha ao avaliar o parâmetro
|
||||
NoBehaviourFoundErrorMessage = Não há comportamento correspondente
|
||||
NoActionFoundErrorMessage = Não há ação correspondente
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Falha ao inicializar a ação correspondente
|
||||
FailedConditionEvaluationErrorMessage = Falha ao avaliar a condição
|
||||
FailedLoadSoundErrorMessage = Falha ao carregar o som
|
||||
FailedLoadImageErrorMessage = Falha ao carregar a imagem
|
||||
DuplicateActionErrorMessage = Ação duplicada encontrada
|
||||
NoCorrespondingActionFoundErrorMessage = Não foi possível encontrar a ação correspondente
|
||||
ShimejiImageSetChooser = Seletor de conjunto de imagens
|
||||
SelectImageSetsToUse = Selecione conjuntos de imagens para usar
|
||||
UseSelected = Usar selecionado
|
||||
UseAll = Usar todos
|
||||
Cancel = Cancelar
|
||||
ClearAll = Limpar tudo
|
||||
SelectAll = Selecionar todos
|
||||
More = Mais...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = "scrollCount" e "interval" devem ser maior que 0
|
||||
CountsCannotBeNegativeErrorMessage = "topFixedCount" e "bottomFixedCount" não podem ser negativo
|
||||
IntervalBelowZeroErrorMessage = "interval" deve ser maior que 0
|
||||
ScrollCountErrorMessage = "scrollCount" deve ser maior que 0
|
||||
ScriptCompilationErrorMessage = Ocorreu um erro ao compilar um script
|
||||
ScriptEvaluationErrorMessage = Ocorreu um erro na avaliação do script
|
||||
SetValueNotSupportedErrorMessage = O valor definido não é suportado
|
||||
InteractiveWindows = Janelas interativas
|
||||
InteractiveWindowHintMessage = Digite o texto da sua legenda. Sem caractere / por favor!
|
||||
AddInteractiveWindow = Adicionar janela interativa
|
||||
Add = Adicionar
|
||||
Remove = Remover
|
||||
Done = Concluído
|
||||
Language = Linguagem
|
||||
ChaseMouse = Perseguir o mouse
|
||||
SitAndFaceMouse = Sentar e encarar o mouse
|
||||
SitAndSpinHead = Sentar e girar a cabeça
|
||||
Fall = Cair
|
||||
Dragged = Arrastado
|
||||
Thrown = Jogado
|
||||
PullUp = Puxar para cima
|
||||
Divided = Dividido
|
||||
StandUp = Levantar
|
||||
SitDown = Sentar
|
||||
SitWhileDanglingLegs = Sentar enquanto balança as pernas
|
||||
LieDown = Deitar
|
||||
SplitIntoTwo = Dividir em dois
|
||||
HoldOntoWall = Segurar-se na parede
|
||||
FallFromWall = Cair da parede
|
||||
HoldOntoCeiling = Segurar-se no teto
|
||||
FallFromCeiling = Cair do teto
|
||||
WalkAlongWorkAreaFloor = Andar pelo chão da Área de Trabalho
|
||||
RunAlongWorkAreaFloor = Correr pelo chão da Área de Trabalho
|
||||
CrawlAlongWorkAreaFloor = Rastejar pelo chão da Área de Trabalho
|
||||
WalkLeftAlongFloorAndSit = Andar para esquerda e sentar
|
||||
WalkRightAlongFloorAndSit = Andar para direita e sentar
|
||||
GrabWorkAreaBottomLeftWall = Agarrar parede à esquerda da Área de Trabalho
|
||||
GrabWorkAreaBottomRightWall = Agarrar parede à direita da Área de Trabalho
|
||||
WalkLeftAndSit = Andar à esquerda e sentar
|
||||
WalkRightAndSit = Andar à direita e sentar
|
||||
WalkAndGrabBottomLeftWall = Andar e Agarrar a parede à esquerda
|
||||
WalkAndGrabBottomRightWall = Andar e Agarrar a parede à direita
|
||||
JumpFromBottomOfIE = Saltar do inferior da janela
|
||||
PullUpShimeji = Levantar Shimeji
|
||||
ClimbHalfwayAlongWall = Subir metade do caminho ao longo da parede
|
||||
ClimbAlongWall = Escalar pela parede
|
||||
ClimbAlongCeiling =Escalar pelo teto
|
||||
WalkAlongIECeiling = Andar pelo teto da janela
|
||||
RunAlongIECeiling = Correr pelo teto da janela
|
||||
CrawlAlongIECeiling = Rastejar pelo teto da janela
|
||||
SitOnTheLeftEdgeOfIE = Sentar na borda esquerda da janela
|
||||
SitOnTheRightEdgeOfIE = Sentar na borda direita da janela
|
||||
JumpFromLeftEdgeOfIE = Saltar da borda esquerda da janela
|
||||
JumpFromRightEdgeOfIE = Saltar da borda direita da janela
|
||||
WalkLeftAlongIEAndSit = Andar à esquerda ao longo da janela e sentar
|
||||
WalkRightAlongIEAndSit = Andar à direita ao longo da janela e sentar
|
||||
WalkLeftAlongIEAndJump = Andar à esquerda ao longo da janela e pular
|
||||
WalkRightAlongIEAndJump = Andar à direita ao longo da janela e pular
|
||||
HoldOntoIEWall = Segurar-se na parede da janela
|
||||
ClimbIEWall = Escalar parede da janela
|
||||
ClimbIEBottom = Escalar parte inferior da janela
|
||||
GrabIEBottomLeftWall = Agarrar a parede inferior esquerda da janela
|
||||
GrabIEBottomRightWall = Agarrar a parede inferior direita da janela
|
||||
JumpFromLeftWall = Pular da parede esquerda
|
||||
JumpFromRightWall = Pular da parede direita
|
||||
JumpOnIELeftWall = Saltar na parede esquerda da janela
|
||||
JumpOnIERightWall = Saltar na parede direita da janela
|
||||
ThrowIEFromLeft = Jogar a janela da esquerda
|
||||
ThrowIEFromRight = Jogar a janela da direita
|
||||
WalkAndThrowIEFromLeft = Andar e jogar a janela da esquerda
|
||||
WalkAndThrowIEFromRight = Andar e jogar a janela da direita
|
134
conf/language_pt_PT.properties
Normal file
134
conf/language_pt_PT.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# Portuguese language file
|
||||
# by neko-senpai-chan
|
||||
#Language = Português
|
||||
Behaviour = Comportamento
|
||||
WindowWidth = Largura da Janela
|
||||
WindowHeight = Altura da Janela
|
||||
Error = Erro
|
||||
FailedLoadConfigErrorMessage = Falha ao carregar arquivos de configuração.
|
||||
SeeLogForDetails = Veja log para mais detalhes.
|
||||
CallShimeji = Chamar Shimeji
|
||||
FollowCursor = Seguir Cursor
|
||||
ReduceToOne = Reduzir para Um
|
||||
RestoreWindows = Restaurar o Janelas
|
||||
DismissAll = Recusar tudo
|
||||
ChooseShimeji = Escolha o Shimeji...
|
||||
ChooseInteractiveWindows = Escolha a Janela Interativa...
|
||||
BreedingCloning = Novo / Clonar
|
||||
ThrowingWindows = Atirar Janelas
|
||||
SoundEffects = Efeitos Sonoros
|
||||
AllowedBehaviours = Comportamentos Permitidos
|
||||
Settings = Configurações
|
||||
ShimejiEE = Shimeji-ee
|
||||
FailedDisplaySystemTrayErrorMessage = Falha ao exibir a bandeja do sistema.
|
||||
FailedInitialiseFirstActionErrorMessage = Falha ao inicializar a primeira ação.
|
||||
CouldNotCreateShimejiErrorMessage = Não foi possível criar
|
||||
FailedSetBehaviourErrorMessage = Falha ao definir o comportamento.
|
||||
SevereShimejiErrorErrorMessage = Erro grave de Shimeji.
|
||||
CallAnother = Chame outro
|
||||
Dismiss = Dispensar
|
||||
DismissOthers = Dispensar os outros
|
||||
SetBehaviour = Definir comportamento
|
||||
RevealStatistics = Revele Estatísticas
|
||||
CouldNotSetBehaviourErrorMessage = Não foi possível definir o comportamento.
|
||||
CouldNotGetNextBehaviourErrorMessage = Não foi possível obter o próximo comportamento.
|
||||
FailedCreateNewShimejiErrorMessage = Falha ao criar o novo Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Falha ao inicializar o seguinte comportamento.
|
||||
VariableEvaluationErrorMessage = Ocorreu um erro na avaliação da variável.
|
||||
FailedDragActionInitialiseErrorMessage = Falha ao inicializar a ação "Arrastada".
|
||||
FailedDropActionInitialiseErrorMessage = Falha ao inicializar a ação "Thrown".
|
||||
FailedFallingActionInitialiseErrorMessage = Falha ao inicializar a ação "Queda".
|
||||
FailedInitialiseFollowingActionsErrorMessage = Falha ao inicializar as seguintes ações.
|
||||
FailedClassActionInitialiseErrorMessage = Falha ao inicializar a ação da turma
|
||||
CannotAccessClassActionErrorMessage = Não é possível acessar a ação de classe
|
||||
ClassNotFoundErrorMessage = Classe não encontrada
|
||||
UnknownActionTypeErrorMessage = Tipo de ação desconhecido
|
||||
FailedCreateAnimationErrorMessage = Não foi possível criar uma animação
|
||||
FailedParameterEvaluationErrorMessage = Falha ao avaliar o parâmetro
|
||||
NoBehaviourFoundErrorMessage = Não há comportamento correspondente
|
||||
NoActionFoundErrorMessage = Não há ação correspondente
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Falha ao inicializar a ação correspondente
|
||||
FailedConditionEvaluationErrorMessage = Falha ao avaliar a condição
|
||||
FailedLoadSoundErrorMessage = Falha ao carregar o som
|
||||
FailedLoadImageErrorMessage = Falha ao carregar imagem
|
||||
DuplicateActionErrorMessage = Ação Duplicada Encontrada
|
||||
NoCorrespondingActionFoundErrorMessage = Não foi possível encontrar a ação correspondente
|
||||
ShimejiImageSetChooser = Escolher Imagem de Shimeji-ee
|
||||
SelectImageSetsToUse = Selecione Conjuntos de Imagens para Usar
|
||||
UseSelected = Usar selecionado
|
||||
UseAll = Use todos
|
||||
Cancel = Cancelar
|
||||
ClearAll = Limpar tudo
|
||||
SelectAll = Selecionar tudo
|
||||
More = Mais...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount e interval devem ser maiores que 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount e bottomFixedCount não podem ser negativos
|
||||
IntervalBelowZeroErrorMessage = intervalo deve ser maior que 0
|
||||
ScrollCountErrorMessage = scrollCount deve ser maior que 0
|
||||
ScriptCompilationErrorMessage = Ocorreu um erro ao compilar um script
|
||||
ScriptEvaluationErrorMessage = Ocorreu um erro na avaliação do script
|
||||
SetValueNotSupportedErrorMessage = setValue não é suportado
|
||||
InteractiveWindows = Janelas interativas
|
||||
InteractiveWindowHintMessage = Digite o texto da sua legenda. Não / personagem por favor!
|
||||
AddInteractiveWindow = Adicionar janela interativa
|
||||
Add = Adicionar
|
||||
Remove = Remover
|
||||
Done = Feito
|
||||
Language = Língua
|
||||
ChaseMouse = Rato de perseguição
|
||||
SitAndFaceMouse = Sentsr e Olhar o Mouse
|
||||
SitAndSpinHead = Sentar e Virar Cabeça
|
||||
Fall = Cair
|
||||
Dragged = Arrastar-se
|
||||
Thrown = Atirar-se
|
||||
PullUp = Puxar para cima
|
||||
Divided = Dividir-se
|
||||
StandUp = Levantar-se
|
||||
SitDown = Sentar-se
|
||||
SitWhileDanglingLegs = Sentar e balançar as pernas
|
||||
LieDown = Deitar
|
||||
SplitIntoTwo = Dividir-se em dois
|
||||
HoldOntoWall = Segure-se na parede
|
||||
FallFromWall = Cair da parede
|
||||
HoldOntoCeiling = Segure-se no teto
|
||||
FallFromCeiling = Cair do teto
|
||||
WalkAlongWorkAreaFloor = Ande ao longo do assoalho da área de trabalho
|
||||
RunAlongWorkAreaFloor = Correr ao longo do piso da área de trabalho
|
||||
CrawlAlongWorkAreaFloor = Rasteje ao longo do assoalho da área de trabalho
|
||||
WalkLeftAlongFloorAndSit = Ande à esquerda ao longo do chão e sente-se
|
||||
WalkRightAlongFloorAndSit = Ande ao longo do chão e sente-se
|
||||
GrabWorkAreaBottomLeftWall = Agarrar a área de trabalho inferior esquerdo da parede
|
||||
GrabWorkAreaBottomRightWall = Pegue a área de trabalho Inferior Direita da Parede
|
||||
WalkLeftAndSit = Ande à esquerda e sente-se
|
||||
WalkRightAndSit = Ande à Direita e Sente-se
|
||||
WalkAndGrabBottomLeftWall = Ande e pegue a parede inferior esquerda
|
||||
WalkAndGrabBottomRightWall = Ande e pegue na parede inferior Direita
|
||||
JumpFromBottomOfIE = Salte da parte inferior da janela
|
||||
PullUpShimeji = Puxe o Shimeji
|
||||
ClimbHalfwayAlongWall = Suba na metade do caminho ao longo da parede
|
||||
ClimbAlongWall = Escalar ao longo da parede
|
||||
ClimbAlongCeiling = Suba ao longo do teto
|
||||
WalkAlongIECeiling = Caminhada ao longo do teto da janela
|
||||
RunAlongIECeiling = Correr ao longo do teto da janela
|
||||
CrawlAlongIECeiling = Rastrear ao longo do teto da janela
|
||||
SitOnTheLeftEdgeOfIE = Sente-se na borda esquerda da janela
|
||||
SitOnTheRightEdgeOfIE = Sente-se na borda Direita da janela
|
||||
JumpFromLeftEdgeOfIE = Saltar da borda esquerda da janela
|
||||
JumpFromRightEdgeOfIE = Saltar da margem Direita da janela
|
||||
WalkLeftAlongIEAndSit = Caminhe à esquerda ao longo da janela e sente-se
|
||||
WalkRightAlongIEAndSit = Caminhe ao longo da janela e sente-se
|
||||
WalkLeftAlongIEAndJump = Caminhe à esquerda ao longo da janela e pule
|
||||
WalkRightAlongIEAndJump = Caminhe ao longo da janela e salte
|
||||
HoldOntoIEWall = Segure-se na parede da janela
|
||||
ClimbIEWall = Escalar a parede da janela
|
||||
ClimbIEBottom = Suba a parte inferior da janela
|
||||
GrabIEBottomLeftWall = Agarrar a parede inferior esquerda da janela
|
||||
GrabIEBottomRightWall = Agarrar a parede inferior Direita da janela
|
||||
JumpFromLeftWall = Salte da parede esquerda
|
||||
JumpFromRightWall = Salte da parede Direita
|
||||
JumpOnIELeftWall = Salte na parede esquerda da janela
|
||||
JumpOnIERightWall = Salte na parede Direita da janela
|
||||
ThrowIEFromLeft = Jogue a janela da esquerda
|
||||
ThrowIEFromRight = Jogue a janela da Direita
|
||||
WalkAndThrowIEFromLeft = Ande e jogue a janela da esquerda
|
||||
WalkAndThrowIEFromRight = Andar e Atirar a Janela para a Direita
|
134
conf/language_ro.properties
Normal file
134
conf/language_ro.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# Romanian language file
|
||||
# by Nitteh
|
||||
Behaviour = Comportamemt
|
||||
WindowX = Fereastră X
|
||||
WindowY = Fereastră Y
|
||||
WindowWidth = Lățimea ferestrei
|
||||
WindowHeight = Înălțimea ferestrei
|
||||
Error = Eroare
|
||||
FailedLoadConfigErrorMessage = Eşuare de a încărca fişierele de configurație.
|
||||
SeeLogForDetails = Vezi istorie pentru mai multe detalii.
|
||||
CallShimeji = Cheamă Shimeji
|
||||
FollowCursor = Urmăreşte Cursorul
|
||||
ReduceToOne = Reduce la Unul
|
||||
RestoreWindows = Reface ferestrele
|
||||
DismissAll = Alungă-i pe toți
|
||||
ChooseShimeji = Alege Shimeji...
|
||||
ChooseInteractiveWindows = Alege ferestre interactive...
|
||||
BreedingCloning = Breeding/Clonare
|
||||
ThrowingWindows = Aruncare ferestre
|
||||
SoundEffects = Efecte sonore
|
||||
AllowedBehaviours = Comportamente permise
|
||||
Settings = Setări
|
||||
FailedDisplaySystemTrayErrorMessage = Eşuare afişării zonei de notificare.
|
||||
FailedInitialiseFirstActionErrorMessage = Eşuare de efectuare a primei acțiuni.
|
||||
CouldNotCreateShimejiErrorMessage = Nu s-a putut crea
|
||||
FailedSetBehaviourErrorMessage = Eşuare de setare a comportamentului
|
||||
SevereShimejiErrorErrorMessage = Eroare severă a shimejiului
|
||||
CallAnother = Mai cheamă unul
|
||||
Dismiss = Alungă
|
||||
DismissOthers = Alungă-i pe ceilalți
|
||||
SetBehaviour = Setare de comportament
|
||||
RevealStatistics = Afişează statistici
|
||||
CouldNotSetBehaviourErrorMessage = Nu s-a putut seta comportamentul.
|
||||
CouldNotGetNextBehaviourErrorMessage = Nu s-a putut obtine urmatorul comportament.
|
||||
FailedCreateNewShimejiErrorMessage = Eroare de creare a unui nou shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Eroare de inițializare a următorului comportament.
|
||||
VariableEvaluationErrorMessage = A apărut o eroare in evaluarea variabilei.
|
||||
FailedDragActionInitialiseErrorMessage = Eroare de initializare a actiunii "Dragged".
|
||||
FailedDropActionInitialiseErrorMessage = Eroare de initializare a actiunii "Thrown".
|
||||
FailedFallingActionInitialiseErrorMessage = Eroare de initializare a actiunii "Fall".
|
||||
FailedInitialiseFollowingActionsErrorMessage = Eroare de initializare a următoarelor actiuni.
|
||||
FailedClassActionInitialiseErrorMessage = Eroare de initializare a clasei actiunii
|
||||
CannotAccessClassActionErrorMessage = Nu se poate accesa clasa actiunii
|
||||
ClassNotFoundErrorMessage = Clasa nu a fost gasită
|
||||
UnknownActionTypeErrorMessage = Tip de actiune necunoscut
|
||||
FailedCreateAnimationErrorMessage = Eșuare de creare a unei animații
|
||||
FailedParameterEvaluationErrorMessage = Eșuare de creare a unui parametru
|
||||
NoBehaviourFoundErrorMessage = Nu există comportament corespunzător
|
||||
NoActionFoundErrorMessage = Nu există acțiune corespunzătoare
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Eroare de inițializare a actiunii corespunzătoare
|
||||
FailedConditionEvaluationErrorMessage = Eroare de evaluare a conditiei
|
||||
FailedLoadSoundErrorMessage = Eșuare de încărcare a sunetului
|
||||
FailedLoadImageErrorMessage = Eșuare de încărcare a imaginii
|
||||
DuplicateActionErrorMessage = Dublează acțiunea găsită
|
||||
NoCorrespondingActionFoundErrorMessage = Nu s-a putut găsi acțiunea corespunzătoare
|
||||
ShimejiImageSetChooser = Alegător set de imagini Shimeji-ee
|
||||
SelectImageSetsToUse = Selectează set de imagini folosite
|
||||
UseSelected = Foloseşte selectate
|
||||
UseAll = Foloseşte toate
|
||||
Cancel = Anulează
|
||||
ClearAll = Şterge tot
|
||||
SelectAll = Selectează tot
|
||||
More = Mai mult...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount și intervalul trebuie sa fie mai mari decat 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount și bottomFixedCount nu pot fi negative
|
||||
IntervalBelowZeroErrorMessage = intervalul trebuie sa fie mai mare decat 0
|
||||
ScrollCountErrorMessage = scrollCount trebuie sa fie mai mare decat 0
|
||||
ScriptCompilationErrorMessage = A apărut o eroare in scrierea unui script
|
||||
ScriptEvaluationErrorMessage = A apărut o eroare in evaluarea scriptului
|
||||
SetValueNotSupportedErrorMessage = setValue nu e valabilă
|
||||
InteractiveWindows = Ferestre Interactiv
|
||||
InteractiveWindowHintMessage = Introduceți text. Făra / vă rugăm!
|
||||
AddInteractiveWindow = Adaugă Interactiv Ferestrei
|
||||
Add = Adaugă
|
||||
Remove = Inlătură
|
||||
Done = Gata
|
||||
Language = Limbă
|
||||
ChaseMouse = Urmărește Mouse
|
||||
SitAndFaceMouse = Șezi şi priveşte Mouse
|
||||
SitAndSpinHead = Șezi și roteşte capul
|
||||
Fall = Cazi
|
||||
Dragged = Tras
|
||||
Thrown = Aruncat
|
||||
PullUp = Trage in sus
|
||||
Divided = Divizat
|
||||
StandUp = Stai în picioare
|
||||
SitDown = Șezi
|
||||
SitWhileDanglingLegs = Șezi și dă din picioare
|
||||
LieDown = Culcă-te
|
||||
SplitIntoTwo = Împarte in doi
|
||||
HoldOntoWall = Ține-te de perete
|
||||
FallFromWall = Cazi de pe perete
|
||||
HoldOntoCeiling = Ține-te de tavan
|
||||
FallFromCeiling = Cazi de pe tavan
|
||||
WalkAlongWorkAreaFloor = Mergi de-a lungul podelei
|
||||
RunAlongWorkAreaFloor = Alearga de-a lungul podelei
|
||||
CrawlAlongWorkAreaFloor = Taraste-te de-a lungul podelei
|
||||
WalkLeftAlongFloorAndSit = Mergi la stanga dea lungul podelei si sezi.
|
||||
WalkRightAlongFloorAndSit = Mergi la dreapta dea lungul podelei si sezi.
|
||||
GrabWorkAreaBottomLeftWall = Agata zona de lucru la baza peretelui din stanga
|
||||
GrabWorkAreaBottomRightWall = Agata zona de lucru la baza peretelui din dreapta
|
||||
WalkLeftAndSit = Mergi la stanga si sezi.
|
||||
WalkRightAndSit = Mergi la dreapta si sezi.
|
||||
WalkAndGrabBottomLeftWall = Mergi si apuca baza peretelui din stanga
|
||||
WalkAndGrabBottomRightWall = Mergi si apuca baza peretelui din dreapta
|
||||
JumpFromBottomOfIE = Sari de la baza ferestrei
|
||||
PullUpShimeji = Trage Shimeji in sus
|
||||
ClimbHalfwayAlongWall = Catara-te pana la jumatatea peretelui
|
||||
ClimbAlongWall = Catara-te de-a lungul peretelui
|
||||
ClimbAlongCeiling = Catara-te de-a lungul tavanului
|
||||
WalkAlongIECeiling = Mergi de-a lungul tavanului ferestrei
|
||||
RunAlongIECeiling = Alearga de-a lungul tavanului ferestrei
|
||||
CrawlAlongIECeiling = Taraste-te de-a lungul tavanului ferestrei
|
||||
SitOnTheLeftEdgeOfIE = Sezi pe coltul stang al ferestrei
|
||||
SitOnTheRightEdgeOfIE = Sezi pe coltul drept al ferestrei
|
||||
JumpFromLeftEdgeOfIE = Sari de pe coltul stang al ferestrei
|
||||
JumpFromRightEdgeOfIE = Sari de pe coltul drept al ferestrei
|
||||
WalkLeftAlongIEAndSit = Mergi la stanga de-a lungul ferestrei si sezi
|
||||
WalkRightAlongIEAndSit = Mergi la dreapta de-a lungul ferestrei si sezi
|
||||
WalkLeftAlongIEAndJump = Mergi la stanga de-a lungul ferestrei si sari
|
||||
WalkRightAlongIEAndJump = Mergi la dreapta de-a lungul ferestrei si sari
|
||||
HoldOntoIEWall = Tine-te de peretele ferestrei
|
||||
ClimbIEWall = Catara-te pe peretele ferestrei
|
||||
ClimbIEBottom = Catara-te pe baza ferestrei
|
||||
GrabIEBottomLeftWall = Apuca baza stanga a ferestrei
|
||||
GrabIEBottomRightWall = Apuca baza dreapta a ferestrei
|
||||
JumpFromLeftWall = Sari pe peretele din stanga
|
||||
JumpFromRightWall = Sari pe peretele din dreapta
|
||||
JumpOnIELeftWall = Sari pe peretele din stanga al ferestrei
|
||||
JumpOnIERightWall = Sari pe peretele din dreapta al ferestrei
|
||||
ThrowIEFromLeft = Arunca fereastra din stanga
|
||||
ThrowIEFromRight = Arunca fereastra din dreapta
|
||||
WalkAndThrowIEFromLeft = Mergi si arunca fereastra din stanga
|
||||
WalkAndThrowIEFromRight = Mergi si arunca fereastra din dreapta
|
137
conf/language_ru.properties
Normal file
137
conf/language_ru.properties
Normal file
|
@ -0,0 +1,137 @@
|
|||
# Russian language file
|
||||
# by ToxicXender
|
||||
#LanguageName = ру́сский язы́к
|
||||
Behaviour = Поведение
|
||||
ShimejiX = Shimeji X
|
||||
ShimejiY = Shimeji Y
|
||||
WindowX = Окно X
|
||||
WindowY = Окно Y
|
||||
WindowWidth = Ширина окна
|
||||
WindowHeight = Высота окна
|
||||
Error = ошибка
|
||||
FailedLoadConfigErrorMessage = Не удалось загрузить файлы конфигурации.
|
||||
SeeLogForDetails = Подробнее см. Журнал.
|
||||
CallShimeji = Позвоните в Shimeji
|
||||
FollowCursor = Следуйте курсору
|
||||
ReduceToOne = Уменьшить до одного
|
||||
RestoreWindows = Восстановить Windows
|
||||
DismissAll = Отклонить все
|
||||
ChooseShimeji = Выберите Shimeji ...
|
||||
ChooseInteractiveWindows = Выберите Интерактивные окна ...
|
||||
BreedingCloning = Разведение / Клонирование
|
||||
ThrowingWindows = Бросок окон
|
||||
SoundEffects = Звуковые эффекты
|
||||
AllowedBehaviours = Допустимое поведение
|
||||
Settings = настройки
|
||||
FailedDisplaySystemTrayErrorMessage = Не удалось отобразить системный лоток.
|
||||
FailedInitialiseFirstActionErrorMessage = Не удалось инициализировать первое действие.
|
||||
CouldNotCreateShimejiErrorMessage = Не удалось создать
|
||||
FailedSetBehaviourErrorMessage = Не удалось установить поведение.
|
||||
SevereShimejiErrorErrorMessage = Сильная ошибка Симеджи.
|
||||
CallAnother = Позвонить другому
|
||||
Dismiss = отклонять
|
||||
DismissOthers = Отклонить других
|
||||
SetBehaviour = Установить поведение
|
||||
RevealStatistics = Показать статистику
|
||||
CouldNotSetBehaviourErrorMessage = Не удалось установить поведение.
|
||||
CouldNotGetNextBehaviourErrorMessage = Не удалось получить следующее поведение.
|
||||
FailedCreateNewShimejiErrorMessage = Не удалось создать новый Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Не удалось инициализировать следующее поведение.
|
||||
VariableEvaluationErrorMessage = Произошла ошибка при оценке переменной.
|
||||
FailedDragActionInitialiseErrorMessage = Не удалось инициализировать "Dragged" действие.
|
||||
FailedDropActionInitialiseErrorMessage = Не удалось инициализировать "Thrown" действие.
|
||||
FailedFallingActionInitialiseErrorMessage = Не удалось инициализировать "Fall" действие.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Не удалось инициализировать следующие действия.
|
||||
FailedClassActionInitialiseErrorMessage = Не удалось инициализировать групповое действие
|
||||
CannotAccessClassActionErrorMessage = Не удается получить доступ к действию класса
|
||||
ClassNotFoundErrorMessage = Класс не найден
|
||||
UnknownActionTypeErrorMessage = Неизвестный тип действия
|
||||
FailedCreateAnimationErrorMessage = Не удалось создать анимацию
|
||||
FailedParameterEvaluationErrorMessage = Не удалось оценить параметр
|
||||
NoBehaviourFoundErrorMessage = Не существует соответствующего поведения
|
||||
NoActionFoundErrorMessage = Нет соответствующего действия
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Не удалось инициализировать соответствующее действие
|
||||
FailedConditionEvaluationErrorMessage = Не удалось оценить условие
|
||||
FailedLoadSoundErrorMessage = Не удалось загрузить звук
|
||||
FailedLoadImageErrorMessage = Не удалось загрузить изображение
|
||||
DuplicateActionErrorMessage = Дублированное действие найдено
|
||||
NoCorrespondingActionFoundErrorMessage = Не удалось найти соответствующее действие
|
||||
ShimejiImageSetChooser = Shimeji-ee Выбор набора изображений
|
||||
SelectImageSetsToUse = Выбор наборов изображений для использования
|
||||
UseSelected = Использовать выбранные
|
||||
UseAll = Использовать все
|
||||
Cancel = Отмена
|
||||
ClearAll = Очистить все
|
||||
SelectAll = Выбрать все
|
||||
More = Больше...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount и интервал должны быть больше 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount и bottomFixedCount не могут быть отрицательными
|
||||
IntervalBelowZeroErrorMessage = интервал должен быть больше 0
|
||||
ScrollCountErrorMessage = scrollCount должен быть больше 0
|
||||
ScriptCompilationErrorMessage = Произошла ошибка при компиляции скрипта
|
||||
ScriptEvaluationErrorMessage = Произошла ошибка при оценке скрипта
|
||||
SetValueNotSupportedErrorMessage = setValue не поддерживается
|
||||
InteractiveWindows = Интерактивные окна
|
||||
InteractiveWindowHintMessage = Введите текст субтитров. Нет / характер пожалуйста!
|
||||
AddInteractiveWindow = Добавить интерактивное окно
|
||||
Add = Добавить
|
||||
Remove = Удалить
|
||||
Done = Готово
|
||||
Language = язык
|
||||
ChaseMouse = Чейз-мышь
|
||||
SitAndFaceMouse = Мышь для сидения и лица
|
||||
SitAndSpinHead = Стойка и спина
|
||||
Fall = Осень
|
||||
Dragged = Потянулись
|
||||
Thrown = Метательное
|
||||
PullUp = Вытянуть
|
||||
Divided = разделенный
|
||||
StandUp = Встаньте
|
||||
SitDown = Сядьте
|
||||
SitWhileDanglingLegs = Сядьте, пока болтаются ноги
|
||||
LieDown = Ложиться
|
||||
SplitIntoTwo = Разделить на два
|
||||
HoldOntoWall = Держись на стене
|
||||
FallFromWall = Падение со стены
|
||||
HoldOntoCeiling = Держитесь за потолок
|
||||
FallFromCeiling = Падение с потолка
|
||||
WalkAlongWorkAreaFloor = Прогулка вдоль рабочей зоны
|
||||
RunAlongWorkAreaFloor = Запуск вдоль рабочей зоны
|
||||
CrawlAlongWorkAreaFloor = Сканирование вдоль рабочей зоны
|
||||
WalkLeftAlongFloorAndSit = Прогулка влево и вправо
|
||||
WalkRightAlongFloorAndSit = Прогулка вдоль пола и сидеть
|
||||
GrabWorkAreaBottomLeftWall = Захватить рабочую область Нижняя левая стена
|
||||
GrabWorkAreaBottomRightWall = Захватите рабочую зону внизу правой стены
|
||||
WalkLeftAndSit = Прогулка влево и сидеть
|
||||
WalkRightAndSit = Прогулка вправо и сидеть
|
||||
WalkAndGrabBottomLeftWall = Прогулка и схватка внизу левой стены
|
||||
WalkAndGrabBottomRightWall = Прогулка и схватка внизу справа
|
||||
JumpFromBottomOfIE = Перейти из нижней части окна
|
||||
PullUpShimeji = Потяните вверх Shimeji
|
||||
ClimbHalfwayAlongWall = Восхождение на полпути вдоль стены
|
||||
ClimbAlongWall = Поднимайтесь вдоль стены
|
||||
ClimbAlongCeiling = Подниматься вдоль потолка
|
||||
WalkAlongIECeiling = Прогулка вдоль оконного потолка
|
||||
RunAlongIECeiling = Пробег вдоль оконного потолка
|
||||
CrawlAlongIECeiling = Сканирование вдоль оконного потолка
|
||||
SitOnTheLeftEdgeOfIE = Сядьте по левому краю окна
|
||||
SitOnTheRightEdgeOfIE = Сядьте на правый край окна
|
||||
JumpFromLeftEdgeOfIE = Перейти из левого края окна
|
||||
JumpFromRightEdgeOfIE = Перейти с правого края окна
|
||||
WalkLeftAlongIEAndSit = Прогулка влево и влево
|
||||
WalkRightAlongIEAndSit = Прогулка прямо вдоль окна и сидеть
|
||||
WalkLeftAlongIEAndJump = Прогулка влево и влево
|
||||
WalkRightAlongIEAndJump = Прогулка вправо и вправо
|
||||
HoldOntoIEWall = Держитесь за стену окна
|
||||
ClimbIEWall = Поднимите стену окна
|
||||
ClimbIEBottom = Поднимите нижнее окно
|
||||
GrabIEBottomLeftWall = Закройте окно внизу слева
|
||||
GrabIEBottomRightWall = Закройте окно правой правой стены
|
||||
JumpFromLeftWall = Перейти с левой стены
|
||||
JumpFromRightWall = Перейти с правой стены
|
||||
JumpOnIELeftWall = Перейти на левую стену окна
|
||||
JumpOnIERightWall = Перейти на правую стену окна
|
||||
ThrowIEFromLeft = Выбросить окно слева
|
||||
ThrowIEFromRight = Бросьте окно справа
|
||||
WalkAndThrowIEFromLeft = Прогулка и бросок слева
|
||||
WalkAndThrowIEFromRight = Прогулка и бросок окна справа
|
137
conf/language_sr.properties
Normal file
137
conf/language_sr.properties
Normal file
|
@ -0,0 +1,137 @@
|
|||
# Serbian language file
|
||||
# by thedogeofserbia
|
||||
Behaviour = Ponašanje
|
||||
ShimejiX = Šimedži X
|
||||
ShimejiY = Šimedži Y
|
||||
WindowX = Prozor X
|
||||
WindowY = Prozor Y
|
||||
WindowWidth = Širina prozora
|
||||
WindowHeight = Visina prozora
|
||||
Error = Greška
|
||||
FailedLoadConfigErrorMessage = Neuspešno otvaranje fajlova konfiguracije.
|
||||
SeeLogForDetails = Vidi log za više detalja.
|
||||
CallShimeji = Pozovi Šimedžija
|
||||
FollowCursor = Prati kursor
|
||||
ReduceToOne = Skloni sve osim jednog
|
||||
RestoreWindows = Vrati bačen prozor
|
||||
DismissAll = Skloni sve
|
||||
ChooseShimeji = Izaberi Šimedžija...
|
||||
ChooseInteractiveWindows = Izaberi interaktivne prozore...
|
||||
BreedingCloning = Umnožavanje/Kloniranje
|
||||
ThrowingWindows = Bacanje prozora
|
||||
SoundEffects = Zvučni efekti
|
||||
AllowedBehaviours = Dozvoljeno ponašanje
|
||||
Settings = Podešavanja
|
||||
CloseMenu = Zatvaranje menija
|
||||
Shimeji = Šimedži
|
||||
ShimejiEE = Šimedži-ee
|
||||
FailedDisplaySystemTrayErrorMessage = Neuspešan displej sistemskog poslužavnika.
|
||||
FailedInitialiseFirstActionErrorMessage = Neuspela inicijalizacija prve akcije.
|
||||
CouldNotCreateShimejiErrorMessage = Nije stvoreno
|
||||
FailedSetBehaviourErrorMessage = Neuspešno podešavanje ponašanja.
|
||||
SevereShimejiErrorErrorMessage = Užasna Šimedži greška.
|
||||
CallAnother = Stvori još jednog
|
||||
Dismiss = Skloni izabranog
|
||||
DismissOthers = Skloni sve osim izabranog
|
||||
SetBehaviour = Zadaj komandu
|
||||
RevealStatistics = Pokaži statistike
|
||||
CouldNotSetBehaviourErrorMessage = Ponašanje nije podešeno.
|
||||
CouldNotGetNextBehaviourErrorMessage = Sledeće ponašanje nije izvršeno
|
||||
FailedCreateNewShimejiErrorMessage = Neuspešno stvaranje novog Šimedžija.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Nesupešna inicijalizacija sledećeg ponašanja.
|
||||
VariableEvaluationErrorMessage = Greška kod evaluacije varijable.
|
||||
FailedDragActionInitialiseErrorMessage = Neuspešna inicijalizacija "Dragged" akcije.
|
||||
FailedDropActionInitialiseErrorMessage = Neuspešna inicijalizacija "Thrown" akcije.
|
||||
FailedFallingActionInitialiseErrorMessage = Neuspešna inicijalizacija "Fall" akcije.
|
||||
FailedInitialiseFollowingActionsErrorMessage = Neuspešna inicijalizacija sledećih akcija.
|
||||
FailedClassActionInitialiseErrorMessage = Neuspešna inicijalizacija akcije klase
|
||||
CannotAccessClassActionErrorMessage = Ne može se pristupiti akciji klase
|
||||
ClassNotFoundErrorMessage = Klasa nije nađena
|
||||
UnknownActionTypeErrorMessage = Nepoznat tip akcije
|
||||
FailedCreateAnimationErrorMessage = Animacija nije uspela
|
||||
FailedParameterEvaluationErrorMessage = Neuspešna evaluacija parametra
|
||||
NoBehaviourFoundErrorMessage = Nema odgovarajućeg ponašanja
|
||||
NoActionFoundErrorMessage = Nema odgovarajuće akcije
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Neuspešna inicijalizacija odgovarajuće akcije
|
||||
FailedConditionEvaluationErrorMessage = Neuspešna evaluacija kondicije
|
||||
FailedLoadSoundErrorMessage = Neuspešno učitavanje zvuka
|
||||
FailedLoadImageErrorMessage = Neuspešno učitavanje slike
|
||||
DuplicateActionErrorMessage = Nađen je duplikat akcije
|
||||
NoCorrespondingActionFoundErrorMessage = Nije nađena odgovarajuća akcija
|
||||
ShimejiImageSetChooser = Šimedži-ee birač setova slika
|
||||
SelectImageSetsToUse = Izaberi koje ćeš setove slika da koristiš
|
||||
UseSelected = Koristi izabrano
|
||||
UseAll = Koristi sve
|
||||
Cancel = Poništi
|
||||
ClearAll = Izbriši sve
|
||||
SelectAll = Izaberi sve
|
||||
More = Još...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = scrollCount i interval moraju da budu više od 0
|
||||
CountsCannotBeNegativeErrorMessage = topFixedCount i bottomFixedCount ne smeju biti negativni
|
||||
IntervalBelowZeroErrorMessage = interval mora da bude više od 0
|
||||
ScrollCountErrorMessage = scrollCount mora da bude više od 0
|
||||
ScriptCompilationErrorMessage = Greška kod kompajlovanja skripta
|
||||
ScriptEvaluationErrorMessage = Greška kod evaluacije skripta
|
||||
SetValueNotSupportedErrorMessage = setValue nije podržan
|
||||
InteractiveWindows = Interaktivni prozori
|
||||
InteractiveWindowHintMessage = Stavi naslov. Nemoj stavljati /!
|
||||
AddInteractiveWindow = Dodaj interaktivni prozor
|
||||
Add = Dodaj
|
||||
Remove = Skloni
|
||||
Done = Urađeno
|
||||
Language = Jezik
|
||||
ChaseMouse = Juri Miša
|
||||
SitAndFaceMouse = Sedi i gledaj u miša
|
||||
SitAndSpinHead = Sedi i vrti glavom
|
||||
Fall = Padaj
|
||||
Dragged = Povuci
|
||||
Thrown = Bačen
|
||||
PullUp = Izvuci
|
||||
Divided = Podeljen
|
||||
StandUp = Stani
|
||||
SitDown = Sedi
|
||||
SitWhileDanglingLegs = Sedi i mlataraj nogama
|
||||
LieDown = Lezi
|
||||
SplitIntoTwo = Podeli se na dva
|
||||
HoldOntoWall = Drži se za zid
|
||||
FallFromWall = Drži se za plafon
|
||||
HoldOntoCeiling = Padaj sa plafona
|
||||
FallFromCeiling = Hodaj po podu radne površine
|
||||
WalkAlongWorkAreaFloor = Trči po podu radne površine
|
||||
RunAlongWorkAreaFloor = Hodaj levo po podu i sedi
|
||||
CrawlAlongWorkAreaFloor = Hodaj desno po podu i sedi
|
||||
WalkLeftAlongFloorAndSit = Zgrabi donji levi zid radne površine
|
||||
WalkRightAlongFloorAndSit = Zgrabi donji desni zid radne površine
|
||||
GrabWorkAreaBottomLeftWall = Hodaj ulevo i sedi
|
||||
GrabWorkAreaBottomRightWall = Hodaj udesno i sedi
|
||||
WalkLeftAndSit = Hodaj i zgrabi donji levi zid
|
||||
WalkRightAndSit = Hodaj i zgrabi donji desni zid
|
||||
WalkAndGrabBottomLeftWall = Skoči s dna aktivnog prozora
|
||||
WalkAndGrabBottomRightWall = Povuci Šimedžija
|
||||
JumpFromBottomOfIE = Penji se do polovine visine zida
|
||||
PullUpShimeji = Penji se po zidu
|
||||
ClimbHalfwayAlongWall = Penji se po plafonu
|
||||
ClimbAlongWall = Hodaj po plafonu aktivnog prozora
|
||||
ClimbAlongCeiling = Trči po plafonu aktivnog prozora
|
||||
WalkAlongIECeiling = Puzi po plafonu aktivnog prozora
|
||||
RunAlongIECeiling = Sedi na levu ivicu prozora
|
||||
CrawlAlongIECeiling = Sedi na desnu ivicu prozora
|
||||
SitOnTheLeftEdgeOfIE = Skoči sa leve ivice prozora
|
||||
SitOnTheRightEdgeOfIE = Skoči sa desne ivice prozora
|
||||
JumpFromLeftEdgeOfIE = Hodaj ulevo po prozoru i sedi
|
||||
JumpFromRightEdgeOfIE = Hodaj udesno po prozoru i sedi
|
||||
WalkLeftAlongIEAndSit = Hodaj ulevo po prozoru i skoči
|
||||
WalkRightAlongIEAndSit = Hodaj udesno po prozoru i skoči
|
||||
WalkLeftAlongIEAndJump = Drži se za zid prozora
|
||||
WalkRightAlongIEAndJump = Penji se po zidu prozora
|
||||
HoldOntoIEWall = Penji se po dnu prozora
|
||||
ClimbIEWall = Zgrabi donji levi zid prozora
|
||||
ClimbIEBottom = Zgrabi donji desni zid prozora
|
||||
GrabIEBottomLeftWall = Skoči sa levog zida
|
||||
GrabIEBottomRightWall = Skoči sa desnog zida
|
||||
JumpFromLeftWall = Skoči na levi zid prozora
|
||||
JumpFromRightWall = Skoči na desni zid prozora
|
||||
JumpOnIELeftWall = Baci prozor sleva
|
||||
JumpOnIERightWall = Baci prozor zdesna
|
||||
ThrowIEFromLeft = Hodaj i baci prozor sleva
|
||||
ThrowIEFromRight = Hodaj i baci prozor zdesna
|
134
conf/language_vi.properties
Normal file
134
conf/language_vi.properties
Normal file
|
@ -0,0 +1,134 @@
|
|||
# Vietnamese language file
|
||||
# by Flower Boy
|
||||
Behaviour = Hành Động
|
||||
WindowX = X
|
||||
WindowY = Y
|
||||
WindowWidth = Chiều Rộng Cửa Sổ
|
||||
WindowHeight = Chiều Cao Cửa Sổ
|
||||
FailedLoadConfigErrorMessage = Không Load Được File Configuration
|
||||
SeeLogForDetails = Xem Log Để Được Biết Thêm Thông Tin
|
||||
CallShimeji = Gọi Shimeji
|
||||
FollowCursor = Kêu Shimeji Đi Đến Chuột
|
||||
ReduceToOne = Giảm Xuống 1 Shimeji
|
||||
RestoreWindows = Khôi Phục Các Cửa Sổ
|
||||
DismissAll = Cho Tất Cả Biến Mất
|
||||
ChooseShimeji = Chọn Shimeji
|
||||
ChooseInteractiveWindows = Chọn Cửa Sổ Shimeji Có Thể Tương Tác
|
||||
BreedingCloning = Phân Thân
|
||||
ThrowingWindows = Ném Cửa Sổ Ra Khỏi Màn Hình
|
||||
SoundEffects = Âm Thanh
|
||||
AllowedBehaviours = Hành Động Được Cho Phép
|
||||
Settings = Cài Đặt
|
||||
CloseMenu = Tắt
|
||||
FailedDisplaySystemTrayErrorMessage = Lỗi: Không Thể Load Khung
|
||||
FailedInitialiseFirstActionErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Đầu Tiên
|
||||
CouldNotCreateShimejiErrorMessage = Lỗi: Không Thể Load Shimeji
|
||||
FailedSetBehaviourErrorMessage = Lỗi: Chỉnh Hành Động Không Thành Công
|
||||
SevereShimejiErrorErrorMessage = Lỗi: Lỗi Nghiêm Trọng
|
||||
CallAnother = Gọi Thêm 1 Con
|
||||
Dismiss = Cho Con Này Biến Mất
|
||||
DismissOthers = Cho Biến Mất Tất Cả Riêng 1 Con
|
||||
SetBehaviour = Chỉnh Hành Động
|
||||
RevealStatistics = Xem Tình Trạng Shimeji
|
||||
CouldNotSetBehaviourErrorMessage = Lỗi: Không Thể Chỉnh Hành Động
|
||||
CouldNotGetNextBehaviourErrorMessage = Lỗi: Không Thể Dùng Hành Động Tiếp Theo
|
||||
FailedCreateNewShimejiErrorMessage = Lỗi: Không Thể Load Shimeji
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = Lỗi: Không Thể Load Hành Động Này
|
||||
VariableEvaluationErrorMessage = Lỗi: Không Thể Đánh Giá Biến
|
||||
FailedDragActionInitialiseErrorMessage = Lỗi: Không Thể Load Hành Động "Dragged"
|
||||
FailedDropActionInitialiseErrorMessage = Lỗi: Không Thể Load Hành Động "Thrown"
|
||||
FailedFallingActionInitialiseErrorMessage = Lỗi: Không Thể Load Hành Động "Fall"
|
||||
FailedInitialiseFollowingActionsErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Sau
|
||||
FailedClassActionInitialiseErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Tập Thể
|
||||
CannotAccessClassActionErrorMessage = Lỗi: Không Thể Truy Cập Hành Động Lớp
|
||||
ClassNotFoundErrorMessage = Lỗi: Không Tìm Được Lớp
|
||||
UnknownActionTypeErrorMessage = Lỗi: Hành Động Không Rõ
|
||||
FailedCreateAnimationErrorMessage = Lỗi: Không Thể Load Hành Động
|
||||
FailedParameterEvaluationErrorMessage = Lỗi: Không Thể Đánh Giá Tham Số
|
||||
NoBehaviourFoundErrorMessage = Lỗi: Không Có Hành Động
|
||||
NoActionFoundErrorMessage = Lỗi: Không Thể Tìm Thấy Hành Động
|
||||
FailedInitialiseCorrespondingActionErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Tương Ứng
|
||||
FailedConditionEvaluationErrorMessage = Lỗi: Không Thể Đánh Giá Điều Kiện
|
||||
FailedLoadSoundErrorMessage = Lỗi: Không Thể Load Âm Thanh
|
||||
FailedLoadImageErrorMessage = Lỗi: Không Thể Load Sprite Shimeji
|
||||
DuplicateActionErrorMessage = Lỗi: Hành Động Giống Nhau
|
||||
NoCorrespondingActionFoundErrorMessage = Lỗi: Không Tìm Thấy Hành Động Tương Ứng
|
||||
ShimejiImageSetChooser = Chọn Shimeji
|
||||
SelectImageSetsToUse = Chọn Shimeji Để Sự Dụng/Chơi Cùng
|
||||
UseSelected = Dùng đã chọn
|
||||
UseAll = Dùng tất cả
|
||||
Cancel = Hủy
|
||||
ClearAll = Bỏ chọn tất cả
|
||||
SelectAll = Chọn Tất Cả
|
||||
More = Thêm
|
||||
ScrollCountIntervalBelowZeroErrorMessage = Lỗi: Thời Gian Cuộn Dưới 0
|
||||
CountsCannotBeNegativeErrorMessage = Lỗi: Số Này Không Thể Là Âm Số
|
||||
IntervalBelowZeroErrorMessage = Lỗi: Thời Gian Dưới 0
|
||||
ScrollCountErrorMessage = Lỗi: Cuộn Lỗi
|
||||
ScriptCompilationErrorMessage = Lỗi: Biên Soạn Lỗi
|
||||
ScriptEvaluationErrorMessage = Lỗi: Đánh Giá Biên Soạn Lỗi
|
||||
SetValueNotSupportedErrorMessage = Lỗi: Chỉnh Giá Trị Không Được Ủng Hộ
|
||||
InteractiveWindows = Cửa Shimeji chơi cùng được
|
||||
InteractiveWindowHintMessage = Viết tên Cửa Sổ Shimeji chơi cùng được, không dùng "/" nhé!
|
||||
AddInteractiveWindow = Thêm Cửa Sổ Shimeji chơi cùng được
|
||||
Add = Thêm
|
||||
Remove = Xóa
|
||||
Done = Xong
|
||||
Language = Ngôn Ngữ
|
||||
ChaseMouse = Đuổi Theo Chuột
|
||||
SitAndFaceMouse = Ngồi Xuống Và Nhìn Theo Chuột
|
||||
SitAndSpinHead = Ngồi Xuống Và Xoay Đầu
|
||||
Fall = Rơi
|
||||
Dragged = Cầm
|
||||
Thrown = Bị Ném
|
||||
PullUp = Kéo Lên
|
||||
Divided = Chia Đi
|
||||
StandUp = Đứng Dậy
|
||||
SitDown = Ngồi Xuống
|
||||
SitWhileDanglingLegs = Ngồi Xuống Và QUẨY
|
||||
LieDown = Nằm Xuống
|
||||
SplitIntoTwo = Phân Thân
|
||||
HoldOntoWall = Leo Tường
|
||||
FallFromWall = Rơi Từ Tường
|
||||
HoldOntoCeiling = Leo Trần
|
||||
FallFromCeiling = Rơi Từ Trần
|
||||
WalkAlongWorkAreaFloor = Đi Quanh Sàn
|
||||
RunAlongWorkAreaFloor = Chạy Quanh Sàn
|
||||
CrawlAlongWorkAreaFloor = Bò Quanh Sàn
|
||||
WalkLeftAlongFloorAndSit = Đi Qua Trái Và Ngồi Xuống
|
||||
WalkRightAlongFloorAndSit = Đi Qua Phải Và Ngồi Xuống
|
||||
GrabWorkAreaBottomLeftWall = Đi Tới Tường Trái Và Leo
|
||||
GrabWorkAreaBottomRightWall = Đi Tới Tường Phải Và Leo
|
||||
WalkLeftAndSit = Đi Qua Trái Và Ngồi
|
||||
WalkRightAndSit = Đi Qua Phải Và Ngồi
|
||||
WalkAndGrabBottomLeftWall = Leo Tường Trái
|
||||
WalkAndGrabBottomRightWall = Leo Tường Phải
|
||||
JumpFromBottomOfIE = Nhảy Xuống Từ Dưới Cùng Cửa Sổ
|
||||
PullUpShimeji = Kéo Lên 1 Shimeji
|
||||
ClimbHalfwayAlongWall = Leo Tới Giữa Bức Tường
|
||||
ClimbAlongWall = Leo Tường
|
||||
ClimbAlongCeiling = Leo Trần
|
||||
WalkAlongIECeiling = Đi Ngang Cửa Sổ
|
||||
RunAlongIECeiling = Chạy Ngang Cửa Sổ
|
||||
CrawlAlongIECeiling = Bọ Ngang Cửa Sổ
|
||||
SitOnTheLeftEdgeOfIE = Ngồi Ở Bên Trái Cùng Của Cửa Sổ
|
||||
SitOnTheRightEdgeOfIE = Ngồi Ở Bên Cùng Cùng Của Cửa Sổ
|
||||
JumpFromLeftEdgeOfIE = Nhảy Từ Bên Trái Cửa Sổ
|
||||
JumpFromRightEdgeOfIE = Nhảy Từ Bên Phải Cửa Sổ
|
||||
WalkLeftAlongIEAndSit = Đi Ngang Trái Cửa Sổ Và Ngồi
|
||||
WalkRightAlongIEAndSit = Đi Ngang Phải Cửa Sổ Và Ngồi
|
||||
WalkLeftAlongIEAndJump = Đi Ngang Trái Cửa Sổ Và Nhảy
|
||||
WalkRightAlongIEAndJump = Đi Ngang Phải Cửa Sổ Và Nhảy
|
||||
HoldOntoIEWall = Leo Tường Của Cửa Sổ
|
||||
ClimbIEWall = Leo Tường Của Cửa Sổ
|
||||
ClimbIEBottom = Leo Trần Của Cửa Sổ
|
||||
GrabIEBottomLeftWall = Leo Tường Trái Của Cửa Sổ
|
||||
GrabIEBottomRightWall = Leo Tường Phải Của Cửa Sổ
|
||||
JumpFromLeftWall = Nhảy Từ Bức Tường Bên Trái
|
||||
JumpFromRightWall = Nhảy Từ Bức Tường Bên Phải
|
||||
JumpOnIELeftWall = Nhảy Từ Bức Tường Bên Trái Của Cửa Sổ
|
||||
JumpOnIERightWall = Nhảy Từ Bức Tường Bên Phải Của Cửa Sổ
|
||||
ThrowIEFromLeft = Ném Cứa Sổ Qua Trái
|
||||
ThrowIEFromRight = Ném Cứa Sổ Qua Phải
|
||||
WalkAndThrowIEFromLeft = Đi Trái Và Ném Cửa Sổ Qua Trái
|
||||
WalkAndThrowIEFromRight = Đi Phải Và Ném Cửa Sổ Qua Phải
|
140
conf/language_zh.properties
Normal file
140
conf/language_zh.properties
Normal file
|
@ -0,0 +1,140 @@
|
|||
# Chinese language file
|
||||
# by Yimoo
|
||||
#Language = 简体中文
|
||||
Behaviour = 行为
|
||||
ShimejiX = Shimeji的X轴
|
||||
ShimejiY = Shimeji的Y轴
|
||||
WindowX = 窗口的X轴
|
||||
WindowY = 窗口的Y轴
|
||||
WindowWidth = 窗口宽度
|
||||
WindowHeight = 窗口高度
|
||||
Error = 错误
|
||||
FailedLoadConfigErrorMessage = 无法加载配置文件.
|
||||
SeeLogForDetails = 有关详细信息,请参阅日志.
|
||||
CallShimeji = 召唤Shimeji
|
||||
FollowCursor = 跟随鼠标
|
||||
ReduceToOne = 仅剩一个
|
||||
RestoreWindows = 窗口归还
|
||||
DismissAll = 关闭程序
|
||||
ChooseShimeji = 选择Shimeji...
|
||||
ChooseInteractiveWindows = 自定义可互动窗口...
|
||||
BreedingCloning = 自动克隆
|
||||
ThrowingWindows = 投掷窗口
|
||||
SoundEffects = 音效
|
||||
AllowedBehaviours = 允许的行为
|
||||
Settings = 设置
|
||||
CloseMenu = 关闭菜单
|
||||
Shimeji = Shimeji
|
||||
ShimejiEE = Shimeji-ee
|
||||
FailedDisplaySystemTrayErrorMessage = 无法显示系统托盘.
|
||||
FailedInitialiseFirstActionErrorMessage = 无法初始化第一个动作.
|
||||
CouldNotCreateShimejiErrorMessage = 无法创建
|
||||
FailedSetBehaviourErrorMessage = 无法触发行为.
|
||||
SevereShimejiErrorErrorMessage = 严重的Shimeji错误.
|
||||
CallAnother = 召唤一个
|
||||
Dismiss = 去除
|
||||
DismissOthers = 仅剩一个
|
||||
SetBehaviour = 触发行为
|
||||
RevealStatistics = 显示统计信息
|
||||
CouldNotSetBehaviourErrorMessage = 无法触发行为.
|
||||
CouldNotGetNextBehaviourErrorMessage = 无法收到下一个行为.
|
||||
FailedCreateNewShimejiErrorMessage = 无法创建新的Shimeji.
|
||||
FailedInitialiseFollowingBehaviourErrorMessage = 无法初始化下列行为.
|
||||
VariableEvaluationErrorMessage = 在检测变量时发生了错误.
|
||||
FailedDragActionInitialiseErrorMessage = 无法初始化"Dragged"动作.
|
||||
FailedDropActionInitialiseErrorMessage = 无法初始化"Thrown"动作.
|
||||
FailedFallingActionInitialiseErrorMessage = 无法初始化"Fall"动作.
|
||||
FailedInitialiseFollowingActionsErrorMessage = 无法初始化下列动作.
|
||||
FailedClassActionInitialiseErrorMessage = 无法初始化此类动作
|
||||
CannotAccessClassActionErrorMessage = 无法访问此类动作
|
||||
ClassNotFoundErrorMessage = 未找到此类动作
|
||||
UnknownActionTypeErrorMessage = 未知的行动类型
|
||||
FailedCreateAnimationErrorMessage = 无法创建动画
|
||||
FailedParameterEvaluationErrorMessage = 无法检测参数
|
||||
NoBehaviourFoundErrorMessage = 无法找到对应的行为
|
||||
NoActionFoundErrorMessage = 无法找到对应的动作
|
||||
FailedInitialiseCorrespondingActionErrorMessage = 无法初始化对应的动作
|
||||
FailedConditionEvaluationErrorMessage = 无法检测状态
|
||||
FailedLoadSoundErrorMessage = 无法加载音效
|
||||
FailedLoadImageErrorMessage = 无法加载图像
|
||||
DuplicateActionErrorMessage = 找到了重复的动作
|
||||
NoCorrespondingActionFoundErrorMessage = 无法找到对应的动作
|
||||
ShimejiImageSetChooser = Shimeji-ee图像集选择器
|
||||
SelectImageSetsToUse = 选择要使用的图像集
|
||||
UseSelected = 使用已选择的
|
||||
UseAll = 使用所有
|
||||
Cancel = 取消
|
||||
ClearAll = 取消所有
|
||||
SelectAll = 选择所有
|
||||
More = 更多...
|
||||
ScrollCountIntervalBelowZeroErrorMessage = "scrollCount"和"interval"必须大于0
|
||||
CountsCannotBeNegativeErrorMessage = "topFixedCount"和"bottomFixedCount"不可为负数
|
||||
IntervalBelowZeroErrorMessage = "interval"必须大于0
|
||||
ScrollCountErrorMessage = "scrollCount"必须大于0
|
||||
ScriptCompilationErrorMessage = 编译脚本时发生错误
|
||||
ScriptEvaluationErrorMessage = 检测脚本时发生错误
|
||||
SetValueNotSupportedErrorMessage = 不支持设定值
|
||||
InteractiveWindows = 可互动窗口
|
||||
InteractiveWindowHintMessage = 输入你的标题文字,请不要有"/"字符!
|
||||
AddInteractiveWindow = 增加可互动窗口
|
||||
Add = 增加
|
||||
Remove = 移除
|
||||
Done = 完成
|
||||
Language = 语言
|
||||
ChaseMouse = 追随鼠标
|
||||
SitAndFaceMouse = 坐下并面向鼠标
|
||||
SitAndSpinHead = 坐下并旋转头部
|
||||
Fall = 坠落
|
||||
Dragged = 拖动
|
||||
Thrown = 甩投
|
||||
PullUp = 拔起
|
||||
Divided = 分裂
|
||||
StandUp = 站立
|
||||
SitDown = 坐下
|
||||
SitWhileDanglingLegs = 坐下并荡腿
|
||||
LieDown = 趴下
|
||||
SplitIntoTwo = 分裂成两个
|
||||
HoldOntoWall = 抓在墙壁上
|
||||
FallFromWall = 从墙壁上坠落
|
||||
HoldOntoCeiling = 抓在天花板上
|
||||
FallFromCeiling = 从天花板上坠落
|
||||
WalkAlongWorkAreaFloor = 在地板上步行
|
||||
RunAlongWorkAreaFloor = 在地板上奔跑
|
||||
CrawlAlongWorkAreaFloor = 在地板上爬行
|
||||
WalkLeftAlongFloorAndSit = 走到地板左侧并坐下
|
||||
WalkRightAlongFloorAndSit = 走到地板右侧并坐下
|
||||
GrabWorkAreaBottomLeftWall = 抓在左侧墙壁的下方
|
||||
GrabWorkAreaBottomRightWall = 抓在右侧墙壁的下方
|
||||
WalkLeftAndSit = 走到左侧并坐下
|
||||
WalkRightAndSit = 走到右侧并坐下
|
||||
WalkAndGrabBottomLeftWall = 步行并抓在左侧墙壁的下方
|
||||
WalkAndGrabBottomRightWall = 步行并抓在右侧墙壁的下方
|
||||
JumpFromBottomOfIE = 跳到窗口底部
|
||||
PullUpShimeji = 拔出Shimeji
|
||||
ClimbHalfwayAlongWall = 在墙壁上半路攀爬
|
||||
ClimbAlongWall = 在墙壁上攀爬
|
||||
ClimbAlongCeiling = 在天花板上攀爬
|
||||
WalkAlongIECeiling = 在窗口顶部步行
|
||||
RunAlongIECeiling = 在窗口顶部奔跑
|
||||
CrawlAlongIECeiling = 在窗口顶部爬行
|
||||
SitOnTheLeftEdgeOfIE = 坐在窗口左侧
|
||||
SitOnTheRightEdgeOfIE = 坐在窗口右侧
|
||||
JumpFromLeftEdgeOfIE = 从窗口左侧跳跃
|
||||
JumpFromRightEdgeOfIE = 从窗口右侧跳跃
|
||||
WalkLeftAlongIEAndSit = 走到窗口左侧并坐下
|
||||
WalkRightAlongIEAndSit = 走到窗口右侧并坐下
|
||||
WalkLeftAlongIEAndJump = 走到窗口左侧并跳跃
|
||||
WalkRightAlongIEAndJump = 走到窗口右侧并跳跃
|
||||
HoldOntoIEWall = 抓在窗口边上
|
||||
ClimbIEWall = 在窗口边上攀爬
|
||||
ClimbIEBottom = 在窗口底部攀爬
|
||||
GrabIEBottomLeftWall = 抓在窗口左侧下方
|
||||
GrabIEBottomRightWall = 抓在窗口右侧下方
|
||||
JumpFromLeftWall = 从左侧墙壁跳跃
|
||||
JumpFromRightWall = 从右侧墙壁跳跃
|
||||
JumpOnIELeftWall = 跳跃到窗口左侧
|
||||
JumpOnIERightWall = 跳跃到窗口右侧
|
||||
ThrowIEFromLeft = 抓住左侧抛掷窗口
|
||||
ThrowIEFromRight = 抓住右侧抛掷窗口
|
||||
WalkAndThrowIEFromLeft = 奔跑并抓住右侧抛掷窗口
|
||||
WalkAndThrowIEFromRight = 奔跑并抓住左侧抛掷窗口
|
43
conf/logging.properties
Normal file
43
conf/logging.properties
Normal file
|
@ -0,0 +1,43 @@
|
|||
############################################################
|
||||
# Default Logging Configuration File
|
||||
#
|
||||
# You can use a different file by specifying a filename
|
||||
# with the java.util.logging.config.file system property.
|
||||
# For example java -Djava.util.logging.config.file=myfile
|
||||
############################################################
|
||||
|
||||
############################################################
|
||||
# Global properties
|
||||
############################################################
|
||||
|
||||
# "handlers" specifies a comma separated list of log Handler
|
||||
# classes. These handlers will be installed during VM startup.
|
||||
# Note that these classes must be on the system classpath.
|
||||
# By default we only configure a ConsoleHandler, which will only
|
||||
# show messages at the INFO and above levels.
|
||||
# handlers= java.util.logging.FileHandler, java.util.logging.ConsoleHandler
|
||||
handlers= java.util.logging.FileHandler
|
||||
|
||||
# Default global logging level.
|
||||
# This specifies which kinds of events are logged across
|
||||
# all loggers. For any given facility this global level
|
||||
# can be overriden by a facility specific level
|
||||
# Note that the ConsoleHandler also has a separate level
|
||||
# setting to limit messages printed to the console.
|
||||
.level= INFO
|
||||
|
||||
############################################################
|
||||
# Handler specific properties.
|
||||
# Describes specific configuration info for Handlers.
|
||||
############################################################
|
||||
|
||||
# default file output is in user's home directory.
|
||||
java.util.logging.FileHandler.pattern = ./ShimejieeLog%u.log
|
||||
java.util.logging.FileHandler.limit = 50000
|
||||
java.util.logging.FileHandler.count = 1
|
||||
java.util.logging.FileHandler.formatter = java.util.logging.XMLFormatter
|
||||
java.util.logging.FileHandler.level = WARNING
|
||||
|
||||
# Limit the message that are printed on the console to INFO and above.
|
||||
# java.util.logging.ConsoleHandler.level = ALL
|
||||
# java.util.logging.ConsoleHandler.formatter = com.group_finity.mascot.LogFormatter
|
62
conf/schema.properties
Normal file
62
conf/schema.properties
Normal file
|
@ -0,0 +1,62 @@
|
|||
# shimeji xml tag and attribute names
|
||||
# by Kilkakon
|
||||
ActionList=ActionList
|
||||
Action=Action
|
||||
ActionReference=ActionReference
|
||||
Name=Name
|
||||
Type=Type
|
||||
Class=Class
|
||||
Embedded=Embedded
|
||||
Move=Move
|
||||
Stay=Stay
|
||||
Animate=Animate
|
||||
Sequence=Sequence
|
||||
Select=Select
|
||||
BorderType=BorderType
|
||||
Ceiling=Ceiling
|
||||
Wall=Wall
|
||||
Floor=Floor
|
||||
TargetX=TargetX
|
||||
TargetY=TargetY
|
||||
VelocityParam=VelocityParam
|
||||
InitialVX=InitialVX
|
||||
InitialVY=InitialVY
|
||||
Gravity=Gravity
|
||||
ResistanceX=RegistanceX
|
||||
ResistanceY=RegistanceY
|
||||
LookRight=LookRight
|
||||
IeOffsetX=IeOffsetX
|
||||
IeOffsetY=IeOffsetY
|
||||
X=X
|
||||
Y=Y
|
||||
BornX=BornX
|
||||
BornY=BornY
|
||||
BornBehaviour=BornBehavior
|
||||
BornMascot=BornMascot
|
||||
TransformBehaviour=TransformBehavior
|
||||
TransformMascot=TransformMascot
|
||||
Affordance=Affordance
|
||||
Behaviour=Behavior
|
||||
TargetBehaviour=TargetBehavior
|
||||
Loop=Loop
|
||||
Animation=Animation
|
||||
Condition=Condition
|
||||
Image=Image
|
||||
ImageRight=ImageRight
|
||||
ImageAnchor=ImageAnchor
|
||||
Velocity=Velocity
|
||||
Duration=Duration
|
||||
Draggable=Draggable
|
||||
Sound=Sound
|
||||
Volume=Volume
|
||||
BehaviourList=BehaviorList
|
||||
ChaseMouse=ChaseMouse
|
||||
Frequency=Frequency
|
||||
Hidden=Hidden
|
||||
NextBehaviourList=NextBehaviorList
|
||||
Add=Add
|
||||
BehaviourReference=BehaviorReference
|
||||
Fall=Fall
|
||||
Dragged=Dragged
|
||||
Thrown=Thrown
|
||||
FootX=FootX
|
62
conf/schema_ja.properties
Normal file
62
conf/schema_ja.properties
Normal file
|
@ -0,0 +1,62 @@
|
|||
# shimeji xml tag and attribute names
|
||||
# by Kilkakon
|
||||
ActionList=動作リスト
|
||||
Action=動作
|
||||
ActionReference=動作参照
|
||||
Name=名前
|
||||
Type=種類
|
||||
Class=クラス
|
||||
Embedded=組み込み
|
||||
Move=移動
|
||||
Stay=静止
|
||||
Animate=固定
|
||||
Sequence=複合
|
||||
Select=選択
|
||||
BorderType=枠
|
||||
Ceiling=天井
|
||||
Wall=壁
|
||||
Floor=地面
|
||||
TargetX=目的地X
|
||||
TargetY=目的地Y
|
||||
VelocityParam=速度
|
||||
InitialVX=初速X
|
||||
InitialVY=初速Y
|
||||
Gravity=重力
|
||||
ResistanceX=空気抵抗X
|
||||
ResistanceY=空気抵抗Y
|
||||
LookRight=右向き
|
||||
IeOffsetX=IEの端X
|
||||
IeOffsetY=IEの端Y
|
||||
X=X
|
||||
Y=Y
|
||||
BornX=生まれる場所X
|
||||
BornY=生まれる場所Y
|
||||
BornBehaviour=生まれた時の行動
|
||||
#BornMascot=BornMascot
|
||||
#TransformBehaviour=TransformBehavior
|
||||
#TransformMascot=TransformMascot
|
||||
#Affordance=Affordance
|
||||
Behaviour=行動
|
||||
#TargetBehaviour=TargetBehavior
|
||||
Loop=繰り返し
|
||||
Animation=アニメーション
|
||||
Condition=条件
|
||||
Image=画像
|
||||
#ImageRight=ImageRight
|
||||
ImageAnchor=基準座標
|
||||
Velocity=移動速度
|
||||
Duration=長さ
|
||||
#Draggable=Draggable
|
||||
#Sound=Sound
|
||||
#Volume=Volume
|
||||
BehaviourList=行動リスト
|
||||
ChaseMouse=マウスの周りに集まる
|
||||
Frequency=頻度
|
||||
#Hidden=Hidden
|
||||
NextBehaviourList=次の行動リスト
|
||||
Add=追加
|
||||
BehaviourReference=行動参照
|
||||
Fall=落下する
|
||||
Dragged=ドラッグされる
|
||||
Thrown=投げられる
|
||||
FootX=footX
|
5
conf/settings.properties
Normal file
5
conf/settings.properties
Normal file
|
@ -0,0 +1,5 @@
|
|||
#Shimeji-ee Configuration Options
|
||||
#Mon Sep 16 19:48:30 CEST 2019
|
||||
MenuDPI=96
|
||||
InteractiveWindows=Chat/Notepad/Friends/Windows Live Messenger/Discord/PowerShell/Task Manager
|
||||
Scaling=1
|
11
conf/theme.properties
Normal file
11
conf/theme.properties
Normal file
|
@ -0,0 +1,11 @@
|
|||
nimrodlf.p1=#1EA6EB
|
||||
nimrodlf.p2=#28B0F5
|
||||
nimrodlf.p3=#32BAFF
|
||||
nimrodlf.s1=#BCBCBE
|
||||
nimrodlf.s2=#C6C6C8
|
||||
nimrodlf.s3=#D0D0D2
|
||||
nimrodlf.w=#FFFFFF
|
||||
nimrodlf.b=#000000
|
||||
nimrodlf.menuOpacity=255
|
||||
nimrodlf.frameOpacity=255
|
||||
nimrodlf.font=SansSerif-PLAIN-12
|
Loading…
Add table
Add a link
Reference in a new issue