Add files from old Git

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Simon V. Lejel 2021-12-28 00:17:04 +01:00
commit fbf03ce587
49 changed files with 11775 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<schema targetNamespace="http://www.group-finity.com/Mascot" elementFormDefault="qualified" xmlns="http://www.w3.org/2001/XMLSchema" xmlns:tns="http://www.group-finity.com/Mascot">
<element name="Mascot" type="tns:Mascot" />
<complexType name="Mascot">
<sequence>
<element name="ActionList" type="tns:ActionList" maxOccurs="unbounded" minOccurs="0" />
<element name="BehaviorList" type="tns:BehaviorList" maxOccurs="unbounded" minOccurs="0" />
</sequence>
</complexType>
<complexType name="ActionList">
<choice maxOccurs="unbounded" minOccurs="0" >
<element name="Action" type="tns:TopAction" />
</choice>
</complexType>
<complexType name="ActionArguments" abstract="true">
<attribute name="Condition" type="tns:Parameter" />
<attribute name="Duration" type="tns:Parameter" />
<attribute name="TargetX" type="tns:Parameter" />
<attribute name="TargetY" type="tns:Parameter" />
<attribute name="InitialVX" type="tns:Parameter" />
<attribute name="InitialVY" type="tns:Parameter" />
<attribute name="X" type="tns:Parameter" />
<attribute name="Y" type="tns:Parameter" />
<attribute name="LookRight" type="tns:Parameter" />
<attribute name="IeOffsetX" type="tns:Parameter" />
<attribute name="IeOffsetY" type="tns:Parameter" />
<attribute name="Gap" type="tns:Parameter" />
<attribute name="BornX" type="tns:Parameter" />
<attribute name="BornY" type="tns:Parameter" />
<attribute name="BornBehavior" type="tns:Parameter" />
<attribute name="VelocityParam" type="tns:Parameter" />
<attribute name="RegistanceX" type="tns:Parameter" />
<attribute name="RegistanceY" type="tns:Parameter" />
<attribute name="Gravity" type="tns:Parameter" />
</complexType>
<complexType name="Action">
<complexContent>
<extension base="tns:ActionArguments">
<choice>
<element name="Animation" type="tns:Animation" maxOccurs="unbounded" minOccurs="0" />
<sequence>
<choice maxOccurs="unbounded" minOccurs="0" >
<element name="ActionReference" type="tns:ActionReference"/>
<element name="Action" type="tns:LowerAction" />
</choice>
</sequence>
</choice>
<attribute name="Type" use="required">
<simpleType>
<restriction base="string">
<enumeration value="Embedded"></enumeration>
<enumeration value="Move"></enumeration>
<enumeration value="Pause"></enumeration>
<enumeration value="Fixed"></enumeration>
<enumeration value="Composite"></enumeration>
<enumeration value="Select"></enumeration>
</restriction>
</simpleType>
</attribute>
<attribute name="Class">
<simpleType>
<restriction base="string">
<pattern value="com\.group_finity\.mascot\.action\.[a-zA-Z][a-zA-Z0-9]+" />
</restriction>
</simpleType>
</attribute>
<attribute name="BorderType">
<simpleType>
<restriction base="string">
<enumeration value="Floor"></enumeration>
<enumeration value="Wall"></enumeration>
<enumeration value="Ceiling"></enumeration>
</restriction>
</simpleType>
</attribute>
<attribute name="Loop" type="tns:Parameter" />
</extension>
</complexContent>
</complexType>
<complexType name="TopAction">
<complexContent>
<extension base="tns:Action">
<attribute name="Name" type="string" use="required" />
</extension>
</complexContent>
</complexType>
<complexType name="LowerAction">
<complexContent>
<extension base="tns:Action" />
</complexContent>
</complexType>
<complexType name="Animation">
<sequence>
<element name="Pose" type="tns:Pose" maxOccurs="unbounded" minOccurs="1" />
</sequence>
<attribute name="Condition" type="string" />
</complexType>
<complexType name="Pose">
<attribute name="Image" use="required">
<simpleType>
<restriction base="string">
<pattern value=".+\.(png|gif|jpeg|jpg|bmp|PNG|GIF|JPEG|JPG|BMP)" />
</restriction>
</simpleType>
</attribute>
<attribute name="ImageAnchor" use="required">
<simpleType>
<restriction base="string">
<pattern value="-?\d+,-?\d+" />
</restriction>
</simpleType>
</attribute>
<attribute name="Velocity" use="required">
<simpleType>
<restriction base="string">
<pattern value="-?\d+,-?\d+" />
</restriction>
</simpleType>
</attribute>
<attribute name="Duration" type="int" use="required" />
</complexType>
<complexType name="ActionReference">
<complexContent>
<extension base="tns:ActionArguments">
<attribute name="Name" type="string" use="required" />
</extension>
</complexContent>
</complexType>
<complexType name="BehaviorList">
<sequence>
<choice maxOccurs="unbounded" minOccurs="1" >
<element name="Behavior" type="tns:Behavior" />
<element name="Condition" type="tns:BehaviorCondition" />
</choice>
</sequence>
</complexType>
<complexType name="Behavior">
<sequence>
<choice maxOccurs="1" minOccurs="0" >
<element name="NextBehaviorList" type="tns:NextBehaviorList" />
</choice>
</sequence>
<attribute name="Name" type="string" use="required" />
<attribute name="Frequency" type="int" use="required" />
<attribute name="Condition" type="tns:Parameter" />
<attribute name="Hidden" type="boolean" />
</complexType>
<complexType name="NextBehaviorList">
<sequence>
<choice maxOccurs="unbounded" minOccurs="1" >
<element name="BehaviorReference" type="tns:BehaviorReference" />
<element name="Condition" type="tns:BehaviorReferenceCondition" />
</choice>
</sequence>
<attribute name="Add" type="boolean" use="required" />
</complexType>
<complexType name="BehaviorReferenceCondition">
<complexContent>
<extension base="tns:NextBehaviorList">
<attribute name="Condition" type="string" />
</extension>
</complexContent>
</complexType>
<complexType name="BehaviorReference">
<attribute name="Name" type="string" use="required" />
<attribute name="Frequency" type="int" use="required" />
<attribute name="Condition" type="tns:Parameter" />
</complexType>
<complexType name="BehaviorCondition">
<complexContent>
<extension base="tns:BehaviorList">
<attribute name="Condition" type="tns:Parameter" />
</extension>
</complexContent>
</complexType>
<simpleType name="Parameter">
<restriction base="string">
<pattern value="([$#]\{.+\})|(\-?[0-9]+(\.[0-9]+)?)|true|false" />
</restriction>
</simpleType>
</schema>

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<?xml version="1.0" encoding="UTF-8" ?>
<Mascot xmlns="http://www.group-finity.com/Mascot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.group-finity.com/Mascot Mascot.xsd">
<ActionList>
<Action Name="Look" Type="Embedded" Class="com.group_finity.mascot.action.Look" />
<Action Name="Offset" Type="Embedded" Class="com.group_finity.mascot.action.Offset" />
<!-- Standing -->
<Action Name="Stand" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="Walk" Type="Move" BorderType="Floor">
<Animation>
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
<Pose Image="/shime2.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
<Pose Image="/shime3.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
</Animation>
</Action>
<Action Name="Run" Type="Move" BorderType="Floor">
<Animation>
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
<Pose Image="/shime2.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
<Pose Image="/shime3.png" ImageAnchor="64,128" Velocity="-4,0" Duration="2" />
</Animation>
</Action>
<Action Name="Dash" Type="Move" BorderType="Floor">
<Animation>
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
<Pose Image="/shime2.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
<Pose Image="/shime3.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
</Animation>
</Action>
<!-- Sitting -->
<Action Name="Sit" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime11.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="SitAndLookUp" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime26.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="SitAndLookAtMouse" Type="Stay" BorderType="Floor">
<Animation Condition="#{mascot.environment.cursor.y &lt; mascot.environment.screen.height/2}">
<Pose Image="/shime26.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
<Animation>
<Pose Image="/shime11.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="SitAndSpinHeadAction" Type="Animate" BorderType="Floor">
<Animation>
<Pose Image="/shime26.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime15.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime27.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime16.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime28.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime17.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime29.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime11.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
</Action>
<Action Name="SitWithLegsUp" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime30.png" ImageAnchor="64,112" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="SitWithLegsDown" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime31.png" ImageAnchor="64,112" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="SitAndDangleLegs" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime31.png" ImageAnchor="64,112" Velocity="0,0" Duration="5" />
<Pose Image="/shime32.png" ImageAnchor="64,112" Velocity="0,0" Duration="15" />
<Pose Image="/shime31.png" ImageAnchor="64,112" Velocity="0,0" Duration="5" />
<Pose Image="/shime33.png" ImageAnchor="64,112" Velocity="0,0" Duration="15" />
</Animation>
</Action>
<!-- Laying -->
<Action Name="Sprawl" Type="Stay" BorderType="Floor">
<Animation>
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="Creep" Type="Move" BorderType="Floor">
<Animation>
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="0,0" Duration="28" />
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="-1,0" Duration="4" />
<Pose Image="/shime21.png" ImageAnchor="64,128" Velocity="0,0" Duration="24" />
</Animation>
</Action>
<!-- Ceiling -->
<Action Name="GrabCeiling" Type="Stay" BorderType="Ceiling">
<Animation>
<Pose Image="/shime23.png" ImageAnchor="64,48" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="ClimbCeiling" Type="Move" BorderType="Ceiling">
<Animation>
<Pose Image="/shime25.png" ImageAnchor="64,48" Velocity="0,0" Duration="16" />
<Pose Image="/shime25.png" ImageAnchor="64,48" Velocity="-1,0" Duration="4" />
<Pose Image="/shime23.png" ImageAnchor="64,48" Velocity="-1,0" Duration="4" />
<Pose Image="/shime24.png" ImageAnchor="64,48" Velocity="-1,0" Duration="4" />
<Pose Image="/shime24.png" ImageAnchor="64,48" Velocity="0,0" Duration="16" />
<Pose Image="/shime24.png" ImageAnchor="64,48" Velocity="-2,0" Duration="4" />
<Pose Image="/shime23.png" ImageAnchor="64,48" Velocity="-2,0" Duration="4" />
<Pose Image="/shime25.png" ImageAnchor="64,48" Velocity="-2,0" Duration="4" />
</Animation>
</Action>
<!-- Wall -->
<Action Name="GrabWall" Type="Stay" BorderType="Wall">
<Animation>
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="ClimbWall" Type="Move" BorderType="Wall">
<Animation Condition="#{TargetY &lt; mascot.anchor.y}">
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,-1" Duration="4" />
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,-1" Duration="4" />
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,-1" Duration="4" />
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,-2" Duration="4" />
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,-2" Duration="4" />
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,-2" Duration="4" />
</Animation>
<Animation Condition="#{TargetY &gt;= mascot.anchor.y}">
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,2" Duration="4" />
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,2" Duration="4" />
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,2" Duration="4" />
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
<Pose Image="/shime13.png" ImageAnchor="64,128" Velocity="0,1" Duration="4" />
<Pose Image="/shime12.png" ImageAnchor="64,128" Velocity="0,1" Duration="4" />
<Pose Image="/shime14.png" ImageAnchor="64,128" Velocity="0,1" Duration="4" />
</Animation>
</Action>
<!-- IE -->
<Action Name="FallWithIe" Type="Embedded" Class="com.group_finity.mascot.action.FallWithIE"
IeOffsetX="0" IeOffsetY="-64">
<Animation>
<Pose Image="/shime36.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="WalkWithIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.WalkWithIE"
IeOffsetX="0" IeOffsetY="-64">
<Animation>
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
<Pose Image="/shime35.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
<Pose Image="/shime36.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
</Animation>
</Action>
<Action Name="RunWithIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.WalkWithIE"
IeOffsetX="0" IeOffsetY="-64">
<Animation>
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
<Pose Image="/shime35.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
<Pose Image="/shime34.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
<Pose Image="/shime36.png" ImageAnchor="64,128" Velocity="-8,0" Duration="2" />
</Animation>
</Action>
<Action Name="ThrowIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.ThrowIE"
InitialVX="32" InitialVY="-10" Gravity="0.5">
<Animation>
<Pose Image="/shime37.png" ImageAnchor="64,128" Velocity="0,0" Duration="40" />
</Animation>
</Action>
<!-- Falling -->
<Action Name="Jumping" Type="Embedded" Class="com.group_finity.mascot.action.Jump"
VelocityParam="20">
<Animation>
<Pose Image="/shime22.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="Falling" Type="Embedded" Class="com.group_finity.mascot.action.Fall"
RegistanceX="0.05" RegistanceY="0.1" Gravity="2">
<Animation>
<Pose Image="/shime4.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
</Animation>
</Action>
<Action Name="Bouncing" Type="Animate" BorderType="Floor">
<Animation>
<Pose Image="/shime18.png" ImageAnchor="64,128" Velocity="0,0" Duration="4" />
<Pose Image="/shime19.png" ImageAnchor="64,128" Velocity="0,0" Duration="4" />
</Animation>
</Action>
<Action Name="Tripping" Type="Animate" BorderType="Floor">
<Animation>
<Pose Image="/shime19.png" ImageAnchor="64,128" Velocity="-8,0" Duration="8" />
<Pose Image="/shime18.png" ImageAnchor="64,128" Velocity="-4,0" Duration="4" />
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
<Pose Image="/shime20.png" ImageAnchor="64,128" Velocity="0,0" Duration="10" />
<Pose Image="/shime19.png" ImageAnchor="64,104" Velocity="-4,0" Duration="4" />
</Animation>
</Action>
<!-- Dragging -->
<Action Name="Pinched" Type="Embedded" Class="com.group_finity.mascot.action.Dragged">
<Animation Condition="#{FootX &lt; mascot.environment.cursor.x-50}">
<Pose Image="/shime9.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
<Animation Condition="#{FootX &lt; mascot.environment.cursor.x-30}">
<Pose Image="/shime7.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
<Animation Condition="#{FootX &lt; mascot.environment.cursor.x}">
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
<Animation Condition="#{FootX &gt; mascot.environment.cursor.x-10 &amp;&amp; FootX &lt; mascot.environment.cursor.x+10}">
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
<Animation Condition="#{FootX &lt; mascot.environment.cursor.x+30}">
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5"/>
</Animation>
<Animation Condition="#{FootX &lt; mascot.environment.cursor.x+50}">
<Pose Image="/shime8.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
<Animation Condition="#{FootX &gt;= mascot.environment.cursor.x+30}">
<Pose Image="/shime10.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
</Animation>
</Action>
<Action Name="Resisting" Type="Embedded" Class="com.group_finity.mascot.action.Regist">
<Animation>
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="50" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="100" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime5.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime6.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
</Animation>
</Action>
</ActionList>
<!-- Actual Behavior -->
<ActionList>
<!-- ALWAYS REQUIRED -->
<Action Name="Fall" Type="Sequence" Loop="false">
<ActionReference Name="Falling"/>
<Action Type="Select">
<Action Type="Sequence" Condition="${mascot.environment.floor.isOn(mascot.anchor) ||
mascot.environment.activeIE.topBorder.isOn(mascot.anchor) }">
<ActionReference Name="Bouncing"/>
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
</Action>
<ActionReference Name="GrabWall" Duration="100" />
</Action>
</Action>
<!-- ALWAYS REQUIRED -->
<Action Name="Dragged" Type="Sequence" Loop="true">
<ActionReference Name="Pinched"/>
<ActionReference Name="Resisting" />
</Action>
<!-- ALWAYS REQUIRED -->
<Action Name="Thrown" Type="Sequence" Loop="false">
<ActionReference Name="Falling" InitialVX="${mascot.environment.cursor.dx}" InitialVY="${mascot.environment.cursor.dy}"/>
<Action Type="Select">
<Action Type="Sequence" Condition="${mascot.environment.floor.isOn(mascot.anchor) || mascot.environment.activeIE.topBorder.isOn(mascot.anchor) }">
<ActionReference Name="Bouncing"/>
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
</Action>
<ActionReference Name="GrabWall" Duration="100" />
</Action>
</Action>
<Action Name="StandUp" Type="Sequence" Loop="false">
<ActionReference Name="Stand" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="SitDown" Type="Sequence" Loop="false">
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="LieDown" Type="Sequence" Loop="false">
<ActionReference Name="Sprawl" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="SitWhileDanglingLegs" Type="Sequence" Loop="false">
<ActionReference Name="SitWithLegsUp" Duration="10" />
<ActionReference Name="SitWithLegsDown" Duration="${100+Math.random()*100}" />
<ActionReference Name="SitAndDangleLegs" Duration="${500+Math.random()*100}" />
<ActionReference Name="SitWithLegsDown" Duration="${100+Math.random()*100}" />
<ActionReference Name="SitWithLegsUp" Duration="10" />
</Action>
<Action Name="HoldOntoWall" Type="Sequence" Loop="false">
<ActionReference Name="GrabWall" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="FallFromWall" Type="Sequence" Loop="false">
<ActionReference Name="Offset" X="${mascot.lookRight ? -1 : 1}" />
<ActionReference Name="Stand" />
</Action>
<Action Name="HoldOntoCeiling" Type="Sequence" Loop="false">
<ActionReference Name="GrabCeiling" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="FallFromCeiling" Type="Sequence" Loop="false">
<ActionReference Name="Offset" Y="1" />
<ActionReference Name="Stand" />
</Action>
<Action Name="WalkAlongWorkAreaFloor" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
</Action>
<Action Name="RunAlongWorkAreaFloor" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
</Action>
<Action Name="CrawlAlongWorkAreaFloor" Type="Sequence" Loop="false">
<ActionReference Name="Creep" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
</Action>
<Action Name="WalkLeftAlongFloorAndSit" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.left+100+Math.random()*300}" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Look" LookRight="true" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="WalkRightAlongFloorAndSit" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.right-100-Math.random()*300}" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Look" LookRight="false" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="GrabWorkAreaBottomLeftWall" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="#{mascot.environment.workArea.left}" />
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
</Action>
<Action Name="GrabWorkAreaBottomRightWall" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="#{mascot.environment.workArea.right}" />
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
</Action>
<Action Name="WalkLeftAndSit" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+100+Math.random()*300}" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Look" LookRight="true" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="WalkRightAndSit" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.right-100-Math.random()*300}" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Look" LookRight="false" />
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="WalkAndGrabBottomLeftWall" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="#{mascot.environment.workArea.left}" />
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
</Action>
<Action Name="WalkAndGrabBottomRightWall" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="#{mascot.environment.workArea.right}" />
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
</Action>
<Action Name="JumpFromBottomOfIE" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${(mascot.anchor.x*3+mascot.environment.activeIE.left+Math.random()*mascot.environment.activeIE.width)/4}"
TargetY="${mascot.environment.activeIE.bottom}" />
<ActionReference Name="GrabCeiling" Duration="${100+Math.random()*100}" />
</Action>
<Action Name="ClimbHalfwayAlongWall" Type="Sequence" Loop="false">
<ActionReference Name="ClimbWall" TargetY="${mascot.environment.workArea.top+64 + Math.random()*(mascot.environment.workArea.height-128)}" />
</Action>
<Action Name="ClimbAlongWall" Type="Sequence" Loop="false">
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.top+64}" />
<ActionReference Name="Offset" Y="-64" />
<ActionReference Name="Look" />
<ActionReference Name="ClimbCeiling" TargetX="${mascot.lookRight ? mascot.environment.workArea.left+Math.random()*100 : mascot.environment.workArea.right-Math.random*100}" />
</Action>
<Action Name="ClimbAlongCeiling" Type="Sequence" Loop="false">
<ActionReference Name="ClimbCeiling" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
</Action>
<Action Name="WalkAlongIECeiling" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
</Action>
<Action Name="RunAlongIECeiling" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
</Action>
<Action Name="CrawlAlongIECeiling" Type="Sequence" Loop="false">
<ActionReference Name="Creep" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
</Action>
<Action Name="SitOnTheLeftEdgeOfIE" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+100+Math.random()*300}" />
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="SitOnTheRightEdgeOfIE" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.right-100-Math.random()*300}" />
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="JumpFromLeftEdgeOfIE" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+Math.random()*50}" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
<ActionReference Name="Falling" InitialVX="${-15-Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="JumpFromRightEdgeOfIE" Type="Sequence" Loop="false">
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.right-Math.random()*50}" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
<ActionReference Name="Falling" InitialVX="${15+Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="WalkLeftAlongIEAndSit" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+100+Math.random()*300}" />
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="WalkRightAlongIEAndSit" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.right-100-Math.random()*300}" />
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
</Action>
<Action Name="WalkLeftAlongIEAndJump" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+Math.random()*50}" />
<ActionReference Name="Falling" InitialVX="${-15-Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="WalkRightAlongIEAndJump" Type="Sequence" Loop="false">
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.right-Math.random()*50}" />
<ActionReference Name="Falling" InitialVX="${15+Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="DashIeCeilingLeftEdgeFromJump" Type="Sequence" Loop="false">
<ActionReference Name="Dash" TargetX="${mascot.environment.activeIE.left+Math.random()*20+20}" />
<ActionReference Name="Falling" InitialVX="${-5-Math.random()*2}" InitialVY="${-20-Math.random()*5}"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="DashIeCeilingRightEdgeFromJump" Type="Sequence" Loop="false">
<ActionReference Name="Dash" TargetX="${mascot.environment.activeIE.right-Math.random()*20-20}" />
<ActionReference Name="Falling" InitialVX="${5+Math.random()*2}" InitialVY="${-20-Math.random()*5}"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="HoldOntoIEWall" Type="Sequence" Loop="false">
<ActionReference Name="ClimbWall" TargetY="${mascot.environment.activeIE.top+64 + Math.random()*(mascot.environment.activeIE.height-128)}" />
</Action>
<Action Name="ClimbIEWall" Type="Sequence" Loop="false">
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.top+64}" />
<ActionReference Name="Offset" Y="-64" />
<ActionReference Name="Sit" Duration="5" />
<ActionReference Name="Stand" Duration="${10+Math.random()*10}" />
<ActionReference Name="Walk" TargetX="${mascot.lookRight ? mascot.environment.activeIE.left+Math.random()*100 : mascot.environment.activeIE.right-Math.random*100}" />
</Action>
<Action Name="ClimbIEBottom" Type="Sequence" Loop="false">
<ActionReference Name="ClimbCeiling" TargetX="${mascot.environment.activeIE.left+64+(Math.random()*mascot.environment.activeIE.width-128)}" />
</Action>
<Action Name="GrabIEBottomLeftWall" Type="Sequence" Loop="false">
<ActionReference Name="ClimbCeiling" TargetX="#{mascot.environment.activeIE.left}" />
<ActionReference Name="Look" />
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.bottom-64}" />
</Action>
<Action Name="GrabIEBottomRightWall" Type="Sequence" Loop="false">
<ActionReference Name="ClimbCeiling" TargetX="#{mascot.environment.activeIE.right}" />
<ActionReference Name="Look" />
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.bottom-64}" />
</Action>
<Action Name="JumpFromLeftWall" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.workArea.left}" TargetY="${mascot.environment.workArea.bottom-Math.random()*mascot.environment.workArea.height/4}" />
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
</Action>
<Action Name="JumpFromRightWall" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.workArea.right}" TargetY="${mascot.environment.workArea.bottom-Math.random()*mascot.environment.workArea.height/4}" />
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
</Action>
<Action Name="JumpOnIELeftWall" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom-Math.random()*mascot.environment.activeIE.height/4}" />
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
</Action>
<Action Name="JumpOnIERightWall" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom-Math.random()*mascot.environment.activeIE.height/4}" />
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
</Action>
<Action Name="ThrowIEFromLeft" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom+64}" />
<ActionReference Name="FallWithIe" />
<ActionReference Name="WalkWithIe" TargetX="#{mascot.environment.workArea.right-400}" />
<ActionReference Name="ThrowIe" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
<ActionReference Name="Look" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
</Action>
<Action Name="ThrowIEFromRight" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom+64}" />
<ActionReference Name="FallWithIe" />
<ActionReference Name="WalkWithIe" TargetX="#{mascot.environment.workArea.left+400}" />
<ActionReference Name="ThrowIe" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
<ActionReference Name="Look" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
</Action>
<Action Name="WalkAndThrowIEFromRight" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom+64}" />
<ActionReference Name="FallWithIe" />
<ActionReference Name="RunWithIe" TargetX="#{mascot.environment.workArea.right-400}" />
<ActionReference Name="ThrowIe" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
<ActionReference Name="Look" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
</Action>
<Action Name="WalkAndThrowIEFromLeft" Type="Sequence" Loop="false">
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom+64}" />
<ActionReference Name="FallWithIe" />
<ActionReference Name="RunWithIe" TargetX="#{mascot.environment.workArea.left+400}" />
<ActionReference Name="ThrowIe" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
<ActionReference Name="Look" />
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
</Action>
<Action Name="ChaseMouse" Type="Sequence" Loop="false">
<Action Type="Sequence" Condition="${mascot.environment.ceiling.isOn(mascot.anchor) || mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
<ActionReference Name="Offset" Y="1" />
<ActionReference Name="Falling"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Type="Sequence" Condition="${mascot.environment.workArea.leftBorder.isOn(mascot.anchor) || mascot.environment.activeIE.rightBorder.isOn(mascot.anchor)}">
<ActionReference Name="Offset" X="1" />
<ActionReference Name="Falling"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Type="Sequence" Condition="${mascot.environment.workArea.rightBorder.isOn(mascot.anchor) || mascot.environment.activeIE.leftBorder.isOn(mascot.anchor)}">
<ActionReference Name="Offset" X="-1" />
<ActionReference Name="Falling"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Type="Select">
<ActionReference Name="DashIeCeilingLeftEdgeFromJump"
Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor) &amp;&amp;
mascot.anchor.x &lt; (mascot.environment.activeIE.left+mascot.environment.activeIE.right)/2}"/>
<ActionReference Name="DashIeCeilingRightEdgeFromJump"
Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor) &amp;&amp;
mascot.anchor.x &gt;= (mascot.environment.activeIE.left+mascot.environment.activeIE.right)/2}" />
</Action>
<ActionReference Name="Dash" TargetX="${ mascot.anchor.x+(mascot.environment.cursor.x-mascot.anchor.x)*Math.random()/2 }" />
<ActionReference Name="Tripping" Condition="${Math.random() &lt; 0.05}" />
<ActionReference Name="Dash" TargetX="${ mascot.anchor.x+(mascot.environment.cursor.x-mascot.anchor.x)*Math.random() }" />
<ActionReference Name="Tripping" Condition="${Math.random() &lt; 0.05}" />
<ActionReference Name="Dash" TargetX="#{mascot.environment.cursor.x+Gap}"
Gap="${ mascot.anchor.x &lt; mascot.environment.cursor.x ?
-Math.min( mascot.environment.cursor.x-mascot.anchor.x, Math.random()*200) :
Math.min( mascot.anchor.x-mascot.environment.cursor.x, Math.random()*200 ) }" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
</Action>
<Action Name="SitAndFaceMouse" Type="Sequence" Loop="false">
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
<ActionReference Name="Look" LookRight="${mascot.anchor.x &lt; mascot.environment.cursor.x}" />
</Action>
<Action Name="SitAndSpinHead" Type="Sequence" Loop="false">
<ActionReference Name="SitAndSpinHeadAction" />
</Action>
<Action Name="PullUpShimeji1" Type="Embedded" Class="com.group_finity.mascot.action.Breed"
BornX="-32" BornY="96" BornBehavior="PullUp">
<Animation>
<Pose Image="/shime1.png" ImageAnchor="64,128" Velocity="0,0" Duration="16" />
<Pose Image="/shime38.png" ImageAnchor="96,128" Velocity="0,0" Duration="4" />
<Pose Image="/shime39.png" ImageAnchor="96,128" Velocity="0,0" Duration="40" />
<Pose Image="/shime40.png" ImageAnchor="96,128" Velocity="0,0" Duration="40" />
<Pose Image="/shime41.png" ImageAnchor="96,128" Velocity="0,0" Duration="40" />
</Animation>
</Action>
<Action Name="PullUpShimeji2" Type="Animate">
<Animation>
<Pose Image="/shime9.png" ImageAnchor="32,128" Velocity="20,-20" Duration="1" />
<Pose Image="/shime9.png" ImageAnchor="32,128" Velocity="20,-10" Duration="1" />
<Pose Image="/shime9.png" ImageAnchor="32,128" Velocity="20,-5" Duration="1" />
</Animation>
</Action>
<Action Name="PullUpShimeji" Type="Sequence">
<ActionReference Name="PullUpShimeji1" />
<ActionReference Name="PullUpShimeji2" />
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? -20 : 20}"/>
<ActionReference Name="Bouncing" />
<ActionReference Name="Sprawl" Duration="40" />
</Action>
<Action Name="PullUp" Type="Sequence">
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? 10 : -10}" InitialVY="-40"/>
<ActionReference Name="Bouncing" />
</Action>
<Action Name="Divide1" Type="Embedded" Class="com.group_finity.mascot.action.Breed"
BornX="-16" BornY="0" BornBehavior="Divided">
<Animation>
<Pose Image="/shime42.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime43.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime44.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
<Pose Image="/shime45.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
<Pose Image="/shime46.png" ImageAnchor="64,128" Velocity="0,0" Duration="20" />
</Animation>
</Action>
<Action Name="SplitIntoTwo" Type="Sequence">
<ActionReference Name="Divide1" />
<ActionReference Name="Offset" X="16" />
<ActionReference Name="Look" />
<ActionReference Name="Divided" />
</Action>
<Action Name="Divided" Type="Sequence">
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? 10 : -10}" InitialVY="-5"/>
<ActionReference Name="Bouncing" />
</Action>
</ActionList>
</Mascot>

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<?xml version="1.0" encoding="UTF-8" ?>
<Mascot xmlns="http://www.group-finity.com/Mascot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.group-finity.com/Mascot Mascot.xsd">
<BehaviorList>
<!-- ALWAYS REQUIRED -->
<Behavior Name="ChaseMouse" Frequency="15" Hidden="true">
<NextBehavior Add="false">
<BehaviorReference Name="SitAndFaceMouse" Frequency="100" />
</NextBehavior>
</Behavior>
<Behavior Name="SitAndFaceMouse" Frequency="20">
<NextBehavior Add="false">
<BehaviorReference Name="SitAndFaceMouse" Frequency="100" />
<BehaviorReference Name="SitAndSpinHead" Frequency="30" />
<BehaviorReference Name="SitWhileDanglingLegs" Frequency="30" />
</NextBehavior>
</Behavior>
<Behavior Name="SitAndSpinHead" Frequency="20">
<NextBehavior Add="false">
<BehaviorReference Name="SitAndFaceMouse" Frequency="30" />
</NextBehavior>
</Behavior>
<!-- ALWAYS REQUIRED -->
<Behavior Name="Fall" Frequency="0" Hidden="true" />
<!-- ALWAYS REQUIRED -->
<Behavior Name="Dragged" Frequency="0" Hidden="true" />
<!-- ALWAYS REQUIRED -->
<Behavior Name="Thrown" Frequency="0" Hidden="true" />
<Behavior Name="PullUp" Frequency="0" Hidden="true" />
<Behavior Name="Divided" Frequency="0" Hidden="true" />
<!-- On the Floor -->
<Condition Condition="#{mascot.environment.floor.isOn(mascot.anchor) || mascot.environment.activeIE.topBorder.isOn(mascot.anchor)}">
<Behavior Name="StandUp" Frequency="200" Hidden="true" />
<Behavior Name="SitDown" Frequency="200">
<NextBehavior Add="true">
<BehaviorReference Name="SitWhileDanglingLegs" Frequency="100" />
<BehaviorReference Name="LieDown" Frequency="100" />
</NextBehavior>
</Behavior>
<Behavior Name="SitWhileDanglingLegs" Frequency="20" />
<Behavior Name="LieDown" Frequency="30">
<NextBehavior Add="false">
<BehaviorReference Name="SitDown" Frequency="100" />
<BehaviorReference Name="CrawlAlongIECeiling" Frequency="100" Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor)}" Hidden="true" />
<BehaviorReference Name="CrawlAlongWorkAreaFloor" Frequency="100" Condition="${mascot.environment.floor.isOn(mascot.anchor)}" />
</NextBehavior>
</Behavior>
<Behavior Name="SplitIntoTwo" Frequency="50" Condition="#{mascot.totalCount &lt; 50}" />
</Condition>
<!-- On the Wall -->
<Condition Condition="#{ mascot.lookRight ? (
mascot.environment.workArea.rightBorder.isOn(mascot.anchor) ||
mascot.environment.activeIE.leftBorder.isOn(mascot.anchor) ) : (
mascot.environment.workArea.leftBorder.isOn(mascot.anchor) ||
mascot.environment.activeIE.rightBorder.isOn(mascot.anchor) ) }">
<Behavior Name="HoldOntoWall" Frequency="100" Hidden="true" />
<Behavior Name="FallFromWall" Frequency="50" Condition="${!mascot.environment.floor.isOn(mascot.anchor)}" Hidden="true" />
</Condition>
<!-- On the Ceiling -->
<Condition Condition="#{mascot.environment.ceiling.isOn(mascot.anchor) || mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
<Behavior Name="HoldOntoCeiling" Frequency="100" Hidden="true" />
<Behavior Name="FallFromCeiling" Frequency="50" Hidden="true" />
</Condition>
<!-- On Work Area Floor -->
<Condition Condition="#{mascot.environment.floor.isOn(mascot.anchor)}">
<Behavior Name="WalkAlongWorkAreaFloor" Frequency="100" Hidden="true" />
<Behavior Name="RunAlongWorkAreaFloor" Frequency="100" Hidden="true" />
<Behavior Name="CrawlAlongWorkAreaFloor" Frequency="10">
<NextBehavior Add="false">
<!-- Finished Crawling -->
<BehaviorReference Name="LieDown" Frequency="15" />
</NextBehavior>
</Behavior>
<Behavior Name="WalkLeftAlongFloorAndSit" Frequency="100" Hidden="true" />
<Behavior Name="WalkRightAlongFloorAndSit" Frequency="100" Hidden="true" />
<Behavior Name="GrabWorkAreaBottomLeftWall" Frequency="100" Hidden="true" />
<Behavior Name="GrabWorkAreaBottomRightWall" Frequency="100" Hidden="true" />
<Behavior Name="WalkLeftAndSit" Frequency="100" Hidden="true" />
<Behavior Name="WalkRightAndSit" Frequency="100" Hidden="true" />
<Behavior Name="WalkAndGrabBottomLeftWall" Frequency="100" />
<Behavior Name="WalkAndGrabBottomRightWall" Frequency="100" />
<Behavior Name="JumpFromBottomOfIE" Frequency="50" Condition="#{mascot.anchor.x &gt;= mascot.environment.activeIE.left &amp;&amp;
mascot.anchor.x &lt; mascot.environment.activeIE.right}" />
<Behavior Name="PullUpShimeji" Frequency="50" Condition="#{mascot.totalCount &lt; 50}" />
</Condition>
<!-- On Work Area Facing the Wall -->
<Condition Condition="#{mascot.lookRight ? mascot.environment.workArea.rightBorder.isOn(mascot.anchor) :
mascot.environment.workArea.leftBorder.isOn(mascot.anchor)}">
<Behavior Name="ClimbHalfwayAlongWall" Frequency="100" Hidden="true" />
<Behavior Name="ClimbAlongWall" Frequency="100" />
</Condition>
<!-- On Work Area Top Facing -->
<Condition Condition="#{mascot.environment.ceiling.isOn(mascot.anchor)}">
<Behavior Name="ClimbAlongCeiling" Frequency="100" />
</Condition>
<!-- On Top of IE -->
<Condition Condition="#{mascot.environment.activeIE.topBorder.isOn(mascot.anchor)}">
<Behavior Name="WalkAlongIECeiling" Frequency="100" Hidden="true" />
<Behavior Name="RunAlongIECeiling" Frequency="100" Hidden="true" />
<Behavior Name="CrawlAlongIECeiling" Frequency="10" Hidden="true">
<NextBehavior Add="false">
<!-- Finished Crawling -->
<BehaviorReference Name="LieDown" Frequency="1" />
</NextBehavior>
</Behavior>
<Behavior Name="SitOnTheLeftEdgeOfIE" Frequency="100" Hidden="true" />
<Behavior Name="SitOnTheRightEdgeOfIE" Frequency="100" Hidden="true" />
<Behavior Name="JumpFromLeftEdgeOfIE" Frequency="100" Hidden="true" />
<Behavior Name="JumpFromRightEdgeOfIE" Frequency="100" Hidden="true" />
<Behavior Name="WalkLeftAlongIEAndSit" Frequency="100" Hidden="true" />
<Behavior Name="WalkRightAlongIEAndSit" Frequency="100" Hidden="true" />
<Behavior Name="WalkLeftAlongIEAndJump" Frequency="100" Hidden="true" />
<Behavior Name="WalkRightAlongIEAndJump" Frequency="100" Hidden="true" />
</Condition>
<!-- On IE's Side -->
<Condition Condition="#{mascot.lookRight ? mascot.environment.activeIE.leftBorder.isOn(mascot.anchor) :
mascot.environment.activeIE.rightBorder.isOn(mascot.anchor)}">
<Behavior Name="HoldOntoIEWall" Frequency="100" Hidden="true" />
<Behavior Name="ClimbIEWall" Frequency="100" Hidden="true" />
</Condition>
<!-- On the Bottom of IE -->
<Condition Condition="#{mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
<Behavior Name="ClimbIEBottom" Frequency="100" Hidden="true" />
<Behavior Name="GrabIEBottomLeftWall" Frequency="100" Hidden="true" />
<Behavior Name="GrabIEBottomRightWall" Frequency="100" Hidden="true" />
</Condition>
<Behavior Name="JumpFromLeftWall" Frequency="50" Condition="#{!mascot.environment.workArea.leftBorder.isOn(mascot.anchor) &amp;&amp;
mascot.anchor.x &lt; mascot.environment.workArea.left+400 &amp;&amp;
Math.abs(mascot.environment.workArea.bottom-mascot.anchor.y) &lt;mascot.environment.workArea.height/4}" Hidden="true" />
<Behavior Name="JumpFromRightWall" Frequency="50" Condition="#{!mascot.environment.workArea.rightBorder.isOn(mascot.anchor) &amp;&amp;
mascot.anchor.x &gt;= mascot.environment.workArea.right-400 &amp;&amp;
Math.abs(mascot.environment.workArea.bottom-mascot.anchor.y) &lt;mascot.environment.workArea.height/4}" Hidden="true" />
<!-- IE Is Visible -->
<Condition Condition="#{mascot.environment.activeIE.visible}">
<Behavior Name="JumpOnIELeftWall" Frequency="50" Condition="#{mascot.anchor.x &lt; mascot.environment.activeIE.left &amp;&amp;
Math.abs(mascot.environment.activeIE.bottom-mascot.anchor.y) &lt;mascot.environment.activeIE.height/4}" Hidden="true" />
<Behavior Name="JumpOnIERightWall" Frequency="50" Condition="#{mascot.anchor.x &gt; mascot.environment.activeIE.right &amp;&amp;
Math.abs(mascot.environment.activeIE.bottom-mascot.anchor.y) &lt;mascot.environment.activeIE.height/4}" Hidden="true" />
<Behavior Name="ThrowIEFromLeft" Frequency="20" Condition="#{mascot.environment.activeIE.bottom &lt; mascot.anchor.y-64 &amp;&amp;
mascot.anchor.x &lt; mascot.environment.activeIE.left}" />
<Behavior Name="ThrowIEFromRight" Frequency="20" Condition="#{mascot.environment.activeIE.bottom &lt; mascot.anchor.y-64 &amp;&amp;
mascot.anchor.x &gt; mascot.environment.activeIE.right}" />
<Behavior Name="WalkAndThrowIEFromRight" Frequency="20" Condition="#{mascot.environment.activeIE.bottom &lt; mascot.anchor.y-64 &amp;&amp;
mascot.anchor.x &lt; mascot.environment.activeIE.left}" />
<Behavior Name="WalkAndThrowIEFromLeft" Frequency="20" Condition="#{mascot.environment.activeIE.bottom &lt; mascot.anchor.y-64 &amp;&amp;
mascot.anchor.x &gt; mascot.environment.activeIE.right}" />
</Condition>
</BehaviorList>
</Mascot>

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# default language file
# by Kilkakon
Behaviour = Behaviour
ShimejiX = Shimeji X
ShimejiY = Shimeji Y
WindowX = Window X
WindowY = Window Y
WindowWidth = Window Width
WindowHeight = Window Height
Error = Error
FailedLoadConfigErrorMessage = Failed to load configuration files.
SeeLogForDetails = See log for more details.
CallShimeji = Call Shimeji
FollowCursor = Follow Cursor
ReduceToOne = Reduce to One
RestoreWindows = Restore Windows
DismissAll = Dismiss All
ChooseShimeji = Choose Shimeji...
ChooseInteractiveWindows = Choose Interactive Windows...
BreedingCloning = Breeding/Cloning
ThrowingWindows = Throwing Windows
SoundEffects = Sound Effects
AllowedBehaviours = Allowed Behaviours
Settings = Settings
CloseMenu = Close Menu
Shimeji = Shimeji
ShimejiEE = Shimeji-ee
FailedDisplaySystemTrayErrorMessage = Failed to display system tray.
FailedInitialiseFirstActionErrorMessage = Failed to initialise first action.
CouldNotCreateShimejiErrorMessage = Could not create
FailedSetBehaviourErrorMessage = Failed to set behaviour.
SevereShimejiErrorErrorMessage = Severe Shimeji error.
CallAnother = Call Another
Dismiss = Dismiss
DismissOthers = Dismiss Others
SetBehaviour = Set Behaviour
RevealStatistics = Reveal Statistics
CouldNotSetBehaviourErrorMessage = Could not set behaviour.
CouldNotGetNextBehaviourErrorMessage = Could not get next behaviour.
FailedCreateNewShimejiErrorMessage = Failed to create new Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Failed to initialise the following behaviour.
VariableEvaluationErrorMessage = An error occurred in the evaluation of the variable.
FailedDragActionInitialiseErrorMessage = Failed to initialise the "Dragged" action.
FailedDropActionInitialiseErrorMessage = Failed to initialise the "Thrown" action.
FailedFallingActionInitialiseErrorMessage = Failed to initialise the "Fall" action.
FailedInitialiseFollowingActionsErrorMessage = Failed to initialise the following actions.
FailedClassActionInitialiseErrorMessage = Failed to initialise the class action
CannotAccessClassActionErrorMessage = Can not access the class action
ClassNotFoundErrorMessage = Class not found
UnknownActionTypeErrorMessage = Unknown Type of Action
FailedCreateAnimationErrorMessage = Failed to create an animation
FailedParameterEvaluationErrorMessage = Failed to evaluate the parameter
NoBehaviourFoundErrorMessage = There is no corresponding behaviour
NoActionFoundErrorMessage = There is no corresponding action
FailedInitialiseCorrespondingActionErrorMessage = Failed to initialise the corresponding action
FailedConditionEvaluationErrorMessage = Failed to evaluate the condition
FailedLoadSoundErrorMessage = Failed to load sound
FailedLoadImageErrorMessage = Failed to load image
DuplicateActionErrorMessage = Duplicate Action Found
NoCorrespondingActionFoundErrorMessage = Could not find the corresponding action
ShimejiImageSetChooser = Shimeji-ee Image Set Chooser
SelectImageSetsToUse = Select Image Sets to Use
UseSelected = Use Selected
UseAll = Use All
Cancel = Cancel
ClearAll = Clear All
SelectAll = Select All
More = More...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount and interval must be greater than 0
CountsCannotBeNegativeErrorMessage = topFixedCount and bottomFixedCount cannot be negative
IntervalBelowZeroErrorMessage = interval must be greater than 0
ScrollCountErrorMessage = scrollCount must be greater than 0
ScriptCompilationErrorMessage = An error occurred in compiling a script
ScriptEvaluationErrorMessage = An error occurred in script evaluation
SetValueNotSupportedErrorMessage = setValue is not supported
InteractiveWindows = Interactive Windows
InteractiveWindowHintMessage = Enter your caption text. No / character please!
AddInteractiveWindow = Add Interactive Window
Add = Add
Remove = Remove
Done = Done
Language = Language
ChaseMouse = Chase Mouse
SitAndFaceMouse = Sit and Face Mouse
SitAndSpinHead = Sit and Spin Head
Fall = Fall
Dragged = Dragged
Thrown = Thrown
PullUp = Pull Up
Divided = Divided
StandUp = Stand Up
SitDown = Sit Down
SitWhileDanglingLegs = Sit While Dangling Legs
LieDown = Lie Down
SplitIntoTwo = Split into Two
HoldOntoWall = Hold onto Wall
FallFromWall = Fall from Wall
HoldOntoCeiling = Hold onto Ceiling
FallFromCeiling = Fall from Ceiling
WalkAlongWorkAreaFloor = Walk Along Work Area Floor
RunAlongWorkAreaFloor = Run Along Work Area Floor
CrawlAlongWorkAreaFloor = Crawl Along Work Area Floor
WalkLeftAlongFloorAndSit = Walk Left Along Floor and Sit
WalkRightAlongFloorAndSit = Walk Right Along Floor and Sit
GrabWorkAreaBottomLeftWall = Grab Work Area Bottom Left Wall
GrabWorkAreaBottomRightWall = Grab Work Area Bottom Right Wall
WalkLeftAndSit = Walk Left and Sit
WalkRightAndSit = Walk Right and Sit
WalkAndGrabBottomLeftWall = Walk and Grab Bottom Left Wall
WalkAndGrabBottomRightWall = Walk and Grab Bottom Right Wall
JumpFromBottomOfIE = Jump from Bottom of Window
PullUpShimeji = Pull Up Shimeji
ClimbHalfwayAlongWall = Climb Halfway Along Wall
ClimbAlongWall = Climb Along Wall
ClimbAlongCeiling = Climb Along Ceiling
WalkAlongIECeiling = Walk Along Window Ceiling
RunAlongIECeiling = Run Along Window Ceiling
CrawlAlongIECeiling = Crawl Along Window Ceiling
SitOnTheLeftEdgeOfIE = Sit on the Left Edge of Window
SitOnTheRightEdgeOfIE = Sit on the Right Edge of Window
JumpFromLeftEdgeOfIE = Jump from Left Edge of Window
JumpFromRightEdgeOfIE = Jump from Right Edge of Window
WalkLeftAlongIEAndSit = Walk Left Along Window and Sit
WalkRightAlongIEAndSit = Walk Right Along Window and Sit
WalkLeftAlongIEAndJump = Walk Left Along Window and Jump
WalkRightAlongIEAndJump = Walk Right Along Window and Jump
HoldOntoIEWall = Hold onto Window Wall
ClimbIEWall = Climb Window Wall
ClimbIEBottom = Climb Window Bottom
GrabIEBottomLeftWall = Grab Window Bottom Left Wall
GrabIEBottomRightWall = Grab Window Bottom Right Wall
JumpFromLeftWall = Jump from Left Wall
JumpFromRightWall = Jump from Right Wall
JumpOnIELeftWall = Jump on Window Left Wall
JumpOnIERightWall = Jump on Window Right Wall
ThrowIEFromLeft = Throw Window from Left
ThrowIEFromRight = Throw Window from Right
WalkAndThrowIEFromLeft = Walk and Throw Window from Left
WalkAndThrowIEFromRight = Walk and Throw Window from Right
Scaling = Scaling

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# catalan language file
# by Cachomon
Behaviour = Comportament
WindowX = Finestra X
WindowY = Finestra Y
WindowWidth = Finestra W
WindowHeight = Finestra H
FailedLoadConfigErrorMessage = Error en carregar els fitxers de configuració
SeeLogForDetails = Mira l'arxiu Log per a més detalls
CallShimeji = Crida un Shimeji
FollowCursor = Segueix el cursor
ReduceToOne = Redueix a un
RestoreWindows = Restaura finestres
DismissAll = Descartar tots
ChooseShimeji = Tria un Shimeji...
ChooseInteractiveWindows = Tria les Finestres Interactives...
BreedingCloning = Cria/Clonació
ThrowingWindows = llançant finestres
SoundEffects = Efectes de so
AllowedBehaviours = Comportaments permesos
Settings = Ajusts
CloseMenu = Tancar menú
FailedDisplaySystemTrayErrorMessage = Error en mostrar la safata del sistema.
FailedInitialiseFirstActionErrorMessage = Error en inicialitzar la primera acció.
CouldNotCreateShimejiErrorMessage = No s'ha pogut crear
FailedSetBehaviourErrorMessage = Error en establir comportament.
SevereShimejiErrorErrorMessage = Error sever de Shimeji.
CallAnother = Crida un altre
Dismiss = Descartar
DismissOthers = Descartar als altres
SetBehaviour = Aplicar Comportament
RevealStatistics = Revelar estadístiques
CouldNotSetBehaviourErrorMessage = No s'ha pogut establir comportament.
CouldNotGetNextBehaviourErrorMessage = No s'ha pogut obtenir el següent comportament.
FailedCreateNewShimejiErrorMessage = No s'ha pogut crear un nou Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Error al inicialitzar el següent comportament.
VariableEvaluationErrorMessage = S'ha produït un error en l'avaluació de la variable.
FailedDragActionInitialiseErrorMessage = Error en inicialitzar l'acció "Dragged"
FailedDropActionInitialiseErrorMessage = Error en inicialitzar l'acció "Thrown"
FailedFallingActionInitialiseErrorMessage = Error en inicialitzar l'acció "Fall"
FailedInitialiseFollowingActionsErrorMessage = Error en inicialitzar les següents accions.
FailedClassActionInitialiseErrorMessage = Error en inicialitzar l'acció de classe
CannotAccessClassActionErrorMessage = No es pot accedir a l'acció de classe
ClassNotFoundErrorMessage = Classe no trobada
UnknownActionTypeErrorMessage = Tipus d'acció desconegut
FailedCreateAnimationErrorMessage = Error en crear una animació
FailedParameterEvaluationErrorMessage = Error en avaluar el paràmetre
NoBehaviourFoundErrorMessage = No hi ha un comportament corresponent
NoActionFoundErrorMessage = No hi ha acció corresponent
FailedInitialiseCorrespondingActionErrorMessage = Error en inicialitzar l'acció corresponent
FailedConditionEvaluationErrorMessage = Error en avaluar la condició
FailedLoadSoundErrorMessage = Error en carregar el so
FailedLoadImageErrorMessage = Error en carregar la imatge
DuplicateActionErrorMessage = S'ha trobat una acció duplicada
NoCorrespondingActionFoundErrorMessage = No s'ha pogut trobar l'acció corresponent
ShimejiImageSetChooser = Selector de conjunt d'imatges de Shimeji-ee
SelectImageSetsToUse = Seleccionar conjunts d'imatges per utilitzar
UseSelected = Utilitza el seleccionat
UseAll = Utilitza'ls tots
Cancel = Cancel·lar
ClearAll = Netejar tot
SelectAll = Seleccionar-ho tot
More = Més...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount i interval han de ser més grans que 0
CountsCannotBeNegativeErrorMessage = topFixedCount i bottomFixedCount no poden ser negatius
IntervalBelowZeroErrorMessage = interval ha de ser més gran que 0
ScrollCountErrorMessage = scrollCount ha de ser més gran que 0
ScriptCompilationErrorMessage = S'ha produït un error en compilar l'script
ScriptEvaluationErrorMessage = S'ha produït un error en l'avaluació de l'script
SetValueNotSupportedErrorMessage = setValue no és compatible
InteractiveWindows = Finestres Interactives
InteractiveWindowHintMessage = Escriu el teu text de llegenda. No / personatge si us plau!
AddInteractiveWindow = Afegir Finestra Interactiva
Add = Afegir
Remove = Eliminar
Done = Fet
Language = Idioma
ChaseMouse = Persegueix el cursor
SitAndFaceMouse = Seu i mira el cursor
SitAndSpinHead = Seu i gira el cap
Fall = Cau-te
Dragged = arrossegat
Thrown = llançat
PullUp = Tira cap amunt
Divided = Divideix-te
StandUp = Aixeca't
SitDown = Seu
SitWhileDanglingLegs = Seu penjant de cames
LieDown = Tomba't
SplitIntoTwo = Parteix-te en dos
HoldOntoWall = Agafa't a la paret
FallFromWall = Cau-te de la paret
HoldOntoCeiling = Agafa't al sostre
FallFromCeiling = Cau-te del sostre
WalkAlongWorkAreaFloor = Camina al llarg de l'àrea de treball
RunAlongWorkAreaFloor = Corre al llarg de l'àrea de treball
CrawlAlongWorkAreaFloor = Gateja al llarg de l'àrea de treball
WalkLeftAlongFloorAndSit = Camina cap a l'esquerra per terra i seu
WalkRightAlongFloorAndSit = Camina cap a la dreta per terra i seu
GrabWorkAreaBottomLeftWall = Agafa l'àrea inferior esquerra de l'àrea de treball
GrabWorkAreaBottomRightWall = Agafa l'àrea inferior dreta de l'àrea de treball
WalkLeftAndSit = Camina cap a l'esquerra i seu
WalkRightAndSit = Camina cap a la dreta i seu
WalkAndGrabBottomLeftWall = Camina i agafa't a la paret inferior esquerra
WalkAndGrabBottomRightWall = Camina i agafa't a la paret inferior dreta
JumpFromBottomOfIE = Salta des de la part inferior de la finestra
PullUpShimeji = Tira un Shimeji cap amunt
ClimbHalfwayAlongWall = Escala fins a mitja paret
ClimbAlongWall = Escala al llarg de la paret
ClimbAlongCeiling = Escala al llarg del sostre
WalkAlongIECeiling = Camina al llarg del sostre de la finestra
RunAlongIECeiling = Corre al llarg del sostre de la finestra
CrawlAlongIECeiling = Gateja al llarg del sostre de la finestra
SitOnTheLeftEdgeOfIE = Seu a la vora esquerra de la finestra
SitOnTheRightEdgeOfIE = Seu a la vora dreta de la finestra
JumpFromLeftEdgeOfIE = Salta des de la vora esquerra de la finestra
JumpFromRightEdgeOfIE = Salta des de la vora dreta de la finestra
WalkLeftAlongIEAndSit = Camina cap a l'esquerra al llarg de la finestra i seu
WalkRightAlongIEAndSit = Camina cap a la dreta al llarg de la finestra i seu
WalkLeftAlongIEAndJump = Camina cap a l'esquerra al llarg de la finestra i salta
WalkRightAlongIEAndJump = Camina cap a la dreta al llarg de la finestra i salta
HoldOntoIEWall = Agafa't a la paret de la finestra
ClimbIEWall = Escala la paret de la finestra
ClimbIEBottom = Escala la part inferior de la finestra
GrabIEBottomLeftWall = Escala la paret inferior esquerra de la finestra
GrabIEBottomRightWall = Escala la paret inferior dreta de la finestra
JumpFromLeftWall = Salta des de la paret esquerra
JumpFromRightWall = Salta des de la paret dreta
JumpOnIELeftWall = Salta a la paret esquerra de la finestra
JumpOnIERightWall = Salta a la paret dreta de la finestra
ThrowIEFromLeft = Tira la finestra des de l'esquerra
ThrowIEFromRight = Tira la finestra des de la dreta
WalkAndThrowIEFromLeft = Camina i llença la finestra des de l'esquerra
WalkAndThrowIEFromRight = Camina i llença la finestra des de la dreta

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# German language file
# by Alphaman3342
Behaviour = Verhalten
WindowX = Fenster X
WindowY = Fenster Y
WindowWidth = Fenster W
WindowHeight = Fenster H
FailedLoadConfigErrorMessage = Fehler beim Laden der Konfigurationsdateien
SeeLogForDetails = Siehe Protokoll (Log) für weitere Details
CallShimeji = Rufe Shimeji
FollowCursor = Folge dem Cursor
ReduceToOne = Reduziere zu Eins
RestoreWindows = Fenster wiederherstellen
DismissAll = Entlasse alle
ChooseShimeji = Wähle Shimeji...
ChooseInteractiveWindows = Wähle interaktive Fenster...
BreedingCloning = Züchten/Klonen
ThrowingWindows = Fenster werfen
SoundEffects = Sound Effekte
AllowedBehaviours = Erlaubte Verhaltensweise
Settings = Optionen
CloseMenu = Menü schließen
FailedDisplaySystemTrayErrorMessage = Fehler beim Anzeigen der Taskleiste.
FailedInitialiseFirstActionErrorMessage = Die erste Aktion konnte nicht initialisiert werden.
#CouldNotCreateShimejiErrorMessage = Konnte kein XXX kreieren
FailedSetBehaviourErrorMessage = Konnte keine Verhaltensweise einstellen.
SevereShimejiErrorErrorMessage = Schwerer Shimeji Fehler.
CallAnother = Rufe einen anderen
Dismiss = Entlassen
DismissOthers = Entlasse Andere
SetBehaviour = Verhalten festlegen
RevealStatistics = Statistiken aufrufen
CouldNotSetBehaviourErrorMessage = Konnte keine Verhaltensweise einstellen.
CouldNotGetNextBehaviourErrorMessage = Konnte die nächste Verhaltensweise nicht erhalten.
FailedCreateNewShimejiErrorMessage = Konnte kein neues Shimeji erstellen.
FailedInitialiseFollowingBehaviourErrorMessage = Das folgende Verhalten konnte nicht initialisiert werden.
VariableEvaluationErrorMessage = Bei der Auswertung der Variablen ist ein Fehler aufgetreten.
FailedDragActionInitialiseErrorMessage = Die Aktion "Dragged" konnte nicht initialisiert werden.
FailedDropActionInitialiseErrorMessage = Die Aktion "Thrown" konnte nicht initialisiert werden.
FailedFallingActionInitialiseErrorMessage = Die Aktion "Fall" konnte nicht initialisiert werden.
FailedInitialiseFollowingActionsErrorMessage = Die folgenden Aktionen konnten nicht initialisiert werden.
FailedClassActionInitialiseErrorMessage = Fehler beim Initialisieren der Sammelaktion
CannotAccessClassActionErrorMessage = Auf folgende Klassenaktion konnte nicht zugegriffen werden
ClassNotFoundErrorMessage = Klasse nicht gefunden
UnknownActionTypeErrorMessage = Unbekannter Aktionstyp
FailedCreateAnimationErrorMessage = Fehler beim Erstellen einer Animation
FailedParameterEvaluationErrorMessage = Fehler beim Auswerten des Parameters
NoBehaviourFoundErrorMessage = Es gibt kein entsprechendes Verhalten
NoActionFoundErrorMessage = Es gibt keine entsprechende Aktion
FailedInitialiseCorrespondingActionErrorMessage = Fehler beim Initialisieren der entsprechenden Aktion
FailedConditionEvaluationErrorMessage = Fehler beim Bewerten der Bedingung
FailedLoadSoundErrorMessage = Sound konnte nicht geladen werden
FailedLoadImageErrorMessage = Das Bild konnte nicht geladen werden
DuplicateActionErrorMessage = Doppelte Aktion gefunden
NoCorrespondingActionFoundErrorMessage = Folgende Aktion konnte nicht gefunden werden
ShimejiImageSetChooser = Shimeji-ee Bildauswahl
SelectImageSetsToUse = Wählen Sie zu verwendende Bildsätze aus
UseSelected = Verwende Ausgewähltes
UseAll = Nutze alles
Cancel = Abbrechen
ClearAll = Alles löschen
SelectAll = Wählen Sie Alle
More = Mehr...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount und interval müssen größer als 0 sein
CountsCannotBeNegativeErrorMessage = topFixedCount und bottomFixedCount können nicht negativ sein
IntervalBelowZeroErrorMessage = Intervall muss größer als 0 sein
ScrollCountErrorMessage = scrollCount muss größer als 0 sein
ScriptCompilationErrorMessage = Beim Kompilieren eines Skripts ist ein Fehler aufgetreten
ScriptEvaluationErrorMessage = Bei der Skriptauswertung ist ein Fehler aufgetreten
SetValueNotSupportedErrorMessage = setValue wird nicht unterstützt
InteractiveWindows = Interaktives Fenster
InteractiveWindowHintMessage = Geben Sie Ihren Beschriftungstext ein. Nein / Charakter bitte!
AddInteractiveWindow = Interaktives Fenster hinzufügen
Add = Hinzufügen
Remove = Wiederrufen
Done = Fertig
Language = Sprache
ChaseMouse = Mauszeiger verfolgen
SitAndFaceMouse = Sitzen und in Richtung der Maus blicken
SitAndSpinHead = Sitzen und den Kopf drehen
Fall = Fallen
Dragged = Getragen
Thrown = Geworfen
PullUp = Aus Boden ziehen
Divided = Geteilt
StandUp = Aufstehen
SitDown = Sitzen
SitWhileDanglingLegs = Sitzen, während die Beine baumeln
LieDown = Hinlegen
SplitIntoTwo = In zwei Teile spalten
HoldOntoWall = An Wand festhalten
FallFromWall = Von der Wand fallen
HoldOntoCeiling = An Decke festhalten
FallFromCeiling = Von der Decke fallen
WalkAlongWorkAreaFloor = Entlang dem Arbeitsbereichbodens gehen
RunAlongWorkAreaFloor = Entlang des Arbeitsbereichbodens
CrawlAlongWorkAreaFloor = Entlang des Arbeitsbereichbodens kriechen
WalkLeftAlongFloorAndSit = Gehe links entlang des Bodens und sitze
WalkRightAlongFloorAndSit = Gehe rechts entlang des Bodens und sitze
GrabWorkAreaBottomLeftWall = Greife die untere linke Wand des Arbeitsbereiches
GrabWorkAreaBottomRightWall = Greife die untere rechte Wand des Arbeitsbereichs
WalkLeftAndSit = Gehe nach links und setz dich
WalkRightAndSit = Gehe nach rechts und setz dich
WalkAndGrabBottomLeftWall = Gehen Sie und greife die untere linke Wand
WalkAndGrabBottomRightWall = Gehen Sie und greife die untere rechte Wand
JumpFromBottomOfIE = Springe von unten vom Fenster
PullUpShimeji = Ziehen Sie Shimeji hoch
ClimbHalfwayAlongWall = Halbwegs entlang der Wand klettern
ClimbAlongWall = Klettere entlang der Wand
ClimbAlongCeiling = Klettere entlang der Decke
WalkAlongIECeiling = Entlang der Fenster-decke gehen
RunAlongIECeiling = Entlang der Fenster-decke laufen
CrawlAlongIECeiling = Entlang der Fenster-decke kriechen
SitOnTheLeftEdgeOfIE = Sitze auf der linken Kante vom Fenster
SitOnTheRightEdgeOfIE = Sitze auf der rechten Kante vom Fenster
JumpFromLeftEdgeOfIE = Springe vom linken Rand des Fensters
JumpFromRightEdgeOfIE = Springe vom rechten Rand des Fensters
WalkLeftAlongIEAndSit = Gehe links entlang des Fensters und sitze
WalkRightAlongIEAndSit = Gehe rechts entlang des Fensters und sitze
WalkLeftAlongIEAndJump = Gehe links entlang des Fensters und springe
WalkRightAlongIEAndJump = Gehe rechts entlang des Fensters und springen
HoldOntoIEWall = An Fenster-wand festhalten
ClimbIEWall = Auf Fenster-wand steigen
ClimbIEBottom = Steige auf Unterseite des Fensters
GrabIEBottomLeftWall = Steige auf Untere linke Wand des Fensters
GrabIEBottomRightWall = Steige auf untere rechte Wand des Fensters
JumpFromLeftWall = Springe von der linken Wand
JumpFromRightWall = Springe von der rechten Wand
JumpOnIELeftWall = Springe auf linke Wand des Fensters
JumpOnIERightWall = Springe auf rechte Wand des Fensters
ThrowIEFromLeft = Fenster von links werfen
ThrowIEFromRight = Fenster von rechts werfen
WalkAndThrowIEFromLeft = Gehe und werfe das Fenster von links
WalkAndThrowIEFromRight = Gehe und werfe das Fenster von rechts

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# default language file
# by Kilkakon
Behaviour = Behaviour
ShimejiX = Shimeji X
ShimejiY = Shimeji Y
WindowX = Window X
WindowY = Window Y
WindowWidth = Window Width
WindowHeight = Window Height
Error = Error
FailedLoadConfigErrorMessage = Failed to load configuration files.
SeeLogForDetails = See log for more details.
CallShimeji = Call Shimeji
FollowCursor = Follow Cursor
ReduceToOne = Reduce to One
RestoreWindows = Restore Windows
DismissAll = Dismiss All
ChooseShimeji = Choose Shimeji...
ChooseInteractiveWindows = Choose Interactive Windows...
BreedingCloning = Breeding/Cloning
ThrowingWindows = Throwing Windows
SoundEffects = Sound Effects
AllowedBehaviours = Allowed Behaviours
Settings = Settings
CloseMenu = Close Menu
Shimeji = Shimeji
ShimejiEE = Shimeji-ee
FailedDisplaySystemTrayErrorMessage = Failed to display system tray.
FailedInitialiseFirstActionErrorMessage = Failed to initialise first action.
CouldNotCreateShimejiErrorMessage = Could not create
FailedSetBehaviourErrorMessage = Failed to set behaviour.
SevereShimejiErrorErrorMessage = Severe Shimeji error.
CallAnother = Call Another
Dismiss = Dismiss
DismissOthers = Dismiss Others
SetBehaviour = Set Behaviour
RevealStatistics = Reveal Statistics
CouldNotSetBehaviourErrorMessage = Could not set behaviour.
CouldNotGetNextBehaviourErrorMessage = Could not get next behaviour.
FailedCreateNewShimejiErrorMessage = Failed to create new Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Failed to initialise the following behaviour.
VariableEvaluationErrorMessage = An error occurred in the evaluation of the variable.
FailedDragActionInitialiseErrorMessage = Failed to initialise the "Dragged" action.
FailedDropActionInitialiseErrorMessage = Failed to initialise the "Thrown" action.
FailedFallingActionInitialiseErrorMessage = Failed to initialise the "Fall" action.
FailedInitialiseFollowingActionsErrorMessage = Failed to initialise the following actions.
FailedClassActionInitialiseErrorMessage = Failed to initialise the class action
CannotAccessClassActionErrorMessage = Can not access the class action
ClassNotFoundErrorMessage = Class not found
UnknownActionTypeErrorMessage = Unknown Type of Action
FailedCreateAnimationErrorMessage = Failed to create an animation
FailedParameterEvaluationErrorMessage = Failed to evaluate the parameter
NoBehaviourFoundErrorMessage = There is no corresponding behaviour
NoActionFoundErrorMessage = There is no corresponding action
FailedInitialiseCorrespondingActionErrorMessage = Failed to initialise the corresponding action
FailedConditionEvaluationErrorMessage = Failed to evaluate the condition
FailedLoadSoundErrorMessage = Failed to load sound
FailedLoadImageErrorMessage = Failed to load image
DuplicateActionErrorMessage = Duplicate Action Found
NoCorrespondingActionFoundErrorMessage = Could not find the corresponding action
ShimejiImageSetChooser = Shimeji-ee Image Set Chooser
SelectImageSetsToUse = Select Image Sets to Use
UseSelected = Use Selected
UseAll = Use All
Cancel = Cancel
ClearAll = Clear All
SelectAll = Select All
More = More...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount and interval must be greater than 0
CountsCannotBeNegativeErrorMessage = topFixedCount and bottomFixedCount cannot be negative
IntervalBelowZeroErrorMessage = interval must be greater than 0
ScrollCountErrorMessage = scrollCount must be greater than 0
ScriptCompilationErrorMessage = An error occurred in compiling a script
ScriptEvaluationErrorMessage = An error occurred in script evaluation
SetValueNotSupportedErrorMessage = setValue is not supported
InteractiveWindows = Interactive Windows
InteractiveWindowHintMessage = Enter your caption text. No / character please!
AddInteractiveWindow = Add Interactive Window
Add = Add
Remove = Remove
Done = Done
Language = Language
ChaseMouse = Chase Mouse
SitAndFaceMouse = Sit and Face Mouse
SitAndSpinHead = Sit and Spin Head
Fall = Fall
Dragged = Dragged
Thrown = Thrown
PullUp = Pull Up
Divided = Divided
StandUp = Stand Up
SitDown = Sit Down
SitWhileDanglingLegs = Sit While Dangling Legs
LieDown = Lie Down
SplitIntoTwo = Split into Two
HoldOntoWall = Hold onto Wall
FallFromWall = Fall from Wall
HoldOntoCeiling = Hold onto Ceiling
FallFromCeiling = Fall from Ceiling
WalkAlongWorkAreaFloor = Walk Along Work Area Floor
RunAlongWorkAreaFloor = Run Along Work Area Floor
CrawlAlongWorkAreaFloor = Crawl Along Work Area Floor
WalkLeftAlongFloorAndSit = Walk Left Along Floor and Sit
WalkRightAlongFloorAndSit = Walk Right Along Floor and Sit
GrabWorkAreaBottomLeftWall = Grab Work Area Bottom Left Wall
GrabWorkAreaBottomRightWall = Grab Work Area Bottom Right Wall
WalkLeftAndSit = Walk Left and Sit
WalkRightAndSit = Walk Right and Sit
WalkAndGrabBottomLeftWall = Walk and Grab Bottom Left Wall
WalkAndGrabBottomRightWall = Walk and Grab Bottom Right Wall
JumpFromBottomOfIE = Jump from Bottom of Window
PullUpShimeji = Pull Up Shimeji
ClimbHalfwayAlongWall = Climb Halfway Along Wall
ClimbAlongWall = Climb Along Wall
ClimbAlongCeiling = Climb Along Ceiling
WalkAlongIECeiling = Walk Along Window Ceiling
RunAlongIECeiling = Run Along Window Ceiling
CrawlAlongIECeiling = Crawl Along Window Ceiling
SitOnTheLeftEdgeOfIE = Sit on the Left Edge of Window
SitOnTheRightEdgeOfIE = Sit on the Right Edge of Window
JumpFromLeftEdgeOfIE = Jump from Left Edge of Window
JumpFromRightEdgeOfIE = Jump from Right Edge of Window
WalkLeftAlongIEAndSit = Walk Left Along Window and Sit
WalkRightAlongIEAndSit = Walk Right Along Window and Sit
WalkLeftAlongIEAndJump = Walk Left Along Window and Jump
WalkRightAlongIEAndJump = Walk Right Along Window and Jump
HoldOntoIEWall = Hold onto Window Wall
ClimbIEWall = Climb Window Wall
ClimbIEBottom = Climb Window Bottom
GrabIEBottomLeftWall = Grab Window Bottom Left Wall
GrabIEBottomRightWall = Grab Window Bottom Right Wall
JumpFromLeftWall = Jump from Left Wall
JumpFromRightWall = Jump from Right Wall
JumpOnIELeftWall = Jump on Window Left Wall
JumpOnIERightWall = Jump on Window Right Wall
ThrowIEFromLeft = Throw Window from Left
ThrowIEFromRight = Throw Window from Right
WalkAndThrowIEFromLeft = Walk and Throw Window from Left
WalkAndThrowIEFromRight = Walk and Throw Window from Right
Scaling = Scaling

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# Spanish language file
# by Cachomon
Behaviour = Comportamiento
WindowX = Ventana X
WindowY = Ventana Y
WindowWidth = Ventana W
WindowHeight = Ventana H
FailedLoadConfigErrorMessage = Error al cargar los archivos de configuración
SeeLogForDetails = Mira el archivo Log para más detalles
CallShimeji = Llama un Shimeji
FollowCursor = Sigue el cursor
ReduceToOne = Reduce a uno
RestoreWindows = Restaura ventanas
DismissAll = Descartar todos
ChooseShimeji = Elige un Shimeji...
ChooseInteractiveWindows = Elige las Ventanas Interactivas...
BreedingCloning = Cría/Clonación
ThrowingWindows = Arrojando ventanas
SoundEffects = Efectos de Sonido
AllowedBehaviours = Comportamientos Permitidos
Settings = Ajustes
CloseMenu = Cerrar menú
FailedDisplaySystemTrayErrorMessage = Error al mostrar la bandeja del sistema.
FailedInitialiseFirstActionErrorMessage = Error al inicializar la primera acción.
CouldNotCreateShimejiErrorMessage = No se pudo crear
FailedSetBehaviourErrorMessage = Error al establecer comportamiento.
SevereShimejiErrorErrorMessage = Error severo de Shimeji.
CallAnother = Llama a otro
Dismiss = Descartar
DismissOthers = Descartar a los demás
SetBehaviour = Aplicar Comportamiento
RevealStatistics = Revelar estadísticas
CouldNotSetBehaviourErrorMessage = No se pudo establecer comportamiento.
CouldNotGetNextBehaviourErrorMessage = No se pudo obtener el siguiente comportamiento.
FailedCreateNewShimejiErrorMessage = No se pudo crear un nuevo Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Error al inicializar el siguiente comportamiento.
VariableEvaluationErrorMessage = Se produjo un error en la evaluación de la variable.
FailedDragActionInitialiseErrorMessage = Error al inicializar la acción "Dragged"
FailedDropActionInitialiseErrorMessage = Error al inicializar la acción "Thrown"
FailedFallingActionInitialiseErrorMessage = Error al inicializar la acción "Fall"
FailedInitialiseFollowingActionsErrorMessage = Error al inicializar las siguientes acciones.
FailedClassActionInitialiseErrorMessage = Error al inicializar la acción de clase
CannotAccessClassActionErrorMessage = No se puede acceder a la acción de clase
ClassNotFoundErrorMessage = Clase no encontrada
UnknownActionTypeErrorMessage = Tipo de acción desconocido
FailedCreateAnimationErrorMessage = Error al crear una animación
FailedParameterEvaluationErrorMessage = Error al evaluar el parámetro
NoBehaviourFoundErrorMessage = No hay un comportamiento correspondiente
NoActionFoundErrorMessage = No hay acción correspondiente
FailedInitialiseCorrespondingActionErrorMessage = Error al inicializar la acción correspondiente
FailedConditionEvaluationErrorMessage = Error al evaluar la condición
FailedLoadSoundErrorMessage = Error al cargar el sonido
FailedLoadImageErrorMessage = Error al cargar la imagen
DuplicateActionErrorMessage = Se ha encontrado una acción duplicada
NoCorrespondingActionFoundErrorMessage = No se pudo encontrar la acción correspondiente
ShimejiImageSetChooser = Selector de conjunto de imágenes Shimeji-ee
SelectImageSetsToUse = Seleccionar conjuntos de imágenes para usar
UseSelected = Usar el seleccionado
UseAll = Usarlos todos
Cancel = Cancelar
ClearAll = Limpiar todo
SelectAll = Seleccionar todo
More = Más...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount y interval deben ser mayores que 0
CountsCannotBeNegativeErrorMessage = topFixedCount y bottomFixedCount no pueden ser negativos
IntervalBelowZeroErrorMessage = interval debe ser mayor que 0
ScrollCountErrorMessage = scrollCount debe ser mayor que 0
ScriptCompilationErrorMessage = Se produjo un error al compilar el script
ScriptEvaluationErrorMessage = Se produjo un error en la evaluación del script
SetValueNotSupportedErrorMessage = setValue no es compatible
InteractiveWindows = Ventanas Interactivas
InteractiveWindowHintMessage = Ingrese su texto de leyenda. No / personaje por favor!
AddInteractiveWindow = Añadir Ventana Interactiva
Add = Añadir
Remove = Eliminar
Done = Hecho
Language = Idioma
ChaseMouse = Persigue el cursor
SitAndFaceMouse = Siéntate y mira el cursor
SitAndSpinHead = Siéntate y gira la cabeza
Fall = Cáete
Dragged = Arrastrado
Thrown = Arrojado
PullUp = Tira hacia arriba
Divided = Divídete
StandUp = Levántate
SitDown = Siéntate
SitWhileDanglingLegs = Siéntate colgando de piernas
LieDown = Túmbate
SplitIntoTwo = Pártete en dos
HoldOntoWall = Agárrate en la pared
FallFromWall = Cáete de la pared
HoldOntoCeiling = Agárrate al techo
FallFromCeiling = Cáete del techo
WalkAlongWorkAreaFloor = Camina a lo largo del área de trabajo
RunAlongWorkAreaFloor = Corre a lo largo del área de trabajo
CrawlAlongWorkAreaFloor = Gatea a lo largo del área de trabajo
WalkLeftAlongFloorAndSit = Camina hacia la izquierda por el suelo y siéntate
WalkRightAlongFloorAndSit = Camina hacia la derecha por el suelo y siéntate
GrabWorkAreaBottomLeftWall = Agarra el área inferior izquierda del área de trabajo
GrabWorkAreaBottomRightWall = Agarra el área inferior derecha del área de trabajo
WalkLeftAndSit = Camina hacia la izquierda y siéntate
WalkRightAndSit = Camina hacia la derecha y siéntate
WalkAndGrabBottomLeftWall = Camina y agárrate a la pared inferior izquierda
WalkAndGrabBottomRightWall = Camina y agárrate a la pared inferior derecha
JumpFromBottomOfIE = Salta desde la parte inferior de la ventana
PullUpShimeji = Tira un Shimeji hacia arriba
ClimbHalfwayAlongWall = Escala hasta media pared
ClimbAlongWall = Escala a lo largo de la pared
ClimbAlongCeiling = Escala a lo largo del techo
WalkAlongIECeiling = Camina a lo largo del techo de la ventana
RunAlongIECeiling = Corre a lo largo del techo de la ventana
CrawlAlongIECeiling = Gatea a lo largo del techo de la ventana
SitOnTheLeftEdgeOfIE = Siéntate en el borde izquierdo de la ventana
SitOnTheRightEdgeOfIE = Siéntate en el borde derecho de la ventana
JumpFromLeftEdgeOfIE = Salta desde el borde izquierdo de la ventana
JumpFromRightEdgeOfIE = Salta desde el borde derecho de la ventana
WalkLeftAlongIEAndSit = Camina hacia la izquierda a lo largo de la ventana y siéntate
WalkRightAlongIEAndSit = Camina hacia la derecha a lo largo de la ventana y siéntate
WalkLeftAlongIEAndJump = Camina hacia la izquierda a lo largo de la ventana y salta
WalkRightAlongIEAndJump = Camina hacia la derecha a lo largo de la ventana y salta
HoldOntoIEWall = Agárrate a la pared de la ventana
ClimbIEWall = Escala la pared de la ventana
ClimbIEBottom = Escala la parte inferior de la ventana
GrabIEBottomLeftWall = Escala la pared inferior izquierda de la ventana
GrabIEBottomRightWall = Escala la pared inferior derecha de la ventana
JumpFromLeftWall = Salta desde la pared izquierda
JumpFromRightWall = Salta desde la pared derecha
JumpOnIELeftWall = Salta en la pared izquierda de la ventana
JumpOnIERightWall = Salta en la pared derecha de la ventana
ThrowIEFromLeft = Tira la ventana desde la izquierda
ThrowIEFromRight = Tira la ventana desde la derecha
WalkAndThrowIEFromLeft = Camina y tira la ventana desde la izquierda
WalkAndThrowIEFromRight = Camina y tira la ventana desde la derecha

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# Finnish language file
# by Amelia-the-killer
Behaviour = Käytös
WindowX = Ikkuna X
WindowY = Ikkuna Y
WindowWidth = Ikkuna W
WindowHeight = Ikkuna H
Error = Virhe
FailedLoadConfigErrorMessage = Aseman tietojen lataus epäonnistui.
SeeLogForDetails = Katso lisää tietoja logista.
CallShimeji = Kutsu Shimeji
FollowCursor = Seuraa kursoria
ReduceToOne = Vähenny yhteen
RestoreWindows = Palauta Windows
DismissAll = Kadota kaikki
ChooseShimeji = Valitse Shimeji...
ChooseInteractiveWindows = Valitse Windows...
BreedingCloning = Lisääntyminen/Kloonaus
ThrowingWindows = Heittoikkuna
SoundEffects = Ääni effektit
AllowedBehaviours = Sallitut käyttäytymiset
Settings = Asetukset
CloseMenu = Sulje valikko
FailedDisplaySystemTrayErrorMessage = Järjestelmän näyttö epäonnistui.
FailedInitialiseFirstActionErrorMessage = Ensimmäisen toimenpiteen alustaminen epäonnistui.
CouldNotCreateShimejiErrorMessage = Ei voi luoda
FailedSetBehaviourErrorMessage = Käytöksen laitto epäonnistui.
SevereShimejiErrorErrorMessage = Raju Shimeji virhe.
CallAnother = Kutsu toinen
Dismiss = Kadota
DismissOthers = Kadota kaikki
SetBehaviour = Aseta käytös
RevealStatistics = Näytä tilastotiedot
CouldNotSetBehaviourErrorMessage = Käyttäytymistä ei voitu asettaa.
CouldNotGetNextBehaviourErrorMessage = Seuraavaa käyttäytymistä ei voitu saada.
FailedCreateNewShimejiErrorMessage = Uuden Shimejin luonti epäonnistui.
FailedInitialiseFollowingBehaviourErrorMessage = Seuraavan käytöksen alustaminen epäonnistui.
VariableEvaluationErrorMessage = Muuttujan arviointi epäonnistui.
FailedDragActionInitialiseErrorMessage = Toimenpiteen "Dragged" alustaminen epäonnistu.
FailedDropActionInitialiseErrorMessage = Toimenpiteen "Thrown" alustaminen epäonnistui.
FailedFallingActionInitialiseErrorMessage = Toimenpiteen "Fall" alustaminen epäonnistui.
FailedInitialiseFollowingActionsErrorMessage = Seuraavien toimintojen alustaminen epäonnistui.
ClassNotFoundErrorMessage = Classia ei löytynyt
UnknownActionTypeErrorMessage = Tuntematon toiminta tyyppi
FailedCreateAnimationErrorMessage = Animaation luominen epäonnistui
FailedParameterEvaluationErrorMessage = Muuttujan arviointi epäonnistui
FailedConditionEvaluationErrorMessage = Ehtoa ei voitu arvioida
FailedLoadSoundErrorMessage = Äänen lataus epäonnistui
FailedLoadImageErrorMessage = Kuvan lataus epäonnistui
DuplicateActionErrorMessage = Tupla toiminta löydetty
NoCorrespondingActionFoundErrorMessage = Vastaavan toimenpiteen alustaminen epäonnistui
ShimejiImageSetChooser = Shimeji-ee kuvasetin valinta
SelectImageSetsToUse = Valitse kuvasetit käyttöön
UseSelected = Käytä valittua
UseAll = Käytä kaikkia
Cancel = Peruuta
ClearAll = Poista kaikki
SelectAll = Valitse kaikki
More = Lisää...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount ja interval on oltava isompi, kuin 0
CountsCannotBeNegativeErrorMessage = topFixedCount ja bottomFixedCount eivät voi olla negatiivisiä
IntervalBelowZeroErrorMessage = interval on oltava isompi, kuin 0
ScrollCountErrorMessage = scrollCount on oltava isompi kuin 0
ScriptCompilationErrorMessage = Ongelma koodin kääntämisessä
ScriptEvaluationErrorMessage = Ongelma Koodin arvioimisessa
SetValueNotSupportedErrorMessage = setValue ei ole tuettavissa
InteractiveWindows = Vuorovaikutteinen Windows
InteractiveWindowHintMessage = Kirjoita sinun otsikko teksti. No / Hahmo kiitos!
AddInteractiveWindow = Valitse vuorovaikutteinen Ikkuna
Add = Lisää
Remove = Poista
Done = Valmis
Language = Kieli
ChaseMouse = Jahtaa hiirtä
SitAndFaceMouse = Istu ja katso hiirtä
SitAndSpinHead = Istu ja pyörittele päätä
Fall = Putoa
Dragged = Roikkua hiiressä/vedetään mukana
Thrown = Heitetty
PullUp = Nousta ylös
Divided = Jakautua
StandUp = Nousta seisomaan
SitDown = Istua alas
SitWhileDanglingLegs = Istu ja heiluttele jalkoja
LieDown = Käy makaamaan
SplitIntoTwo = Jakaudu kahteen
HoldOntoWall = Pidä kiinni seinästä
FallFromWall = Putoa seinältä
HoldOntoCeiling = Pidä kiinni katosta
FallFromCeiling = Putoa katosta
WalkAlongWorkAreaFloor = Kävele työpöydän lattialla
RunAlongWorkAreaFloor = Juokse työpöydän lattialla
CrawlAlongWorkAreaFloor = Ryömi työpöydän lattialla
WalkLeftAlongFloorAndSit = Kävele vasemmalle lattiaa pitkin ja istu
WalkRightAlongFloorAndSit = Kävele oikealle lattiaa pitkin ja istu
GrabWorkAreaBottomLeftWall = Tartu työpöydän vasemmasta seinästä
GrabWorkAreaBottomRightWall = Tartu työpöydän oikeasta seinästä
WalkLeftAndSit = Kävele vasemmalle ja istu
WalkRightAndSit = Kävele oikealle ja istu
WalkAndGrabBottomLeftWall = Kävele ja tartu vasemmasta seinästä
WalkAndGrabBottomRightWall = Kävele ja tartu oikeasta seinästä
JumpFromBottomOfIE = Hyppää Ikkunan alta
PullUpShimeji = Nosta Shimeji
ClimbHalfwayAlongWall = Kiipeä puoleen väliin seinää
ClimbAlongWall = Kiipeä seinää pitkin
ClimbAlongCeiling = Kiipeä kattoa pitkin
WalkAlongIECeiling = Kävele Ikkunan päällä
RunAlongIECeiling = Juokse ikkunan päällä
CrawlAlongIECeiling = Ryömi ikkunan päällä
SitOnTheLeftEdgeOfIE = Istu ikkunan vasemmalla reunalla
SitOnTheRightEdgeOfIE = Istu ikkunan oikealla reunalla
JumpFromLeftEdgeOfIE = Hyppää ikkunan vasemmalta reunalta
JumpFromRightEdgeOfIE = Hppää ikkunan oikealta reunalta.
WalkLeftAlongIEAndSit = Kävele vasemmalle ikkunaa pitkin ja istu
WalkRightAlongIEAndSit = Kävele oikealle ikkunaa pitkin ja istu
WalkLeftAlongIEAndJump = Kävele vasemmalle ikkunaa pitkin ja hyppää
WalkRightAlongIEAndJump = Kävele oikealle ikkunaa pitkin ja hyppää
HoldOntoIEWall = Pidä kiinni ikkunan seinästä
ClimbIEWall = Kiipeä ikkunan seinää pitkin
ClimbIEBottom = Kiipeä ikkunan ala-osaa pitkin
GrabIEBottomLeftWall = Kiipeä ikkunan vasenta seinää
GrabIEBottomRightWall = Kiipeä ikkunan oikeaa seinää
JumpFromLeftWall = Hyppää vasemmalta seinältä
JumpFromRightWall = Hyppää oikealta seinältä
JumpOnIELeftWall = Hyppää ikkunan vasempaan seinään
JumpOnIERightWall = Hyppää ikkunan oikeaan seinään
ThrowIEFromLeft = Heitä ikkuna vasemmalle
ThrowIEFromRight = Heitä ikkuna oikealle
WalkAndThrowIEFromLeft = Kävele ja heitä ikkuna vasemmalle
WalkAndThrowIEFromRight = Kävele ja heitä ikkuna oikealle

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# French language file
# by papolux
Behaviour = Comportement
WindowX = Fenêtre X
WindowY = Fenêtre Y
WindowWidth = Fenêtre G
WindowHeight = Fenêtre H
Error = Erreur
FailedLoadConfigErrorMessage = Échouement de l'initialization du fichier de configuration
SeeLogForDetails = Voir le registre pour plus de détails
CallShimeji = Appeler Shimeji
FollowCursor = Suivre Curseur
ReduceToOne = Réduire a un
RestoreWindows = Restaurer Fenêtre
DismissAll = Renvoyer Tous
ChooseShimeji = Choisir Shimeji...
ChooseInteractiveWindows = Choisir Fenêtres Interactives...
BreedingCloning = Reproduction/Clônage
ThrowingWindows = Lancement de Fenêtres
SoundEffects = Effets Sonore
AllowedBehaviours = Comportements Permis
Settings = Paramètres
CloseMenu = Fermer le menu
FailedDisplaySystemTrayErrorMessage = Échec d'affichage de la barre d'état système.
FailedInitialiseFirstActionErrorMessage = Échec de l'initialzation de la première action.
CouldNotCreateShimejiErrorMessage = Peut pas créer
FailedSetBehaviourErrorMessage = Échec de reglage des comportements.
SevereShimejiErrorErrorMessage = Erreur sévère du Shimeji.
CallAnother = Appeller un Autre
Dismiss = Renvoyer
DismissOthers = Renvoyer Autres
SetBehaviour = Définir le comportement
RevealStatistics = Révéler Statistiques
CouldNotSetBehaviourErrorMessage = Incapable de regler ce comportment.
CouldNotGetNextBehaviourErrorMessage = Incapable de prendre le prochain comportment.
FailedCreateNewShimejiErrorMessage = Échec de création d'un autre Shimeji
FailedInitialiseFollowingBehaviourErrorMessage = Échec d'initialization du comportment suivant.
VariableEvaluationErrorMessage = Un erreur s'est produite durant l'évaluation de la variable.
FailedDragActionInitialiseErrorMessage = Échec d'initialization de l'action "Dragged".
FailedDropActionInitialiseErrorMessage = Échec d'initialization de l'action "Thrown".
FailedFallingActionInitialiseErrorMessage = Échec d'initialization de l'action "Fall".
FailedInitialiseFollowingActionsErrorMessage = Échec d'initialization des actions suivantes.
FailedClassActionInitialiseErrorMessage = Échec d'initialization de l'action de classe
CannotAccessClassActionErrorMessage = Aucun access à la classes d'action
ClassNotFoundErrorMessage = Classe non-trouvée
UnknownActionTypeErrorMessage = Action inconnue
FailedCreateAnimationErrorMessage = Échec de création d'une animation
FailedParameterEvaluationErrorMessage = Échec d'évaluation du paramètre
NoBehaviourFoundErrorMessage = Aucun comportement correspondant
NoActionFoundErrorMessage = Aucune action correspondant
FailedInitialiseCorrespondingActionErrorMessage = Échec d'initialization de l'action correspondante
FailedConditionEvaluationErrorMessage = Échec d'évaluation de la condition
FailedLoadSoundErrorMessage = Échec de chargement du son
FailedLoadImageErrorMessage = Échec de chargement d'image
DuplicateActionErrorMessage = Action dupliquée detectée
NoCorrespondingActionFoundErrorMessage = Action correspondante non-trouvée
ShimejiImageSetChooser = Sélecteur d'ensembles d'images Shimeji-ee
SelectImageSetsToUse = Sélectionnez les ensembles d'images à utiliser
UseSelected = Utiliser Sélectionnment
UseAll = Utiliser tous
Cancel = Cancellez
ClearAll = Effacer tous
SelectAll = Sélectionner tous
More = Plus...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount et interval doit être plus que 0
CountsCannotBeNegativeErrorMessage = topFixedCount et bottomFixedCount ne peuvent pas être négatifs.
IntervalBelowZeroErrorMessage = interval doit être plus que 0
ScrollCountErrorMessage = scrollcount doit être plus que 0
ScriptCompilationErrorMessage = Erreur de compilation d'un scripte
ScriptEvaluationErrorMessage = Erreur d'évaluation d'un scripte
SetValueNotSupportedErrorMessage = setValue n'est pas supporté
InteractiveWindows = Fenêtres interactives
InteractiveWindowHintMessage = Entrez votre texte de caption. Aucun charactère / S.V.P.!
AddInteractiveWindow = Ajoutez une fenêtre interactive.
Add = Ajouter
Remove = Ôtez
Done = Fin
Language = Langage
ChaseMouse = Chasse La Souris
SitAndFaceMouse = Assis-toi Et Fait Face À Souris
SitAndSpinHead = Assis-toi Et Tourne Ta Tête
Fall = Tombe
Dragged = Traine
Thrown = Lance
PullUp = Remonte
Divided = Divise
StandUp = Debout
SitDown = Assis
SitWhileDanglingLegs = Assis En Blançant Les Jambes
LieDown = Couche-Toi
SplitIntoTwo = Divise-Toi En Deux
HoldOntoWall = Tiens Le Mur
FallFromWall = Tombe Du Mur
HoldOntoCeiling = Tiens Le Plafond
FallFromCeiling = Tombe Du Plafond
WalkAlongWorkAreaFloor = Floor Marche Autour Du Plancher De Travail
RunAlongWorkAreaFloor = Cours Autour Du Plancher De Travail
CrawlAlongWorkAreaFloor = Rampe Autour Du Plancher De Travail
WalkLeftAlongFloorAndSit = Marche À Gauche Autour Du Plancher Et Assois-Toi
WalkRightAlongFloorAndSit = Marche À Droite Autour Du Plancher Et Assois-Toi
GrabWorkAreaBottomLeftWall = Accroche-Toi au Mur Bas-Gauche De L'Aire Du Travail
GrabWorkAreaBottomRightWall = Accroche-Toi au Mur Bas-Droite De L'Aire Du Travail
WalkLeftAndSit = Marche À Gauche Et Assois-Toi
WalkRightAndSit = Marche À Droite Et Assois-Toi
WalkAndGrabBottomLeftWall = Marche Et Accroche-toi Au Mur Gauche
WalkAndGrabBottomRightWall = Marche Et Accroche-toi Au Mur Droite
JumpFromBottomOfIE = Saute Du Bas De La Fenêtre
PullUpShimeji = Remonte Shimeji
ClimbHalfwayAlongWall = Monte La Moîté du Mur
ClimbAlongWall = Monte Le Mur
ClimbAlongCeiling = Monte Au Plafond
WalkAlongIECeiling = Marche Sur Le Plafond De La Fenêtre
RunAlongIECeiling = Cours Sur Le Plafond De La Fenêtre
CrawlAlongIECeiling = Rampe Sur Le Plafond De La Fenêtre
SitOnTheLeftEdgeOfIE = Assis-toi Sur Le Coin Gauche De La Fenêtre
SitOnTheRightEdgeOfIE = Assis-toi Sur Le Coin Droite De La Fenêtre
JumpFromLeftEdgeOfIE = Saute Du Bord Gauche De La Fenêtre
JumpFromRightEdgeOfIE = Saute Du Bord Droite De La Fenêtre
WalkLeftAlongIEAndSit = Marche À Gauche Le Long De La Fenêtre
WalkRightAlongIEAndSit = Marche À Droite Le Long De La Fenêtre
WalkLeftAlongIEAndJump = Marche À Gauche Le Long De La Fenêtre Et Saute
WalkRightAlongIEAndJump = Marche À Droite Le Long De La Fenêtre Et Saute
HoldOntoIEWall = Tiens Le Côté De La Fenêtre
ClimbIEWall = Monte Le Côté De La Fenêtre
ClimbIEBottom = Monte Le Bas De La Fenêtre
GrabIEBottomLeftWall = Monte Le Bas-Gauche De La Fenêtre
GrabIEBottomRightWall = Monte Le Bas-Droite De La Fenêtre
JumpFromLeftWall = Saute Du Mur Gauche
JumpFromRightWall = Saute Du Mur Droite
JumpOnIELeftWall = Saute Sur Le Mur Gauche De La Fenêtre
JumpOnIERightWall = Saute Sur Le Mur Droite De La Fenêtre
ThrowIEFromLeft = Lance La Fenêtre De La Gauche
ThrowIEFromRight = Lance La Fenêtre De La Droite
WalkAndThrowIEFromLeft = Marche Et Lance La Fenêtre De La Gauche
WalkAndThrowIEFromRight = Marche Et Lance La Fenêtre De La Droite

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# Croatian language file
# by anaake
Behaviour = Ponašanje
WindowX = Prozor X
WindowY = Prozor Y
WindowWidth = Širina Prozora
WindowHeight = Visina Prozora
Error = Greška
FailedLoadConfigErrorMessage = Učitavanje konfiguracijskih datoteka nije uspjelo.
SeeLogForDetails = Za više detalja pogledajte zapisnik.
CallShimeji = Zovi Shimeji
FollowCursor = Prati Kursor
ReduceToOne = Smanji na Jedan
RestoreWindows = Vrati Prozore
DismissAll = Odbaci sve
ChooseShimeji = Odaberi Shimeji...
ChooseInteractiveWindows = Odaberi Interaktivne Prozore...
BreedingCloning = Uzgajanje/Kloniranje
ThrowingWindows = Bacanje Prozora
SoundEffects = Zvučni Efekti
AllowedBehaviours = Dopuštena Ponašanja
Settings = Postavke
CloseMenu = Zatvaranje Izbornika
FailedDisplaySystemTrayErrorMessage = Nije uspjelo prikazivanje programske trake s ikonama.
FailedInitialiseFirstActionErrorMessage = Nije uspjelo pokretanje prve radnje.
CouldNotCreateShimejiErrorMessage = Nije moguće stvoriti
FailedSetBehaviourErrorMessage = Nije uspjelo postavljanje ponašanja.
SevereShimejiErrorErrorMessage = Ozbiljna Shimeji greška.
CallAnother = Zovi Još Jednog
Dismiss = Odbaci
DismissOthers = Obaci Druge
SetBehaviour = Postavke Ponašanja
RevealStatistics = Prikaži Statističke Podatake
CouldNotSetBehaviourErrorMessage = Nije moguće postaviti ponašanje.
CouldNotGetNextBehaviourErrorMessage = Nije moguće dobiti sljedeće ponašanje.
FailedCreateNewShimejiErrorMessage = Nije uspjelo stvoriti novi Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Pokretanje sljedećeg ponašanja nije uspjelo.
VariableEvaluationErrorMessage = Došlo je do pogreške prilikom procjene varijable.
FailedDragActionInitialiseErrorMessage = Pokretanje radnje "Dragged" nije uspjelo.
FailedDropActionInitialiseErrorMessage = Pokretanje radnje "Thrown" nije uspjelo.
FailedFallingActionInitialiseErrorMessage = Pokretanje radnje "Fall" nije uspjelo.
FailedInitialiseFollowingActionsErrorMessage = Nije uspjelo pokretanje sljedeće radnje.
FailedClassActionInitialiseErrorMessage = Nije uspjelo pokretanje klasne radnje
CannotAccessClassActionErrorMessage = Nije moguće pristupiti klasnoj radnji
ClassNotFoundErrorMessage = Klasa nije pronađena
UnknownActionTypeErrorMessage = Nepoznata vrsta radnje
FailedCreateAnimationErrorMessage = Izrada animacije nije uspjela
FailedParameterEvaluationErrorMessage = Procjena parametra nije uspjela
NoBehaviourFoundErrorMessage = Nema odgovarajućeg ponašanja
NoActionFoundErrorMessage = Nema odgovarajuće radnje
FailedInitialiseCorrespondingActionErrorMessage = Pokretanje odgovarajuće radnje nije uspjelo
FailedConditionEvaluationErrorMessage = Procijena stanja nije uspjela
FailedLoadSoundErrorMessage = Učitavanje zvuka nije uspjelo
FailedLoadImageErrorMessage = Učitavanje slike nije uspjelo
DuplicateActionErrorMessage = Pronađena je kopija radnje
NoCorrespondingActionFoundErrorMessage = Nije moguće pronaći odgovarajuću radnju
ShimejiImageSetChooser = Shimeji-ee Odabir Set-a
SelectImageSetsToUse = Odabir Set-a za Korištenje
UseSelected = Koristi Odabrano
UseAll = Koristi Sve
Cancel = Odustani
ClearAll = Očisti Sve
SelectAll = Odaberi Sve
More = Više...
ScriptCompilationErrorMessage = Došlo je do pogreške prilikom sastavljanja skripta
ScriptEvaluationErrorMessage = Došlo je do pogreške prilikom procjene skripte
InteractiveWindows = Interaktivni Prozori
InteractiveWindowHintMessage = Unesiti Naslov. Molim bez / znaka!
AddInteractiveWindow = Dodaj Interaktivni Prozor
Add = Dodaj
Remove = Izbriši
Done = Uredu
Language = Jezik
ChaseMouse = Lovi Miš
SitAndFaceMouse = Sjedanjeni i Gledaj Miš
SitAndSpinHead = Sjedni i Okreći Glavu
Fall = Padati
Dragged = Vući
Thrown = Baciti
PullUp = Povuci Gore
Divided = Umnoži
StandUp = Ustani
SitDown = Sjedni
SitWhileDanglingLegs = Sjedni i ljuljaj nogama
LieDown = Legni
SplitIntoTwo = Podjeli u Dva
HoldOntoWall = Drži se za Zid
FallFromWall = Padni sa Zida
HoldOntoCeiling = Drži se za Strop
FallFromCeiling = Padni sa Stropa
WalkAlongWorkAreaFloor = Hodaj po Radnoj Površini
RunAlongWorkAreaFloor = Trči po Radnoj Površini
CrawlAlongWorkAreaFloor = Puzi po Radnoj Površini
WalkLeftAlongFloorAndSit = Hodaj Lijevo po Radnoj Površini i Sjedni
WalkRightAlongFloorAndSit = Hodaj Desno po Radnoj Površini i Sjedni
GrabWorkAreaBottomLeftWall = Uhvati Donji Lijevi Zid Radne Površine
GrabWorkAreaBottomRightWall = Uhvati Donji Desni Zid Radne Površine
WalkLeftAndSit = Hodaj Lijevo i Sjedni
WalkRightAndSit = Hodaj Desno i Sjedni
WalkAndGrabBottomLeftWall = Hodaj i Uhvati Donji Lijevi Zid
WalkAndGrabBottomRightWall = Hodaj i Uhvati Donji Desni Zid
JumpFromBottomOfIE = Skoči s Donje Strane Prozora
PullUpShimeji = Povuci Shimeji
ClimbHalfwayAlongWall = Popni se Pola Puta uz Zid
ClimbAlongWall = Popni se uz Zid
ClimbAlongCeiling = Popni se po Stropu
WalkAlongIECeiling = Hodaj po Stropu Prozora
RunAlongIECeiling = Trči po Stropu Prozora
CrawlAlongIECeiling = Puži po Stropu Prozora
SitOnTheLeftEdgeOfIE = Sjedni na Lijevi Rub Prozora
SitOnTheRightEdgeOfIE = Sjedni na Desni Rub Prozora
JumpFromLeftEdgeOfIE = Skoči s Lijevog Ruba Prozora
JumpFromRightEdgeOfIE = Skoči s Desnog Ruba Prozora
WalkLeftAlongIEAndSit = Hodaj Lijevo na Prozoru i Sjedni
WalkRightAlongIEAndSit = Hodaj Desno na Prozoru i Sjedni
WalkLeftAlongIEAndJump = Hodaj Lijevo na Prozoru i Skoči
WalkRightAlongIEAndJump = Hodaj Desno na Prozoru i Skoči
HoldOntoIEWall = Drži se za Zid Prozora
ClimbIEWall = Popni se po Zidu Prozora
ClimbIEBottom = Popni se po Dnu Prozora
GrabIEBottomLeftWall = Primi Donji Lijevi Zid Prozora
GrabIEBottomRightWall = Primi Donji Desni Zid Prozora
JumpFromLeftWall = Skoči sa Lijevog Zida
JumpFromRightWall = Skoči sa Desnog Zida
JumpOnIELeftWall = Skoči na Lijevi Zid Prozora
JumpOnIERightWall = Skoči na Desni Zid Prozora
ThrowIEFromLeft = Baci Prozor s Lijeve Strane
ThrowIEFromRight = Baci Prozor s Desne Strane
WalkAndThrowIEFromLeft = Hodaj i Baci Prozor s Lijeve Strane
WalkAndThrowIEFromRight = Hodaj i Baci Prozor s Desne Strane

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# Italian language file
# by skelet0nne
Behaviour = Comportamento
WindowX = Finestra X
WindowY = Finestra Y
WindowWidth = Larghezza finestra
WindowHeight = Altezza finestra
Error = Errore
FailedLoadConfigErrorMessage = Caricamento dei file di configurazione fallito.
SeeLogForDetails = Vedi log per ulteriori dettagli.
CallShimeji = Chiama uno Shimeji
FollowCursor = Segui cursore
ReduceToOne = Riduci a uno solo
RestoreWindows = Ripristina finestre
DismissAll = Rimuovi tutto
ChooseShimeji = Scegli Shimeji...
ChooseInteractiveWindows = Scegli finestra interattiva...
BreedingCloning = Riproduzione/Clonazione
ThrowingWindows = Lanciare finestre
SoundEffects = Effetti sonori
AllowedBehaviours = Comportamenti permessi
Settings = Impostazioni
CloseMenu = Chiudi il menu
FailedDisplaySystemTrayErrorMessage = Visualizzazione del menu a tendina fallito.
FailedInitialiseFirstActionErrorMessage = Inizializzazione della prima azione fallita.
CouldNotCreateShimejiErrorMessage = Creazione fallita
FailedSetBehaviourErrorMessage = Impostazione comportamento fallita.
SevereShimejiErrorErrorMessage = Grave errore dello Shimeji.
CallAnother = Chiama altro Shimeji
Dismiss = Rimuovi
DismissOthers = Rimuovi gli altri
SetBehaviour = Imposta comportamento
RevealStatistics = Mostra statistiche
CouldNotSetBehaviourErrorMessage = Impostazione dei comportamenti fallita.
CouldNotGetNextBehaviourErrorMessage = Impostazione di un altro comportamento fallita.
FailedCreateNewShimejiErrorMessage = Creazione di un nuovo Shimeji fallita.
FailedInitialiseFollowingBehaviourErrorMessage = Inizializzazione di questo comportamento fallita.
VariableEvaluationErrorMessage = Si è verificato un errore nella creazione della variabile.
FailedDragActionInitialiseErrorMessage = Inizializzazione dell'azione "Dragged" fallita.
FailedDropActionInitialiseErrorMessage = Inizializzazione dell'azione "Thrown" fallita.
FailedFallingActionInitialiseErrorMessage = Inizializzazione dell'azione "Fall" fallita.
FailedInitialiseFollowingActionsErrorMessage = Inizializzazione di queste azioni fallite.
FailedClassActionInitialiseErrorMessage = Inizializzazione dell'azione della classe fallita
CannotAccessClassActionErrorMessage = Accesso all'azione della classe fallito
ClassNotFoundErrorMessage = Classe non trovata
UnknownActionTypeErrorMessage = Azione di tipo sconosciuto
FailedCreateAnimationErrorMessage = Creazione animazione fallita
FailedParameterEvaluationErrorMessage = Valutazione parametri fallira
NoBehaviourFoundErrorMessage = Non esiste un comportamento corrispondente
NoActionFoundErrorMessage = Non esiste un'azione corrispondente
FailedInitialiseCorrespondingActionErrorMessage = Inizializzazione dell'azione corrispondente fallita
FailedConditionEvaluationErrorMessage = Valutazione condizione fallita
FailedLoadSoundErrorMessage = Caricamento effetto sonoro fallito
FailedLoadImageErrorMessage = Caricamento immagine fallito
DuplicateActionErrorMessage = Trovata azione duplicata
NoCorrespondingActionFoundErrorMessage = Impossibile trovare azione corrispondente
ShimejiImageSetChooser = Scelta di set immagini per Shimeji-ee
SelectImageSetsToUse = Scegli un set immagini da usare
UseSelected = Usa selezionato
UseAll = Usa tutto
Cancel = Indietro
ClearAll = Cancella tutto
SelectAll = Seleziona tutto
More = Di più...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount e interval devono essere maggiori di 0
CountsCannotBeNegativeErrorMessage = topFixedCount e bottomFixedCount non possono essere negativi
IntervalBelowZeroErrorMessage = interval deve essere maggiore di 0
ScrollCountErrorMessage = scrollCount deve essere maggiore di 0
ScriptCompilationErrorMessage = Si è verificato un errore nel compilare una script
ScriptEvaluationErrorMessage = Si è verificato un errore nella valutazione della script
SetValueNotSupportedErrorMessage = setValue non è supportato
InteractiveWindows = Finestre interattive
InteractiveWindowHintMessage = Inserisci il tuo testo qui. Non mettere / character !
AddInteractiveWindow = Aggiungi finestra interattiva
Add = Aggiungi
Remove = Togli
Done = Fatto
Language = Lingua
ChaseMouse = Rincorri il cursore
SitAndFaceMouse = Siediti e guarda il cursore
SitAndSpinHead = Siediti e gira la testa
Fall = Cadi
Dragged = Trascinato
Thrown = Lanciato
PullUp = Tira su
Divided = Diviso
StandUp = Alzati
SitDown = Siediti
SitWhileDanglingLegs = Siediti con gambe penzolanti
LieDown = Sdraiati
SplitIntoTwo = Dividiti in due
HoldOntoWall = Aggrappati al muro
FallFromWall = Cadi dal muro
HoldOntoCeiling = Aggrappati al soffitto
FallFromCeiling = Cadi dal soffitto
WalkAlongWorkAreaFloor = Cammina lungo l'area di lavoro
RunAlongWorkAreaFloor = Corri lungo l'area di lavoro
CrawlAlongWorkAreaFloor = Striscia lungo l'area di lavoro
WalkLeftAlongFloorAndSit = Cammina a sinistra sul pavimento e siediti
WalkRightAlongFloorAndSit = Cammina a destra sul pavimento e siediti
GrabWorkAreaBottomLeftWall = Afferra il muro in basso a sinistra dell'area di lavoro
GrabWorkAreaBottomRightWall = Afferra il muro in basso a destra dell'area di lavoro
WalkLeftAndSit = Cammina a sinistra e siediti
WalkRightAndSit = Cammina a destra e siediti
WalkAndGrabBottomLeftWall = Cammina e afferra il muro in basso a sinistra
WalkAndGrabBottomRightWall = Cammina e afferra il muro in basso a destra
JumpFromBottomOfIE = Salta dal lato in basso della finestra
PullUpShimeji = Tira su lo Shimeji
ClimbHalfwayAlongWall = Arrampicati a metà parete
ClimbAlongWall = Arrampicati sulla parete
ClimbAlongCeiling = Arrampicati sul soffitto
WalkAlongIECeiling = Cammina lungo il soffitto della finestra
RunAlongIECeiling = Corri lungo il soffitto della finestra
CrawlAlongIECeiling = Striscia lungo il soffitto della finestra
SitOnTheLeftEdgeOfIE = Siediti sul bordo sinistro della finestra
SitOnTheRightEdgeOfIE = Siediti sul bordo destro della finestra
JumpFromLeftEdgeOfIE = Salta dal bordo sinistro della finestra
JumpFromRightEdgeOfIE = Salta dal bordo destro della finestra
WalkLeftAlongIEAndSit = Cammina a sinistra lungo la finestra e siediti
WalkRightAlongIEAndSit = Cammina a destra lungo la finestra e siediti
WalkLeftAlongIEAndJump = Cammina a sinistra lungo la finestra e salta
WalkRightAlongIEAndJump = Cammina a destra lungo la finestra e salta
HoldOntoIEWall = Aggrappati alla parete della finestra
ClimbIEWall = Arrampicati sulla parete della finestra
ClimbIEBottom = Arrampicati sul pavimento della finestra
GrabIEBottomLeftWall = Afferra la parete in basso a sinistra della finestra
GrabIEBottomRightWall = Afferra la parete in basso a destra della finestra
JumpFromLeftWall = Salta dalla parete sinistra
JumpFromRightWall = Salta dalla parete destra
JumpOnIELeftWall = Salta sulla parete sinistra della finestra
JumpOnIERightWall = Salta sulla parete destra della finestra
ThrowIEFromLeft = Lancia la finestra da sinistra
ThrowIEFromRight = Lancia la finestra da destra
WalkAndThrowIEFromLeft = Cammina e lancia la finestra da sinistra
WalkAndThrowIEFromRight = Cammina e lancia la finestra da destra

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# Korean language file
# by Favmir
#Language = 한국어(Korean)
Behaviour = 행동
ShimejiX = 시메지 X
ShimejiY = 시메지 Y
WindowX = 창 X
WindowY = 창 Y
WindowWidth = 창 너비
WindowHeight = 창 높이
Error = 에러
FailedLoadConfigErrorMessage = 설정 파일 불러오기를 실패했습니다.
SeeLogForDetails = 더 자세한 내용에 관해서는 로그를 참조하세요.
CallShimeji = 시메지 부르기
FollowCursor = 마우스 향하기
ReduceToOne = 한 개로 줄이기
RestoreWindows = 창 복원
DismissAll = 전부 해산
ChooseShimeji = 시메지를 골라주세요...
ChooseInteractiveWindows = 상호작용 창을 골라주세요...
BreedingCloning = 번식/복제하기
ThrowingWindows = 창 던지기
SoundEffects = 음향 효과
AllowedBehaviours = 허용된 행동들
Settings = 설정
CloseMenu = 메뉴 닫기
Shimeji = 시메지
ShimejiEE = 시메지 인핸스드 에디션
FailedDisplaySystemTrayErrorMessage = 시스템 트레이에 나타내기를 실패했습니다.
FailedInitialiseFirstActionErrorMessage = 첫 동작의 초기화를 실패했습니다.
CouldNotCreateShimejiErrorMessage = 생성할 수 없습니다
FailedSetBehaviourErrorMessage = 행동 설정에 실패했습니다.
SevereShimejiErrorErrorMessage = 심각한 에러 발생.
CallAnother = 하나 더 부르기
Dismiss = 해산
DismissOthers = 제외하고 전부 해산
SetBehaviour = 행동 설정
RevealStatistics = 통계 보기
CouldNotSetBehaviourErrorMessage = 행동을 설정할 수 없습니다.
CouldNotGetNextBehaviourErrorMessage = 다음 행동을 찾지 못했습니다.
FailedCreateNewShimejiErrorMessage = 새로운 시메지 생성에 실패했습니다.
FailedInitialiseFollowingBehaviourErrorMessage = 다음 행동의 초기화를 실패했습니다.
VariableEvaluationErrorMessage = 변수 계산중 에러가 발생했습니다.
FailedDragActionInitialiseErrorMessage = "Dragged" 행동의 초기화를 실패했습니다.
FailedDropActionInitialiseErrorMessage = "Thrown" 행동의 초기화를 실패했습니다.
FailedFallingActionInitialiseErrorMessage = "Fall" 행동의 초기화를 실패했습니다.
FailedInitialiseFollowingActionsErrorMessage = 다음 동작의 초기화를 실패했습니다.
FailedClassActionInitialiseErrorMessage = 클래스 동작의 초기화를 실패했습니다
CannotAccessClassActionErrorMessage = 클래스 동작에 접근할 수 없습니다
ClassNotFoundErrorMessage = 클래스를 찾을 수 없습니다
UnknownActionTypeErrorMessage = 알 수 없는 동작입니다
FailedCreateAnimationErrorMessage = 애니메이션 생성에 실패했습니다
FailedParameterEvaluationErrorMessage = 매개 변수 계산을 실패했습니다
NoBehaviourFoundErrorMessage = 해당하는 행동이 없습니다
NoActionFoundErrorMessage = 해당하는 동작이 없습니다
FailedInitialiseCorrespondingActionErrorMessage = 해당하는 동작의 초기화를 실패했습니다
FailedConditionEvaluationErrorMessage = 조건 계산에 실패했습니다.
FailedLoadSoundErrorMessage = 소리 불러오기를 실패했습니다.
FailedLoadImageErrorMessage = 이미지 불러오기를 실패했습니다.
DuplicateActionErrorMessage = 중복되는 동작이 있습니다.
NoCorrespondingActionFoundErrorMessage = 해당하는 동작을 찾을 수 없습니다.
ShimejiImageSetChooser = 시메지EE 이미지 세트 고르기
SelectImageSetsToUse = 사용할 이미지 세트를 골라주세요.
UseSelected = 고른 항목 사용
UseAll = 전부 사용
Cancel = 취소
ClearAll = 전부 선택 취소
SelectAll = 전부 선택
More = 더 보기...
ScrollCountIntervalBelowZeroErrorMessage = "scrollCount"와 "interval"는 0보다 커야 합니다.
CountsCannotBeNegativeErrorMessage = "topFixedCount"와 "bottomFixedCount"는 음수일 수 없습니다.
IntervalBelowZeroErrorMessage = "interval"은 0보다 커야 합니다.
ScrollCountErrorMessage = "scrollCount"는 0보다 커야 합니다.
ScriptCompilationErrorMessage = 스크립트 컴파일 중 오류가 발생했습니다.
ScriptEvaluationErrorMessage = 스크립트 계산 중 오류가 발생했습니다.
SetValueNotSupportedErrorMessage = 지원하지 않는 setValue입니다.
InteractiveWindows = 상호작용 창
InteractiveWindowHintMessage = 설명문을 입력해 주세요. / 는 넣지 마세요!
AddInteractiveWindow = 상호작용 창 추가
Add = 추가
Remove = 제거
Done = 완료
Language = 언어
ChaseMouse = 마우스 쫓아가기
SitAndFaceMouse = 앉아서 마우스 향하기
SitAndSpinHead = 앉아서 머리 돌리기
Fall = 추락
Dragged = 끌기
Thrown = 던져짐
PullUp = 끌어올리기
Divided = 분열됨
StandUp = 일어서기
SitDown = 앉기
SitWhileDanglingLegs = 걸터앉기
LieDown = 눕기
SplitIntoTwo = 둘로 분열
HoldOntoWall = 벽 붙잡기
FallFromWall = 벽에서 떨어지기
HoldOntoCeiling = 천장 붙잡기
FallFromCeiling = 천장에서 떨어지기
WalkAlongWorkAreaFloor = 작업 공간 바닥 걷기
RunAlongWorkAreaFloor = 작업 공간 바닥 달리기
CrawlAlongWorkAreaFloor = 작업 공간 바닥 기어가기
WalkLeftAlongFloorAndSit = 왼쪽으로 걷다가 앉기
WalkRightAlongFloorAndSit = 오른쪽으로 걷다가 앉기
GrabWorkAreaBottomLeftWall = 작업 공간 왼쪽 아래 벽 붙잡기
GrabWorkAreaBottomRightWall = 작업 공간 오른쪽 아래 벽 붙잡기
WalkLeftAndSit = 왼쪽으로 걷다가 앉기
WalkRightAndSit = 오른쪽으로 걷다가 앉기
WalkAndGrabBottomLeftWall = 걷다가 왼쪽 아래 벽 붙잡기
WalkAndGrabBottomRightWall = 걷다가 오른쪽 아래 벽 붙잡기
JumpFromBottomOfIE = 창 아래에서 뛰어오르기
PullUpShimeji = 시메지 끌어올리기
ClimbHalfwayAlongWall = 벽 따라 일부 오르기
ClimbAlongWall = 벽 따라 오르기
ClimbAlongCeiling = 천장 따라 오르기
WalkAlongIECeiling = 창 천장 따라 걷기
RunAlongIECeiling = 창 천장 따라 달리기
CrawlAlongIECeiling = 창 천장 따라 기어가기
SitOnTheLeftEdgeOfIE = 창 왼쪽 가장자리에 앉기
SitOnTheRightEdgeOfIE = 창 오른쪽 가장자리에 앉기
JumpFromLeftEdgeOfIE = 창 왼쪽 가장자리에서 뛰기
JumpFromRightEdgeOfIE = 창 오른쪽 가장자리에서 뛰기
WalkLeftAlongIEAndSit = 창 따라 왼쪽으로 걷다가 앉기
WalkRightAlongIEAndSit = 창 따라 오른쪽으로 걷다가 앉기
WalkLeftAlongIEAndJump = 창 따라 왼쪽으로 걷다가 뛰기
WalkRightAlongIEAndJump = 창 따라 오른쪽으로 걷다가 뛰기
HoldOntoIEWall = 창 벽 붙잡기
ClimbIEWall = 창 벽 오르기
ClimbIEBottom = 창 바닥 오르기
GrabIEBottomLeftWall = 창 왼쪽 아래 벽 붙잡기
GrabIEBottomRightWall = 창 오른쪽 아래 벽 붙잡기
JumpFromLeftWall = 왼쪽 벽에서 뛰기
JumpFromRightWall = 오른쪽 벽에서 뛰기
JumpOnIELeftWall = 창 왼쪽 벽에 뛰기
JumpOnIERightWall = 창 오른쪽 벽에 뛰기
ThrowIEFromLeft = 창 왼쪽에서 던지기
ThrowIEFromRight = 창 오른쪽에서 던지기
WalkAndThrowIEFromLeft = 걷다가 창 왼쪽에서 던지기
WalkAndThrowIEFromRight = 걷다가 창 오른쪽에서 던지기
Scaling = 크기 조절

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# Dutch language file
# by Themyjava
Behaviour = Gedrag
WindowX = Venster X
WindowY = Venster Y
WindowWidth = Breedte Venster
WindowHeight = Hoogte Venster
Error = Fout
FailedLoadConfigErrorMessage = Laden van configuratiebestand mislukt
SeeLogForDetails = ie de log voor meer details
CallShimeji = Roep Shimeji
FollowCursor = Volg de Cursor
ReduceToOne = Verminder tot één
RestoreWindows = Herstel Vensters
DismissAll = Stuur Iedereen Weg
ChooseShimeji = Kies Shimeji...
ChooseInteractiveWindows = Kies Interactieve Vensters...
BreedingCloning = Vermeerderen/Splitsen
ThrowingWindows = Vensters Gooien
SoundEffects = Geluidseffecten
AllowedBehaviours = Toegestane Gedragingen
Settings = Instellingen
FailedDisplaySystemTrayErrorMessage = Kan systeemvak niet weergeven
FailedInitialiseFirstActionErrorMessage = Initialiseren eerste actie is mislukt
CouldNotCreateShimejiErrorMessage = Maken niet gelukt
FailedSetBehaviourErrorMessage = Instellen gedrag is mislukt
SevereShimejiErrorErrorMessage = Ernstige Shimeji fout
CallAnother = Roep er nog een
Dismiss = Stuur Weg
DismissOthers = Stuur Anderen Weg
SetBehaviour = Kies Gedragingen
RevealStatistics = Toon Informatie
CouldNotSetBehaviourErrorMessage = Kon gedrag niet instellen
CouldNotGetNextBehaviourErrorMessage = Volgende gedraging kon niet bekomen worden
FailedCreateNewShimejiErrorMessage = Maken van nieuwe Shimeji is mislukt
FailedInitialiseFollowingBehaviourErrorMessage = Het initialiseren van de volgende gedragingen is mislukt
VariableEvaluationErrorMessage = Er is een probleem ontstaan in de evaluatie van de volgende variabel
FailedDragActionInitialiseErrorMessage = Initialiseren van de "dragged" actie is mislukt
FailedDropActionInitialiseErrorMessage = Initialiseren van de "thrown" action is mislukt
FailedFallingActionInitialiseErrorMessage = Initialiseren van de "fall" action is mislukt
FailedInitialiseFollowingActionsErrorMessage = Initialiseren van de volgende acties is mislukt
FailedClassActionInitialiseErrorMessage = Fout met initialiseren van actie klasse XXX
CannotAccessClassActionErrorMessage = Geen toegang tot actie klasse XXX
ClassNotFoundErrorMessage = Klasse niet gevonden
UnknownActionTypeErrorMessage = Onbekend Type Actie
FailedCreateAnimationErrorMessage = Fout in het maken van een animatie
FailedParameterEvaluationErrorMessage = Fout in evaluatie van parameter
NoBehaviourFoundErrorMessage = Er is geen bijbehorend gedrag
NoActionFoundErrorMessage = Er is geen bijbehorende actie
FailedInitialiseCorrespondingActionErrorMessage = Fout in het initialiseren van de bijbehorende actie
FailedConditionEvaluationErrorMessage = Statusevaluatie is mislukt
FailedLoadSoundErrorMessage = Laden van geluid is mislukt
FailedLoadImageErrorMessage = Laden van afbeelding is mislukt
DuplicateActionErrorMessage = Duplicaat Actie Gevonden
NoCorrespondingActionFoundErrorMessage = De bijbehorende actie is niet gevonden
ShimejiImageSetChooser = Shimeji-ee Afbeeldingsreeks Selectieveld
SelectImageSetsToUse = Kies Afbeeldingsreeksen om te Gebruiken
UseSelected = Gebruik Selectie
UseAll = Gebruik Alles
Cancel = Annuleren
ClearAll = Deselecteer Alles
SelectAll = Selecteer Alles
More = Meer...
ScrollCountIntervalBelowZeroErrorMessage = Scrollcount en interval moeten groter zijn dan 0
CountsCannotBeNegativeErrorMessage = topFixedCount en bottomFixedCount mogen niet negatief zijn
IntervalBelowZeroErrorMessage = interval moet groter zijn dan 0
ScrollCountErrorMessage = scrollCount moet groter zijn dan 0
ScriptCompilationErrorMessage = Er is een fout opgetreden bij het compileren van een script
ScriptEvaluationErrorMessage = Er is een fout opgetreden in scriptevaluatie
SetValueNotSupportedErrorMessage = setValue wordt niet ondersteund
InteractiveWindows = Interactieve Vensters
InteractiveWindowHintMessage = Voer bijschrift text in. Geen / teken alstublieft!
AddInteractiveWindow = Interactief Venster Toevoegen
Add = Toevoegen
Remove = Verwijderen
Done = Klaar
Language = Taal
ChaseMouse = Volg de Muis
SitAndFaceMouse = Zet en Kijk naar de Muis
SitAndSpinHead = Zit en Beweeg Hoofd
Fall = Vallen
Dragged = Slepen
Thrown = Gooien
PullUp = Optrekken
Divided = Opdelen
StandUp = Sta Op
SitDown = Ga Zitten
SitWhileDanglingLegs = Ga zitten met Bengelende Benen
LieDown = Ga liggen
SplitIntoTwo = Deel op in Twee
HoldOntoWall = Hou de Muur Vast
FallFromWall = Val van de Muur
HoldOntoCeiling = Hou het Plafond Vast
FallFromCeiling = Val van het Plafond
WalkAlongWorkAreaFloor = Loop Over de Desktop Bodem
RunAlongWorkAreaFloor = Ren Over de Desktop Bodem
CrawlAlongWorkAreaFloor = Kruip Over de Desktop Bodem
WalkLeftAlongFloorAndSit = Loop Links Over de Vloer en Ga Zitten
WalkRightAlongFloorAndSit = Loop Rechts Over de Vloer en Ga Zitten
GrabWorkAreaBottomLeftWall = Pak de Linker Muur van de Desktop Bodem
GrabWorkAreaBottomRightWall = Pak de Linker Muur van de Desktop Bodem
WalkLeftAndSit = Loop Links en Zit
WalkRightAndSit = Loop Rechts en Zit
WalkAndGrabBottomLeftWall = Loop en Pak de Linker Muur
WalkAndGrabBottomRightWall = Loop en Pak de Rechter Muur
JumpFromBottomOfIE = Spring Vanaf de Onderkant Van Het Venster
PullUpShimeji = Trek Een Shimeji Op
ClimbHalfwayAlongWall = Klim Tot Halverwege De Muur
ClimbAlongWall = Klim Langs De Muur
ClimbAlongCeiling = Klim Langs Het Plafond
WalkAlongIECeiling = Loop Over Venster Dak
RunAlongIECeiling = Ren Over Venster Dak
CrawlAlongIECeiling = Kruip Over Venster Dak
SitOnTheLeftEdgeOfIE = Zit op de Linker Rand van het Venster
SitOnTheRightEdgeOfIE = Zit op de Rechter Rand van het Venster
JumpFromLeftEdgeOfIE = Spring van de Linker Rand van het Venster
JumpFromRightEdgeOfIE = Spring van de Rechter Rand van het Venster
WalkLeftAlongIEAndSit = Loop Links Over het Venster en Zit
WalkRightAlongIEAndSit = Loop Rechts Over het Venster en Zit
WalkLeftAlongIEAndJump = Loop Links Over het Venster en Spring
WalkRightAlongIEAndJump = Loop Rechts Over het Venster en Spring
HoldOntoIEWall = Houd Vensterwand Vast
ClimbIEWall = Klim Langs Vensterwand
ClimbIEBottom = Klim Langs Onderzijde Venster
GrabIEBottomLeftWall = Pak de Linker Muur van het Venster
GrabIEBottomRightWall = Pak de Rechter Muur van het Venster
JumpFromLeftWall = Spring van de Linker Muur
JumpFromRightWall = Spring van de Rechter Muur
JumpOnIELeftWall = Spring op Linker Muur Venster
JumpOnIERightWall = Spring op Rechter Muur Venster
ThrowIEFromLeft = Gooi Venster vanaf Links
ThrowIEFromRight = Gooi Venster vanaf Rechts
WalkAndThrowIEFromLeft = Loop en Gooi Venster vanaf Links
WalkAndThrowIEFromRight = Loop en Gooi Venster vanaf Rechts

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# Polish language file
# by Tetsumon
Behaviour = Zachowanie
WindowX = Okno X
WindowY = Okno Y
WindowWidth = Szerokość okna
WindowHeight = Wysokość okna
Error = Błąd
FailedLoadConfigErrorMessage = Nie udało się załadować plików konfiguracyjnych.
SeeLogForDetails = Zobacz log, aby uzyskać więcej informacji.
CallShimeji = Zawołaj Shimeji
FollowCursor = Śledź kursor
ReduceToOne = Odwołaj innych
RestoreWindows = Przywróć okno
DismissAll = Odwołaj wszystkie
ChooseShimeji = Wybierz Shimeji...
ChooseInteractiveWindows = Wybierz interaktywne okna...
BreedingCloning = Hodowla/Klonowanie
ThrowingWindows = Rzucanie okna
SoundEffects = Efekty dźwiękowe
AllowedBehaviours = Dozwolone zachowania
Settings = Ustawienia
CloseMenu = Zamknij menu
FailedDisplaySystemTrayErrorMessage = Nie udało się wyświetlić paska zadań.
FailedInitialiseFirstActionErrorMessage = Nie udało się zainicjować pierwszej akcji.
CouldNotCreateShimejiErrorMessage = Nie można stworzyć
FailedSetBehaviourErrorMessage = Nie można ustawić zachowania.
SevereShimejiErrorErrorMessage = Poważny błąd Shimeji.
CallAnother = Zawołaj kolejnego
Dismiss = Odwołaj
DismissOthers = Odwołaj innych
SetBehaviour = Ustaw zachowanie
RevealStatistics = Pokaż statystyki
CouldNotSetBehaviourErrorMessage = Nie można ustawić zachowania.
CouldNotGetNextBehaviourErrorMessage = Nie można uzyskać następnego zachowania.
FailedCreateNewShimejiErrorMessage = Nie udało się stworzyć nowego Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Nie można zainicjować następującego zachowania.
VariableEvaluationErrorMessage = Wystąpił błąd w ocenie zmiennej.
FailedDragActionInitialiseErrorMessage = Nie udało się zainicjować akcji "Dragged".
FailedDropActionInitialiseErrorMessage = Nie udało się zainicjować akcji "Thrown".
FailedFallingActionInitialiseErrorMessage = Nie udało się zainicjować akcji "Fall".
FailedInitialiseFollowingActionsErrorMessage = Nie można zainicjować następujących działań.
FailedClassActionInitialiseErrorMessage = Nie udało się zainicjować działania klasy
CannotAccessClassActionErrorMessage = Nie można uzyskać dostępu do działania w klasie
ClassNotFoundErrorMessage = Klasa nie została znaleziona
UnknownActionTypeErrorMessage = Nieznany typ akcji
FailedCreateAnimationErrorMessage = Nie udało się utworzyć animacji
FailedParameterEvaluationErrorMessage = Nie udało się ocenić parametru
NoBehaviourFoundErrorMessage = Nie ma odpowiadającego zachowania
NoActionFoundErrorMessage = Nie ma odpowiedniej akcji
FailedInitialiseCorrespondingActionErrorMessage = Nie udało się zainicjować odpowiadającej czynności
FailedConditionEvaluationErrorMessage = Nie udało się ocenić warunku
FailedLoadSoundErrorMessage = Nie udało się załadować dźwięku
FailedLoadImageErrorMessage = Nie udało się załadować obrazu
DuplicateActionErrorMessage = Znaleziono zduplikowaną akcję
NoCorrespondingActionFoundErrorMessage = Nie można znaleźć odpowiedniej akcji
ShimejiImageSetChooser = Wybór Zestawu Obrazów Shimeji-ee
SelectImageSetsToUse = Wybierz zestawy obrazów do użycia
UseSelected = Użyj wybranych
UseAll = Użyj wszystkich
Cancel = Anuluj
ClearAll = Wyczyść wszystko
SelectAll = Zaznacz wszystko
More = Więcej...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount i interval muszą być większe niż 0
CountsCannotBeNegativeErrorMessage = topFixedCount i bottomFixedCount nie mogą być ujemne
IntervalBelowZeroErrorMessage = interval musi być większy niż 0
ScrollCountErrorMessage = scrollCount musi być większy od 0
ScriptCompilationErrorMessage = Wystąpił błąd podczas kompilowania skryptu
ScriptEvaluationErrorMessage = Wystąpił błąd podczas oceny skryptu
SetValueNotSupportedErrorMessage = setValue nie jest wspomagany
InteractiveWindows = Interaktywne okna
InteractiveWindowHintMessage = Wprowadź tekst podpisu. Nie używaj następującego znaku /
AddInteractiveWindow = Dodaj interaktywne okno
Add = Dodaj
Remove = Usuń
Done = Gotowe
Language = Język
ChaseMouse = Goń za kursorem
SitAndFaceMouse = Usiądź i śledź kursor
SitAndSpinHead = Usiądź i obróć głowę
Fall = Upadek
Dragged = Przeciąganie
Thrown = Rzucenie
PullUp = Wyciągnij
Divided = Podziel
StandUp = Wstań
SitDown = Usiądź
SitWhileDanglingLegs = Usiądź z wiszącymi nogami
LieDown = Połóż się
SplitIntoTwo = Podziel się na dwa
HoldOntoWall = Trzymaj się ściany
FallFromWall = Spadek ze ściany
HoldOntoCeiling = Trzymaj się sufitu
FallFromCeiling = Spadek z sufitu
WalkAlongWorkAreaFloor = Spacer wzdłuż obszaru roboczego
RunAlongWorkAreaFloor = Biegnij wzdłuż obszaru roboczego
CrawlAlongWorkAreaFloor = Czołgaj się wzdłuż obszaru roboczego
WalkLeftAlongFloorAndSit = Idź w lewo wzdłuż podłogi i usiądź
WalkRightAlongFloorAndSit = Idź w prawo wzdłuż podłogi i usiądź
GrabWorkAreaBottomLeftWall = Chwyć dolną lewą ścianę obszaru roboczego
GrabWorkAreaBottomRightWall = Chwyć dolną prawą ścianę obszaru roboczego
WalkLeftAndSit = Idź w lewo i usiądź
WalkRightAndSit = Idź w prawo i usiądź
WalkAndGrabBottomLeftWall = Idź i chwyć dolną lewą ścianę
WalkAndGrabBottomRightWall = Idź i chwyć prawą dolną ścianę
JumpFromBottomOfIE = Skacz z dołu okna
PullUpShimeji = Wyciągnij Shimeji
ClimbHalfwayAlongWall = Wspinaczka do połowy ściany
ClimbAlongWall = Wspinaj się wzdłuż ściany
ClimbAlongCeiling = Wspinaj się wzdłuż sufitu
WalkAlongIECeiling = Idź wzdłuż sufitu okna
RunAlongIECeiling = Biegnij wzdłuż sufitu okna
CrawlAlongIECeiling = Czołgaj się wzdłuż sufitu okna
SitOnTheLeftEdgeOfIE = Usiądź na lewej krawędzi okna
SitOnTheRightEdgeOfIE = Usiądź na prawej krawędzi okna
JumpFromLeftEdgeOfIE = Przeskocz z lewej krawędzi okna
JumpFromRightEdgeOfIE = Przeskocz z prawej krawędzi okna
WalkLeftAlongIEAndSit = Idź w lewo wzdłuż okna i usiądź
WalkRightAlongIEAndSit = Idź w prawo wzdłuż okna i usiądź
WalkLeftAlongIEAndJump = Idź w lewo wzdłuż okna i skacz
WalkRightAlongIEAndJump = Idź w prawo wzdłuż okna i skacz
HoldOntoIEWall = Trzymaj się ściany okna
ClimbIEWall = Wspinaj się po ścianie okna
ClimbIEBottom = Wspinaj się po dolnej części okna
GrabIEBottomLeftWall = Chwyć dolną lewą ściankę okna
GrabIEBottomRightWall = Chwyć prawą dolną ścianę okna
JumpFromLeftWall = Skacz z lewej ściany
JumpFromRightWall = Skacz z prawej ściany
JumpOnIELeftWall = Przeskocz na lewą ścianę okna
JumpOnIERightWall = Przeskocz na prawą ścianę okna
ThrowIEFromLeft = Rzuć okno od lewej
ThrowIEFromRight = Rzuć okno od prawej
WalkAndThrowIEFromLeft = Idź i rzuć okno od lewej
WalkAndThrowIEFromRight = Idź i rzuć okno od prawej

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# Brazilian Portuguese language file
# by Malurine
#Language = Português Brasileiro
Behaviour = Comportamento
ShimejiX = Shimeji X
ShimejiY = Shimeji Y
WindowX = Janela X
WindowY = Janela Y
WindowWidth = Largura da janela
WindowHeight = Altura da janela
Error = Erro
FailedLoadConfigErrorMessage = Falha ao carregar arquivos de configuração.
SeeLogForDetails = Consulte o log para mais detalhes.
CallShimeji = Chamar Shimeji
FollowCursor = Seguir o cursor
ReduceToOne = Reduzir para um
RestoreWindows = Restaurar janelas
DismissAll = Dispensar todos
ChooseShimeji = Escolher Shimeji...
ChooseInteractiveWindows = Escolher janelas interativas...
BreedingCloning = Reprodução/Clonagem
ThrowingWindows = Jogar janelas
SoundEffects = Efeitos sonoros
AllowedBehaviours = Comportamentos permitidos
Settings = Configurações
CloseMenu = Fechar menu
Shimeji = Shimeji
ShimejiEE = Shimeji-ee
FailedDisplaySystemTrayErrorMessage = Falha ao exibir a bandeja do sistema.
FailedInitialiseFirstActionErrorMessage = Falha ao inicializar a primeira ação.
CouldNotCreateShimejiErrorMessage = Não foi possível criar
FailedSetBehaviourErrorMessage = Falha ao definir o comportamento.
SevereShimejiErrorErrorMessage = Erro grave no Shimeji.
CallAnother = Chamar outro
Dismiss = Dispensar
DismissOthers = Dispensar os outros
SetBehaviour = Definir comportamento
RevealStatistics = Revelar Estatísticas
CouldNotSetBehaviourErrorMessage = Não foi possível definir o comportamento.
CouldNotGetNextBehaviourErrorMessage = Não foi possível realizar o próximo comportamento.
FailedCreateNewShimejiErrorMessage = Falha ao criar novo Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Falha ao inicializar o comportamento seguinte.
VariableEvaluationErrorMessage = Ocorreu um erro na avaliação da variável.
FailedDragActionInitialiseErrorMessage = Falha ao inicializar a ação "Dragged".
FailedDropActionInitialiseErrorMessage = Falha ao inicializar a ação "Thrown".
FailedFallingActionInitialiseErrorMessage = Falha ao inicializar a ação "Fall".
FailedInitialiseFollowingActionsErrorMessage = Falha ao inicializar as seguintes ações.
FailedClassActionInitialiseErrorMessage = Falha ao inicializar ação coletiva
CannotAccessClassActionErrorMessage = Não é possível acessar a ação coletiva
ClassNotFoundErrorMessage = Classe não encontrada
UnknownActionTypeErrorMessage = Tipo de ação desconhecido
FailedCreateAnimationErrorMessage = Falha ao criar uma animação
FailedParameterEvaluationErrorMessage = Falha ao avaliar o parâmetro
NoBehaviourFoundErrorMessage = Não há comportamento correspondente
NoActionFoundErrorMessage = Não há ação correspondente
FailedInitialiseCorrespondingActionErrorMessage = Falha ao inicializar a ação correspondente
FailedConditionEvaluationErrorMessage = Falha ao avaliar a condição
FailedLoadSoundErrorMessage = Falha ao carregar o som
FailedLoadImageErrorMessage = Falha ao carregar a imagem
DuplicateActionErrorMessage = Ação duplicada encontrada
NoCorrespondingActionFoundErrorMessage = Não foi possível encontrar a ação correspondente
ShimejiImageSetChooser = Seletor de conjunto de imagens
SelectImageSetsToUse = Selecione conjuntos de imagens para usar
UseSelected = Usar selecionado
UseAll = Usar todos
Cancel = Cancelar
ClearAll = Limpar tudo
SelectAll = Selecionar todos
More = Mais...
ScrollCountIntervalBelowZeroErrorMessage = "scrollCount" e "interval" devem ser maior que 0
CountsCannotBeNegativeErrorMessage = "topFixedCount" e "bottomFixedCount" não podem ser negativo
IntervalBelowZeroErrorMessage = "interval" deve ser maior que 0
ScrollCountErrorMessage = "scrollCount" deve ser maior que 0
ScriptCompilationErrorMessage = Ocorreu um erro ao compilar um script
ScriptEvaluationErrorMessage = Ocorreu um erro na avaliação do script
SetValueNotSupportedErrorMessage = O valor definido não é suportado
InteractiveWindows = Janelas interativas
InteractiveWindowHintMessage = Digite o texto da sua legenda. Sem caractere / por favor!
AddInteractiveWindow = Adicionar janela interativa
Add = Adicionar
Remove = Remover
Done = Concluído
Language = Linguagem
ChaseMouse = Perseguir o mouse
SitAndFaceMouse = Sentar e encarar o mouse
SitAndSpinHead = Sentar e girar a cabeça
Fall = Cair
Dragged = Arrastado
Thrown = Jogado
PullUp = Puxar para cima
Divided = Dividido
StandUp = Levantar
SitDown = Sentar
SitWhileDanglingLegs = Sentar enquanto balança as pernas
LieDown = Deitar
SplitIntoTwo = Dividir em dois
HoldOntoWall = Segurar-se na parede
FallFromWall = Cair da parede
HoldOntoCeiling = Segurar-se no teto
FallFromCeiling = Cair do teto
WalkAlongWorkAreaFloor = Andar pelo chão da Área de Trabalho
RunAlongWorkAreaFloor = Correr pelo chão da Área de Trabalho
CrawlAlongWorkAreaFloor = Rastejar pelo chão da Área de Trabalho
WalkLeftAlongFloorAndSit = Andar para esquerda e sentar
WalkRightAlongFloorAndSit = Andar para direita e sentar
GrabWorkAreaBottomLeftWall = Agarrar parede à esquerda da Área de Trabalho
GrabWorkAreaBottomRightWall = Agarrar parede à direita da Área de Trabalho
WalkLeftAndSit = Andar à esquerda e sentar
WalkRightAndSit = Andar à direita e sentar
WalkAndGrabBottomLeftWall = Andar e Agarrar a parede à esquerda
WalkAndGrabBottomRightWall = Andar e Agarrar a parede à direita
JumpFromBottomOfIE = Saltar do inferior da janela
PullUpShimeji = Levantar Shimeji
ClimbHalfwayAlongWall = Subir metade do caminho ao longo da parede
ClimbAlongWall = Escalar pela parede
ClimbAlongCeiling =Escalar pelo teto
WalkAlongIECeiling = Andar pelo teto da janela
RunAlongIECeiling = Correr pelo teto da janela
CrawlAlongIECeiling = Rastejar pelo teto da janela
SitOnTheLeftEdgeOfIE = Sentar na borda esquerda da janela
SitOnTheRightEdgeOfIE = Sentar na borda direita da janela
JumpFromLeftEdgeOfIE = Saltar da borda esquerda da janela
JumpFromRightEdgeOfIE = Saltar da borda direita da janela
WalkLeftAlongIEAndSit = Andar à esquerda ao longo da janela e sentar
WalkRightAlongIEAndSit = Andar à direita ao longo da janela e sentar
WalkLeftAlongIEAndJump = Andar à esquerda ao longo da janela e pular
WalkRightAlongIEAndJump = Andar à direita ao longo da janela e pular
HoldOntoIEWall = Segurar-se na parede da janela
ClimbIEWall = Escalar parede da janela
ClimbIEBottom = Escalar parte inferior da janela
GrabIEBottomLeftWall = Agarrar a parede inferior esquerda da janela
GrabIEBottomRightWall = Agarrar a parede inferior direita da janela
JumpFromLeftWall = Pular da parede esquerda
JumpFromRightWall = Pular da parede direita
JumpOnIELeftWall = Saltar na parede esquerda da janela
JumpOnIERightWall = Saltar na parede direita da janela
ThrowIEFromLeft = Jogar a janela da esquerda
ThrowIEFromRight = Jogar a janela da direita
WalkAndThrowIEFromLeft = Andar e jogar a janela da esquerda
WalkAndThrowIEFromRight = Andar e jogar a janela da direita

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# Portuguese language file
# by neko-senpai-chan
#Language = Português
Behaviour = Comportamento
WindowWidth = Largura da Janela
WindowHeight = Altura da Janela
Error = Erro
FailedLoadConfigErrorMessage = Falha ao carregar arquivos de configuração.
SeeLogForDetails = Veja log para mais detalhes.
CallShimeji = Chamar Shimeji
FollowCursor = Seguir Cursor
ReduceToOne = Reduzir para Um
RestoreWindows = Restaurar o Janelas
DismissAll = Recusar tudo
ChooseShimeji = Escolha o Shimeji...
ChooseInteractiveWindows = Escolha a Janela Interativa...
BreedingCloning = Novo / Clonar
ThrowingWindows = Atirar Janelas
SoundEffects = Efeitos Sonoros
AllowedBehaviours = Comportamentos Permitidos
Settings = Configurações
ShimejiEE = Shimeji-ee
FailedDisplaySystemTrayErrorMessage = Falha ao exibir a bandeja do sistema.
FailedInitialiseFirstActionErrorMessage = Falha ao inicializar a primeira ação.
CouldNotCreateShimejiErrorMessage = Não foi possível criar
FailedSetBehaviourErrorMessage = Falha ao definir o comportamento.
SevereShimejiErrorErrorMessage = Erro grave de Shimeji.
CallAnother = Chame outro
Dismiss = Dispensar
DismissOthers = Dispensar os outros
SetBehaviour = Definir comportamento
RevealStatistics = Revele Estatísticas
CouldNotSetBehaviourErrorMessage = Não foi possível definir o comportamento.
CouldNotGetNextBehaviourErrorMessage = Não foi possível obter o próximo comportamento.
FailedCreateNewShimejiErrorMessage = Falha ao criar o novo Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Falha ao inicializar o seguinte comportamento.
VariableEvaluationErrorMessage = Ocorreu um erro na avaliação da variável.
FailedDragActionInitialiseErrorMessage = Falha ao inicializar a ação "Arrastada".
FailedDropActionInitialiseErrorMessage = Falha ao inicializar a ação "Thrown".
FailedFallingActionInitialiseErrorMessage = Falha ao inicializar a ação "Queda".
FailedInitialiseFollowingActionsErrorMessage = Falha ao inicializar as seguintes ações.
FailedClassActionInitialiseErrorMessage = Falha ao inicializar a ação da turma
CannotAccessClassActionErrorMessage = Não é possível acessar a ação de classe
ClassNotFoundErrorMessage = Classe não encontrada
UnknownActionTypeErrorMessage = Tipo de ação desconhecido
FailedCreateAnimationErrorMessage = Não foi possível criar uma animação
FailedParameterEvaluationErrorMessage = Falha ao avaliar o parâmetro
NoBehaviourFoundErrorMessage = Não há comportamento correspondente
NoActionFoundErrorMessage = Não há ação correspondente
FailedInitialiseCorrespondingActionErrorMessage = Falha ao inicializar a ação correspondente
FailedConditionEvaluationErrorMessage = Falha ao avaliar a condição
FailedLoadSoundErrorMessage = Falha ao carregar o som
FailedLoadImageErrorMessage = Falha ao carregar imagem
DuplicateActionErrorMessage = Ação Duplicada Encontrada
NoCorrespondingActionFoundErrorMessage = Não foi possível encontrar a ação correspondente
ShimejiImageSetChooser = Escolher Imagem de Shimeji-ee
SelectImageSetsToUse = Selecione Conjuntos de Imagens para Usar
UseSelected = Usar selecionado
UseAll = Use todos
Cancel = Cancelar
ClearAll = Limpar tudo
SelectAll = Selecionar tudo
More = Mais...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount e interval devem ser maiores que 0
CountsCannotBeNegativeErrorMessage = topFixedCount e bottomFixedCount não podem ser negativos
IntervalBelowZeroErrorMessage = intervalo deve ser maior que 0
ScrollCountErrorMessage = scrollCount deve ser maior que 0
ScriptCompilationErrorMessage = Ocorreu um erro ao compilar um script
ScriptEvaluationErrorMessage = Ocorreu um erro na avaliação do script
SetValueNotSupportedErrorMessage = setValue não é suportado
InteractiveWindows = Janelas interativas
InteractiveWindowHintMessage = Digite o texto da sua legenda. Não / personagem por favor!
AddInteractiveWindow = Adicionar janela interativa
Add = Adicionar
Remove = Remover
Done = Feito
Language = Língua
ChaseMouse = Rato de perseguição
SitAndFaceMouse = Sentsr e Olhar o Mouse
SitAndSpinHead = Sentar e Virar Cabeça
Fall = Cair
Dragged = Arrastar-se
Thrown = Atirar-se
PullUp = Puxar para cima
Divided = Dividir-se
StandUp = Levantar-se
SitDown = Sentar-se
SitWhileDanglingLegs = Sentar e balançar as pernas
LieDown = Deitar
SplitIntoTwo = Dividir-se em dois
HoldOntoWall = Segure-se na parede
FallFromWall = Cair da parede
HoldOntoCeiling = Segure-se no teto
FallFromCeiling = Cair do teto
WalkAlongWorkAreaFloor = Ande ao longo do assoalho da área de trabalho
RunAlongWorkAreaFloor = Correr ao longo do piso da área de trabalho
CrawlAlongWorkAreaFloor = Rasteje ao longo do assoalho da área de trabalho
WalkLeftAlongFloorAndSit = Ande à esquerda ao longo do chão e sente-se
WalkRightAlongFloorAndSit = Ande ao longo do chão e sente-se
GrabWorkAreaBottomLeftWall = Agarrar a área de trabalho inferior esquerdo da parede
GrabWorkAreaBottomRightWall = Pegue a área de trabalho Inferior Direita da Parede
WalkLeftAndSit = Ande à esquerda e sente-se
WalkRightAndSit = Ande à Direita e Sente-se
WalkAndGrabBottomLeftWall = Ande e pegue a parede inferior esquerda
WalkAndGrabBottomRightWall = Ande e pegue na parede inferior Direita
JumpFromBottomOfIE = Salte da parte inferior da janela
PullUpShimeji = Puxe o Shimeji
ClimbHalfwayAlongWall = Suba na metade do caminho ao longo da parede
ClimbAlongWall = Escalar ao longo da parede
ClimbAlongCeiling = Suba ao longo do teto
WalkAlongIECeiling = Caminhada ao longo do teto da janela
RunAlongIECeiling = Correr ao longo do teto da janela
CrawlAlongIECeiling = Rastrear ao longo do teto da janela
SitOnTheLeftEdgeOfIE = Sente-se na borda esquerda da janela
SitOnTheRightEdgeOfIE = Sente-se na borda Direita da janela
JumpFromLeftEdgeOfIE = Saltar da borda esquerda da janela
JumpFromRightEdgeOfIE = Saltar da margem Direita da janela
WalkLeftAlongIEAndSit = Caminhe à esquerda ao longo da janela e sente-se
WalkRightAlongIEAndSit = Caminhe ao longo da janela e sente-se
WalkLeftAlongIEAndJump = Caminhe à esquerda ao longo da janela e pule
WalkRightAlongIEAndJump = Caminhe ao longo da janela e salte
HoldOntoIEWall = Segure-se na parede da janela
ClimbIEWall = Escalar a parede da janela
ClimbIEBottom = Suba a parte inferior da janela
GrabIEBottomLeftWall = Agarrar a parede inferior esquerda da janela
GrabIEBottomRightWall = Agarrar a parede inferior Direita da janela
JumpFromLeftWall = Salte da parede esquerda
JumpFromRightWall = Salte da parede Direita
JumpOnIELeftWall = Salte na parede esquerda da janela
JumpOnIERightWall = Salte na parede Direita da janela
ThrowIEFromLeft = Jogue a janela da esquerda
ThrowIEFromRight = Jogue a janela da Direita
WalkAndThrowIEFromLeft = Ande e jogue a janela da esquerda
WalkAndThrowIEFromRight = Andar e Atirar a Janela para a Direita

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# Romanian language file
# by Nitteh
Behaviour = Comportamemt
WindowX = Fereastră X
WindowY = Fereastră Y
WindowWidth = Lățimea ferestrei
WindowHeight = Înălțimea ferestrei
Error = Eroare
FailedLoadConfigErrorMessage = Eşuare de a încărca fişierele de configurație.
SeeLogForDetails = Vezi istorie pentru mai multe detalii.
CallShimeji = Cheamă Shimeji
FollowCursor = Urmăreşte Cursorul
ReduceToOne = Reduce la Unul
RestoreWindows = Reface ferestrele
DismissAll = Alungă-i pe toți
ChooseShimeji = Alege Shimeji...
ChooseInteractiveWindows = Alege ferestre interactive...
BreedingCloning = Breeding/Clonare
ThrowingWindows = Aruncare ferestre
SoundEffects = Efecte sonore
AllowedBehaviours = Comportamente permise
Settings = Setări
FailedDisplaySystemTrayErrorMessage = Eşuare afişării zonei de notificare.
FailedInitialiseFirstActionErrorMessage = Eşuare de efectuare a primei acțiuni.
CouldNotCreateShimejiErrorMessage = Nu s-a putut crea
FailedSetBehaviourErrorMessage = Eşuare de setare a comportamentului
SevereShimejiErrorErrorMessage = Eroare severă a shimejiului
CallAnother = Mai cheamă unul
Dismiss = Alungă
DismissOthers = Alungă-i pe ceilalți
SetBehaviour = Setare de comportament
RevealStatistics = Afişează statistici
CouldNotSetBehaviourErrorMessage = Nu s-a putut seta comportamentul.
CouldNotGetNextBehaviourErrorMessage = Nu s-a putut obtine urmatorul comportament.
FailedCreateNewShimejiErrorMessage = Eroare de creare a unui nou shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Eroare de inițializare a următorului comportament.
VariableEvaluationErrorMessage = A apărut o eroare in evaluarea variabilei.
FailedDragActionInitialiseErrorMessage = Eroare de initializare a actiunii "Dragged".
FailedDropActionInitialiseErrorMessage = Eroare de initializare a actiunii "Thrown".
FailedFallingActionInitialiseErrorMessage = Eroare de initializare a actiunii "Fall".
FailedInitialiseFollowingActionsErrorMessage = Eroare de initializare a următoarelor actiuni.
FailedClassActionInitialiseErrorMessage = Eroare de initializare a clasei actiunii
CannotAccessClassActionErrorMessage = Nu se poate accesa clasa actiunii
ClassNotFoundErrorMessage = Clasa nu a fost gasită
UnknownActionTypeErrorMessage = Tip de actiune necunoscut
FailedCreateAnimationErrorMessage = Eșuare de creare a unei animații
FailedParameterEvaluationErrorMessage = Eșuare de creare a unui parametru
NoBehaviourFoundErrorMessage = Nu există comportament corespunzător
NoActionFoundErrorMessage = Nu există acțiune corespunzătoare
FailedInitialiseCorrespondingActionErrorMessage = Eroare de inițializare a actiunii corespunzătoare
FailedConditionEvaluationErrorMessage = Eroare de evaluare a conditiei
FailedLoadSoundErrorMessage = Eșuare de încărcare a sunetului
FailedLoadImageErrorMessage = Eșuare de încărcare a imaginii
DuplicateActionErrorMessage = Dublează acțiunea găsită
NoCorrespondingActionFoundErrorMessage = Nu s-a putut găsi acțiunea corespunzătoare
ShimejiImageSetChooser = Alegător set de imagini Shimeji-ee
SelectImageSetsToUse = Selectează set de imagini folosite
UseSelected = Foloseşte selectate
UseAll = Foloseşte toate
Cancel = Anulează
ClearAll = Şterge tot
SelectAll = Selectează tot
More = Mai mult...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount și intervalul trebuie sa fie mai mari decat 0
CountsCannotBeNegativeErrorMessage = topFixedCount și bottomFixedCount nu pot fi negative
IntervalBelowZeroErrorMessage = intervalul trebuie sa fie mai mare decat 0
ScrollCountErrorMessage = scrollCount trebuie sa fie mai mare decat 0
ScriptCompilationErrorMessage = A apărut o eroare in scrierea unui script
ScriptEvaluationErrorMessage = A apărut o eroare in evaluarea scriptului
SetValueNotSupportedErrorMessage = setValue nu e valabilă
InteractiveWindows = Ferestre Interactiv
InteractiveWindowHintMessage = Introduceți text. Făra / vă rugăm!
AddInteractiveWindow = Adaugă Interactiv Ferestrei
Add = Adaugă
Remove = Inlătură
Done = Gata
Language = Limbă
ChaseMouse = Urmărește Mouse
SitAndFaceMouse = Șezi şi priveşte Mouse
SitAndSpinHead = Șezi și roteşte capul
Fall = Cazi
Dragged = Tras
Thrown = Aruncat
PullUp = Trage in sus
Divided = Divizat
StandUp = Stai în picioare
SitDown = Șezi
SitWhileDanglingLegs = Șezi și dă din picioare
LieDown = Culcă-te
SplitIntoTwo = Împarte in doi
HoldOntoWall = Ține-te de perete
FallFromWall = Cazi de pe perete
HoldOntoCeiling = Ține-te de tavan
FallFromCeiling = Cazi de pe tavan
WalkAlongWorkAreaFloor = Mergi de-a lungul podelei
RunAlongWorkAreaFloor = Alearga de-a lungul podelei
CrawlAlongWorkAreaFloor = Taraste-te de-a lungul podelei
WalkLeftAlongFloorAndSit = Mergi la stanga dea lungul podelei si sezi.
WalkRightAlongFloorAndSit = Mergi la dreapta dea lungul podelei si sezi.
GrabWorkAreaBottomLeftWall = Agata zona de lucru la baza peretelui din stanga
GrabWorkAreaBottomRightWall = Agata zona de lucru la baza peretelui din dreapta
WalkLeftAndSit = Mergi la stanga si sezi.
WalkRightAndSit = Mergi la dreapta si sezi.
WalkAndGrabBottomLeftWall = Mergi si apuca baza peretelui din stanga
WalkAndGrabBottomRightWall = Mergi si apuca baza peretelui din dreapta
JumpFromBottomOfIE = Sari de la baza ferestrei
PullUpShimeji = Trage Shimeji in sus
ClimbHalfwayAlongWall = Catara-te pana la jumatatea peretelui
ClimbAlongWall = Catara-te de-a lungul peretelui
ClimbAlongCeiling = Catara-te de-a lungul tavanului
WalkAlongIECeiling = Mergi de-a lungul tavanului ferestrei
RunAlongIECeiling = Alearga de-a lungul tavanului ferestrei
CrawlAlongIECeiling = Taraste-te de-a lungul tavanului ferestrei
SitOnTheLeftEdgeOfIE = Sezi pe coltul stang al ferestrei
SitOnTheRightEdgeOfIE = Sezi pe coltul drept al ferestrei
JumpFromLeftEdgeOfIE = Sari de pe coltul stang al ferestrei
JumpFromRightEdgeOfIE = Sari de pe coltul drept al ferestrei
WalkLeftAlongIEAndSit = Mergi la stanga de-a lungul ferestrei si sezi
WalkRightAlongIEAndSit = Mergi la dreapta de-a lungul ferestrei si sezi
WalkLeftAlongIEAndJump = Mergi la stanga de-a lungul ferestrei si sari
WalkRightAlongIEAndJump = Mergi la dreapta de-a lungul ferestrei si sari
HoldOntoIEWall = Tine-te de peretele ferestrei
ClimbIEWall = Catara-te pe peretele ferestrei
ClimbIEBottom = Catara-te pe baza ferestrei
GrabIEBottomLeftWall = Apuca baza stanga a ferestrei
GrabIEBottomRightWall = Apuca baza dreapta a ferestrei
JumpFromLeftWall = Sari pe peretele din stanga
JumpFromRightWall = Sari pe peretele din dreapta
JumpOnIELeftWall = Sari pe peretele din stanga al ferestrei
JumpOnIERightWall = Sari pe peretele din dreapta al ferestrei
ThrowIEFromLeft = Arunca fereastra din stanga
ThrowIEFromRight = Arunca fereastra din dreapta
WalkAndThrowIEFromLeft = Mergi si arunca fereastra din stanga
WalkAndThrowIEFromRight = Mergi si arunca fereastra din dreapta

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# Russian language file
# by ToxicXender
#LanguageName = ру́сский язы́к
Behaviour = Поведение
ShimejiX = Shimeji X
ShimejiY = Shimeji Y
WindowX = Окно X
WindowY = Окно Y
WindowWidth = Ширина окна
WindowHeight = Высота окна
Error = ошибка
FailedLoadConfigErrorMessage = Не удалось загрузить файлы конфигурации.
SeeLogForDetails = Подробнее см. Журнал.
CallShimeji = Позвоните в Shimeji
FollowCursor = Следуйте курсору
ReduceToOne = Уменьшить до одного
RestoreWindows = Восстановить Windows
DismissAll = Отклонить все
ChooseShimeji = Выберите Shimeji ...
ChooseInteractiveWindows = Выберите Интерактивные окна ...
BreedingCloning = Разведение / Клонирование
ThrowingWindows = Бросок окон
SoundEffects = Звуковые эффекты
AllowedBehaviours = Допустимое поведение
Settings = настройки
FailedDisplaySystemTrayErrorMessage = Не удалось отобразить системный лоток.
FailedInitialiseFirstActionErrorMessage = Не удалось инициализировать первое действие.
CouldNotCreateShimejiErrorMessage = Не удалось создать
FailedSetBehaviourErrorMessage = Не удалось установить поведение.
SevereShimejiErrorErrorMessage = Сильная ошибка Симеджи.
CallAnother = Позвонить другому
Dismiss = отклонять
DismissOthers = Отклонить других
SetBehaviour = Установить поведение
RevealStatistics = Показать статистику
CouldNotSetBehaviourErrorMessage = Не удалось установить поведение.
CouldNotGetNextBehaviourErrorMessage = Не удалось получить следующее поведение.
FailedCreateNewShimejiErrorMessage = Не удалось создать новый Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = Не удалось инициализировать следующее поведение.
VariableEvaluationErrorMessage = Произошла ошибка при оценке переменной.
FailedDragActionInitialiseErrorMessage = Не удалось инициализировать "Dragged" действие.
FailedDropActionInitialiseErrorMessage = Не удалось инициализировать "Thrown" действие.
FailedFallingActionInitialiseErrorMessage = Не удалось инициализировать "Fall" действие.
FailedInitialiseFollowingActionsErrorMessage = Не удалось инициализировать следующие действия.
FailedClassActionInitialiseErrorMessage = Не удалось инициализировать групповое действие
CannotAccessClassActionErrorMessage = Не удается получить доступ к действию класса
ClassNotFoundErrorMessage = Класс не найден
UnknownActionTypeErrorMessage = Неизвестный тип действия
FailedCreateAnimationErrorMessage = Не удалось создать анимацию
FailedParameterEvaluationErrorMessage = Не удалось оценить параметр
NoBehaviourFoundErrorMessage = Не существует соответствующего поведения
NoActionFoundErrorMessage = Нет соответствующего действия
FailedInitialiseCorrespondingActionErrorMessage = Не удалось инициализировать соответствующее действие
FailedConditionEvaluationErrorMessage = Не удалось оценить условие
FailedLoadSoundErrorMessage = Не удалось загрузить звук
FailedLoadImageErrorMessage = Не удалось загрузить изображение
DuplicateActionErrorMessage = Дублированное действие найдено
NoCorrespondingActionFoundErrorMessage = Не удалось найти соответствующее действие
ShimejiImageSetChooser = Shimeji-ee Выбор набора изображений
SelectImageSetsToUse = Выбор наборов изображений для использования
UseSelected = Использовать выбранные
UseAll = Использовать все
Cancel = Отмена
ClearAll = Очистить все
SelectAll = Выбрать все
More = Больше...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount и интервал должны быть больше 0
CountsCannotBeNegativeErrorMessage = topFixedCount и bottomFixedCount не могут быть отрицательными
IntervalBelowZeroErrorMessage = интервал должен быть больше 0
ScrollCountErrorMessage = scrollCount должен быть больше 0
ScriptCompilationErrorMessage = Произошла ошибка при компиляции скрипта
ScriptEvaluationErrorMessage = Произошла ошибка при оценке скрипта
SetValueNotSupportedErrorMessage = setValue не поддерживается
InteractiveWindows = Интерактивные окна
InteractiveWindowHintMessage = Введите текст субтитров. Нет / характер пожалуйста!
AddInteractiveWindow = Добавить интерактивное окно
Add = Добавить
Remove = Удалить
Done = Готово
Language = язык
ChaseMouse = Чейз-мышь
SitAndFaceMouse = Мышь для сидения и лица
SitAndSpinHead = Стойка и спина
Fall = Осень
Dragged = Потянулись
Thrown = Метательное
PullUp = Вытянуть
Divided = разделенный
StandUp = Встаньте
SitDown = Сядьте
SitWhileDanglingLegs = Сядьте, пока болтаются ноги
LieDown = Ложиться
SplitIntoTwo = Разделить на два
HoldOntoWall = Держись на стене
FallFromWall = Падение со стены
HoldOntoCeiling = Держитесь за потолок
FallFromCeiling = Падение с потолка
WalkAlongWorkAreaFloor = Прогулка вдоль рабочей зоны
RunAlongWorkAreaFloor = Запуск вдоль рабочей зоны
CrawlAlongWorkAreaFloor = Сканирование вдоль рабочей зоны
WalkLeftAlongFloorAndSit = Прогулка влево и вправо
WalkRightAlongFloorAndSit = Прогулка вдоль пола и сидеть
GrabWorkAreaBottomLeftWall = Захватить рабочую область Нижняя левая стена
GrabWorkAreaBottomRightWall = Захватите рабочую зону внизу правой стены
WalkLeftAndSit = Прогулка влево и сидеть
WalkRightAndSit = Прогулка вправо и сидеть
WalkAndGrabBottomLeftWall = Прогулка и схватка внизу левой стены
WalkAndGrabBottomRightWall = Прогулка и схватка внизу справа
JumpFromBottomOfIE = Перейти из нижней части окна
PullUpShimeji = Потяните вверх Shimeji
ClimbHalfwayAlongWall = Восхождение на полпути вдоль стены
ClimbAlongWall = Поднимайтесь вдоль стены
ClimbAlongCeiling = Подниматься вдоль потолка
WalkAlongIECeiling = Прогулка вдоль оконного потолка
RunAlongIECeiling = Пробег вдоль оконного потолка
CrawlAlongIECeiling = Сканирование вдоль оконного потолка
SitOnTheLeftEdgeOfIE = Сядьте по левому краю окна
SitOnTheRightEdgeOfIE = Сядьте на правый край окна
JumpFromLeftEdgeOfIE = Перейти из левого края окна
JumpFromRightEdgeOfIE = Перейти с правого края окна
WalkLeftAlongIEAndSit = Прогулка влево и влево
WalkRightAlongIEAndSit = Прогулка прямо вдоль окна и сидеть
WalkLeftAlongIEAndJump = Прогулка влево и влево
WalkRightAlongIEAndJump = Прогулка вправо и вправо
HoldOntoIEWall = Держитесь за стену окна
ClimbIEWall = Поднимите стену окна
ClimbIEBottom = Поднимите нижнее окно
GrabIEBottomLeftWall = Закройте окно внизу слева
GrabIEBottomRightWall = Закройте окно правой правой стены
JumpFromLeftWall = Перейти с левой стены
JumpFromRightWall = Перейти с правой стены
JumpOnIELeftWall = Перейти на левую стену окна
JumpOnIERightWall = Перейти на правую стену окна
ThrowIEFromLeft = Выбросить окно слева
ThrowIEFromRight = Бросьте окно справа
WalkAndThrowIEFromLeft = Прогулка и бросок слева
WalkAndThrowIEFromRight = Прогулка и бросок окна справа

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# Serbian language file
# by thedogeofserbia
Behaviour = Ponašanje
ShimejiX = Šimedži X
ShimejiY = Šimedži Y
WindowX = Prozor X
WindowY = Prozor Y
WindowWidth = Širina prozora
WindowHeight = Visina prozora
Error = Greška
FailedLoadConfigErrorMessage = Neuspešno otvaranje fajlova konfiguracije.
SeeLogForDetails = Vidi log za više detalja.
CallShimeji = Pozovi Šimedžija
FollowCursor = Prati kursor
ReduceToOne = Skloni sve osim jednog
RestoreWindows = Vrati bačen prozor
DismissAll = Skloni sve
ChooseShimeji = Izaberi Šimedžija...
ChooseInteractiveWindows = Izaberi interaktivne prozore...
BreedingCloning = Umnožavanje/Kloniranje
ThrowingWindows = Bacanje prozora
SoundEffects = Zvučni efekti
AllowedBehaviours = Dozvoljeno ponašanje
Settings = Podešavanja
CloseMenu = Zatvaranje menija
Shimeji = Šimedži
ShimejiEE = Šimedži-ee
FailedDisplaySystemTrayErrorMessage = Neuspešan displej sistemskog poslužavnika.
FailedInitialiseFirstActionErrorMessage = Neuspela inicijalizacija prve akcije.
CouldNotCreateShimejiErrorMessage = Nije stvoreno
FailedSetBehaviourErrorMessage = Neuspešno podešavanje ponašanja.
SevereShimejiErrorErrorMessage = Užasna Šimedži greška.
CallAnother = Stvori još jednog
Dismiss = Skloni izabranog
DismissOthers = Skloni sve osim izabranog
SetBehaviour = Zadaj komandu
RevealStatistics = Pokaži statistike
CouldNotSetBehaviourErrorMessage = Ponašanje nije podešeno.
CouldNotGetNextBehaviourErrorMessage = Sledeće ponašanje nije izvršeno
FailedCreateNewShimejiErrorMessage = Neuspešno stvaranje novog Šimedžija.
FailedInitialiseFollowingBehaviourErrorMessage = Nesupešna inicijalizacija sledećeg ponašanja.
VariableEvaluationErrorMessage = Greška kod evaluacije varijable.
FailedDragActionInitialiseErrorMessage = Neuspešna inicijalizacija "Dragged" akcije.
FailedDropActionInitialiseErrorMessage = Neuspešna inicijalizacija "Thrown" akcije.
FailedFallingActionInitialiseErrorMessage = Neuspešna inicijalizacija "Fall" akcije.
FailedInitialiseFollowingActionsErrorMessage = Neuspešna inicijalizacija sledećih akcija.
FailedClassActionInitialiseErrorMessage = Neuspešna inicijalizacija akcije klase
CannotAccessClassActionErrorMessage = Ne može se pristupiti akciji klase
ClassNotFoundErrorMessage = Klasa nije nađena
UnknownActionTypeErrorMessage = Nepoznat tip akcije
FailedCreateAnimationErrorMessage = Animacija nije uspela
FailedParameterEvaluationErrorMessage = Neuspešna evaluacija parametra
NoBehaviourFoundErrorMessage = Nema odgovarajućeg ponašanja
NoActionFoundErrorMessage = Nema odgovarajuće akcije
FailedInitialiseCorrespondingActionErrorMessage = Neuspešna inicijalizacija odgovarajuće akcije
FailedConditionEvaluationErrorMessage = Neuspešna evaluacija kondicije
FailedLoadSoundErrorMessage = Neuspešno učitavanje zvuka
FailedLoadImageErrorMessage = Neuspešno učitavanje slike
DuplicateActionErrorMessage = Nađen je duplikat akcije
NoCorrespondingActionFoundErrorMessage = Nije nađena odgovarajuća akcija
ShimejiImageSetChooser = Šimedži-ee birač setova slika
SelectImageSetsToUse = Izaberi koje ćeš setove slika da koristiš
UseSelected = Koristi izabrano
UseAll = Koristi sve
Cancel = Poništi
ClearAll = Izbriši sve
SelectAll = Izaberi sve
More = Još...
ScrollCountIntervalBelowZeroErrorMessage = scrollCount i interval moraju da budu više od 0
CountsCannotBeNegativeErrorMessage = topFixedCount i bottomFixedCount ne smeju biti negativni
IntervalBelowZeroErrorMessage = interval mora da bude više od 0
ScrollCountErrorMessage = scrollCount mora da bude više od 0
ScriptCompilationErrorMessage = Greška kod kompajlovanja skripta
ScriptEvaluationErrorMessage = Greška kod evaluacije skripta
SetValueNotSupportedErrorMessage = setValue nije podržan
InteractiveWindows = Interaktivni prozori
InteractiveWindowHintMessage = Stavi naslov. Nemoj stavljati /!
AddInteractiveWindow = Dodaj interaktivni prozor
Add = Dodaj
Remove = Skloni
Done = Urađeno
Language = Jezik
ChaseMouse = Juri Miša
SitAndFaceMouse = Sedi i gledaj u miša
SitAndSpinHead = Sedi i vrti glavom
Fall = Padaj
Dragged = Povuci
Thrown = Bačen
PullUp = Izvuci
Divided = Podeljen
StandUp = Stani
SitDown = Sedi
SitWhileDanglingLegs = Sedi i mlataraj nogama
LieDown = Lezi
SplitIntoTwo = Podeli se na dva
HoldOntoWall = Drži se za zid
FallFromWall = Drži se za plafon
HoldOntoCeiling = Padaj sa plafona
FallFromCeiling = Hodaj po podu radne površine
WalkAlongWorkAreaFloor = Trči po podu radne površine
RunAlongWorkAreaFloor = Hodaj levo po podu i sedi
CrawlAlongWorkAreaFloor = Hodaj desno po podu i sedi
WalkLeftAlongFloorAndSit = Zgrabi donji levi zid radne površine
WalkRightAlongFloorAndSit = Zgrabi donji desni zid radne površine
GrabWorkAreaBottomLeftWall = Hodaj ulevo i sedi
GrabWorkAreaBottomRightWall = Hodaj udesno i sedi
WalkLeftAndSit = Hodaj i zgrabi donji levi zid
WalkRightAndSit = Hodaj i zgrabi donji desni zid
WalkAndGrabBottomLeftWall = Skoči s dna aktivnog prozora
WalkAndGrabBottomRightWall = Povuci Šimedžija
JumpFromBottomOfIE = Penji se do polovine visine zida
PullUpShimeji = Penji se po zidu
ClimbHalfwayAlongWall = Penji se po plafonu
ClimbAlongWall = Hodaj po plafonu aktivnog prozora
ClimbAlongCeiling = Trči po plafonu aktivnog prozora
WalkAlongIECeiling = Puzi po plafonu aktivnog prozora
RunAlongIECeiling = Sedi na levu ivicu prozora
CrawlAlongIECeiling = Sedi na desnu ivicu prozora
SitOnTheLeftEdgeOfIE = Skoči sa leve ivice prozora
SitOnTheRightEdgeOfIE = Skoči sa desne ivice prozora
JumpFromLeftEdgeOfIE = Hodaj ulevo po prozoru i sedi
JumpFromRightEdgeOfIE = Hodaj udesno po prozoru i sedi
WalkLeftAlongIEAndSit = Hodaj ulevo po prozoru i skoči
WalkRightAlongIEAndSit = Hodaj udesno po prozoru i skoči
WalkLeftAlongIEAndJump = Drži se za zid prozora
WalkRightAlongIEAndJump = Penji se po zidu prozora
HoldOntoIEWall = Penji se po dnu prozora
ClimbIEWall = Zgrabi donji levi zid prozora
ClimbIEBottom = Zgrabi donji desni zid prozora
GrabIEBottomLeftWall = Skoči sa levog zida
GrabIEBottomRightWall = Skoči sa desnog zida
JumpFromLeftWall = Skoči na levi zid prozora
JumpFromRightWall = Skoči na desni zid prozora
JumpOnIELeftWall = Baci prozor sleva
JumpOnIERightWall = Baci prozor zdesna
ThrowIEFromLeft = Hodaj i baci prozor sleva
ThrowIEFromRight = Hodaj i baci prozor zdesna

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# Vietnamese language file
# by Flower Boy
Behaviour = Hành Động
WindowX = X
WindowY = Y
WindowWidth = Chiều Rộng Cửa Sổ
WindowHeight = Chiều Cao Cửa Sổ
FailedLoadConfigErrorMessage = Không Load Được File Configuration
SeeLogForDetails = Xem Log Để Được Biết Thêm Thông Tin
CallShimeji = Gọi Shimeji
FollowCursor = Kêu Shimeji Đi Đến Chuột
ReduceToOne = Giảm Xuống 1 Shimeji
RestoreWindows = Khôi Phục Các Cửa Sổ
DismissAll = Cho Tất Cả Biến Mất
ChooseShimeji = Chọn Shimeji
ChooseInteractiveWindows = Chọn Cửa Sổ Shimeji Có Thể Tương Tác
BreedingCloning = Phân Thân
ThrowingWindows = Ném Cửa Sổ Ra Khỏi Màn Hình
SoundEffects = Âm Thanh
AllowedBehaviours = Hành Động Được Cho Phép
Settings = Cài Đặt
CloseMenu = Tắt
FailedDisplaySystemTrayErrorMessage = Lỗi: Không Thể Load Khung
FailedInitialiseFirstActionErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Đầu Tiên
CouldNotCreateShimejiErrorMessage = Lỗi: Không Thể Load Shimeji
FailedSetBehaviourErrorMessage = Lỗi: Chỉnh Hành Động Không Thành Công
SevereShimejiErrorErrorMessage = Lỗi: Lỗi Nghiêm Trọng
CallAnother = Gọi Thêm 1 Con
Dismiss = Cho Con Này Biến Mất
DismissOthers = Cho Biến Mất Tất Cả Riêng 1 Con
SetBehaviour = Chỉnh Hành Động
RevealStatistics = Xem Tình Trạng Shimeji
CouldNotSetBehaviourErrorMessage = Lỗi: Không Thể Chỉnh Hành Động
CouldNotGetNextBehaviourErrorMessage = Lỗi: Không Thể Dùng Hành Động Tiếp Theo
FailedCreateNewShimejiErrorMessage = Lỗi: Không Thể Load Shimeji
FailedInitialiseFollowingBehaviourErrorMessage = Lỗi: Không Thể Load Hành Động Này
VariableEvaluationErrorMessage = Lỗi: Không Thể Đánh Giá Biến
FailedDragActionInitialiseErrorMessage = Lỗi: Không Thể Load Hành Động "Dragged"
FailedDropActionInitialiseErrorMessage = Lỗi: Không Thể Load Hành Động "Thrown"
FailedFallingActionInitialiseErrorMessage = Lỗi: Không Thể Load Hành Động "Fall"
FailedInitialiseFollowingActionsErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Sau
FailedClassActionInitialiseErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Tập Thể
CannotAccessClassActionErrorMessage = Lỗi: Không Thể Truy Cập Hành Động Lớp
ClassNotFoundErrorMessage = Lỗi: Không Tìm Được Lớp
UnknownActionTypeErrorMessage = Lỗi: Hành Động Không Rõ
FailedCreateAnimationErrorMessage = Lỗi: Không Thể Load Hành Động
FailedParameterEvaluationErrorMessage = Lỗi: Không Thể Đánh Giá Tham Số
NoBehaviourFoundErrorMessage = Lỗi: Không Có Hành Động
NoActionFoundErrorMessage = Lỗi: Không Thể Tìm Thấy Hành Động
FailedInitialiseCorrespondingActionErrorMessage = Lỗi: Không Thể Xác Minh Hành Động Tương Ứng
FailedConditionEvaluationErrorMessage = Lỗi: Không Thể Đánh Giá Điều Kiện
FailedLoadSoundErrorMessage = Lỗi: Không Thể Load Âm Thanh
FailedLoadImageErrorMessage = Lỗi: Không Thể Load Sprite Shimeji
DuplicateActionErrorMessage = Lỗi: Hành Động Giống Nhau
NoCorrespondingActionFoundErrorMessage = Lỗi: Không Tìm Thấy Hành Động Tương Ứng
ShimejiImageSetChooser = Chọn Shimeji
SelectImageSetsToUse = Chọn Shimeji Để Sự Dụng/Chơi Cùng
UseSelected = Dùng đã chọn
UseAll = Dùng tất cả
Cancel = Hủy
ClearAll = Bỏ chọn tất cả
SelectAll = Chọn Tất Cả
More = Thêm
ScrollCountIntervalBelowZeroErrorMessage = Lỗi: Thời Gian Cuộn Dưới 0
CountsCannotBeNegativeErrorMessage = Lỗi: Số Này Không Thể Là Âm Số
IntervalBelowZeroErrorMessage = Lỗi: Thời Gian Dưới 0
ScrollCountErrorMessage = Lỗi: Cuộn Lỗi
ScriptCompilationErrorMessage = Lỗi: Biên Soạn Lỗi
ScriptEvaluationErrorMessage = Lỗi: Đánh Giá Biên Soạn Lỗi
SetValueNotSupportedErrorMessage = Lỗi: Chỉnh Giá Trị Không Được Ủng Hộ
InteractiveWindows = Cửa Shimeji chơi cùng được
InteractiveWindowHintMessage = Viết tên Cửa Sổ Shimeji chơi cùng được, không dùng "/" nhé!
AddInteractiveWindow = Thêm Cửa Sổ Shimeji chơi cùng được
Add = Thêm
Remove = Xóa
Done = Xong
Language = Ngôn Ngữ
ChaseMouse = Đuổi Theo Chuột
SitAndFaceMouse = Ngồi Xuống Và Nhìn Theo Chuột
SitAndSpinHead = Ngồi Xuống Và Xoay Đầu
Fall = Rơi
Dragged = Cầm
Thrown = Bị Ném
PullUp = Kéo Lên
Divided = Chia Đi
StandUp = Đứng Dậy
SitDown = Ngồi Xuống
SitWhileDanglingLegs = Ngồi Xuống Và QUẨY
LieDown = Nằm Xuống
SplitIntoTwo = Phân Thân
HoldOntoWall = Leo Tường
FallFromWall = Rơi Từ Tường
HoldOntoCeiling = Leo Trần
FallFromCeiling = Rơi Từ Trần
WalkAlongWorkAreaFloor = Đi Quanh Sàn
RunAlongWorkAreaFloor = Chạy Quanh Sàn
CrawlAlongWorkAreaFloor = Bò Quanh Sàn
WalkLeftAlongFloorAndSit = Đi Qua Trái Và Ngồi Xuống
WalkRightAlongFloorAndSit = Đi Qua Phải Và Ngồi Xuống
GrabWorkAreaBottomLeftWall = Đi Tới Tường Trái Và Leo
GrabWorkAreaBottomRightWall = Đi Tới Tường Phải Và Leo
WalkLeftAndSit = Đi Qua Trái Và Ngồi
WalkRightAndSit = Đi Qua Phải Và Ngồi
WalkAndGrabBottomLeftWall = Leo Tường Trái
WalkAndGrabBottomRightWall = Leo Tường Phải
JumpFromBottomOfIE = Nhảy Xuống Từ Dưới Cùng Cửa Sổ
PullUpShimeji = Kéo Lên 1 Shimeji
ClimbHalfwayAlongWall = Leo Tới Giữa Bức Tường
ClimbAlongWall = Leo Tường
ClimbAlongCeiling = Leo Trần
WalkAlongIECeiling = Đi Ngang Cửa Sổ
RunAlongIECeiling = Chạy Ngang Cửa Sổ
CrawlAlongIECeiling = Bọ Ngang Cửa Sổ
SitOnTheLeftEdgeOfIE = Ngồi Ở Bên Trái Cùng Của Cửa Sổ
SitOnTheRightEdgeOfIE = Ngồi Ở Bên Cùng Cùng Của Cửa Sổ
JumpFromLeftEdgeOfIE = Nhảy Từ Bên Trái Cửa Sổ
JumpFromRightEdgeOfIE = Nhảy Từ Bên Phải Cửa Sổ
WalkLeftAlongIEAndSit = Đi Ngang Trái Cửa Sổ Và Ngồi
WalkRightAlongIEAndSit = Đi Ngang Phải Cửa Sổ Và Ngồi
WalkLeftAlongIEAndJump = Đi Ngang Trái Cửa Sổ Và Nhảy
WalkRightAlongIEAndJump = Đi Ngang Phải Cửa Sổ Và Nhảy
HoldOntoIEWall = Leo Tường Của Cửa Sổ
ClimbIEWall = Leo Tường Của Cửa Sổ
ClimbIEBottom = Leo Trần Của Cửa Sổ
GrabIEBottomLeftWall = Leo Tường Trái Của Cửa Sổ
GrabIEBottomRightWall = Leo Tường Phải Của Cửa Sổ
JumpFromLeftWall = Nhảy Từ Bức Tường Bên Trái
JumpFromRightWall = Nhảy Từ Bức Tường Bên Phải
JumpOnIELeftWall = Nhảy Từ Bức Tường Bên Trái Của Cửa Sổ
JumpOnIERightWall = Nhảy Từ Bức Tường Bên Phải Của Cửa Sổ
ThrowIEFromLeft = Ném Cứa Sổ Qua Trái
ThrowIEFromRight = Ném Cứa Sổ Qua Phải
WalkAndThrowIEFromLeft = Đi Trái Và Ném Cửa Sổ Qua Trái
WalkAndThrowIEFromRight = Đi Phải Và Ném Cửa Sổ Qua Phải

140
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# Chinese language file
# by Yimoo
#Language = 简体中文
Behaviour = 行为
ShimejiX = Shimeji的X轴
ShimejiY = Shimeji的Y轴
WindowX = 窗口的X轴
WindowY = 窗口的Y轴
WindowWidth = 窗口宽度
WindowHeight = 窗口高度
Error = 错误
FailedLoadConfigErrorMessage = 无法加载配置文件.
SeeLogForDetails = 有关详细信息,请参阅日志.
CallShimeji = 召唤Shimeji
FollowCursor = 跟随鼠标
ReduceToOne = 仅剩一个
RestoreWindows = 窗口归还
DismissAll = 关闭程序
ChooseShimeji = 选择Shimeji...
ChooseInteractiveWindows = 自定义可互动窗口...
BreedingCloning = 自动克隆
ThrowingWindows = 投掷窗口
SoundEffects = 音效
AllowedBehaviours = 允许的行为
Settings = 设置
CloseMenu = 关闭菜单
Shimeji = Shimeji
ShimejiEE = Shimeji-ee
FailedDisplaySystemTrayErrorMessage = 无法显示系统托盘.
FailedInitialiseFirstActionErrorMessage = 无法初始化第一个动作.
CouldNotCreateShimejiErrorMessage = 无法创建
FailedSetBehaviourErrorMessage = 无法触发行为.
SevereShimejiErrorErrorMessage = 严重的Shimeji错误.
CallAnother = 召唤一个
Dismiss = 去除
DismissOthers = 仅剩一个
SetBehaviour = 触发行为
RevealStatistics = 显示统计信息
CouldNotSetBehaviourErrorMessage = 无法触发行为.
CouldNotGetNextBehaviourErrorMessage = 无法收到下一个行为.
FailedCreateNewShimejiErrorMessage = 无法创建新的Shimeji.
FailedInitialiseFollowingBehaviourErrorMessage = 无法初始化下列行为.
VariableEvaluationErrorMessage = 在检测变量时发生了错误.
FailedDragActionInitialiseErrorMessage = 无法初始化"Dragged"动作.
FailedDropActionInitialiseErrorMessage = 无法初始化"Thrown"动作.
FailedFallingActionInitialiseErrorMessage = 无法初始化"Fall"动作.
FailedInitialiseFollowingActionsErrorMessage = 无法初始化下列动作.
FailedClassActionInitialiseErrorMessage = 无法初始化此类动作
CannotAccessClassActionErrorMessage = 无法访问此类动作
ClassNotFoundErrorMessage = 未找到此类动作
UnknownActionTypeErrorMessage = 未知的行动类型
FailedCreateAnimationErrorMessage = 无法创建动画
FailedParameterEvaluationErrorMessage = 无法检测参数
NoBehaviourFoundErrorMessage = 无法找到对应的行为
NoActionFoundErrorMessage = 无法找到对应的动作
FailedInitialiseCorrespondingActionErrorMessage = 无法初始化对应的动作
FailedConditionEvaluationErrorMessage = 无法检测状态
FailedLoadSoundErrorMessage = 无法加载音效
FailedLoadImageErrorMessage = 无法加载图像
DuplicateActionErrorMessage = 找到了重复的动作
NoCorrespondingActionFoundErrorMessage = 无法找到对应的动作
ShimejiImageSetChooser = Shimeji-ee图像集选择器
SelectImageSetsToUse = 选择要使用的图像集
UseSelected = 使用已选择的
UseAll = 使用所有
Cancel = 取消
ClearAll = 取消所有
SelectAll = 选择所有
More = 更多...
ScrollCountIntervalBelowZeroErrorMessage = "scrollCount"和"interval"必须大于0
CountsCannotBeNegativeErrorMessage = "topFixedCount"和"bottomFixedCount"不可为负数
IntervalBelowZeroErrorMessage = "interval"必须大于0
ScrollCountErrorMessage = "scrollCount"必须大于0
ScriptCompilationErrorMessage = 编译脚本时发生错误
ScriptEvaluationErrorMessage = 检测脚本时发生错误
SetValueNotSupportedErrorMessage = 不支持设定值
InteractiveWindows = 可互动窗口
InteractiveWindowHintMessage = 输入你的标题文字,请不要有"/"字符!
AddInteractiveWindow = 增加可互动窗口
Add = 增加
Remove = 移除
Done = 完成
Language = 语言
ChaseMouse = 追随鼠标
SitAndFaceMouse = 坐下并面向鼠标
SitAndSpinHead = 坐下并旋转头部
Fall = 坠落
Dragged = 拖动
Thrown = 甩投
PullUp = 拔起
Divided = 分裂
StandUp = 站立
SitDown = 坐下
SitWhileDanglingLegs = 坐下并荡腿
LieDown = 趴下
SplitIntoTwo = 分裂成两个
HoldOntoWall = 抓在墙壁上
FallFromWall = 从墙壁上坠落
HoldOntoCeiling = 抓在天花板上
FallFromCeiling = 从天花板上坠落
WalkAlongWorkAreaFloor = 在地板上步行
RunAlongWorkAreaFloor = 在地板上奔跑
CrawlAlongWorkAreaFloor = 在地板上爬行
WalkLeftAlongFloorAndSit = 走到地板左侧并坐下
WalkRightAlongFloorAndSit = 走到地板右侧并坐下
GrabWorkAreaBottomLeftWall = 抓在左侧墙壁的下方
GrabWorkAreaBottomRightWall = 抓在右侧墙壁的下方
WalkLeftAndSit = 走到左侧并坐下
WalkRightAndSit = 走到右侧并坐下
WalkAndGrabBottomLeftWall = 步行并抓在左侧墙壁的下方
WalkAndGrabBottomRightWall = 步行并抓在右侧墙壁的下方
JumpFromBottomOfIE = 跳到窗口底部
PullUpShimeji = 拔出Shimeji
ClimbHalfwayAlongWall = 在墙壁上半路攀爬
ClimbAlongWall = 在墙壁上攀爬
ClimbAlongCeiling = 在天花板上攀爬
WalkAlongIECeiling = 在窗口顶部步行
RunAlongIECeiling = 在窗口顶部奔跑
CrawlAlongIECeiling = 在窗口顶部爬行
SitOnTheLeftEdgeOfIE = 坐在窗口左侧
SitOnTheRightEdgeOfIE = 坐在窗口右侧
JumpFromLeftEdgeOfIE = 从窗口左侧跳跃
JumpFromRightEdgeOfIE = 从窗口右侧跳跃
WalkLeftAlongIEAndSit = 走到窗口左侧并坐下
WalkRightAlongIEAndSit = 走到窗口右侧并坐下
WalkLeftAlongIEAndJump = 走到窗口左侧并跳跃
WalkRightAlongIEAndJump = 走到窗口右侧并跳跃
HoldOntoIEWall = 抓在窗口边上
ClimbIEWall = 在窗口边上攀爬
ClimbIEBottom = 在窗口底部攀爬
GrabIEBottomLeftWall = 抓在窗口左侧下方
GrabIEBottomRightWall = 抓在窗口右侧下方
JumpFromLeftWall = 从左侧墙壁跳跃
JumpFromRightWall = 从右侧墙壁跳跃
JumpOnIELeftWall = 跳跃到窗口左侧
JumpOnIERightWall = 跳跃到窗口右侧
ThrowIEFromLeft = 抓住左侧抛掷窗口
ThrowIEFromRight = 抓住右侧抛掷窗口
WalkAndThrowIEFromLeft = 奔跑并抓住右侧抛掷窗口
WalkAndThrowIEFromRight = 奔跑并抓住左侧抛掷窗口

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############################################################
# Default Logging Configuration File
#
# You can use a different file by specifying a filename
# with the java.util.logging.config.file system property.
# For example java -Djava.util.logging.config.file=myfile
############################################################
############################################################
# Global properties
############################################################
# "handlers" specifies a comma separated list of log Handler
# classes. These handlers will be installed during VM startup.
# Note that these classes must be on the system classpath.
# By default we only configure a ConsoleHandler, which will only
# show messages at the INFO and above levels.
# handlers= java.util.logging.FileHandler, java.util.logging.ConsoleHandler
handlers= java.util.logging.FileHandler
# Default global logging level.
# This specifies which kinds of events are logged across
# all loggers. For any given facility this global level
# can be overriden by a facility specific level
# Note that the ConsoleHandler also has a separate level
# setting to limit messages printed to the console.
.level= INFO
############################################################
# Handler specific properties.
# Describes specific configuration info for Handlers.
############################################################
# default file output is in user's home directory.
java.util.logging.FileHandler.pattern = ./ShimejieeLog%u.log
java.util.logging.FileHandler.limit = 50000
java.util.logging.FileHandler.count = 1
java.util.logging.FileHandler.formatter = java.util.logging.XMLFormatter
java.util.logging.FileHandler.level = WARNING
# Limit the message that are printed on the console to INFO and above.
# java.util.logging.ConsoleHandler.level = ALL
# java.util.logging.ConsoleHandler.formatter = com.group_finity.mascot.LogFormatter

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# shimeji xml tag and attribute names
# by Kilkakon
ActionList=ActionList
Action=Action
ActionReference=ActionReference
Name=Name
Type=Type
Class=Class
Embedded=Embedded
Move=Move
Stay=Stay
Animate=Animate
Sequence=Sequence
Select=Select
BorderType=BorderType
Ceiling=Ceiling
Wall=Wall
Floor=Floor
TargetX=TargetX
TargetY=TargetY
VelocityParam=VelocityParam
InitialVX=InitialVX
InitialVY=InitialVY
Gravity=Gravity
ResistanceX=RegistanceX
ResistanceY=RegistanceY
LookRight=LookRight
IeOffsetX=IeOffsetX
IeOffsetY=IeOffsetY
X=X
Y=Y
BornX=BornX
BornY=BornY
BornBehaviour=BornBehavior
BornMascot=BornMascot
TransformBehaviour=TransformBehavior
TransformMascot=TransformMascot
Affordance=Affordance
Behaviour=Behavior
TargetBehaviour=TargetBehavior
Loop=Loop
Animation=Animation
Condition=Condition
Image=Image
ImageRight=ImageRight
ImageAnchor=ImageAnchor
Velocity=Velocity
Duration=Duration
Draggable=Draggable
Sound=Sound
Volume=Volume
BehaviourList=BehaviorList
ChaseMouse=ChaseMouse
Frequency=Frequency
Hidden=Hidden
NextBehaviourList=NextBehaviorList
Add=Add
BehaviourReference=BehaviorReference
Fall=Fall
Dragged=Dragged
Thrown=Thrown
FootX=FootX

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# shimeji xml tag and attribute names
# by Kilkakon
ActionList=動作リスト
Action=動作
ActionReference=動作参照
Name=名前
Type=種類
Class=クラス
Embedded=組み込み
Move=移動
Stay=静止
Animate=固定
Sequence=複合
Select=選択
BorderType=
Ceiling=天井
Wall=
Floor=地面
TargetX=目的地X
TargetY=目的地Y
VelocityParam=速度
InitialVX=初速X
InitialVY=初速Y
Gravity=重力
ResistanceX=空気抵抗X
ResistanceY=空気抵抗Y
LookRight=右向き
IeOffsetX=IEの端X
IeOffsetY=IEの端Y
X=X
Y=Y
BornX=生まれる場所X
BornY=生まれる場所Y
BornBehaviour=生まれた時の行動
#BornMascot=BornMascot
#TransformBehaviour=TransformBehavior
#TransformMascot=TransformMascot
#Affordance=Affordance
Behaviour=行動
#TargetBehaviour=TargetBehavior
Loop=繰り返し
Animation=アニメーション
Condition=条件
Image=画像
#ImageRight=ImageRight
ImageAnchor=基準座標
Velocity=移動速度
Duration=長さ
#Draggable=Draggable
#Sound=Sound
#Volume=Volume
BehaviourList=行動リスト
ChaseMouse=マウスの周りに集まる
Frequency=頻度
#Hidden=Hidden
NextBehaviourList=次の行動リスト
Add=追加
BehaviourReference=行動参照
Fall=落下する
Dragged=ドラッグされる
Thrown=投げられる
FootX=footX

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conf/settings.properties Normal file
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#Shimeji-ee Configuration Options
#Mon Sep 16 19:48:30 CEST 2019
MenuDPI=96
InteractiveWindows=Chat/Notepad/Friends/Windows Live Messenger/Discord/PowerShell/Task Manager
Scaling=1

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conf/theme.properties Normal file
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nimrodlf.p1=#1EA6EB
nimrodlf.p2=#28B0F5
nimrodlf.p3=#32BAFF
nimrodlf.s1=#BCBCBE
nimrodlf.s2=#C6C6C8
nimrodlf.s3=#D0D0D2
nimrodlf.w=#FFFFFF
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