# shimeji xml tag and attribute names # by Kilkakon ActionList=ActionList Action=Action ActionReference=ActionReference Name=Name Type=Type Class=Class Embedded=Embedded Move=Move Stay=Stay Animate=Animate Sequence=Sequence Select=Select BorderType=BorderType Ceiling=Ceiling Wall=Wall Floor=Floor TargetX=TargetX TargetY=TargetY VelocityX=VelocityX VelocityY=VelocityY VelocityParam=VelocityParam InitialVX=InitialVX InitialVY=InitialVY Gravity=Gravity ResistanceX=RegistanceX ResistanceY=RegistanceY LookRight=LookRight IeOffsetX=IeOffsetX IeOffsetY=IeOffsetY X=X Y=Y BornX=BornX BornY=BornY BornBehaviour=BornBehavior BornMascot=BornMascot BornInterval=BornInterval BornTransient=BornTransient TransformBehaviour=TransformBehavior TransformMascot=TransformMascot Affordance=Affordance Behaviour=Behavior TargetBehaviour=TargetBehavior Loop=Loop Animation=Animation Condition=Condition Image=Image ImageRight=ImageRight ImageAnchor=ImageAnchor Velocity=Velocity Duration=Duration Draggable=Draggable Sound=Sound Volume=Volume BehaviourList=BehaviorList ChaseMouse=ChaseMouse Frequency=Frequency Hidden=Hidden NextBehaviourList=NextBehaviorList Add=Add BehaviourReference=BehaviorReference Fall=Fall Dragged=Dragged Thrown=Thrown FootX=FootX FootDX=FootDX OffsetX=OffsetX OffsetY=OffsetY