819 lines
45 KiB
XML
819 lines
45 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<Mascot xmlns="http://www.group-finity.com/Mascot" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://www.group-finity.com/Mascot Mascot.xsd">
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<ActionList>
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<Action Name="Look" Type="Embedded" Class="com.group_finity.mascot.action.Look" />
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<Action Name="Offset" Type="Embedded" Class="com.group_finity.mascot.action.Offset" />
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<!-- Standing -->
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<Action Name="Stand" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime1-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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<Pose Image="/shime1-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime1-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime1-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime1-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime1-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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</Animation>
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</Action>
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<Action Name="Walk" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime2-1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="7" />
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<Pose Image="/shime2-2.png" ImageAnchor="64,128" Velocity="-2,0" Duration="7" />
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<Pose Image="/shime2-3.png" ImageAnchor="64,128" Velocity="-2,0" Duration="7" />
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<Pose Image="/shime2-4.png" ImageAnchor="64,128" Velocity="-2,0" Duration="7" />
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</Animation>
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</Action>
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<Action Name="Run" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime3-1.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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<Pose Image="/shime3-2.png" ImageAnchor="64,128" Velocity="-8,0" Duration="5" />
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<Pose Image="/shime3-3.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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<Pose Image="/shime3-4.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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<Pose Image="/shime3-5.png" ImageAnchor="64,128" Velocity="-8,0" Duration="5" />
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<Pose Image="/shime3-6.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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</Animation>
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</Action>
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<Action Name="Dash" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime3-1.png" ImageAnchor="64,128" Velocity="-10,0" Duration="3" />
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<Pose Image="/shime3-2.png" ImageAnchor="64,128" Velocity="-10,0" Duration="5" />
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<Pose Image="/shime3-3.png" ImageAnchor="64,128" Velocity="-10,0" Duration="3" />
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<Pose Image="/shime3-4.png" ImageAnchor="64,128" Velocity="-10,0" Duration="3" />
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<Pose Image="/shime3-5.png" ImageAnchor="64,128" Velocity="-10,0" Duration="5" />
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<Pose Image="/shime3-6.png" ImageAnchor="64,128" Velocity="-10,0" Duration="3" />
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</Animation>
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</Action>
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<!-- Sitting -->
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<Action Name="Sit" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime4-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="150" />
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<Pose Image="/shime4-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime4-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime4-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime4-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime4-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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</Animation>
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</Action>
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<Action Name="SitAndLookUp" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime5-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitAndLookAtMouse" Type="Stay" BorderType="Floor">
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<Animation Condition="#{mascot.environment.cursor.y < mascot.environment.screen.height/2}">
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<Pose Image="/shime5-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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<Animation>
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<Pose Image="/shime4-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="SitAndSpinHeadAction" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime6-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="150" />
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<Pose Image="/shime6-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime6-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime6-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime6-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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<Pose Image="/shime6-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
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</Animation>
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</Action>
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<Action Name="SitWithLegsUp" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime4-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="20" />
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<Pose Image="/shime7-1.png" ImageAnchor="64,115" Velocity="0,0" Duration="10" />
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</Animation>
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</Action>
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<Action Name="SitWithLegsDown" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime8-1.png" ImageAnchor="64,115" Velocity="0,0" Duration="50" />
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</Animation>
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</Action>
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<Action Name="SitWhileDanglingLegs" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime8-1.png" ImageAnchor="64,115" Velocity="0,0" Duration="150" />
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<Pose Image="/shime8-2.png" ImageAnchor="64,115" Velocity="0,0" Duration="2" />
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<Pose Image="/shime8-3.png" ImageAnchor="64,115" Velocity="0,0" Duration="2" />
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<Pose Image="/shime8-4.png" ImageAnchor="64,115" Velocity="0,0" Duration="2" />
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<Pose Image="/shime8-3.png" ImageAnchor="64,115" Velocity="0,0" Duration="2" />
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<Pose Image="/shime8-2.png" ImageAnchor="64,115" Velocity="0,0" Duration="2" />
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</Animation>
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</Action>
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<Action Name="Nodding" Type="Animate" BorderType="Floor">
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<Animation>
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<Pose Image="/shime6-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="100" />
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<Pose Image="/shime23-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime23-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
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<Pose Image="/shime23-5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime23-6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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<Pose Image="/shime23-9.png" ImageAnchor="64,128" Velocity="0,0" Duration="10" />
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<Pose Image="/shime23-7.png" ImageAnchor="64,128" Velocity="0,0" Duration="20" />
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<Pose Image="/shime23-7.png" ImageAnchor="64,128" Velocity="0,0" Duration="20" />
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<Pose Image="/shime23-9.png" ImageAnchor="64,128" Velocity="0,0" Duration="50" />
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</Animation>
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</Action>
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<!-- Laying -->
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<Action Name="Sprawl" Type="Stay" BorderType="Floor">
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<Animation>
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<Pose Image="/shime9-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="Creep" Type="Move" BorderType="Floor">
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<Animation>
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<Pose Image="/shime9-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="28" />
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<Pose Image="/shime9-1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
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<Pose Image="/shime9-2.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
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<Pose Image="/shime9-2.png" ImageAnchor="64,128" Velocity="-1,0" Duration="4" />
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<Pose Image="/shime9-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="12" />
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<Pose Image="/shime9-1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="4" />
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<Pose Image="/shime9-1.png" ImageAnchor="64,128" Velocity="-1,0" Duration="4" />
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</Animation>
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</Action>
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<!-- Ceiling -->
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<Action Name="GrabCeiling" Type="Stay" BorderType="Ceiling">
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<Animation>
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<Pose Image="/shime10-4.png" ImageAnchor="64,50" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="ClimbCeiling" Type="Move" BorderType="Ceiling">
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<Animation>
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<Pose Image="/shime10-3.png" ImageAnchor="64,50" Velocity="0,0" Duration="16" />
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<Pose Image="/shime10-3.png" ImageAnchor="64,50" Velocity="-1,0" Duration="4" />
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<Pose Image="/shime10-1.png" ImageAnchor="64,50" Velocity="-1,0" Duration="4" />
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<Pose Image="/shime10-2.png" ImageAnchor="64,50" Velocity="-1,0" Duration="4" />
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<Pose Image="/shime10-2.png" ImageAnchor="64,50" Velocity="0,0" Duration="16" />
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<Pose Image="/shime10-2.png" ImageAnchor="64,50" Velocity="-2,0" Duration="4" />
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<Pose Image="/shime10-1.png" ImageAnchor="64,50" Velocity="-2,0" Duration="4" />
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<Pose Image="/shime10-3.png" ImageAnchor="64,50" Velocity="-2,0" Duration="4" />
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</Animation>
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</Action>
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<!-- Wall -->
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<Action Name="GrabWall" Type="Stay" BorderType="Wall">
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<Animation>
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<Pose Image="/shime11-4.png" ImageAnchor="50,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="ClimbWall" Type="Move" BorderType="Wall">
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<Animation Condition="#{TargetY < mascot.anchor.y}">
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<Pose Image="/shime11-3.png" ImageAnchor="50,128" Velocity="0,0" Duration="16" />
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<Pose Image="/shime11-3.png" ImageAnchor="50,128" Velocity="0,-1" Duration="4" />
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<Pose Image="/shime11-1.png" ImageAnchor="50,128" Velocity="0,-1" Duration="4" />
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<Pose Image="/shime11-2.png" ImageAnchor="50,128" Velocity="0,-1" Duration="4" />
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<Pose Image="/shime11-2.png" ImageAnchor="50,128" Velocity="0,0" Duration="16" />
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<Pose Image="/shime11-2.png" ImageAnchor="50,128" Velocity="0,-2" Duration="4" />
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<Pose Image="/shime11-1.png" ImageAnchor="50,128" Velocity="0,-2" Duration="4" />
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<Pose Image="/shime11-3.png" ImageAnchor="50,128" Velocity="0,-2" Duration="4" />
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</Animation>
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<Animation Condition="#{TargetY >= mascot.anchor.y}">
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<Pose Image="/shime11-3.png" ImageAnchor="50,128" Velocity="0,0" Duration="16" />
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<Pose Image="/shime11-3.png" ImageAnchor="50,128" Velocity="0,2" Duration="4" />
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<Pose Image="/shime11-1.png" ImageAnchor="50,128" Velocity="0,2" Duration="4" />
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<Pose Image="/shime11-2.png" ImageAnchor="50,128" Velocity="0,2" Duration="4" />
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<Pose Image="/shime11-2.png" ImageAnchor="50,128" Velocity="0,0" Duration="16" />
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<Pose Image="/shime11-2.png" ImageAnchor="50,128" Velocity="0,1" Duration="4" />
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<Pose Image="/shime11-1.png" ImageAnchor="50,128" Velocity="0,1" Duration="4" />
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<Pose Image="/shime11-3.png" ImageAnchor="50,128" Velocity="0,1" Duration="4" />
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</Animation>
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</Action>
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<!-- IE -->
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<Action Name="FallWithIe" Type="Embedded" Class="com.group_finity.mascot.action.FallWithIE"
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IeOffsetX="0" IeOffsetY="-64">
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<Animation>
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<Pose Image="/shime12-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="WalkWithIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.WalkWithIE"
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IeOffsetX="0" IeOffsetY="-64">
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<Animation>
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<Pose Image="/shime13-1.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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<Pose Image="/shime13-2.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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<Pose Image="/shime13-3.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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<Pose Image="/shime13-4.png" ImageAnchor="64,128" Velocity="-2,0" Duration="6" />
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</Animation>
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</Action>
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<Action Name="RunWithIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.WalkWithIE"
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IeOffsetX="0" IeOffsetY="-64">
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<Animation>
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<Pose Image="/shime14-6.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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<Pose Image="/shime14-1.png" ImageAnchor="64,128" Velocity="-8,0" Duration="5" />
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<Pose Image="/shime14-2.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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<Pose Image="/shime14-3.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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<Pose Image="/shime14-4.png" ImageAnchor="64,128" Velocity="-8,0" Duration="5" />
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<Pose Image="/shime14-5.png" ImageAnchor="64,128" Velocity="-8,0" Duration="3" />
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</Animation>
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</Action>
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<Action Name="ThrowIe" BorderType="Floor" Type="Embedded" Class="com.group_finity.mascot.action.ThrowIE"
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InitialVX="32" InitialVY="-10" Gravity="0.5">
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<Animation>
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<Pose Image="/shime15-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="40" />
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</Animation>
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</Action>
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<!-- Falling -->
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<Action Name="Jumping" Type="Embedded" Class="com.group_finity.mascot.action.Jump"
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VelocityParam="20">
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<Animation>
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<Pose Image="/shime16-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="Falling" Type="Embedded" Class="com.group_finity.mascot.action.Fall"
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RegistanceX="0.05" RegistanceY="0.1" Gravity="1.9">
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<Animation>
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<Pose Image="/shime17-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="250" />
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</Animation>
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</Action>
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<Action Name="Bouncing" Type="Animate" BorderType="Floor">
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<Animation>
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<Pose Image="/shime18-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="3" />
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<Pose Image="/shime18-1.png" ImageAnchor="80,128" Velocity="0,0" Duration="25" />
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<Pose Image="/shime18-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="12" />
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<Pose Image="/shime18-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
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</Animation>
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</Action>
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<Action Name="Tripping" Type="Animate" BorderType="Floor">
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<Animation>
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<Pose Image="/shime19-1.png" ImageAnchor="64,128" Velocity="-5,0" Duration="8" />
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<Pose Image="/shime19-2.png" ImageAnchor="64,128" Velocity="-4,0" Duration="4" />
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<Pose Image="/shime19-3.png" ImageAnchor="64,128" Velocity="-2,0" Duration="8" />
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<Pose Image="/shime19-3.png" ImageAnchor="64,128" Velocity="-1,0" Duration="4" />
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<Pose Image="/shime19-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="40" />
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<Pose Image="/shime19-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="20" />
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<Pose Image="/shime19-5.png" ImageAnchor="64,128" Velocity="0,0" Duration="6" />
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<Pose Image="/shime19-5b.png" ImageAnchor="64,128" Velocity="0,0" Duration="6" />
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<Pose Image="/shime19-5.png" ImageAnchor="64,128" Velocity="0,0" Duration="6" />
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<Pose Image="/shime19-5b.png" ImageAnchor="64,128" Velocity="0,0" Duration="6" />
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<Pose Image="/shime18-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="4" />
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</Animation>
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</Action>
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<!-- Dragging -->
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<Action Name="Pinched" Type="Embedded" Class="com.group_finity.mascot.action.Dragged">
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<Animation Condition="#{FootX < mascot.environment.cursor.x-50}">
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<Pose Image="/shime20-3.png" ImageAnchor="64,160" Velocity="0,0" Duration="4" />
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<Pose Image="/shime20-4.png" ImageAnchor="64,160" Velocity="0,0" Duration="4" />
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</Animation>
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<Animation Condition="#{FootX < mascot.environment.cursor.x-30}">
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<Pose Image="/shime20-2.png" ImageAnchor="64,160" Velocity="0,0" Duration="5" />
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</Animation>
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<Animation Condition="#{FootX < mascot.environment.cursor.x+30}">
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<Pose Image="/shime20-1.png" ImageAnchor="64,160" Velocity="0,0" Duration="30" />
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<Pose Image="/shime20-1b.png" ImageAnchor="64,160" Velocity="0,0" Duration="30" />
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</Animation>
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<Animation Condition="#{FootX < mascot.environment.cursor.x+50}">
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<Pose Image="/shime20-5.png" ImageAnchor="64,160" Velocity="0,0" Duration="5" />
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</Animation>
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<Animation Condition="#{FootX >= mascot.environment.cursor.x+30}">
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<Pose Image="/shime20-6.png" ImageAnchor="64,160" Velocity="0,0" Duration="4" />
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<Pose Image="/shime20-7.png" ImageAnchor="64,160" Velocity="0,0" Duration="4" />
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</Animation>
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</Action>
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<Action Name="Resisting" Type="Embedded" Class="com.group_finity.mascot.action.Regist">
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<Animation>
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<Pose Image="/shime21-1.png" ImageAnchor="64,160" Velocity="0,0" Duration="8" />
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<Pose Image="/shime21-2.png" ImageAnchor="64,160" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime21-3.png" ImageAnchor="64,160" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime21-4.png" ImageAnchor="64,160" Velocity="0,0" Duration="8" />
|
|
<Pose Image="/shime21-5.png" ImageAnchor="64,160" Velocity="0,0" Duration="10" />
|
|
<Pose Image="/shime21-6.png" ImageAnchor="64,160" Velocity="0,0" Duration="2" />
|
|
<Pose Image="/shime21-7.png" ImageAnchor="64,160" Velocity="0,0" Duration="2" />
|
|
<Pose Image="/shime21-8.png" ImageAnchor="64,160" Velocity="0,0" Duration="5" />
|
|
</Animation>
|
|
</Action>
|
|
|
|
<!-- Special -->
|
|
|
|
<Action Name="chip" Type="Stay" BorderType="Floor">
|
|
<Animation>
|
|
<Pose Image="/shime24-1.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-2.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-3.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-4.png" ImageAnchor="64,115" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime24-4b.png" ImageAnchor="64,115" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime24-4c.png" ImageAnchor="64,115" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime24-5.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5b.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5c.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5d.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5g.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5h.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5b.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5c.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5d.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5g.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5h.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5b.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5c.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5d.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5g.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5h.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5b.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5c.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5d.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5g.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-5h.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6b.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6c.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6d.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6g.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6h.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-7.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6i.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6j.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6k.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6g.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-6h.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-7.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-7b.png" ImageAnchor="64,115" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime24-7c.png" ImageAnchor="64,115" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime24-7d.png" ImageAnchor="64,115" Velocity="0,0" Duration="3" />
|
|
<Pose Image="/shime24-7e.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime24-7f.png" ImageAnchor="64,115" Velocity="0,0" Duration="5" />
|
|
|
|
</Animation>
|
|
</Action>
|
|
|
|
</ActionList>
|
|
|
|
<!-- Actual Behavior -->
|
|
<ActionList>
|
|
|
|
<!-- ALWAYS REQUIRED -->
|
|
<Action Name="Fall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Falling"/>
|
|
<Action Type="Select">
|
|
<Action Type="Sequence" Condition="${mascot.environment.floor.isOn(mascot.anchor) ||
|
|
mascot.environment.activeIE.topBorder.isOn(mascot.anchor) }">
|
|
<ActionReference Name="Bouncing"/>
|
|
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
<ActionReference Name="GrabWall" Duration="100" />
|
|
</Action>
|
|
</Action>
|
|
|
|
<!-- ALWAYS REQUIRED -->
|
|
<Action Name="Dragged" Type="Sequence" Loop="true">
|
|
<ActionReference Name="Pinched"/>
|
|
<ActionReference Name="Resisting" />
|
|
</Action>
|
|
|
|
<!-- ALWAYS REQUIRED -->
|
|
<Action Name="Thrown" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Falling" InitialVX="${mascot.environment.cursor.dx}" InitialVY="${mascot.environment.cursor.dy}"/>
|
|
<Action Type="Select">
|
|
<Action Type="Sequence" Condition="${mascot.environment.floor.isOn(mascot.anchor) || mascot.environment.activeIE.topBorder.isOn(mascot.anchor) }">
|
|
<ActionReference Name="Bouncing"/>
|
|
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
<ActionReference Name="GrabWall" Duration="100" />
|
|
</Action>
|
|
</Action>
|
|
|
|
<Action Name="StandUp" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Stand" Duration="${500+Math.random()*500}" />
|
|
</Action>
|
|
|
|
<Action Name="SitDown" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*500}" />
|
|
</Action>
|
|
|
|
<Action Name="Sleep" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Nodding" Duration="515" />
|
|
</Action>
|
|
|
|
<Action Name="LieDown" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Sprawl" Duration="${500+Math.random()*500}" />
|
|
</Action>
|
|
|
|
<Action Name="PlayWithDarkChip" Type="Sequence" Loop="false">
|
|
<ActionReference Name="SitWithLegsUp" Duration="28" />
|
|
<ActionReference Name="SitWithLegsDown" Duration="50" />
|
|
<ActionReference Name="SitWhileDanglingLegs" Duration="100" />
|
|
<ActionReference Name="chip" Condition="${Math.random() < 1}" Duration="283" />
|
|
<ActionReference Name="SitWhileDanglingLegs" Duration="123" />
|
|
<ActionReference Name="SitWithLegsDown" Duration="10" />
|
|
</Action>
|
|
|
|
<Action Name="HoldOntoWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="GrabWall" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="FallFromWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Offset" X="${mascot.lookRight ? -1 : 1}" />
|
|
<ActionReference Name="Stand" />
|
|
</Action>
|
|
|
|
<Action Name="HoldOntoCeiling" Type="Sequence" Loop="false">
|
|
<ActionReference Name="GrabCeiling" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="FallFromCeiling" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Offset" Y="1" />
|
|
<ActionReference Name="Stand" />
|
|
</Action>
|
|
|
|
<Action Name="WalkAlongWorkAreaFloor" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="RunAlongWorkAreaFloor" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
|
<ActionReference Name="Tripping" Condition="${Math.random() < 0.05}" />
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="CrawlAlongWorkAreaFloor" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Creep" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkLeftAlongFloorAndSit" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.left+100+Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Look" LookRight="true" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkRightAlongFloorAndSit" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.workArea.right-100-Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Look" LookRight="false" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="GrabWorkAreaBottomLeftWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="#{mascot.environment.workArea.left}" />
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
|
</Action>
|
|
|
|
<Action Name="GrabWorkAreaBottomRightWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="#{mascot.environment.workArea.right}" />
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkLeftAndSit" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.left+100+Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Look" LookRight="true" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkRightAndSit" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.workArea.right-100-Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Look" LookRight="false" />
|
|
<ActionReference Name="Stand" Duration="${20+Math.random()*20}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkAndGrabBottomLeftWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="#{mascot.environment.workArea.left}" />
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkAndGrabBottomRightWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="#{mascot.environment.workArea.right}" />
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.bottom-64}" />
|
|
</Action>
|
|
|
|
<Action Name="JumpFromBottomOfIE" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${(mascot.anchor.x*3+mascot.environment.activeIE.left+Math.random()*mascot.environment.activeIE.width)/4}"
|
|
TargetY="${mascot.environment.activeIE.bottom}" />
|
|
<ActionReference Name="GrabCeiling" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
|
|
<Action Name="ClimbHalfwayAlongWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbWall" TargetY="${mascot.environment.workArea.top+64 + Math.random()*(mascot.environment.workArea.height-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="ClimbAlongWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.workArea.top+64}" />
|
|
<ActionReference Name="Offset" Y="-64" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="ClimbCeiling" TargetX="${mascot.lookRight ? mascot.environment.workArea.left+Math.random()*100 : mascot.environment.workArea.right-Math.random*100}" />
|
|
</Action>
|
|
|
|
<Action Name="ClimbAlongCeiling" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbCeiling" TargetX="${mascot.environment.workArea.left+64+Math.random()*(mascot.environment.workArea.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkAlongIECeiling" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="RunAlongIECeiling" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="CrawlAlongIECeiling" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Creep" TargetX="${mascot.environment.activeIE.left+64+Math.random()*(mascot.environment.activeIE.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="SitOnTheLeftEdgeOfIE" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+100+Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="SitOnTheRightEdgeOfIE" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.right-100-Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="JumpFromLeftEdgeOfIE" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.left+Math.random()*50}" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
<ActionReference Name="Falling" InitialVX="${-15-Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
|
|
<Action Name="JumpFromRightEdgeOfIE" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Walk" TargetX="${mascot.environment.activeIE.right-Math.random()*50}" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
<ActionReference Name="Falling" InitialVX="${15+Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
|
|
<Action Name="WalkLeftAlongIEAndSit" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+100+Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkRightAlongIEAndSit" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.right-100-Math.random()*300}" />
|
|
<ActionReference Name="Stand" Duration="${100+Math.random()*100}" />
|
|
<ActionReference Name="Sit" Duration="${500+Math.random()*1000}" />
|
|
</Action>
|
|
|
|
<Action Name="WalkLeftAlongIEAndJump" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.left+Math.random()*50}" />
|
|
<ActionReference Name="Falling" InitialVX="${-15-Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
|
|
<Action Name="WalkRightAlongIEAndJump" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Run" TargetX="${mascot.environment.activeIE.right-Math.random()*50}" />
|
|
<ActionReference Name="Falling" InitialVX="${15+Math.random()*5}" InitialVY="${-20-Math.random()*5}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
|
|
<Action Name="DashIeCeilingLeftEdgeFromJump" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Dash" TargetX="${mascot.environment.activeIE.left+Math.random()*20+20}" />
|
|
<ActionReference Name="Falling" InitialVX="${-5-Math.random()*2}" InitialVY="${-20-Math.random()*5}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
|
|
<Action Name="DashIeCeilingRightEdgeFromJump" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Dash" TargetX="${mascot.environment.activeIE.right-Math.random()*20-20}" />
|
|
<ActionReference Name="Falling" InitialVX="${5+Math.random()*2}" InitialVY="${-20-Math.random()*5}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
|
|
<Action Name="HoldOntoIEWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbWall" TargetY="${mascot.environment.activeIE.top+64 + Math.random()*(mascot.environment.activeIE.height-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="ClimbIEWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.top+64}" />
|
|
<ActionReference Name="Offset" Y="-64" />
|
|
<ActionReference Name="Sit" Duration="5" />
|
|
<ActionReference Name="Stand" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Walk" TargetX="${mascot.lookRight ? mascot.environment.activeIE.left+Math.random()*100 : mascot.environment.activeIE.right-Math.random*100}" />
|
|
</Action>
|
|
|
|
<Action Name="ClimbIEBottom" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbCeiling" TargetX="${mascot.environment.activeIE.left+64+(Math.random()*mascot.environment.activeIE.width-128)}" />
|
|
</Action>
|
|
|
|
<Action Name="GrabIEBottomLeftWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbCeiling" TargetX="#{mascot.environment.activeIE.left}" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.bottom-64}" />
|
|
</Action>
|
|
|
|
<Action Name="GrabIEBottomRightWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="ClimbCeiling" TargetX="#{mascot.environment.activeIE.right}" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="ClimbWall" TargetY="#{mascot.environment.activeIE.bottom-64}" />
|
|
</Action>
|
|
|
|
<Action Name="JumpFromLeftWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.workArea.left}" TargetY="${mascot.environment.workArea.bottom-Math.random()*mascot.environment.workArea.height/4}" />
|
|
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
|
|
<Action Name="JumpFromRightWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.workArea.right}" TargetY="${mascot.environment.workArea.bottom-Math.random()*mascot.environment.workArea.height/4}" />
|
|
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
|
|
<Action Name="JumpOnIELeftWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom-Math.random()*mascot.environment.activeIE.height/4}" />
|
|
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
|
|
<Action Name="JumpOnIERightWall" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom-Math.random()*mascot.environment.activeIE.height/4}" />
|
|
<ActionReference Name="GrabWall" Duration="${100+Math.random()*100}" />
|
|
</Action>
|
|
|
|
<Action Name="ThrowIEFromLeft" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
|
<ActionReference Name="FallWithIe" />
|
|
<ActionReference Name="WalkWithIe" TargetX="#{mascot.environment.workArea.right-400}" />
|
|
<ActionReference Name="ThrowIe" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
</Action>
|
|
<Action Name="ThrowIEFromRight" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
|
<ActionReference Name="FallWithIe" />
|
|
<ActionReference Name="WalkWithIe" TargetX="#{mascot.environment.workArea.left+400}" />
|
|
<ActionReference Name="ThrowIe" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
</Action>
|
|
<Action Name="WalkAndThrowIEFromRight" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.left}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
|
<ActionReference Name="FallWithIe" />
|
|
<ActionReference Name="RunWithIe" TargetX="#{mascot.environment.workArea.right-400}" />
|
|
<ActionReference Name="ThrowIe" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
</Action>
|
|
<Action Name="WalkAndThrowIEFromLeft" Type="Sequence" Loop="false">
|
|
<ActionReference Name="Jumping" TargetX="${mascot.environment.activeIE.right}" TargetY="${mascot.environment.activeIE.bottom+64}" />
|
|
<ActionReference Name="FallWithIe" />
|
|
<ActionReference Name="RunWithIe" TargetX="#{mascot.environment.workArea.left+400}" />
|
|
<ActionReference Name="ThrowIe" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
<ActionReference Name="Look" />
|
|
<ActionReference Name="Stand" Duration="${50+Math.random()*50}" />
|
|
</Action>
|
|
|
|
<Action Name="ChaseMouse" Type="Sequence" Loop="false">
|
|
<Action Type="Sequence" Condition="${mascot.environment.ceiling.isOn(mascot.anchor) || mascot.environment.activeIE.bottomBorder.isOn(mascot.anchor)}">
|
|
<ActionReference Name="Offset" Y="1" />
|
|
<ActionReference Name="Falling"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
<Action Type="Sequence" Condition="${mascot.environment.workArea.leftBorder.isOn(mascot.anchor) || mascot.environment.activeIE.rightBorder.isOn(mascot.anchor)}">
|
|
<ActionReference Name="Offset" X="1" />
|
|
<ActionReference Name="Falling"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
<Action Type="Sequence" Condition="${mascot.environment.workArea.rightBorder.isOn(mascot.anchor) || mascot.environment.activeIE.leftBorder.isOn(mascot.anchor)}">
|
|
<ActionReference Name="Offset" X="-1" />
|
|
<ActionReference Name="Falling"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
<Action Type="Select">
|
|
<ActionReference Name="DashIeCeilingLeftEdgeFromJump"
|
|
Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor) &&
|
|
mascot.anchor.x < (mascot.environment.activeIE.left+mascot.environment.activeIE.right)/2}"/>
|
|
<ActionReference Name="DashIeCeilingRightEdgeFromJump"
|
|
Condition="${mascot.environment.activeIE.topBorder.isOn(mascot.anchor) &&
|
|
mascot.anchor.x >= (mascot.environment.activeIE.left+mascot.environment.activeIE.right)/2}" />
|
|
</Action>
|
|
<ActionReference Name="Dash" TargetX="${ mascot.anchor.x+(mascot.environment.cursor.x-mascot.anchor.x)*Math.random()/2 }" />
|
|
<ActionReference Name="Tripping" Condition="${Math.random() < 0.05}" />
|
|
<ActionReference Name="Dash" TargetX="${ mascot.anchor.x+(mascot.environment.cursor.x-mascot.anchor.x)*Math.random() }" />
|
|
<ActionReference Name="Tripping" Condition="${Math.random() < 0.1}" />
|
|
<ActionReference Name="Dash" TargetX="#{mascot.environment.cursor.x+Gap}"
|
|
Gap="${ mascot.anchor.x < mascot.environment.cursor.x ?
|
|
-Math.min( mascot.environment.cursor.x-mascot.anchor.x, Math.random()*200) :
|
|
Math.min( mascot.anchor.x-mascot.environment.cursor.x, Math.random()*200 ) }" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
</Action>
|
|
|
|
<Action Name="SitAndFaceMouse" Type="Sequence" Loop="false">
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
<ActionReference Name="SitAndLookAtMouse" Duration="${10+Math.random()*10}" />
|
|
<ActionReference Name="Look" LookRight="${mascot.anchor.x < mascot.environment.cursor.x}" />
|
|
</Action>
|
|
|
|
<Action Name="SitAndSpinHead" Type="Sequence" Loop="false">
|
|
<ActionReference Name="SitAndSpinHeadAction" duration="${500+Math.random()*500}" />
|
|
</Action>
|
|
|
|
<Action Name="PullUpShimeji1" Type="Embedded" Class="com.group_finity.mascot.action.Breed"
|
|
BornX="-32" BornY="96" BornBehavior="PullUp">
|
|
<Animation>
|
|
<Pose Image="/shime1-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="30" />
|
|
<Pose Image="/shime22-1.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-2.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-3.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-4.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-4b.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-5.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-5b.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-5c.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-6.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-6b.png" ImageAnchor="64,128" Velocity="0,0" Duration="5" />
|
|
<Pose Image="/shime22-7.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
|
<Pose Image="/shime22-8.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
|
<Pose Image="/shime22-9.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
|
<Pose Image="/shime22-10.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
|
<Pose Image="/shime22-11.png" ImageAnchor="64,128" Velocity="0,0" Duration="2" />
|
|
</Animation>
|
|
</Action>
|
|
<Action Name="PullUpShimeji2" Type="Animate">
|
|
<Animation>
|
|
<Pose Image="/shime17-1.png" ImageAnchor="64,128" Velocity="20,-20" Duration="2" />
|
|
</Animation>
|
|
</Action>
|
|
<Action Name="PullUpShimeji" Type="Sequence">
|
|
<ActionReference Name="PullUpShimeji1" />
|
|
<ActionReference Name="PullUpShimeji2" />
|
|
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? -20 : 20}"/>
|
|
<ActionReference Name="Bouncing" />
|
|
<ActionReference Name="Sprawl" Duration="40" />
|
|
</Action>
|
|
|
|
<Action Name="PullUp" Type="Sequence">
|
|
<ActionReference Name="Falling" InitialVX="${mascot.lookRight ? 10 : -10}" InitialVY="-40"/>
|
|
<ActionReference Name="Bouncing" />
|
|
</Action>
|
|
</ActionList>
|
|
|
|
</Mascot>
|