mogens_og_karen/src/client/main.cc

56 lines
1.3 KiB
C++

#include <arpa/inet.h>
#include <cstring>
#include <iostream>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
using std::cout, std::cin, std::endl, std::string;
int main() {
struct Message {
string content;
string username;
string toString() {
return "User '" + username + "' wrote:\n" + content;
}
};
int clientSocket = socket(AF_INET, SOCK_STREAM, 0);
sockaddr_in serverAdress;
serverAdress.sin_family = AF_INET;
serverAdress.sin_port = htons(8080);
serverAdress.sin_addr.s_addr = inet_addr("127.0.0.50");
int connectStatus = connect(clientSocket, (struct sockaddr *)&serverAdress,
sizeof(serverAdress));
if (connectStatus != 0) {
cout << "Failed to connect";
return connectStatus;
} else {
cout << "CONNECTED!" << endl;
}
while (true) {
Message message;
cout << "Type message to server: ";
cin >> message.content;
if (strcmp(message.content, "exit") == 0) {
break;
}
cout << endl;
message.username = "Client 1";
send(clientSocket, message.toString().data(),
strlen(message.toString().data()), 0);
}
close(clientSocket);
return 0;
}