2021-12-28 00:17:04 +01:00
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# shimeji xml tag and attribute names
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# by Kilkakon
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ActionList=ActionList
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Action=Action
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ActionReference=ActionReference
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Name=Name
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Type=Type
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Class=Class
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Embedded=Embedded
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Move=Move
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Stay=Stay
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Animate=Animate
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Sequence=Sequence
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Select=Select
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BorderType=BorderType
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Ceiling=Ceiling
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Wall=Wall
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Floor=Floor
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TargetX=TargetX
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TargetY=TargetY
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2022-05-10 21:05:32 +02:00
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VelocityX=VelocityX
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VelocityY=VelocityY
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2021-12-28 00:17:04 +01:00
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VelocityParam=VelocityParam
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InitialVX=InitialVX
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InitialVY=InitialVY
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Gravity=Gravity
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ResistanceX=RegistanceX
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ResistanceY=RegistanceY
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LookRight=LookRight
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IeOffsetX=IeOffsetX
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IeOffsetY=IeOffsetY
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X=X
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Y=Y
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BornX=BornX
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BornY=BornY
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BornBehaviour=BornBehavior
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BornMascot=BornMascot
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2022-05-10 21:05:32 +02:00
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BornInterval=BornInterval
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BornTransient=BornTransient
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2021-12-28 00:17:04 +01:00
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TransformBehaviour=TransformBehavior
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TransformMascot=TransformMascot
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Affordance=Affordance
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Behaviour=Behavior
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TargetBehaviour=TargetBehavior
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Loop=Loop
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Animation=Animation
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Condition=Condition
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Image=Image
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ImageRight=ImageRight
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ImageAnchor=ImageAnchor
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Velocity=Velocity
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Duration=Duration
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Draggable=Draggable
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Sound=Sound
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Volume=Volume
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BehaviourList=BehaviorList
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ChaseMouse=ChaseMouse
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Frequency=Frequency
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Hidden=Hidden
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NextBehaviourList=NextBehaviorList
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Add=Add
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BehaviourReference=BehaviorReference
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Fall=Fall
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Dragged=Dragged
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Thrown=Thrown
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2022-05-10 21:05:32 +02:00
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FootX=FootX
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FootDX=FootDX
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OffsetX=OffsetX
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OffsetY=OffsetY
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